Sammelthread Star Citizen

Sammelthread
zu 1 LTI nur für Schiffe die du kaufst https://robertsspaceindustries.com/pledge [die glücklichen 150 idris besitzer müssen sich nie sorgen um ihr BABY machen aber dafür 1000€/1250$ ?]

2 das Startschiff mit LTI wird man halt immer verfügbar haben^^

3 ist nur zeitabhängig also nur die woche noch

4 klar^^

5 du hast einen ACC und bist eingelogt? => MY RSI oben rechts grün?

6 EUR geht nur mit paypal die machen ja auch bankeinzug Dollar paypal/Kreditkarte


hab das am Samstag aus googlecache gefischt müsste aber auch alles im wiki sein Idris - Star Citizen Wiki

Ship Information
Aurora

Builder: Roberts Space Industries
Crew (max): 1
Mass (empty): 15,000 KG
Focus: Exploration / Light Mercantile

The Aurora is the modern day descendant of the Roberts Space Industries X-7 spacecraft which tested the very first jump engines. Utilitarian to a T, the Aurora is the perfect beginner’s ship: what it lacks in style it makes up for in ample room for upgrade modules. Most pilots move up from an Aurora as quickly as their credit accounts allow… but a select few regard flying this venerable spacecraft as a badge of honor!

Upgrade Capacity: 4
Cargo Capacity: 5 tonnes

Engine-
Modifiers: 1
Max. Class: Fission
Thrusters: 1x TR3, 8x TR1

Hardpoints-
2 x Class 1: Equipped 1 x Behring Fixed M3A Laser Cannon
1 x Class 3: EMPTY

Similar to… Tarsus, Straith, Startracker, Y-Wing

300i

Builder: ORIGIN JUMPWORKS GmbH

Crew (max): 1
Mass (empty): 20000 KG
Focus: Dogfighting / Courier

If you’re going to travel the stars… why not do it in style? The 300i is Origin Jumpworks’ premiere luxury spacecraft is a sleek, silver killer that sends as much of a message with its silhouette as it does with its particle cannons. Some have accused Origin of putting style over substance and inflating the sticker price to match… but at heart the 300i is still an elegant dogfighter’s tool.

Upgrade Capacity: 6
Cargo Capacity: 8 tonnes

Engine-
Modifiers: 2
Max. Class: Fusion
Thrusters: 1x TR4, 12x TR1

Hardpoints-
2 x Class 1: Equipped 2 x A&R “Omnisky III” Laser Cannon
1 x Class 2: None Equipped
2 x Class 3: None Equipped

Similar to… Centurion, Icarus, Falcon, J-327
Hornet

Builder: Anvil Aerospace
Crew (max): 1
Mass (empty): 22,000 Kg
Focus: Dogfighting / Interception

The Hornet is the civilian version of the F7A Hornet flown off of the elite Bengal carrier vanguard of the UEE Navy. While not outfitted for long range runs, the Hornet can take her share of hits… and dish out a consistent, powerful response. The Hornet may be uglier than anything from Origin’s lineup, but pilots love them for their rugged reliability.

Upgrade Capacity: 6
Cargo Capacity: 4 tonnes

Engine-
Modifiers: 2
Max. Class: Fusion
Thrusters: 1 x TR4, 8 x TR2

Hardpoints-
2 x Class 1: Equipped 2 x MaxOx NN-13 Neutron Gun
2 x Class 2: Equipped 2 x Klaus & Werner CF-117 Laser Gatling
2 x Class 3: Equipped 4x Talon Devastator (HS) missiles
2 x Class 4: None Equipped

NOTE: On the military version of the Hornet the two Class 4 hardpoints are utilized by a Ball Turret with twin Laser Gatlings and a Canard Turret with twin Neuton Guns. The Ball Turret takes 4 Upgrade Slots (Its a ball turret or the decent size cargo cargo hold)

Similar to… F-71 Stiletto, ML3B Freij, Liberty Defender, X-Wing
Freelancer

Builder: MISC (Musashi Industrial & Starflight Concern)
Crew (max): 2
Mass (empty): 55,000 KG
Focus: Long-Range Exploration / Heavy Mercantile

MISC is known for producing efficient, modular, middle-of-the-road ships, primarily transports of
different sizes. Freelancers are used as long haul merchant ships by major corporations, but they are just as frequently repurposed as dedicated exploration vessels by independent captains who want to operate on the fringes of the galaxy. Don’t let some of the alien technology in the cockpit surprise you: the Freelancer’s design owes several of its internal systems to a lend-lease deal with the Xi’An.

