AW: Kaveri-Technik: Steamroller, GCN, TrueAudio und HSA erklärt
http://www.redgamingtech.com/exclus...n-architecture-performance-the-future-part-1/
Question: What were the factors prompting AMD to create the Mantle API? Was it simply a case of helping developers solve the major weaknesses of PC gaming architecture (the overhead) in preparation for the next generation of consoles and game engines?
Robert Hallock: Game developers did the rounds in the industry, asking all of the hardware vendors with a stake in graphics for a solution to make PCs more “console-like” with respect to hardware utilization efficiency and programming simplicity. They recognized that PC gaming could learn a lot from its siblings in the living room. Only AMD took these requests from the negotiation stage to the manpower and money phase, and Mantle was born!
Ich kenne derzeit einen Entwickler, der voll dahinter steht und einer (Roberts), der etwas mit den Fähigkeiten von Mantle möchte - Zustimmung zur beschränkten Kompatibilität habe ich aber auch da noch nicht gehört. Wer sind die anderen "viele"?
http://www.redgamingtech.com/exclus...n-architecture-performance-the-future-part-1/
Question: What were the factors prompting AMD to create the Mantle API? Was it simply a case of helping developers solve the major weaknesses of PC gaming architecture (the overhead) in preparation for the next generation of consoles and game engines?
Robert Hallock: Game developers did the rounds in the industry, asking all of the hardware vendors with a stake in graphics for a solution to make PCs more “console-like” with respect to hardware utilization efficiency and programming simplicity. They recognized that PC gaming could learn a lot from its siblings in the living room. Only AMD took these requests from the negotiation stage to the manpower and money phase, and Mantle was born!
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