RavionHD
PCGH-Community-Veteran(in)
Deine tollen Mods, die das Bild komplett überschärfen, oder andersrum einen völlig irrsinnigen Unschärfefilter auf das Bild legen, kannst du alle in die Tonne treten. Wenn du so spielen willst, schön für dich. Ich würde mit sowas nie zocken. Und genauso mein Kumpel. Der spielt die Vanilla-Version mit allen Patches, und bekommt eben keine konstanten 60fps. Ich rede von konstanten 60fps, und du brabbelst irgendwas daher von 4K und 35fps. Wie immer völlig wirr und am Thema vorbei - halt typisch für dich.
Ich verweise nur auf Luebke82 der mit einer GTX 980 30-45 Frames in 4K, Ultra und SMAA hat...
Und die Mods sorgen für kein "überschärftes" Bild, oder Unschärfefilter, man kann sie so einstellen wie man will, aber ich verzichte nur ungern auf Effekte wie
Game is now properly using its high textures for the following items, including several textures for the lensflares and so on.
DISCLAIMER: HEADLIGHT SHADOWS FLICKERING COULD HAPPEN DEPENDING ON YOUR GAME PERFORMANCE AND MAYBE IF YOU ARE USING ANY TXAA CONFIGURATION.
Lighting changes:
The following changes has been specifically made and tested by myself. This will ensure the best quality possible for the game TOD (Time Of Day) Cycle day-night and Weather Clear-Cloudy-Storm.
Rain changes:
The rest of the changes:
- Clouds
- Sparks
- Some lighting textures
- lensflares
- Smoke
- Fire
- Fog
- Rocks
- Some ground textures
- Some sky textures
- vegetation
- water
- explosions
- debris
- some atmospheric effects
DISCLAIMER: HEADLIGHT SHADOWS FLICKERING COULD HAPPEN DEPENDING ON YOUR GAME PERFORMANCE AND MAYBE IF YOU ARE USING ANY TXAA CONFIGURATION.
- Headlight shadows are now working properly.
- Changed the distance of the actual texture in order to make the overall look more realistic
- Changed the intensity of the light reflection and the overall texture.
- Headlight colors are now properly applied to new and older cars.
- Made a new texture for the lensflares.
- Changed the shadow bias so flickering should be fixed, still read the big disclaimer.
Lighting changes:
The following changes has been specifically made and tested by myself. This will ensure the best quality possible for the game TOD (Time Of Day) Cycle day-night and Weather Clear-Cloudy-Storm.
- Sun light color has been changed for every tod in order to clean up the horrible washed up colors that ubisoft put into the final game.
- SSAO Visibility and strength has been increased for every tod.
- Exposure has been adjusted aswell for every tod. To ensure better colors and visibility.
- White point has been reduced for better white balance.
- Sun light intensity has been adjusted for every tod.
- Sky intensity has been adjusted for every tod.
- Shadows has been adjusted.
- Overall light intensity has been adjusted and/or increased for every tod.
- Headlights and streetlights are now enabled for every tod in storm weather. Due to being now really dark like it should be.
- Increased light probes intensity in order to make night not that dark.
- Other minor changes.
Rain changes:
- Intensity has been changed.
- Splashes intensity and size increased.
- Cascades intensity and distance changed.
- Rain streak intensity increased.
- Now it should rain more frequently
- Other changes.
The rest of the changes:
- Fog has been changed and increased for storm weather.
- Fog has been increased for clear day weather.
- New bloom adapted and changed for every tod and every weather.
- New colorgrading settings to adapt and change the new lighting.
- Added new sky settings for every tod and every weather.
- Civilian density increased to maximum values to ensure its not a ghost town.
- Helicopter and Police volumetric lights intensity increased.
- Aiden's coat movement and wave speed reduced so it doesn't wave like crazy.
- Normal Camera slighly changed.
- DOF intensity and distance slighly changed.
Aber wie Du willst...