This is a patch for the 2.0.0 PTU. Please fully restart your client and launcher to ensure your client is updated – your PTU client should show “2.0.0-300277-PTU” as the version. Due to the number of recent fixes to the PTU, it is strongly recommended that players delete their PTU USER folder after patching, particularly if they start encountering any odd character graphical issues or crash on loading.
If you don’t see Patch Notes in your launcher, please restart your launcher immediately to update it. At this stage of testing, please refer to the PTU Issue Council for submitting bugs and feedback for optimal turn-around time. Please note that this is only for this phase of PTU testing and that the normal Issue Council is for the submission of bugs only. During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time. You can check out the full 2.0.0 PTU notes for more details about the patch and content or our 2.0.0 PTU Known Issues FAQ for bugs we are already aware of.
One important warning from the updated Known Issue List:
- The Hangar elevator is not working and will cause a client crash when users attempt to use it to go to Crusader.
- Please go to Crusader via the new Main Menu -> Universes -> Crusader option.
- We have a specific Issue Council thread where are requesting additional information from players regarding Error 0 disconnections.
Some special reminders from the main 2.0.0 patch notes:
- Our first iteration on a Party grouping system is here!
- You can right-click on players in your contact list, invite them to party, leave party and see all members of your party through the Contact Interface (default hotkey “F11” on keyboard).
- Approaching the atmosphere of a planet or moon too closely will result in your ship receiving a warning, and if you continue flying toward it for too long, your ship will begin to rattle apart and be destroyed.
- This is not how the functionality will work long term, and is temporary for the purposes of testing.
- This will also happen if you approach the edge of the Crusader system.
- Arena Commander multiplayer and ArcCorp are unavailable on the current PTU during this phase of testing.
- Returning to the Hangar from Crusader crashes the client.
Contents:
Hangar
Fixes
Arena Commander
Balance/Tweaks
Fixes
Social Module
Balance/Tweaks
Fixes
Hangar Module
Fixes:
Technical
- Fixed an issue where returning to the Hangar from Arena Commander would sometimes not clear the match-status from the player, preventing them from accessing the Hangar elevator instances.
- Fixed an issue where returning to the Hangar from an Arena Commander game mode, would cause the lobby UI not to display for the Hangar Elevator.
- Fixed a game client crash that occurred when exiting or changing game modes.
Arena Commander Module:
Balance/Tweaks:
Ships
- Constellation default guns have been increased from Size 3 to Size 4 lasers.
- Constellation top missile racks are now “on” by default.
- Constellation shield health has been increased.
Fixes:
Gameplay
- Wingmen now spawn correctly on Dying Star, Vanduul Swarm singleplayer.
Components
- Fixed an issue where players could not lock a missile on someone unless they are within firing range.
Ships
- Fixed an issue where the visual effect for the Aurora LN/LX thrusters was offset from the engines.
- Fixed multiple texture and lighting issues on the Retaliator interior.
- Fixed an issue where the copilot could not control the turret on the Hornet F7CM after getting in, if a pilot was already seated.
Technical
- Fixed a portaling issue on Security Post Kareah.
Social Module:
Balance/Tweaks:
Gameplay
- Comms Arrays 2-7 have had the difficulties of their encounters adjusted.
Fixes:
Environment
- Fixed an issue where rolling while prone would cause other players to see them T-Posed.
- Fixed some missing collision on the Landing Pad 3 stair steps.
- The flashlight visual effect (Hotkey “O”) has been improved on.
- Fixed an issue where the music at Covelex Shipping Hub would be re-triggered repeatedly as the player EVA’d through it.
- Fixed an issue where Port Olisars rings would lurch forward, pause, or reverse direction.
- Fixed an issue with the M50 in AstroArmada, ArcCorp was missing its engines.
- This also fixes an issue with the M50 sometimes spawning into Crusader without a starboard landing gear or engines.
Technical
- Fixed an issue where the client could crash after spawning and taking off in a Gladiator in Crusader.
- Fixed several server-side crashes in Crusader.
- Fixed several client-side crashes in Crusader.