Upgrade Capacity: 10
Cargo Capacity: 20 tonnes

Engine-
Modifiers: 3
Max. Class: Anti-Matter
Thrusters: 2x TR5, 8 x TR2

Hardpoints-
4 x Class 2: Equipped 2 x Behring M3A Laser Cannon
2 x Class 3: Equipped 2 x Talon Stalker Image Recognition missiles
1 x Class 4: Equipped 1x Behring M5A Laser Cannon (turret)

Similar to… Galaxy, Gea Transit, Humpback, Imperial Shuttle
Constellation

Builder: Roberts Space Industries
Crew (max): 4
Mass (empty): 75,000 kg
Focus: Long-Range Mercantile / Space Superiority

When you think handsome bounty hunter making his own way in a galaxy of enemies, you think the Constellation. The Constellation, a multi-person freighter, is the most popular ship in RSI’s current production array. Constellations are beloved by smugglers and merchants alike because they are modular, high powered… and just downright iconic-looking. The Constellation includes a manned turret, a large cargo area and a small flight deck capable of launching a snub fighter in its own defense.

Upgrade Capacity: 14
Cargo Capacity: 35 tonnes

Engine-
Modifiers: 4
Max. Class: Anti-Matter
Thruster Class: 4 x TR6, 8 x TR3

Hardpoints-
2 x Class 1: Equipped 2 x Behring M3A Laser Cannon
4 x Class 2: Equipped 2 x A&R Pike IV Neutron Gun
6 x Class 3: Equipped 2 x Behring Judge missiles (Friend or Foe)
2 x Class 4: Equipped 1x Behring M5A Laser Cannon (turret)

Tender -
Short Range P52 Space Fighter

Similar to… Paradigm, Salvia, Armored Transport, Millennium Falcon
Cutlass

Builder: Drake Interplanetary
Crew (max): 2
Mass (empty): 35,000 Kg
Focus: “System Defense” (Piracy)

Drake Interplanetary claims that the Cutlass is a low-cost, easy-to-maintain solution for local in-system militia units. The larger-than-average cargo hold, RIO seat and dedicated tractor mount are, the company literature insists, for facilitating search and rescue operations. While it’s true that Cutlasses are used throughout known space for such missions, their prime task and immediate association is with high space piracy. Cutlasses, often operating in groups, menace distant transit lanes to prey on hapless merchants. A single Cutlass can ravage a mid-sized transport and a pack operating as a clan can easily take down larger prey. STOL adaptations allow these interceptors to operate off of modified transports or pocket destroyers; the most common warships that make up pirate caravans.

Upgrade Capacity: 5
Cargo Capacity: 10 tonnes
Engine-
Modifiers: 2
Max. Class: Fusion
Thrusters: 1 x TR4, 16 x TR2
Hardpoints-
2 x Class 1: Equipped 2 x MaxOx NN-13 Neutron Gun
1 x Class 2: Equipped 2 x A&R Mark IVc Tractor Beam
2 x Class 3: Equipped 4x Python Tracer (HS) missiles
2 x Class 4: None Equipped
Caterpillar

Builder: Drake Interplanetary
Crew (max): 5
Mass (empty): 68,000 Kg (heavier due to armor)
Focus: Heavy Mercantile (Pirate)

Drake maintains that the Caterpillar, a sprawling, modular spacecraft which appears at least somewhat like its namesake, is for legitimate commerce and extended search and rescue missions… but at the end of the day, the Caterpillar is truly the evil twin of the Freelancer.

Designed for supporting pirate operations, the Caterpillar features a large cargo hold for carrying loot, heavier armor than other freighters in its class and room for five crew able to serve in boarding operations. Despite its heavier armor, the Caterpillar isn’t a bulldog… a succesful operation will require a fighter escort.

Upgrade Capacity: 8
Cargo Capacity: 20 tonnes
Engine-
Modifiers: 2
Max. Class: Anti-Matter
Thrusters: 2x TR5, 8 x TR2

Hardpoints-

4 x Class 2: Equipped 2 x Behring M2A Laser Cannon
2 x Class 3: Non Equipped
2 x Class 4: Equipped 2x Behring M5A Laser Cannon (turret), 1x L-Sys Mark III Tractor Beam
M50

Builder: ORIGIN JUMPWORKS GmbH
Crew (max): 1
Mass (empty): 14,000 Kg
Focus: Interceptor / Racer

If you want to get from point A to point B as quickly as possible and with as much style as possible then ORIGIN’s M50 is for you. Featuring supercharged engines that counter a tiny weapons loadout, the M50 is a ship for going FAST. The core spaceframe is used by both racing teams and for military courier missions, but the civilian M50 is a luxury spacecraft like no other. Perfect for the mercenary who prefers speed over armor in a dogfight… or the weekend warrior looking to impress the ladies.

Upgrade Capacity: 5
Cargo Capacity: 3 tonnes

Engine-
Modifiers: 3
Max. Class: Fusion
Thrusters: 2 x TR4, 8 x TR2

Hardpoints-
2 x Class 2: Equipped 2 x Kroneg AS-44 Needle Repeater Laser
2 x Class 3: Equipped 2 x Talon Devastator (HS) missiles


Retaliator

Builder: Aegis Dynamics
Crew (max): 6
Mass (empty): 89,000 Kg
Focus: Strategic Bombing

The Retaliator is the United Earth Empire’s premiere, if aging, jump-capable heavy bomber. Massive formations of these spacecraft running long-range strike missions is not an uncommon sight around the fringes of the empire. With a distinctive elongated silhouette that is dotted with turrets and carrying a massive bomb load, the Retaliator is an effective symbol of Imperial might. As such, they are the frequent centerpiece of Space Force recruiting posters. Retaliators are ground-based, with all but the largest carriers unable to operate them effectively. Heavily modified Retaliators are becoming commonplace on the civilian market as the design ages and earlier production runs are sold off en-mass. Outfitted to carry cargo instead of anti-matter bombs and with the waist turret positions typically swapped for makeshift living quarters, they make a good medium freighter or a basic explorer. Some have even been converted into long-hop passenger spacecraft!

Upgrade Capacity: 8
Cargo Capacity: 30 tonnes (bomb-load)
Engine-
Modifiers: 3
Max. Class: Anti-matter
Thrusters: 5 x TR5, 8 x TR2

Hardpoints-
0 x Class 1: n/a
0 x Class 2: n/a
12 x Class 3: Equipped 8x A&R Stryker (FoF) missiles (maybe a note that the Retaliator can carry anti capital chip torpedoes?)
5 x Class 4: 8x Behring M5A Laser Cannon (turret) – Ventral (underneath), dorsal (top), tail, left and right beam / waist (side)]


Starfarer

Builder: MISC (Musashi Industrial & Starflight Concern)
Crew (max): 2
Mass (empty): 125,000 KG
Focus: Tanker / Refueler

The MISC Starfarer is the galaxy’s standard fuel transporter. Starfarers are ubiquitous on both sides of the fueling process: their massive tanks allow for both the collection of space borne fuel from gas giants and extrasolar sources as well as the transport of active fuel from refinery stations to the primary market. Though the stock model lacks refinery equipment, the Starfarer does have docking mechanisms allowing it to conduct in-flight refueling operations with most spacecraft classes.

