Cionara
Software-Overclocker(in)
Tutorial zum Performance verbessern (Updated 1.03):
Hier klicken
Durch die Patches hat sich die Performance verbessert und ist im Menü besser erreichbar geworden, sodass ich hier gar icht mehr so viel schreiben brauche wie beim Release.
Startparameter:
Ihr rechtsklickt auf die ArmA2-Verknüpfung und hängt dies an den Startparameter:
-nosplash (Keine Intros)
-world=empty (Keine Hintergrundlandschaft im Menü, schnelleres starten)
-cpucount=4 (Bei Dualcores -cpucount=2, Bei CoreI7 -cpucount=8 wenn HT an)
Beispiel: "C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" -world=empty -nosplash -cpucount=4
Ingame Optionen:
Bei den meisten Optionen hilft rumprobieren im Menü während ihr ingame seit.
Allgemein solltet ihr die Renderauflösung auf die gleichen Werte wie eure Spiele Auflösung setzen, wenn niedriger wird es verschwommen,
wenn höher kostet es Performance und sieht kaum besser aus.
Ich empfehle Landschaftsdetails auf Niedrig, für ein paar Meter weniger Gras einiges mehr an Performance.
Objektdetails empfehle ich auf sehr niedrig zu stellen das bringt gehörig Performance und sieht kaum schlechter aus.
Bei flackernden Objekten und aufpoppenden Gebäuden oder für dichteres Gras auf "niedrig" erhöhen.
Nachbearbeitungseffekte bringen wenn deaktiviert ordentlich Leistung, auf niedrig HDR und Motionblur,
hoch und sehr hoch machen nur alles verschwommen und kosten Leistung.
Für den Rest einfach rumprobieren, wenn ihr mit FRAPS startet seht ihr wie sich eure FPS verändern.
Arma-Mark:
Mit dem Arma2-Mark bekommt ihr Vergleichswerte. Zu finden unter folgendem Link:
Arma2-Mark
Startparameter:
Ihr rechtsklickt auf die ArmA2-Verknüpfung und hängt dies an den Startparameter:
-nosplash (Keine Intros)
-world=empty (Keine Hintergrundlandschaft im Menü, schnelleres starten)
-cpucount=4 (Bei Dualcores -cpucount=2, Bei CoreI7 -cpucount=8 wenn HT an)
Beispiel: "C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" -world=empty -nosplash -cpucount=4
Ingame Optionen:
Bei den meisten Optionen hilft rumprobieren im Menü während ihr ingame seit.
Allgemein solltet ihr die Renderauflösung auf die gleichen Werte wie eure Spiele Auflösung setzen, wenn niedriger wird es verschwommen,
wenn höher kostet es Performance und sieht kaum besser aus.
Ich empfehle Landschaftsdetails auf Niedrig, für ein paar Meter weniger Gras einiges mehr an Performance.
Objektdetails empfehle ich auf sehr niedrig zu stellen das bringt gehörig Performance und sieht kaum schlechter aus.
Bei flackernden Objekten und aufpoppenden Gebäuden oder für dichteres Gras auf "niedrig" erhöhen.
Nachbearbeitungseffekte bringen wenn deaktiviert ordentlich Leistung, auf niedrig HDR und Motionblur,
hoch und sehr hoch machen nur alles verschwommen und kosten Leistung.
Für den Rest einfach rumprobieren, wenn ihr mit FRAPS startet seht ihr wie sich eure FPS verändern.
Arma-Mark:
Mit dem Arma2-Mark bekommt ihr Vergleichswerte. Zu finden unter folgendem Link:
Arma2-Mark
Patch 1.03:
ARMA2Patch_1_03_.zip - download now for free. File sharing. Software file sharing. Free file hosting. File upload. FileFactory.com
Changelog:
* New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
* New: command line option -showScriptErrors introduced to show errors in scripts on-screen
* New: Direct analogue throttle and brake for airplanes now available.
* New: More flexible configuration of Flares in the config (brightness, size)
* New: Mission name (with * indicated unsaved work) displayed in the mission editor
* New: Keyboard shortcuts in the mission editor
* Improved: better handling of gravitation for shots (esp. for grenades)
* Improved: Building destruction
* Improved: Better airplane HUD visibility both night and day
* Optimization: Reduced frame stutter near map borders.
* Hotfix: Players are forced to reconnect after MP Load on server.
* Fixed: no particles effect when hit object with destructNo
* Fixed: grenade could destroy a building just by impact
* Fixed: grenades may explode only on the final impact
* Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now
* Fixed: missiles should pass through vegetation
* Fixed: Player connected to loaded game was sometimes frozen.
* Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.
* Fixed: Possible crash with laser designator active.
* Fixed: Sometimes crew of a close vehicle was visible through the vehicle.
* Fixed: Infinite looping of commands 'Stop' in radio.
* Fixed: Leaning 'limits' do not work in TrackIR.
* Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.
* Fixed: Rainbow could be visible even with sun below horizon.
* Fixed: 3D Editor - civilian and resistance units did not work correctly
* Fixed: Sea surface was not rendered in NE area out of map.
* Fixed: Terrain surface was sometimes using wrong parallax map.
