Jup, musste bei mir auf nur HTTP umstellen damit ich zumindest 1.5mb/s reinbekommen hab.

Habs grad auf HTTP umgestellt und der Launcher ist abgeschmiert![]()
(Lange bekannter Fehler und wäre auch sehr simpel den zu debuggen, aber da ist seit Monaten nix passiert
)
QuelleHow do I access the PTU?
*Step One*: Copy your RSI account to the PTU. Go to your My RSI area, select settings and then access Public Test Universe to begin this process. This will copy all of your account settings, pledges and configuration data to the PTU version of the RSI environment. You will then receive an email with a new password and additional instructions.
*Step Two*: Open the Star Citizen launcher, log in with your existing RSI account.
*Step Three*: Access the Settings area of the Star Citizen launcher (the cog at the top) and locate the Game Channel list.
*Step Four*: Select ‘Public Test Universe’ in the Game Channel list and then close the settings page.
*Step Five*: Log out of the Launcher, then log back in using the new password in the email generated by Step One. Reverse this process to switch back to the standard release channel.
We hope you enjoy access to even earlier builds of Star Citizen! We’re committed to including our backers as early in the development process as possible, so getting the Public Test Universe accessible to everyone as quickly as we could was a priority. Now man your planes and help us test this thing!
*PLEASE NOTE*: The PTU will not be permanently accessible; it will be available on occasions that the community is needed for testing a patch, and will usually be deactivated after a patch goes live on the main channel. We will update you in this space when PTU content is available for testing.
Ich hab ich im ersten Moment verlesen und PU gelesen und dachte die kloppen da echt grad die Alpha vom PU raus![]()



Star Citizen Patch v1.0.2
Additions:
• Added audio to several usable locations in the Redeemer
• Players are now notified when being removed from a match due to attacking allies
• Added a ‘shields’ section to the holotable
Balance/Tweaks:
• Mustang Gamma and Omega have had their handling improved to reduce their drift
• Tweaked Rattler Cluster missile so that second stage rockets will detonate at separate time intervals if they miss
Fixes:
• 350r is able to have a Talon Stalker Twin Rack mounted on it in the holotable
• Fixed some of the issues that causes Hornets to leave their landing gear down
• Hornet Canard Turret texture no longer pops in and out with distance
• Entering the seat of the Gladiator will no longer swap to the rear view camera
• Fixed an issue that was preventing the system from kicking players persistently attacking allies
• Fixed an issue where using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
• Fixed an instance where the repsawn widow would overlay the scoreboard at the end of a race
• Updated keyboard control image to remove zoom from bracket [] keys
• Fixed an issue that would prevent preset controls from appearing in the control list
• Kicking a player from the lobby will no longer cause lobby errors
• Fixed an issue that would cause character names to duplicate when moving around and readying up in a lobby
• Deluxe hangar ceiling fans will no longer flicker when viewed from ground level
• Fixed some graphical flickering in the Self Land hangar
Known Issues:
• 350r will sometimes spawn with damaged components
• Avenger maneuvering effects are green
• Avenger decelerates much faster than it accelerates
• Mustang Beta can have one of the doors in the cabin float above it if it’s used
• Back seat of the Super Hornet cannot be exited
• All ships aside from the Hornet are missing ship trails when carrying a Core
• Several ships are having radar visibility issues due to the helmet blocking the view
• Freelancer loading ramp has no collision
• Defeating another players ship will cause Capture the Core matches to end
• Rattler Cluster missile second stage rockets will all use the same trajectory
• User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
• Missiles have a small portion of the ship targeting UI on them after being launched
• Character will sometimes spawn with the helmet on backwards
• Paint objects in the holotable are placeholder
• Multiple players persistently moving around in a lobby will cause their ship selections to overlap
• Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
• Ship selection resets to default the 2nd time a player loads into a game mode in the same lobby