The most common Starfarer modification ships liquid foodstuffs in the same tanking system. A visually distinct long-haul bulk goods version mated to an alternate cargo chassis also exists, although it has proven far less popular than the more rugged Freelancer lineup. An armored tactical variant, the Starfarer Gemini (“Star-G”) is produced under contract by Aegis for use by the UEE military.

Upgrade Capacity: 8
Cargo Capacity: 75 tonnes
Engine-
Modifiers: 4
Max. Class: Anti-Matter
Thrusters: 2x TR4, 8 x TR2
Hardpoints-
2 x Class 2: Equipped 2 x Behring M3A Laser Cannon
1 x Class 3: Equipped 1 x Talon Stalker Image Recognition missiles
1 x Class 4: Equipped 1x KP M2A Laser Cannon (turret)

Similar to… Diligent, Clydesdale
 
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1. Für alle Schiffe die du kaufst, wenn vor dem 06.07 bekommst du praktisch den status "Veteran Backer".
Damit kannst du dann bis 26.11.13 noch Upgraden oder dazukaufen nach belieben :D alles mit LTI.

2. Ansichtssache ;)
Vorteil ist halt besseres Startschiff Online, für so einige wird man sehr lange spielen müssen.
Wer länger Online spielen will und eher Geld wie Zeit hatt kann es schon lohnen.

Man sollte da auch bedenken das min 7 Jahre garantiert sind und alle 1-2 Wochen microupdates kommen.
Und auch für den Singel nicht nur Ad On kommen sondern auch Fortsetzungen.

Einiges ist für SC auch später noch geplant wie erweiteter Bodenkampf auf Planeten und .......

Und das ohne monatlichen Beitrag wie bei EVE usw.

3. Ja bis 06.07.

4. Singel ja, wir haben mit den Ammis die größte Fanbase

5. :ka: Aber melde dich halt erst mal an.

6. Du brauchst PayPal soweit ich weiß, hab das auch nur wegen SC gemacht :lol:
Also PayPal anmelden Geld nach PayPal überweisen, dann in € bezahlen.

Keine Ahnung ob es sonst noch wie geht.


Edit:

Ganz vergessen zu erwähnen, der Namenwirrwar ist ja vorbei :)
In Game und Forum heiß ich Bloodshock :devil:
 
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zu 1 LTI nur für Schiffe die du kaufst https://robertsspaceindustries.com/pledge [die glücklichen 150 idris besitzer müssen sich nie sorgen um ihr BABY machen aber dafür 1000€/1250$ ?]
--> das LTI ist also nicht nach x-mal aufgebraucht?
2 das Startschiff mit LTI wird man halt immer verfügbar haben^^
--> die Frage ist halt, ob man das nach ein paar Spielstunden noch braucht? Das ist so ziemlich meine zentralste Frage :D
3 ist nur zeitabhängig also nur die woche noch

4 klar^^

5 du hast einen ACC und bist eingelogt? => MY RSI oben rechts grün?
--> nein, ich wollte den Account über den Einkaufswagen erstellen --> hab es jetzt mal manuell über den roten Button probiert. Diesmal klappts (vorher auch mit mehrmaligem Versuchen nicht...)
6 EUR geht nur mit paypal die machen ja auch bankeinzug Dollar paypal/Kreditkarte
--> geht also auch Bankeinzug per Euro?

hab das am Samstag aus googlecache gefischt müsste aber auch alles im wiki sein Idris - Star Citizen Wiki

Ship Information
Aurora

Builder: Roberts Space Industries
Crew (max): 1
Mass (empty): 15,000 KG
Focus: Exploration / Light Mercantile

The Aurora is the modern day descendant of the Roberts Space Industries X-7 spacecraft which tested the very first jump engines. Utilitarian to a T, the Aurora is the perfect beginner’s ship: what it lacks in style it makes up for in ample room for upgrade modules. Most pilots move up from an Aurora as quickly as their credit accounts allow… but a select few regard flying this venerable spacecraft as a badge of honor!

Upgrade Capacity: 4
Cargo Capacity: 5 tonnes

Engine-
Modifiers: 1
Max. Class: Fission
Thrusters: 1x TR3, 8x TR1

Hardpoints-
2 x Class 1: Equipped 1 x Behring Fixed M3A Laser Cannon
1 x Class 3: EMPTY

Similar to… Tarsus, Straith, Startracker, Y-Wing

300i

Builder: ORIGIN JUMPWORKS GmbH

Crew (max): 1
Mass (empty): 20000 KG
Focus: Dogfighting / Courier

If you’re going to travel the stars… why not do it in style? The 300i is Origin Jumpworks’ premiere luxury spacecraft is a sleek, silver killer that sends as much of a message with its silhouette as it does with its particle cannons. Some have accused Origin of putting style over substance and inflating the sticker price to match… but at heart the 300i is still an elegant dogfighter’s tool.

Upgrade Capacity: 6
Cargo Capacity: 8 tonnes

Engine-
Modifiers: 2
Max. Class: Fusion
Thrusters: 1x TR4, 12x TR1

Hardpoints-
2 x Class 1: Equipped 2 x A&R “Omnisky III” Laser Cannon
1 x Class 2: None Equipped
2 x Class 3: None Equipped

Similar to… Centurion, Icarus, Falcon, J-327
Hornet

Builder: Anvil Aerospace
Crew (max): 1
Mass (empty): 22,000 Kg
Focus: Dogfighting / Interception

The Hornet is the civilian version of the F7A Hornet flown off of the elite Bengal carrier vanguard of the UEE Navy. While not outfitted for long range runs, the Hornet can take her share of hits… and dish out a consistent, powerful response. The Hornet may be uglier than anything from Origin’s lineup, but pilots love them for their rugged reliability.

Upgrade Capacity: 6
Cargo Capacity: 4 tonnes

Engine-
Modifiers: 2
Max. Class: Fusion
Thrusters: 1 x TR4, 8 x TR2

Hardpoints-
2 x Class 1: Equipped 2 x MaxOx NN-13 Neutron Gun
2 x Class 2: Equipped 2 x Klaus & Werner CF-117 Laser Gatling
2 x Class 3: Equipped 4x Talon Devastator (HS) missiles
2 x Class 4: None Equipped

NOTE: On the military version of the Hornet the two Class 4 hardpoints are utilized by a Ball Turret with twin Laser Gatlings and a Canard Turret with twin Neuton Guns. The Ball Turret takes 4 Upgrade Slots (Its a ball turret or the decent size cargo cargo hold)

Similar to… F-71 Stiletto, ML3B Freij, Liberty Defender, X-Wing
Freelancer

Builder: MISC (Musashi Industrial & Starflight Concern)
Crew (max): 2
Mass (empty): 55,000 KG
Focus: Long-Range Exploration / Heavy Mercantile

MISC is known for producing efficient, modular, middle-of-the-road ships, primarily transports of
different sizes. Freelancers are used as long haul merchant ships by major corporations, but they are just as frequently repurposed as dedicated exploration vessels by independent captains who want to operate on the fringes of the galaxy. Don’t let some of the alien technology in the cockpit surprise you: the Freelancer’s design owes several of its internal systems to a lend-lease deal with the Xi’An.

Upgrade Capacity: 10
Cargo Capacity: 20 tonnes

Engine-
Modifiers: 3
Max. Class: Anti-Matter
Thrusters: 2x TR5, 8 x TR2

Hardpoints-
4 x Class 2: Equipped 2 x Behring M3A Laser Cannon
2 x Class 3: Equipped 2 x Talon Stalker Image Recognition missiles
1 x Class 4: Equipped 1x Behring M5A Laser Cannon (turret)

Similar to… Galaxy, Gea Transit, Humpback, Imperial Shuttle
Constellation

Builder: Roberts Space Industries
Crew (max): 4
Mass (empty): 75,000 kg
Focus: Long-Range Mercantile / Space Superiority

When you think handsome bounty hunter making his own way in a galaxy of enemies, you think the Constellation. The Constellation, a multi-person freighter, is the most popular ship in RSI’s current production array. Constellations are beloved by smugglers and merchants alike because they are modular, high powered… and just downright iconic-looking. The Constellation includes a manned turret, a large cargo area and a small flight deck capable of launching a snub fighter in its own defense.