* Fixed: Grenade could sometimes destroy a building just by impact
* Fixed: Radio messages sometimes echoed
* Fixed: Team switch did not work when player died
* Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
* Fixed: Prevent killed AI units reporting who killed them.
* Fixed: After respawn in MP, player's tasks, diary content and skills are transferred to the new entity
* Fixed: Leaning 'limits' did not work with TrackIR
* Fixed: MP client frozen in Receiving... screen sometimes
* Fixed: Problems with saving and loading games in cooperative campaign
Missions
---------
* Fixes and improvements in most of the campaign missions (Into the Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War)
* Improved: autosave logic to not save when it was not safe
* Improved: Eye for an Eye in Scenarios
Modules
---------
* Fixed: Warfare fast travel on clients was not using logistic values
* Fixed: Warfare money sending
* Fixed: Warfare HQ multiple reports
* Fixed: First-Aid: Action module caused healing scripts to run twice
* Fixed: Supply drop not ending (wrong vehicle class)
* New: First-Aid modules work with respawn
* New: First-Aid ability to stop healing
* New: Added ability to add Support Requests that do not expire.
* Improved: First-Aid modules more robust and faster
* Improved: Better support for side Resistance in SOM / ACM.
Data
---------
* Fixed: Invisible driver in UAZ (MG and GL)
* Fixed: AI soldiers were able to hear extremely well
* Fixed: various minor problems on buildings
* Fixed: rocks destruction effect changed
* Fixed: penetrability of some vegetation
* Fixed: collision geometry of A_BuildingWIP
* Fixed: react FSM core conversations
* Fixed: cargo animations in LAV25
* Fixed: indicators in Ka52 when using NVG
* Fixed: cargo animations in BTR
* Fixed: Warfare keypoint on Chernarus
* New: command line option -showScriptErrors introduced to show errors in scripts on-screen
* New: Direct analogue throttle and brake for airplanes now available.
* New: More flexible configuration of Flares in the config (brightness, size)
* New: Mission name (with * indicated unsaved work) displayed in the mission editor
* New: Keyboard shortcuts in the mission editor
* Improved: better handling of gravitation for shots (esp. for grenades)
* Improved: Building destruction
* Improved: Better airplane HUD visibility both night and day
* Optimization: Reduced frame stutter near map borders.
* Hotfix: Players are forced to reconnect after MP Load on server.
* Fixed: no particles effect when hit object with destructNo
* Fixed: grenade could destroy a building just by impact
* Fixed: grenades may explode only on the final impact
* Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now
* Fixed: missiles should pass through vegetation
* Fixed: Player connected to loaded game was sometimes frozen.
* Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.
* Fixed: Possible crash with laser designator active.
* Fixed: Sometimes crew of a close vehicle was visible through the vehicle.
* Fixed: Infinite looping of commands 'Stop' in radio.
* Fixed: Leaning 'limits' do not work in TrackIR.
* Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.
* Fixed: Rainbow could be visible even with sun below horizon.
* Fixed: 3D Editor - civilian and resistance units did not work correctly
* Fixed: Sea surface was not rendered in NE area out of map.
* Fixed: Terrain surface was sometimes using wrong parallax map.
* Fixed: Grenade could sometimes destroy a building just by impact
* Fixed: Radio messages sometimes echoed
* Fixed: Team switch did not work when player died
* Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
* Fixed: Prevent killed AI units reporting who killed them.
* Fixed: After respawn in MP, player's tasks, diary content and skills are transferred to the new entity
* Fixed: Leaning 'limits' did not work with TrackIR
* Fixed: MP client frozen in Receiving... screen sometimes
* Fixed: Problems with saving and loading games in cooperative campaign
Missions
---------
* Fixes and improvements in most of the campaign missions (Into the Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War)
* Improved: autosave logic to not save when it was not safe
* Improved: Eye for an Eye in Scenarios
Modules
---------
* Fixed: Warfare fast travel on clients was not using logistic values
* Fixed: Warfare money sending
* Fixed: Warfare HQ multiple reports
* Fixed: First-Aid: Action module caused healing scripts to run twice
* Fixed: Supply drop not ending (wrong vehicle class)
* New: First-Aid modules work with respawn
* New: First-Aid ability to stop healing
* New: Added ability to add Support Requests that do not expire.
* Improved: First-Aid modules more robust and faster
* Improved: Better support for side Resistance in SOM / ACM.
Data
---------
* Fixed: Invisible driver in UAZ (MG and GL)
* Fixed: AI soldiers were able to hear extremely well
* Fixed: various minor problems on buildings
* Fixed: rocks destruction effect changed
* Fixed: penetrability of some vegetation
* Fixed: collision geometry of A_BuildingWIP
* Fixed: react FSM core conversations
* Fixed: cargo animations in LAV25
* Fixed: indicators in Ka52 when using NVG
* Fixed: cargo animations in BTR
* Fixed: Warfare keypoint on Chernarus
Massenfallschirmsprung
YouTube - ArmA2 -Air Cav
Screenshots:
Von mir Ingame aufgenommen bei 60 Fps
Zuletzt bearbeitet: