10 bis 100??? Das ist der Beweis, Du weißt nicht, wovon Du redest.
Komisch, denn ist was der in der Branche sehr renomierte FXAA Erfinder Timothy Lottes (Nvidia) behauptet:
The real reason to get excited about a PS4 is what Sony as a company does with the OS and system libraries as a platform, and what this enables 1st party studios to do, when they make PS4-only games. If PS4 has a real-time OS, with a libGCM style low level access to the GPU, then the PS4 1st party games will be years ahead of the PC simply because it opens up what is possible on the GPU. Note this won't happen right away on launch, but once developers tool up for the platform, this will be the case. As a PC guy who knows hardware to the metal, I spend most of my days in frustration knowing damn well what I could do with the hardware, but what I cannot do because Microsoft and IHVs wont provide low-level GPU access in PC APIs. One simple example, drawcalls on PC have easily 10x to 100x the overhead of a console with a libGCM style API.... Quelle
Insiderinformationen gilt LibGCM für die PS4 als absolut sicher und als Betriebssystem wir allem Anschein nach eine modifizierte Version des PlayStation RTOS der Vita dienen.
.
)