Upgrade Capacity: 14
Cargo Capacity: 35 tonnes

Engine-
Modifiers: 4
Max. Class: Anti-Matter
Thruster Class: 4 x TR6, 8 x TR3

Hardpoints-
2 x Class 1: Equipped 2 x Behring M3A Laser Cannon
4 x Class 2: Equipped 2 x A&R Pike IV Neutron Gun
6 x Class 3: Equipped 2 x Behring Judge missiles (Friend or Foe)
2 x Class 4: Equipped 1x Behring M5A Laser Cannon (turret)

Tender -
Short Range P52 Space Fighter

Similar to… Paradigm, Salvia, Armored Transport, Millennium Falcon
Cutlass

Builder: Drake Interplanetary
Crew (max): 2
Mass (empty): 35,000 Kg
Focus: “System Defense” (Piracy)

Drake Interplanetary claims that the Cutlass is a low-cost, easy-to-maintain solution for local in-system militia units. The larger-than-average cargo hold, RIO seat and dedicated tractor mount are, the company literature insists, for facilitating search and rescue operations. While it’s true that Cutlasses are used throughout known space for such missions, their prime task and immediate association is with high space piracy. Cutlasses, often operating in groups, menace distant transit lanes to prey on hapless merchants. A single Cutlass can ravage a mid-sized transport and a pack operating as a clan can easily take down larger prey. STOL adaptations allow these interceptors to operate off of modified transports or pocket destroyers; the most common warships that make up pirate caravans.

Upgrade Capacity: 5
Cargo Capacity: 10 tonnes
Engine-
Modifiers: 2
Max. Class: Fusion
Thrusters: 1 x TR4, 16 x TR2
Hardpoints-
2 x Class 1: Equipped 2 x MaxOx NN-13 Neutron Gun
1 x Class 2: Equipped 2 x A&R Mark IVc Tractor Beam
2 x Class 3: Equipped 4x Python Tracer (HS) missiles
2 x Class 4: None Equipped
Caterpillar

Builder: Drake Interplanetary
Crew (max): 5
Mass (empty): 68,000 Kg (heavier due to armor)
Focus: Heavy Mercantile (Pirate)

Drake maintains that the Caterpillar, a sprawling, modular spacecraft which appears at least somewhat like its namesake, is for legitimate commerce and extended search and rescue missions… but at the end of the day, the Caterpillar is truly the evil twin of the Freelancer.

Designed for supporting pirate operations, the Caterpillar features a large cargo hold for carrying loot, heavier armor than other freighters in its class and room for five crew able to serve in boarding operations. Despite its heavier armor, the Caterpillar isn’t a bulldog… a succesful operation will require a fighter escort.

Upgrade Capacity: 8
Cargo Capacity: 20 tonnes
Engine-
Modifiers: 2
Max. Class: Anti-Matter
Thrusters: 2x TR5, 8 x TR2

Hardpoints-

4 x Class 2: Equipped 2 x Behring M2A Laser Cannon
2 x Class 3: Non Equipped
2 x Class 4: Equipped 2x Behring M5A Laser Cannon (turret), 1x L-Sys Mark III Tractor Beam
M50

Builder: ORIGIN JUMPWORKS GmbH
Crew (max): 1
Mass (empty): 14,000 Kg
Focus: Interceptor / Racer

If you want to get from point A to point B as quickly as possible and with as much style as possible then ORIGIN’s M50 is for you. Featuring supercharged engines that counter a tiny weapons loadout, the M50 is a ship for going FAST. The core spaceframe is used by both racing teams and for military courier missions, but the civilian M50 is a luxury spacecraft like no other. Perfect for the mercenary who prefers speed over armor in a dogfight… or the weekend warrior looking to impress the ladies.

