

QuelleVersion 2.1.0e schrieb:This is a patch for the 2.1.0 PTU. Please fully restart your client and launcher to ensure your client is updated – your PTU client should show “2.1.0-310880-PTU” as the version. Due to the number of recent fixes to the PTU, it is strongly recommended that players delete their PTU USER folder and verify their files after patching. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test. Game files can be verified through the launcher, by clicking on the advanced options (Gear icon) and clicking “Verify”. This is particularly important if users encounter any odd character graphical issues or crash on loading.
If you don’t see Patch Notes in your launcher, please restart your launcher immediately to update it. At this stage of testing, please refer to the Issue Council for submitting bugs and optimal turn-around time. Feedback and suggestions can please be directed to our forum section. During this initial testing phase, PTU access will be restricted to a invitation-only group of players that we will expand on over time. You can check out the full 2.1.0 PTU notes for more details about the patch and content or our 2.1.0 PTU Known Issues FAQ for bugs we are already aware of.
Special Notes:
Hangar Module
- We are aware that the elevator UI frequently provides a false-positive “server full” error message when attempting to join an instance. We are investigating the cause of these errors.
- The doors from the spawn elevator into ArcCorp proper will occasionally break, trapping occupants inside.
Ships
Persistent Universe:
- Fixed an issue where the Hangar camera would clip through the Vanguard when rotating around the player in third person.
- Fixed an issue where the Vanguard was missing it’s bathroom door.
Balance/Tweaks:
Gameplay
Fixes:
- Made several improvements to turret movement speed.
- We are still in the process of making other improvements to turrets.
Gameplay
Technical
- Fixed an issue where ship weapons were not functional after having been repaired.
- Fixed an issue where clients connected to Crusader would receive a black screen if GIM restarted.
- Made some additional performance improvements for clients connected to Crusader when a player characters die in combat.
QuelleVersion 2.1.0f schrieb:This is a patch for the 2.1.0 PTU. Please fully restart your client and launcher to ensure your client is updated – your PTU client should show “2.1.0-311150-PTU” as the version. Due to the number of recent fixes to the PTU, it is strongly recommended that players delete their PTU USER folder and verify their files after patching. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test. Game files can be verified through the launcher, by clicking on the advanced options (Gear icon) and clicking “Verify”. This is particularly important if users encounter any odd character graphical issues or crash on loading.
If you don’t see Patch Notes in your launcher, please restart your launcher immediately to update it. At this stage of testing, please refer to the Issue Council for submitting bugs and optimal turn-around time. Feedback and suggestions can please be directed to our forum section. During this initial testing phase, PTU access will be restricted to a invitation-only group of players that we will expand on over time. You can check out the full 2.1.0 PTU notes for more details about the patch and content or our 2.1.0 PTU Known Issues FAQ for bugs we are already aware of.
Special Notes:
Hangar Module
- We are aware that the elevator UI frequently provides a false-positive “server full” error message when attempting to join an instance. We are investigating the cause of these errors.
- The doors from the spawn elevator into ArcCorp proper will occasionally break, trapping occupants inside.
Ships
Arena Commander Module:
- Fixed an issue where you could not place the s4 fixed mount in the turret port of the Cutlass Black.
Environment
Persistent Universe:
- Fixed an issue where the audio for the Apocalypse Arms Mass Driver would only trigger once, for the first bullet fired.
Gameplay
Technical
- Fixed an issue where ship weapons would remain non-functional after having been repaired.
- Fixed an issue where destroyed portions of the ship such as the hull were not being replaced by repair. But weapons would return and float mid-air near your ship.
- Additional performance improvements for clients connected to Crusader while combat is taking place in the instance.
- The Constellation Andromeda has received some optimizations to improve client performance in and around the ship.



Ich will meine endlich fliegen könnenSabre...

Weis jemand wie sich das mit diesem Raketenpod verhält?
Ich frag mich nur in wie weit das effektiv sein kann, ich mein ich hab allein schon in der 325a 64 Flares und 64 das andere dingens, da kann sich so n Schiff nen Wolf schießen mit
Raketen , dass juckt mich nicht im geringsten.
Es sieht irgendwie cool aus und reitzt mich, aber ich habe so meine Zweifel, dass das dann wirklich so effektiv ist.
Is wahrscheinlich noch zu früh für Spekulationen, aber macht mich neugierig![]()

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beim Cargo... was ist die Fatlady eigentlich für eine?
Ganz einfach weil man nie das beste Equipment geliefert bekommt. Ich denke mal das muss dann selbst nachgerüstet werden.so hab mir nun ne LTI Sabre geangelt und könnte dann immer noch upgraden zur Vanguard falls sie mir nicht liegt , warum hat die vanguard nur eine S4 Gatling (oben wo man aufklicken kann) obwohl sie eine S5 tragen kann laut beschreibung , unten in der Vergleichstabelle steht wieder eine S5 Gatling drinn? .... Überraschung?? ja die sabre wäre nicht schlecht![]()


