Battlefield 3 ohne eigentliches Menü

AW: Battlefield 3 ohne eigentliches menü

Mit anderen Worten: DICE hat zugegeben, dass sie keinen vernünftigen Serverbrowser programmieren können und überlassen das nun den Leuten von EA :D

Mich wirds nicht stören und da ich nen eigenen Mail-Server habe, werde ich mir, wie auch bei Modern Warfare 2, einen Extra-Account mit eigener Mailadresse anlegen. Dann kann ich das Game bei Nichtgefallen wieder verkaufen^^
Allerdings warte ich erstmal die Tests ab. Das Spiel stinkt nach unter Termindruck zu früh auf den Markt geworfener Hype mit fiesen Bugs. Ich hoffe mal, dieser Eindruck täuscht und ich kann relativ bald nach Release spielen.
 
AW: Battlefield 3 ohne eigentliches menü

Mich wirds nicht stören und da ich nen eigenen Mail-Server habe, werde ich mir, wie auch bei Modern Warfare 2, einen Extra-Account mit eigener Mailadresse anlegen. Dann kann ich das Game bei Nichtgefallen wieder verkaufen^^

ehm das kann aber jeder machen :ugly:
auch ohne eigenen mailserver

Mit anderen Worten: DICE hat zugegeben, dass sie keinen vernünftigen Serverbrowser programmieren können und überlassen das nun den Leuten von EA

äh nein;

There's a ton of (negative) discussion about DICE's decision to move the Battlefield 3 menu and server browser to Battlelog. While I think it's great to have opinions and give feedback, most of the discussion seems to revolve around false assumptions.

I'm by no means saying all the arguments against it are false, but I just hope I can open some eyes so you can see the advantages we, the players, get from a solution like that. That's why I decided to list some facts about the subject and clear some of the false assumptions.

Also, before we start, I don't care if this is tl;dr for you. It's a huge wall of text and if you aren't interested in reading it, let it fall to the graveyard of threads, the page 2. Bumping it with "tl;dr, battlelog sucks" achieves the exact opposite of what you want and just makes you look stupid.


Advantages in using web browsers as the menu platform


Full customization

While this is something that the developers haven't really said anything about, it's a fact that if you see something in your web browser, you can customize it. You can basically present everything you see in Battlelog just like you want.

It takes some basic understanding of JavaScript and CSS, but luckily customizations can be shared and userscripts are really easy to install in your browser, you just drag and drop the file to your browser and hit ok in the dialog.

Basically what this means is that the only limitation in Battlelog is what you can get from the server behind it. Everything regarding how the Battlelog looks and how it works is essentially something that can be changed as the players want.

Edit: Some people understood this as a way to change colors. While it's possible, userscripts certainly aren't limited to that. You can create custom filters, auto-join systems, add more stats via calculations and pretty much anything you can think of. Only limitation is the data you get from the server and there's quite a lot of data.


Native browser features, usability

While reading thilalalala CTRL+ and CTRL-. See how the website scales? What this means is that you can easily read this from a small TV, while sitting on a couch a few meters away. It's called usability and by default it works in all the websites.

There's a ton of other usability stuff, like how you can copy a part of this text and paste it somewhere, or how you can print this. These are only some of the active usability options which come from the browsers. Some of the things you might not even notice in every day use are simple things, like how the browser utilizes your resolution to present more data at once.

All this will work in Battlelog by default. How often do you see it in in-game solutions? Never.


Fast and easy development, smooth updating

Browser based menu is much easier to create than in-game solutions via C++. Basically the menu and server browser will consist of a markup language (HTML), stylesheets (CSS) and script (JavaScript). These are all designed just to present and to interact with 2D data. While it might sound like much, anyone who has a basic understanding of these can build the front-end side of something like a server browser extremely quickly and it will instantly be more usable than 90% of the current in-game solutions.

Assuming you are connected to the internet, the menu is fetched over the internet when you connect to Battlelog. This means DICE can update it on the fly and you don't need to download any specific patches for your game.

Faster and easier development means better UI for us and more time for DICE to focus in the development of the gameplay, which means better game for us. It's a win-win.


Common false assumptions


"We will be forced to be online"

Nope, your browser doesn't require internet connection and all the Battlelog-files can be stored locally. This means that even if DICE puts the singleplayer components in Battlelog, they can still allow 100% offline play through local copy of Battlelog. It's up for them to decide if they want to do it.


"It can be hacked"

Yes, so can any server which is connected to internet and accepts some sort of requests. It doesn't matter which client you use to access the server, if the security sucks, it can be hacked. The EA servers you log in to from Bad Company 2 are just as secure as Battlelog servers. Keyloggers don't care if you use a browser or the game exe and so on.

Some people also refer DDOS (distributed denial of service) attacks as "hacking", which it isn't. It's entirely possible this can happen to Battlelog, but it can also happen to any EA server, even the master servers which are used in the game server listing.


"I have to do so many additional things to play"

No. You can put a Battlelog shortcut in your desktop and name it Battlefield 3. When you launch it, you will be taken to log-in screen and from there, to the menu. You pick your server, it loads the map and you play. It's just as straight forward as any other Battlefield title and probably works million times faster.

There's no additional steps that Battlelog would cause. When you want to switch the server, you either hit escape and quit to disconnect. Just pick a different server and play. Alternatively you can alt-tab, if you want to stay on the server for some reason.


