AW: Bioshock Infinite im Technik-Test: Grafikkarten-Benchmarks unter DX11 und DX10 - Stresstest für die Grafikkarte?
now it all makes sense.. I mentioned it a couple times but I hadn't that much infomations and knowledge about it.. So thank you.

For starters, my apologies for my bad Deutsch here
Have no clue whether that [H] forum guy is a troll or what ([H]ard|Forum - View Single Post - Tomb Raider Video Card Performance and IQ Review @ [H]), yet one has to admit there's something fishy about the newest nvidia drivers with their tremendous fps boost in a couple of amd-sponsored titles with presumably hard stress of video-card computation capabilities.
To let apart plain guesswork just look at the series of benchmark diagrams from that said gamegpu.ru site. Just try to explain, how come so that nvidia's performance without DOF is so considerably lower if compared to the likes from the amd side, while adding DOF brings nvidia up and even higher than that of amd!? Isn't in obvious that the DOF feature has always been a weak point of Kepler generation which one can see for ex. from such a pc game as Metro?
I honestly think that nvidia has really managed to change something in a very subtle and inconspicuous way in their game processing profiles to avoid hard computations, and the idea that they substituted FP64 with FP16 just fits perfectly into my uderstanding of the issue.
Anyway, that is a pure imho and mere guessing. Just wonder what others might say on the subject. Can understand mostly Deutsch while being shy to speak it![]()
now it all makes sense.. I mentioned it a couple times but I hadn't that much infomations and knowledge about it.. So thank you.

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