Upgrade Capacity: 5
Cargo Capacity: 3 tonnes

Engine-
Modifiers: 3
Max. Class: Fusion
Thrusters: 2 x TR4, 8 x TR2

Hardpoints-
2 x Class 2: Equipped 2 x Kroneg AS-44 Needle Repeater Laser
2 x Class 3: Equipped 2 x Talon Devastator (HS) missiles


Retaliator

Builder: Aegis Dynamics
Crew (max): 6
Mass (empty): 89,000 Kg
Focus: Strategic Bombing

The Retaliator is the United Earth Empire’s premiere, if aging, jump-capable heavy bomber. Massive formations of these spacecraft running long-range strike missions is not an uncommon sight around the fringes of the empire. With a distinctive elongated silhouette that is dotted with turrets and carrying a massive bomb load, the Retaliator is an effective symbol of Imperial might. As such, they are the frequent centerpiece of Space Force recruiting posters. Retaliators are ground-based, with all but the largest carriers unable to operate them effectively. Heavily modified Retaliators are becoming commonplace on the civilian market as the design ages and earlier production runs are sold off en-mass. Outfitted to carry cargo instead of anti-matter bombs and with the waist turret positions typically swapped for makeshift living quarters, they make a good medium freighter or a basic explorer. Some have even been converted into long-hop passenger spacecraft!

Upgrade Capacity: 8
Cargo Capacity: 30 tonnes (bomb-load)
Engine-
Modifiers: 3
Max. Class: Anti-matter
Thrusters: 5 x TR5, 8 x TR2

Hardpoints-
0 x Class 1: n/a
0 x Class 2: n/a
12 x Class 3: Equipped 8x A&R Stryker (FoF) missiles (maybe a note that the Retaliator can carry anti capital chip torpedoes?)
5 x Class 4: 8x Behring M5A Laser Cannon (turret) – Ventral (underneath), dorsal (top), tail, left and right beam / waist (side)]


Starfarer

Builder: MISC (Musashi Industrial & Starflight Concern)
Crew (max): 2
Mass (empty): 125,000 KG
Focus: Tanker / Refueler

The MISC Starfarer is the galaxy’s standard fuel transporter. Starfarers are ubiquitous on both sides of the fueling process: their massive tanks allow for both the collection of space borne fuel from gas giants and extrasolar sources as well as the transport of active fuel from refinery stations to the primary market. Though the stock model lacks refinery equipment, the Starfarer does have docking mechanisms allowing it to conduct in-flight refueling operations with most spacecraft classes.

The most common Starfarer modification ships liquid foodstuffs in the same tanking system. A visually distinct long-haul bulk goods version mated to an alternate cargo chassis also exists, although it has proven far less popular than the more rugged Freelancer lineup. An armored tactical variant, the Starfarer Gemini (“Star-G”) is produced under contract by Aegis for use by the UEE military.

Upgrade Capacity: 8
Cargo Capacity: 75 tonnes
Engine-
Modifiers: 4
Max. Class: Anti-Matter
Thrusters: 2x TR4, 8 x TR2
Hardpoints-
2 x Class 2: Equipped 2 x Behring M3A Laser Cannon
1 x Class 3: Equipped 1 x Talon Stalker Image Recognition missiles
1 x Class 4: Equipped 1x KP M2A Laser Cannon (turret)

Similar to… Diligent, Clydesdale

Hab es oben eingefügt :)
 
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1 nein heißt ja lifetime

2 andere schiffe sind glaube ingame teuer/ aufwenig zu craften und man wird ja in großen schiffen docken können zB: 2 300i in der Idris

5:daumen:

6 yup so bekommt paypal jedenfalls mein geld
 
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6 yup so bekommt paypal jedenfalls mein geld

Dann dazu eine Frage, die zwar prinzipiell off topic ist, aber trotzdem auch für andere SC-Interessierte wichtig sein könnte:
Ich hab jetzt ein Paypal-Konto eingerichtet und im Account steht auch, dass es zum Lastschriftverfahren angemeldet sei. Paypal bietet mir aber nur an, manuell durch Überweisung das Konto aufzuladen. Von einem Bankeinzug steht da im Paypal-Account nichts. Wie bekomm ich das hin?