"But I want to keep my menu in the actual game"

Do you really care if the process behind the menu states chrome.exe, firefox.exe or battlefield.exe? Isn't the priority what gives you the best possible experience? If the web browsers bother you, you can put them in full-screen mode and customize the Battlelog to look like an in-game menu. You can even make it less usable like in-game solutions if you really want.

Just ignore the fact it's utilizing your browser and you'll realize how awesome it is compared to anything you've seen in games previously.


Genuine disadvantages

I won't lie, there's a few actual disadvantages to this system and they are perfectly valid points if you want to argument against it. However, personally I think the advantages outweight these by million times.


Memory usage

Browsers eat memory, there's no way around it. Modern browsers are very feature-rich and even one chrome tab tends to take about 100k memory. While keeping it in memory allows you to instantly switch back to it from the game, it means the game can utilize a little less memory.


Browser compatibility

DICE has to ensure Battlelog supports all future versions of the browsers, if it requires some sort of extensions, they also need to keep them up-to-date. Luckily browsers always have developer builds appearing early, so developers have time to ensure the compatibility of their stuff.

However, it's still a genuine concern. Basically you have to trust DICE to keep the Battlelog updated. While I don't have any doubts, it doesn't make it any less valid concern.



So yeah, thanks for reading through this. I hope I bring up even some good points and remove some false assumptions we see around here. Feel free to discuss Battlelog here and I'd appreciate any feedback or additional stuff I should mention in this post. Just don't turn this into a mindless flamewar.

It's ok to disagree with Battlelog, but please check your facts before you make arguments
 
AW: Battlefield 3 ohne eigentliches menü

mimimi-1426.jpg
Mein Güte. Alle die hier über den Online-Zwang weinen, sollen bitte wieder auf den Boden der Tatsachen kommen. Die Kampagne eines Shooters ist wie die Kruste beim Brot. Ist dabei ob mans will oder nicht aber satt wird man davon nicht, der Multiplayer ist das eigentlich Interssante an BF3, und den kann man so oder so nur ONLINE spielen. Argumente wie: was, wenn der Manager xyz BF3 in der Mittagspause auf dem Notebook spielen will? seh ich mal eher als Provokation anstatt als Realität an. Die Kampagne kann wirklich jeder auch an seinem internetfähigen Gerät spielen, es sei denn er hat generell keinen Zugang zum Netz bzw. keine Flatrate. Sollte das der Fall sein, ist es wohl das beste, BF3 gar nicht zu kaufen, weil von den 60 Euro liegt der Mehrwert auf dem Multiplayer, den solche Leute dann wohl nicht nutzen könnten.

Soll heißen: Lasst dieses "hauptsache meckern und gegen den Strom schwimmen"-Gemaule, wenns doch eh total egal ist, weil die Alternativen abstrus sind. Anders sieht es natürlich bei Singleplayer spielen mit Onlinezwang aus, das ist nicht zu rechtfertigen.
 
AW: Battlefield 3 ohne eigentliches Menü

Irgendwie traurig, dass man Multiplayer schon mit Online gleichsetzt. (Ja, ich weiß, dass der BF3 LAN Modus nicht bestätigt ist.)
 
AW: Battlefield 3 ohne eigentliches Menü

so habe heute entschieden es mir au zu holen meine eltern haben mich mit ner 100000 er leitung von kabel deutschland überascht^^
 
AW: Battlefield 3 ohne eigentliches Menü

Wenns nach mir ginge hätten wir 128MBit und nen SIP Account, aber meinem Vater war das zu kompliziert bei 2 verschiedenen Firmen nen Vertrag zu haben, also haben wir "nur" 64 :D

Und inwiefern "holst" du es dir? :ugly: :P
 
AW: Battlefield 3 ohne eigentliches Menü

Wenns nach mir ginge hätten wir 128MBit und nen SIP Account, aber meinem Vater war das zu kompliziert bei 2 verschiedenen Firmen nen Vertrag zu haben, also haben wir "nur" 64 :D

Und inwiefern "holst" du es dir? :ugly: :P
Rate mal, wozu könnte er ne schnellere Leitung brauchen :lol:
Ne, Scherz, will ja nichts unterstelln.
 
AW: Battlefield 3 ohne eigentliches Menü

Ich glaube ich werde es doch nicht kaufen.
Das ist doch bestimmt alles nur aus kopierschutzgründen. SP über den Browser laden, was haben die sich dabei nur gedacht.
 
AW: Battlefield 3 ohne eigentliches Menü

Nun es braucht halt einen Kopierschutz, ohne Einnahmen würde auch kein Nachfolger mehr rauskommen, und das wäre doch schade nur weil einer mein gratis Leistung zu beziehen.

Kauf es oder nicht, ich will den Spass jedoch nicht verpassen, nur weil man Online sein muss, (was in der heutigen Zeit kein Aufwand mehr darstellt)
 
AW: Battlefield 3 ohne eigentliches Menü

Du hast ja auch recht. Aber gerade ein "fast" reines Online Spiel wie BF3 lebt doch eh nur von MP Partien. Von daher isr dieser vermeintliche "Kopierschutz" nicht nötig. Man kann ja zum Glück auch nur mit einem validem Key online spielen.
 
AW: Battlefield 3 ohne eigentliches Menü

dennoch gehts hier um das nicht vorhandene menü un ned um nen online"zwang" ^^
 
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