Man kann also zusammenfassend sagen, dass Ryzen in Games Probleme hat und diese sicher auch behalten wird, bis ein Refresh kommt welcher hier vielleicht nachbessert - verlassen würde ich mich nicht darauf. In Anwendungen überragend aber in Games kriegen die 8 Kerne die Leistung nicht immer auf die Straße.
i7 7700K, mag nur 8 Threads haben, aber bringt seine Leistung auch immer.
Ryzen mag höhere Grundleistung haben wegen mehr Kernen, kann die aber in Spielen nicht immer auch umsetzen.
Es bleibt also alles beim alten, nur auf höherem Niveau und mit geringerem Abstand als vorher.
Was sich mit der Zeit aber schnell ändern könnte wenn man die CPU länger nicht tauscht.
Ich lass mal einen echten Experten sprechen.
Ali Brown - Director of Graphics Engineering (Star Citizen) gestern:
Spielerfrage 1:
I have a question about the game engine performance. Do you have a feeling or even data that suggests the engine will do better with more cpu cores (8c16t) or if it relies more on higher clock speeds on a 4c8t setup?
Would you consider doing a small benchmark of two processors to find out?
Antwort:
Historically games & game-engines have focused on 1-4 core performance, inline with the hardware of the time, but over the last 5+ years the focus has shifted to spreading the work over as many cores as possible. We've been making huge strides in this area but there are a few systems that are still able to bottleneck a single CPU. The two biggest are the game-code and the renderer, which each primarily run on their own threads/CPUs but are often able to saturate those threads/CPUs and if they do then the frame-rate becomes limited by the clock speed of your CPU. However this situation is improving every week thanks to improved distributed code systems, and so while a high clock speed may be a benefit today, the trend will be for more cores to be of greater benefit in the future. So unfortunately there is no simple answer to your question, it depends which CPUs you're comparing, which level/gameplay-scenario you're playing, and whether you're looking for a system for today's build or a future build.
Spielerfrage 2:
Many reviews of the AMD Ryzen R7 CPU's have said that while they excel at the benchmarks they fall short on gaming performance. AMD's response was that since this is such a new and different product that it'll take some time for developers to learn how best to optimize for their CPUs. Is this something that you guys are planning on doing?
Antwort:
We are hoping to get our hands on some of these CPUs in the near future to see if there's anything particular we should optimize for them. It's possible there are differences in the way it handles multi-threading that we need to cater for, however it could also just be that it favors fully multi-threaded work as opposed to single-core bottlenecks as discussed above. If that was indeed the case then it's performance with Star Citizen would improve over time as we spread the workload over more cores.
Quelle:
PROGRAMMING (Engine, API, Hardware, etc) - Page 5 - RSI Community Forums
Und das wird auch für alle anderne zukünftigen PC Spiele gelten.