Sammelthread Star Citizen

Sammelthread
und wie wärs mit nen Simpit? gibts mit 180° Sichtfeld und 270°
Nett aber ich will ja auch am PC Arbeiten können und so viel Aufwand will ich auch nicht betreiben. Einen Curved Monitor würde ich bestimmt auch nicht auf den Tisch bekommen da ich dann wieder weniger Platz habe um vor die Tastatur z.B. noch einen Aktenordner zu bekommen aufgrund einen Schrägen Decke durch die ich ca. 30 cm des Tisches an der Wand nicht für einen Monitor nutzen kann.
 
nimmst hal einen 34 zoll 21:9 , der ist ähnlich in der höhe eines 27 zöllers nur eben breiter , viele modelle lassen sich sehr gut in der höhe runterstellen.
 
der nächste kleine Patch :-)

Star Citizen Patch 2.2.0b

Alpha Patch 2.2.0b has been released to PTU and is now available for player testing. During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time. We have also increased the maximum number of players per instance of Crusader from 16 to 24 on the PTU so that we can gather performance data.

Your launcher should show “2.2.0-324226” as the client version. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Public.

Please review our current list of 2.2.0 PTU Known Issues FAQ, and take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.

Important Issues:

The Klaus & Werner ATT4 energy rifle is not currently being awarded to players that kill a Level 5 Criminal.
Using the Holotable in the Revel & York hangar will cause the game client to become unresponsive.
EVA’ing back into a ship with interior physics is having issues such as permanent ragdoll and death.
We highly recommend using a ship with a cockpit if you have one available, or using the test Sabre.

Contents:

Updates and Fixes
Star Systems
Game Systems
Ships
First Person
User Interface
Technical

Updates and Fixes
Star Systems:

Fixed an issue where the audio for activating/deactivating a Comms Array could be heard across the solar system.
Fixed an issue where players would become stuck in their bedroom upon spawning into Crusader.
Increased quantity of asteroids in Yela.

Game Systems:

Player will now be kicked from server if they have a criminal level of 5 and kill themselves.
Fixed an issue where passengers in a non-multicrew ship were being ejected when ship went into quantum travel.
Fixed an issue where the player hostility respawn timer would freeze if the players wanted level was reduced before the timer finished.
Fixed a collision issue where players could potentially clip through solid objects.
Fixed an issue where the FPS weapon targeting reticle would stop displaying while in EVA mode.

Ships:

Fixed an issue where entering a ship with interior physics via EVA had a high chance of killing the player.
Fixed an issue where there was too much glare on the Sabre Cockpit window.
Fixed an issue where killing a Sabre in Arena Commander was not giving kill credit.
Fixed an issue where the Constellation missile pods could be mounted on any ship.
Fixed an issue where the pilot would be stuck in their seat if the copilot exited their seat in the Cutlass first.

First Person:

Fixed an issue in the Holotable where cooler hardpoints were not displaying correctly for multiple ships, including the Mustang series, Aurora series and the Super Hornet.
Fixed an issue where the P4-AR was showing up with “Replaceme” textures from any other players perspective.

User Interface:

Fixed an issue where the UI was not updating correctly when a Comms Array was enabled/disabled.
Fixed an issue where quest notification text would not go away in AR (F10).

Technical:

Fixed several client crashes.
Fixed several server crashes.

Quelle :Roberts Space Industries

mal sehen ob die spiegelungen bei der sabre im cockpit nun nicht mehr so stark sind.
 
John Rys Davis ingame:


http://i.imgur.com/AEbJS8h.jpg

AEbJS8h.jpg
 
2.2.0c ist raus:


Star Systems:
Fixed several texture conflicts in and around Jobwell in ArcCorp.
Fixed an issue where a medpack in the Medical Unit was not displaying the right name when in AR mode (F10).
Fixed an issue where characters could not view mobiGlas while a FPS weapon was drawn.
Game Systems:
Fixed an issue where quantum travel targets where obstructed for no reason, for the Gladius and Hornet.
Updated the point-value of several ships in Arena Commander.
Ships:
Fixed an issue where Auroras (all) appeared grey and were missing paint.
Fixed an issue where the countermeasure launchers on the Avenger (all) where missing detail levels.
Fixed an issue where the Sabre would lose all power to thrusters when its shields were recharging.
Adjusted the rotational speed of the Sabre to bring it more on-par with Hornets.
Slightly decreased the overall strength of the default shields for the Vanguard Warden.
Fixed an issue where the Revenant Gatling ammunition could be used on the Mantis Gatling.
First Person:
Fixed an issue where users could rotate their camera, such that they could see down the neck of their character.
Fixed an issue with the EVA thrusters would occasionally disappear from characters in Crusader.
Fixed an issue where the helmet flashlight would become visible in the characters field of view when running.
Fixed an issue where characters would jerk and snap around when exiting vehicles into zero gravity.
The Klaus & Werner ATT4 energy rifle is now correctly being awarded to players that kill a Level 5 Criminal.
Technical:
Fixed an issue where the users would sometimes crash to desktop with an assertion error.
Fixed an issue where the users would sometimes crash to desktop with a CryAnimation Error.
Fixed a number of client crashes.
Fixed a number of server crashes.
 
