Sound improvements:
The sound processing module has been reworked. Now it is possible to play more sounds without distortions and taking less system resources.
Changed the mechanics of ambient sounds placement on the map. Removed ‘dead zones’, increased the volume of wind in SPG-mode strategic view, created new events for water, industrial objects and fire.
Decreased the amount of sounds a tank’s suspension makes, while driving though curvy/hilly area
Increased the carrying distance of firing sounds, changed the dependence of sound on camera position, added a physical model of hearing sounds from a distance
Increased carrying distance of other tanks’ sounds and added ‘Doppler effect’ to increase reality of two vehicles moving side-by-side
Increased a variety of tank hit sounds
Changed the sound of tank destruction
Added 3D parameter. For all players, who have a 5.1 multimedia system, the realism of the game will increase greatly.