Mein Eindruck ist das, wenn du Multiplayer spielen willst, geht der Spass bei der 300er, der dicken Mustang oder der Avenger los. Hier ändert sich aber viel mit jedem Patch. Im Moment zersägen die Superhornets alles was sich traut gegen sie anzutreten, das ist ein einziges Kill-farmen.
Hier ist ein tolles Diagramm zu den CCUs (Q)
Von der Mustang Omega kostet es nur 5€ zur Avenger aufzugraden. Ob bei den Ebay-Paketen der Singleplayer SC42 oder der AC noch dabei ist weiss ich aber nicht.

) , 325, 350r, Delta, und Avenger.

, khaak
Stimmt die Leaderboards sehen besser aus. Auffällig ist das alle die Omnisky VI und die Broadswords benutzen.
Mein Eindruck kommt vom Squad Deathmatch spielen, die Leaderboards habe ich mir noch nie angesehen, aber schön das das doch so ausgeglichen ist
Ist deine LN @ Stock oder hast du Waffen gekauft?
Wann wurde der S-Hornet die Nasenslots genommen? Spielst du schon im PTU?
Gratuliere zum 6. Platz, khaak
Link zu den Leaderboards

eigentlich die F-Taste, schau unter Optionen das Tasta-Layout an. Oder es ist ein Bug.
![]()

Hier ist es, kostet 20€ im Store. Die Superhornet ballert voll ausgerüstet mit 6 Lasern.Im PTU spiele ich nicht, ist mir der download von ~31GB zu viel, würde bei mir 23,25 Stunden dauern das runter zu laden.![]()
Meine Aurora ist nicht Stock, hab alles auf Maximum was geht, wobei ich die teile 50% von meinen Schiffen schon habe. (Nur Waffen hab ich mir mal welche geholt)
Der Hornet (alle varianten) wurde die Nasenhalterung mit dem 1.0 AC Patch genommen, wahrscheinlich wegen der Balance.
In den Game Dateien stehts sogar: Zitat: "Removing Nose Guns per CR decision 12 17 2014".![]()
ich liebe the IT-Crowdeigentlich die F-Taste, schau unter Optionen das Tasta-Layout an. Oder es ist ein Bug.
Eingebundener InhaltAn dieser Stelle findest du externe Inhalte von Youtube. Zum Schutz deiner persönlichen Daten werden externe Einbindungen erst angezeigt, wenn du dies durch Klick auf "Alle externen Inhalte laden" bestätigst: Ich bin damit einverstanden, dass mir externe Inhalte angezeigt werden. Damit werden personenbezogene Daten an Drittplattformen übermittelt.
Für mehr Informationen besuche die Datenschutz-Seite.
![]()

und Kreditkarte hab i net...Hier ist es, kostet 20€ im Store. Die Superhornet ballert voll ausgerüstet mit 6 Lasern.
Diese haben sie entfernt daher nur 75% Ihrer Kampfstärke. 