Habt ihr eig auch nen paar bedenken das es nicht so immersiv wird wie CR sich das vorstellt? Ich denke so mit 10 / 90 Spieler: NPC wird es zwar voll aber ich denke das die NPCs entweder alle das gleiche sagen oder das gleiche machen. Hab da irgendwie son bisschen zweifel ob er das so durchziehen kann wie er will
 
wenn selbst Anno sowas im Kleinformat hinkriegt, dass die Bewohner verschiedenes sagen, dann denke ich, dass das kein Problem für CR darstellen sollte
 
Naja zum Beispiel bei The Witcher 3. Eigentlich
ein top Game trotzdem sagen viele der NPCs das gleiche. Das fällt ein besonders nach einiger Zeit auf.
Wird es eine deutsche Lokalisierung geben? Also mich störts nicht wenns in Englisch bleibt aber gibt ja viele
die nicht viel Englisch können.
 
Ich denke es wird niemals alles was angekündigt wurde geben, aber es wird auf jeden Fall ziemlich gut.
Zumindest der Dogfight-Teil :ugly: das ist jetzt schon abzusehen. Wird etwas was es noch nie gab, detailliert bis zum letzten. Aber das siehst du ja selber.
Wie es mit den großen Schiffen aussieht, da habe ich nochmeine Zweifel, bin aber gespannt was sie da liefern werden. Genau wie der Shooterpart bei dem man in 3. Person Ansicht wechseln kann.
Wieviele Leute im Endeffekt zusammen auf einem Sercver spielen können, da sollte man seine Erwartungen auch nicht zu hoch stecken, imo
 
solange das on-the-fly Serverwechseln im Hintergrund geht, mache ich mir da wenige Sorgen... gut es könnte dann keine 300k$ Schlachten wie in EVE geben, aber na und? :ugly:
 
nächster Patch ca. 10 Gb


Star Citizen Patch 2.2.0c

Alpha Patch 2.2.0c has been released to PTU and is now available for player testing. During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time. We have also increased the maximum number of players per instance of Crusader from 16 to 24 on the PTU so that we can gather performance data.

Your launcher should show “2.2.0-234858” as the client version. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Public.

Please review our current list of 2.2.0 PTU Known Issues FAQ, and take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.

Important Issues:

The Klaus & Werner ATT4 energy rifle is appearing somewhat untextured in-game.
The Klaus & Werner ATT4 energy rifle is being awarded to all players on the server.
Using the Holotable in the Revel & York hangar will cause the game client to become unresponsive.
The Gemini LH-86 Combustion Pistol cannot be picked up from players bedroom.
When attempting to pick up the Gemini LH-86 Combustion Pistol, the players arm animation twists in a weird angle.
When the pickup animation is complete, the pistol will remain floating at waist level next to the character.

Contents:

Updates and Fixes
Star Systems
Game Systems
Ships
First Person
Technical

Updates and Fixes
Star Systems:

Fixed several texture conflicts in and around Jobwell in ArcCorp.
Fixed an issue where a medpack in the Medical Unit was not displaying the right name when in AR mode (F10).
Fixed an issue where characters could not view mobiGlas while a FPS weapon was drawn.

Game Systems:

Fixed an issue where quantum travel targets where obstructed for no reason, for the Gladius and Hornet.
Updated the point-value of several ships in Arena Commander.

Ships:

Fixed an issue where Auroras (all) appeared grey and were missing paint.
Fixed an issue where the countermeasure launchers on the Avenger (all) where missing detail levels.
Fixed an issue where the Sabre would lose all power to thrusters when its shields were recharging.
Adjusted the rotational speed of the Sabre to bring it more on-par with Hornets.
Slightly decreased the overall strength of the default shields for the Vanguard Warden.
Fixed an issue where the Revenant Gatling ammunition could be used on the Mantis Gatling.

First Person:

Fixed an issue where users could rotate their camera, such that they could see down the neck of their character.
Fixed an issue with the EVA thrusters would occasionally disappear from characters in Crusader.
Fixed an issue where the helmet flashlight would become visible in the characters field of view when running.
Fixed an issue where characters would jerk and snap around when exiting vehicles into zero gravity.
The Klaus & Werner ATT4 energy rifle is now correctly being awarded to players that kill a Level 5 Criminal.

Technical:

Fixed an issue where the users would sometimes crash to desktop with an assertion error.
Fixed an issue where the users would sometimes crash to desktop with a CryAnimation Error. * Fixed a number of client crashes.
Fixed a number of server crashes.

Quelle:Roberts Space Industries
na mal sehen was der patch bringt , die heftigen spiegelungen im sabre cockpit hatte sie gestern ganz gut hinbekommen , leider immer noch extrem instabil gewesen.
 
Also 300k Schlachten vllt nicht aber 15k oder mehr wirds locker geben :D 2 Javelins und schon ist nen 3ter davon weg :D
Wegen Details mach ich mir gar keine Sorgen. Da gibs schon genug auch bei den großen Pötten. Aber zu Release soll es ja 120 Sternensysteme geben laut Pledgegoals. Was ich ziemlich riesig finde.
Derzeit kommt es mir so vor als würde es noch jahrzehnte dauern xD
ich meine sie müssen ganze Städte designen das dauert ewig denke ich mal^^
 
denke mal an unser Jetziges miniPU... dort werden die 4 Planeten ansich die Selben Gebäudeelemente verwenden, nur andere Farben
 
Naja das glaub ich alles erst wenn ich es sehe. :D
Werden die Städte eig komplett begehbar sein oder so wie in ArcCorp?
War übrigens noch nie in ArcCorp lohnt es sich? xD
Ich meine man kann doch eh nur rum gucken :D
 
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