Das ist deswegen wichtig für mich, weil ich in den nächsten Tagen nicht zu meiner Bank komme und entsprechend auch keine manuelle Überweisung tätigen kann....

Vielen Dank noch einmal! :daumen:
 
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Dann dazu eine Frage, die zwar prinzipiell off topic ist, aber trotzdem auch für andere SC-Interessierte wichtig sein könnte:
Ich hab jetzt ein Paypal-Konto eingerichtet und im Account steht auch, dass es zum Lastschriftverfahren angemeldet sei. Paypal bietet mir aber nur an, manuell durch Überweisung das Konto aufzuladen. Von einem Bankeinzug steht da im Paypal-Account nichts. Wie bekomm ich das hin?

https://www.paypal.com/de/webapps/helpcenter/article/?solutionId=1101140&topicID=56400004&m=TCI
 
Danke!

Nochmal anders gefragt: Ich dachte, ich müsste mein Paypal-Konto erst aufladen und das über Bankeinzug. Aber ich bin dort schon "zum Lastschriftverfahren angemeldet". Heißt das, ich kann SC direkt auf diese Art über Paypal bezahlen, ohne mein Konto dort erst aufladen zu müssen?
 
PayPal überweist dir 2 Centbeträge auf dein Konto. Diese musst du dann auf der Website eingeben um zu bestätigen, dass es sich wirklich um dein Konto handelt. Anschließend kannst du direkt per Lastschriftverfahren bezahlen, ohne die Bestätigung logischerweise nicht.

Und zumindest Kontoauszüge sollte man doch jederzeit online einsehen können. Ansonsten fragt man halt nen Freund das Paket für einen zu bestellen.

Edit: Beim PCGHX Clan bin ich dabei, wo ich doch jetzt auch Vorbesteller bin ;-) Noch mit dem Mercenary Pack, aber das kann ich ja bis November bei Interesse noch ändern.
 
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Anscheinend musst du diese Testüberweisung erst einmal auf der Website anfordern.
Nicht vergessen, sonst kannst du lange warten ;-)
 
Verstehe ich es richtig, dass man das Dogfight-Modul am Ende des Jahres nur mit einem Alpha-Zugang testen kann? :huh:
 
Was auch verständlich ist, immerhin gibt es schon 200.000 Citizens. :D
Da noch eine Open Alpha / Beta anzubieten würde wohl den Rahmen sprengen.
 
Was auch verständlich ist, immerhin gibt es schon 200.000 Citizens. :D
Da noch eine Open Alpha / Beta anzubieten würde wohl den Rahmen sprengen.

Okay. Und wer jetzt mindestens ein Bounty Hunter kauft, darf da auch garantiert dran teilnehmen? Oder gibt es intern noch eine Teilnehmerbegrenzung?
 
*mindestens einen digital mercenary wenn ich das richtig verstanden habe. Der Bounty Hunter hat schon ein besseres Schiff dabei.
 
Nein, du bist dann automatisch Alpha und Beta Teilnehmer. Aber soweit ich das verstanden habe ist die Alpha Teilnahme auf eine bestimmte Spielerzahl begrenzt, und sobald die erreicht ist wird die Alpha Teilnahme aus den Paketen gestrichen.
 
Richtig, man muss sich dann nicht extra noch eintragen. Man ist dann ja eh im E-Mail Verteiler und bekommt alle Neuigkeiten einmal die Woche (oder alle zwei Wochen, je nachdem wieviel los ist, bin mir da gerade nicht sicher) zugeschickt.
Steht dann ja auch auf der Seite im "Inventar = Hangar" des Profils wie und was läuft.
 
https://robertsspaceindustries.com/

Mal auf das RSI LOGO klicken -> 2 cm runterscrollen, dann "slots left " XX.xxx 63.000 sind es noch.

slots.PNG

Mercianery 40 $ ist min. für Alpha.

Alpha wird nicht nur Dogfight sondern auch später Module wie Bar = Metingpoint / Infos / Aufträge
 
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