RSI schrieb:Additions:
»Gameplay
Added Free Flight Multiplayer
Added backend functionality for IFCS to turn off when a ship lands
Added Landing/Docking mode to Free Flight (engaged using N)
Added ability for ships to request landing permission in Free Flight (engaged using middle mouse button while Landing/Docking is active)
Added Automatic Approach landing mode to Free Flight (engaged using M when in range of a landing zone after having been given permission to land)
Added groundwork tech for new ship damage state system
Added the Rental Equipment Credits system. Our community team will have a walkthrough on how to new the use system
»Ships
Gladius is now combat ready
Added new ship damage state system to the Gladius
Added Aurora SXSW paint skin
»Components
Redesigned ballistic weapons so they have their own loadouts which will allow them to automatically be attached with ammunition
»User Interface
Added identifier numbers to the end of non-unique Vanduul in Vanduul swarm
Added HUD element to display status of ESP toggle (no keybinding option yet but it can be turned on and off in the Main Menu)
Added HUD element to display when landing gear is deploying and deployed
Added an altimeter for Landing/Docking mode to show ships how far away from the platform the ship is
Added Rental Equipment Credits to scoreboard (the total value of credits earned is not calculated until the match is over)
Added ping value to scoreboard (currently doesn't work)
Added custom sensitivity curves to control options
Added backend support to allow the creation of subgroups within subgroups in control options
»Environment
Added Simpod to hangar (replaces ship cockpit arena commander menu)
Added Xian ship miniature
Added Khartu-Al ship miniature
Balance/Tweaks:
»Gameplay
Increased number of landing platforms in Free Flight to 8
Changed friendly fire system - Pilots now receive "Infractions" for doing an amount of friendly fire damage in a short space of time. Too many of these causes them to be kicked from the game
Comstab is less aggressive in how quickly it decelerates the ship which will lead to some drift
Scoreboard is now bound to the tab key
Freelook is now bound right ctrl+tab
Crouch is now bound to ctrl
G-safe now limits based on ship velocities rather than set points
»Ships
Adjusted handling for multiple ship families
Updated lighting system for 300 series
300 series have had their wing mount size changed to the correct value of size 2
Aurora headlights system updated to use multiple light sources
Hornets have had their ball turret weapon mount size changed to the correct value of size 2
The Cutlass have had their turret weapon mount size changed to the correct value of size 2
m50 no longer uses weapon gimbals
Mustang nose turret adjusted to hold size 1 weapons
»Components
Replaced Mass Driver Cannon fire sound with something more appropriate for a 60mm Ballistic (was laser)
Gimbaled weapon mounts have been adjusted so that they now hold weapons that are one size smaller than the mount. (m50 is an exception to this)
Fixed mounts are now a part of the ship and allow weapons equal to the slot size to be attached to the ship without the need of an additional equipment
»User Interface
Removed Arena Commander UI from all ship cockpits (available through Simpod and escape menu)
Removed landing pads from ship radar sphere unless ship is in landing mode
G-safe light deactivates when boost is held down
Self-destruct is now a customizable binding
Holotable now sorts items based on type, subtype (where applicable) and name
Holotable can now be interacted with after pressing F (no longer need to press tab)
Changed importing custom control setups so that it allows the entire default profile to be overridden based on forum feedback
Fixes:
*Denotes an issue from PTU that was fixed
»Gameplay
REC now reports to the website*
Ships are now able to take off if a pilot reenters a seat after they land using automatic approach*
Fixed an issue that was causing AI pilots to misjudge the position of a ship they were trying to avoid
Fixed final kill alert sound playing any time a ships is destroyed after a pilot reaches 13000 points in battle royale
Fixed a bug where calculated torque was occasionally incorrect causing instability in the ship
Fixed issue that was causing thrusters to twitch back and forth
Fixed Vanduul missiles skipping their flight phase in Coop Vanduul Swarm
Enemy and friendly NPC ships are now spawning correctly in Dying Star Vanduul Swarm*
Fixed an issue that was causing time played to be reported incorrectly
Fixed an issue where opening the holotable after equipping certain weapons would cause the game to crash*
Increased distance that ships will deploy their landing gear to prevent them from pushing themselves off the landing platform*
Fixed an issue where using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
Fixed issue where character will sometimes spawn with the helmet on backwards
»Ships
300 series have their starboard cooling components back
350r now respawns without damaging its components
350r center of mass was in the wrong location and has been corrected*
Mustang Beta will no longer have one of the doors in the cabin float above it if it’s used
Mustang variant ships were using the incorrect thrusters*
Retaliator now loads into the hangar*
»Components
Fixed several shield generators having visible one sided geometry in the holotable
Adjusted weapon tech setup that was preventing the 9-Series Longsword from animating when fired
»User Interface
Fixed an issue that was causing the game client to steal mouse focus when loading into the hangar
Known Issues:
»Gameplay
Ships will often times have difficulty taking off after landing
Damage states from the new damage system flicker when observed using AMD Crossfire
Network divergence can cause situations where it appears like a ship is not taking damage when the shots are actually missing
Weapons fire can appear offset from weapon muzzle when fired while moving
Camera has issues pivoting in tight spaces
Lateral G-Force head animation is too fast which causes the camera to jerk around while strafing
Character will clip through collision if the character or the collision is moving too quickly
»Ships
All ships aside from the Hornet are missing ship trails when carrying a Core
Multiple ships will sometimes tilt back when landing on landing platforms
Aurora intakes aren't displaying paint
Aurora are not showing lateral G-force animations for the character
Avenger has some doors that cannot be opened in multiplayer
Entering the back seat of the Gladiator plays the animation for entering the front seat.
Cutlass is not able to open its doors in multiplayer
Cutlass cockpit is offset to its default position when loading into game modes
Cutlass isn't attaching its Trireme thrusters for its default loadout
Cutlass Trireme thrusters are not able to be attached in the holotable (this will be left this way until they are ready for use)
Character is sunk into the seat when sitting in the Cutlass Blue and Red
Freelancer loading ramp has no collision
Freelancer Main Thrusters are missing
Multiple objects in the Retaliator are missing use prompts
Retaliator maneuvering thrusters are not in landing mode when in the hangar
»Components
User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
Some ballistic weapons are missing ammunition from their default loadouts
MaxOx NN-13 Neutron Cannon - Misnamed as MaxOx NP-14 Neutron Cannon
Rattler Cluster missile second stage rockets will all use the same trajectory
Missiles aren't inheriting velocity from the ship that launches them
Seal Corporation shield generators will not be visible when equipped to Hornets
»User Interface
HUD will initialize multiple times in multiplayer and result in some aspects of the UI displaying twice
Countermeasures are missing from multiplayer HUD
Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
Shield hardpoint in the holotable is too small for Mustangs and 300 series
Ship status HUD for Gladius will display damage incorrectly
Missiles have a small portion of the ship targeting UI on them after being launched
Multiple in game items and ships are missing text and are displaying their internal names
Paint objects in the holotable are placeholders
Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
Power throttle doesn't work
»Environment
There are several locations in the hangars where the character can fall out of the world