Sag mal, ich habe diese Aussage doch gerade widerlegt und Du tätigst sie einfach noch mal, als wäre nichts gewesen.
Capcom zu DLSS 5:
“At CAPCOM, we strive to create experiences that feel cinematic, compelling and deeply believable — where every shadow, texture and ray of light is crafted with intention to enhance atmosphere and emotional impact,” said Jun Takeuchi, executive producer and executive corporate officer at CAPCOM. “DLSS 5 represents another important step in pushing visual fidelity forward, helping players become even more immersed in the world of
Resident Evil.”
Ubisoft zu DLSS 5:
“Immersion is about making the world feel real. DLSS 5 is a real step towards that goal,” said Charlie Guillemot, co-CEO of Vantage Studios. “The way it renders lighting, materials and characters changes what we can promise to players. On
Assassin’s Creed Shadows, it’s letting us build the kind of worlds we’ve always wanted to.”
NVIDIA today unveiled NVIDIA DLSS 5, the company’s most significant breakthrough in computer graphics since the debut of real-time ray tracing in 2018.
nvidianews.nvidia.com
Behauptest Du weiter, dass Ubisoft und Capcom von nichts wussten? Das wäre dann wirklich ein starkes Stück.