QuelleVanduul Kingship in action
http://i.minus.com/iF1TT4WJ7o89W.jpg
Vanduul Kingship
http://i.minus.com/iUULxHBltK7ms.jpg
http://i.minus.com/ixAsONNvX82Pk.jpg
Unidentified Vanduul Ship interiour (possibly Kingship?)
http://i.minus.com/iOgDtBgTXew0K.jpg
Unidentified Vanduul Concept Ship 1
http://i.minus.com/ibrK4eclk32xhs.jpg
Unidentified Vanduul Concept Ship 2
http://i.minus.com/iocaJ3J4PIght.jpg
http://i.minus.com/ibnkztjew614CF.jpg
Unidentified Vanduul Concept Ship 3
http://i.minus.com/iHqtpleJZ0SVD.jpg
http://i.minus.com/ibonZWCDYiN7Zh.jpg
Vanduul Harvester
http://i.minus.com/ib2etXAyQZXiqp.jpg
Vanduul Harvester Carrier
http://i.minus.com/isOLZOavIQ79Y.jpg
Vanduul Void Torpedo Bomber
http://i.minus.com/il0aoUqJN9s6H.jpg
Unidentified Vanduul Concept Ship 4
http://i.minus.com/ibsnkS6DYYDLmy.jpg
Unidentified Vanduul Concept Ship 5
http://i.minus.com/iYCXT6PKQm7FP.jpg
Unidentified Vanduul Concept Ship 6
http://i.minus.com/ib27yj5y0DplWx.jpg
Quelle"Being able to take the Size 3 powerplant off a Superhornet and mount it on my 350R. When you give it a try take note of your EM signature. It jumps about 80 points or more but its kewl that it appears to work."
Quelle"The shield is still 2 segmented but it seems to take more damage."



Das Spiel hat eine exzellente Multikernoptimierung.
Crysis 3 skaliert ja auch extrem gut mit den FX.
Zusätzlich kommt ja noch AMD`s Mantle was für eine zusätzliche Entlastung sorgt.





Hoffen wir, dass es bis zum Release des PU noch so bleibt bzw. verbessert wird. Hätte ungern einen CPU Bottleneck, da dieser wesentlich aufwendiger zu beheben ist, als ein GPU Bottleneck
Das Rendern von Objekten scheint auch noch nicht wirklich effizient zu arbeiten, aber was nicht ist kann und wird hoffentlich noch werden
Edit:
Wieso zieht das Hangarmodul eigentlich so extrem viel Leistung obwohl das LOD verdammt aggressiv zur Sache geht (Auf Very High) und die Objekte nicht einmal eine Eigenverschattung besitzen (Sieht besonders doof aus, wenn Teile des Schiffes durch die blinkenden Landelichter beleuchtet werden, obwohl sie von anderen Schiffsteilen verdeckt sind)?
Edit2:
Netter Avatar Abductee
Edit3:
Neues vom Chairman
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Die Grafik ist so gut wie überhaupt nicht optimiert, besonders die Schiffsmodelle. So lange nicht alle gameplay Elemente integriert sind macht das auch keinen Sinn, weil man dann unnötig Mehraufwand hätte. Welche Hardware man wirklich benötigt, kann man wohl erst mit Squadron 42 endgültig sagen. Der Hangar genießt derzeit wohl auch nur eine geringe Priorität, ein Großteil der Entwickler ist mit "Schiffsbau" beschäftigt.


Quelle"For those asking about skins: there will be three Aurora skins tomorrow, including two we have previously promised and one that's a surprise. If you already have one of the existing skins (pirate and military, I believe!) then you'll be able to start using it on any Aurorae you might own without buying anything extra. As the system develops, you'll be able to apply them to more ships."

https://robertsspaceindustries.com/comm-link//14485-Launcher-137Launcher/Patcher Notes:
Fixes the crashing issue caused by the settings select elements


Das ist die kürzeste Patch Note die ich je gelesen habe, Respekt CIG!![]()





Happy Hunting 