
Kann man schon ne Mission starten im PU? was wäre der erste kleine Trip den man so unternehmen könnte? Heute steigen endlich die Kollegen ein! Jetzt schon 4.
Endlich
Edit:
Und kann man das Game Package giften?
Edit:
So langsam ist die Sippe aufm TS überzeugt von dem Spiel.
Kann jemand gute tutorials zum Schiffsystem (Schiffe einschmelzen/tauschen etc) und den Waffen usw empfehlen?
Kann jemand gute tutorials zum Schiffsystem (Schiffe einschmelzen/tauschen etc) und den Waffen usw empfehlen?
Kann man schon ne Mission starten im PU? was wäre der erste kleine Trip den man so unternehmen könnte? Heute steigen endlich die Kollegen ein! Jetzt schon 4.
Endlich
Edit:
Und kann man das Game Package giften?
Edit:
So langsam ist die Sippe aufm TS überzeugt von dem Spiel.
Kann jemand gute tutorials zum Schiffsystem (Schiffe einschmelzen/tauschen etc) und den Waffen usw empfehlen?
Welche Seiten oder sogar YT Channel könnt ihr empfehlen um einigermaßen auf dem Laufenden zu bleiben?
Welche Seiten oder sogar YT Channel könnt ihr empfehlen um einigermaßen auf dem Laufenden zu bleiben?
...
Welche Seiten oder sogar YT Channel könnt ihr empfehlen um einigermaßen auf dem Laufenden zu bleiben?
...
Optimizations – We did a good amount of work on optimization this month, to make our universe as large and as interesting as we want we need a good amount of objects in it, therefore we optimized various parts of the 3DEngine to increase our supported object count. We now support hierarchical culling for most of our culling operations in the ZoneSystem. This approach allows us to utilize the spatial structure which we use to speed up our visible culling even more: When we know that the bounding box of a group of objects is fully enclosed inside a camera frustum, we no longer need to check all individual objects against the camera. The same idea can be applied to other checks like box/box overlaps or sphere/distance tests. We then looked into the streaming code. Before it was running in parallel but synced with the MainThread, this means our frame-time is affected by the number of objects around the player (as we need to update those). When we now increase the number of objects, the frame-time obviously gets worse. To help with this issue, we have now decoupled the streaming state update from the actual streaming request. This allows us to update the streaming state (the expensive part of streaming) fully in parallel to the MainThread without affecting the frame-rate. We then looked at our JobManger, which is responsible to distribute all this work over the CPU cores. It turned out that we could massively improve our thread communication and improve our load-balancing. This means we utilize more CPU cores in parallel while reducing the latency of those operations. The next focus is on the rendering side, and we’ll have more details on those next month.
As usual in this stage of development we also worked on various code clean-ups and bug fixes.
Important Callouts:
Repair at Cry-Astro is behaving somewhat inconsistently, some pads will not repair all the time. Components (weapons, missiles, thrusters, etc..) that are attached to a damaged/missing wing, will not be repaired when the portion of a ship is repaired.
Star Systems:
Game Systems:
- Fixed an issue where the outer walls in VFG Asteroid Hangar were sometimes missing.
- Fixed an issue causing the mass AI spawn issue in Crusader.
Ships:
- Fixed an issue where contacts and group members were not showing up correctly on the instance selection screen.
- Fixed an issue where the checkpoint gates in New Horizon Speedway were not animating correctly.
Technical:
- Made some tweaks to ship automated landing procedures.
- Made some additional improvements to thruster gimbals.
- Fixed an issue where the hologram HUD panels were not displaying for the Vanguard, Cutlass, Merlin or Freelancer
- Fixed an issue where the Khartu-al guns were firing perpendicular to the direction the guns were pointing.
- Fixed an issue where the Khartu-al veered slightly to the left when directed forward.
- Fixed an issue with the Khartu-al, where the pilots hands were slightly off center of the controls.
- Fixed an issue where the Merlin and Mustang series ships were missing their default shields.
- Fixed an issue where the M50 Interceptor, Vanduul Glaive, Mustang (All variants) and Origin 315p would not refuel Quantum fuel when visiting Cry-Astro station.
- Fixed an issue where most ship HUDs would not update to show quantum fuel had been refueled until after another Quantum Travel had been engaged.
- Fixed an issue where the Freelancer missiles would not restock at Cry-Astro if a wing had to be repaired.
- Made some small tweaks to both server and client performance.
- Fixed a client crash.
Vor einigen Stunden wurde übrigens ein neuer Patch (2.3.1.) auf die Live-Server aufgespielt. Der Patch ist kleiner als 2GB, ich bin erstaunt.![]()
Hier die Changelogs:
Quelle
- Drake Caterpillar is actively in development. Multiple people working on it.
- Older ships (300i, Hornet) getting some love.
- QA is doing preliminary flight testing on the Starfarer.
- Writers are working on standardizing the meaning of words/phrases. Ie. what does a "interdiction ship" mean.
- Cherie: Destroyer of Worlds™ confirmed. She's also almost done gathering scientific data from the science consultants. Also done work on getting the Galactapedia ready.
- More details about the Vanduul may be coming soon.
- Lots of work done on persistence and shopping. This includes backend server stuff and UI.
- Alpha Currency will be completely separate from REC and UEC.
- Jeff Zhu did the programming work to rebuild the hangar code from the ground up, and we are now able to access various “Item Ports” around the hangar to customize the layout of our ships and hangar flair.
- R&D work on female character model. They are trying to streamline animations between the two models.
- SQ 42 is being tested by QA. Seems like at least 5 levels are in testing last month. More testers being put on SQ 42.
- Patch size reduction project has made progress and done low level changes. Working on an entirely new launcher/patcher.
- IT has done some hardware improvements to internal test build system. About 80% reduction in time to do builds in some cases.
- Finished up most of the work on the cover system.
- Working on the conversation system and integrating it with Subsumption.
- Made incredible progress on the Idris and Javelin. This month we managed to get the Idris bridge, Gravity Room, Armory, Cargo Room and Escape Pods done. On the Javelin we got through the Bridge and the entire Engineering Deck.
- Specifically to S42 we are very impressive with how the Bengal is shaping up.
- Xi'an Transport interior has been worked on.
- Improvements in lighting and visual effects. Built a system for linking lights to emissive surfaces, so that the luminance of the surface is automatically calculated from the intensity of the lights that are linked to it. Added an HDR temperature gradient option to let us have hot fire and dark smoke within a single particle
- Audio has been busy with a bunch of stuff, including recording gun sound.
- Quantum Travel which will get a major overhaul to make it a challenging part of gameplay where people who are good at it and know what they are doing will be able to enter QT faster.
- There will be multiple ways of stopping a ship from entering QT ranging from simply damaging them, all the way to specialized weapons and deployable devices focused on stopping ships dead in their tracks.
- Development of multi-factor authentication is ongoing, and we are now in the static integration phase. The first iteration of this feature will include two options for all members: sending the authentication code by email, or by a specifically-designed and -skinned Google Authenticator. In a future release, we will be able to send the code by SMS directly to your phone. (Personal note: FINALLY! This has been asked since the very early KickStarter days. Glad to finally see it happening.)
- Working on a rough prototype for a new communication platform, which will merge forums and chat systems into a single-page module.


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Ich poste es nochmal, weil es so geil ist und kaum einer drauf reagiert??
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Lohnt es sich auf so ne Freelancer oder irgendetwas anders zu gehen, oder hat man sowas später sowieso schnell und auch kaum Vorteile zur Aurora?!
ist so ne freelancer alleine zu fliegen?

