Nein, völlig falsch. Abgestürzt ist das Spiel nicht. Kein Performancegewinn oder Preformancereduzierung != Absturz.
Kriegt endlich mal eure Fakten korrekt hin, unfassbar was ihr für Unfug behauptet ohne jeden Beleg.
Deine Ignoranz wird echt immer schmerzhafter...
Du glaubst also allen ernstes, das Oxide AOTS veröffentlicht hätte, wenn es auf allen Nvidia GPUs abstürzt?
Oxide hat sogar sehr öffentlich darüber gesprochen, was vor demRelease des Spiels geschehen ist -inklusive dem deaktivieren von Async Compute für Nvidia GPUs
Golem.de spricht nur von drastischen Performanceeinbrüchen. Andere Aussagen sprechen gar von Abstürzen.
Asynchronous Shader: Nvidias Grafikkarten soll eine wichtige DX12-Funktion fehlen - Golem.de
Hier die Originalquelle, in der Oxide von dramatischen Performanceverlusten schreibt:
[Various] Ashes of the Singularity DX12 Benchmarks - Page 121
Edit:
hier mal der relevante Teil rauskopiert:
Personally, I think one could just as easily make the claim that we were biased toward Nvidia as the only 'vendor' specific code is for Nvidia where we had to shutdown async compute. By vendor specific, I mean a case where we look at the Vendor ID and make changes to our rendering path. Curiously, their driver reported this feature was functional but attempting to use it was
an unmitigated disaster in terms of performance and conformance so we shut it down on their hardware. As far as I know, Maxwell doesn't really have Async Compute so I don't know why their driver was trying to expose that. The only other thing that is different between them is that Nvidia does fall into Tier 2 class binding hardware instead of Tier 3 like AMD which requires a little bit more CPU overhead in D3D12, but I don't think it ended up being very significant. This isn't a vendor specific path, as it's responding to capabilities the driver reports.
Vor allem das letzte Wort im hervorgehobenen Teil wird in anderen Quellen mit "crash" erläutert.