Sammelthread Star Citizen

Sammelthread
Autopilot, immer gerade aus fliegen, PC so ein paar Monate laufen lassen und kurz vor dem Ziel gibts einen Absturz :ugly:
Von den Gefahren, die unterwegs auf einen lauern ganz zu schweigen. Schwarze Löcher, Neutronensterne? :D
 
Mit Jump Engine kann man ja auch irgendwo gegen fliegen. :ugly: Einem verirrten Asteroid irgendwo im Nichts xD

Paar Monate ist gut. Der nächstgelegene Stern zur Erde (Alpha-Centauri) ist knappe 5 Lichtjahre entfernt und dazwischen ist einfach gar nichts :ugly:

Zeitverschnellerungsoption schon eingebaut? Das heisst dann 2 Jahre laufen lassen. :ugly:
 
Einblicke in das CIG Studio der Frankfurter Jungs!

Greetings Citizens,
The rumors are true: we’ve opened a fourth Cloud Imperium development studio in Frankfurt, Germany to help make Star Citizen amazing! In today’s Inside CIG, you’ll meet some of the team there and see their (temporary) office space.

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Patch 1.1.1 steht ab sofort zum Download bereit!

Hi all!

We’re pushing 1.1.1 to the Live Service tonight. Patch size is approximately 1GB.

A full list of Patch Notes will be available at https://robertsspaceindustries.com/comm-link//14654-Star-Citizen-Patch-V111 but here are some highlights of 1.1.1 below.


NEW FEATURES

- Gladiator is now flight ready
- Added basic Multiplayer Free Flight turret functionality to Gladiator
- Added basic Multiplayer Free Flight turret functionality to Cutlass

BALANCE AND TWEAKS

- Players can now solve issues where their characters get stuck by opening the console (~), typing in stuck, and hitting enter to respawn the character
- Tweaked Vanduul Swarm Coop REC amount per wave
- Pilots with lower score relative to the average contribute less to the REC pool
- Updated Weapon Hard-points on Aurora to reflect brochure specs (2x S1 and 2x S2 guns)
- Balance pass on Sledge 2: Reduced ROF from 125 to 60. Increased Power and Heat pershot to 50. Adjusted Power Regen and Cooling to 25
- Updated Shields on Gladius to reflect brochure specs (S2 to S3 max shield)
- Reduced overall Sledge Rail ammo damage from 140 to 70

FIXES

- Added server side improvements to help with some causes of the infinite loading screens
- Fixed an issue where Matchmaker would match more clients into a game mode than the instance allows
- Fixed an issue where players were prevented from connecting to a game server
- Fixed an issue where the game may crash when loading into a Multiplayer Game Mode
- Fixed an issue where sprinting and jumping into walls will sometimes cause the character to fall out of the game world

KNOWN ISSUES

- User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
- Missiles aren't inheriting velocity from the ship that launches them
- Cutlass Blue's top turret is missing
- Combustion Pistol cannot be equipped
- Character will occasionally spawn in as a pair of eyes
- Multiple ships will sometimes tilt back when landing on landing platforms
- Gladiator Look Reticle/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct this
- Seal Corporation shield generators will not be visible when equipped to Hornets
- Shield hardpoint in the holotable is too small for Mustangs and 300 series
- There are several locations in the hangars where the character can fall out of the world
Quelle



Außerdem wurde ein neuer Design-Post veröffentlicht. Im Fokus: Körperhaltung & Atmung im FPS-Modul
Design: FPS Stances & Breathing
 
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