[Sammelthread] MSI Afterburner

Gibts irgendeinen Weg, die OSD vom MSI Afterburner auch unter 64 Bit games anzeigen zu lassen? wie z.b. Crysis, da gehts ja leider nur in der 32 Bit version :/
 
hi
kurze Frage:
MIt dem ATI Tool zum OCn kann ich meinen GPU-TAkt auf 775 anheben und den Speicher auf 1125 Mhz. Da mir das nicht reicht hab ich mir MSI AFterburner geladen. Bei dem kann ich aber auch keine höheren Takte einstellen. Kann mir jmd erklären wie ich das hinbekomm das ich mit MSI höher komm oder ob es dazu ein anderes Tool gibt (Bios übertakten wär natürlich noch besser). Leider bin ich absoluter Newbe beim Grafikübertakten.

Btw Graka ist eine HIS iCoolerV hd 5850

Mfg JAmrock
 
Habe auch das Problem, dass das OSD bei gewissen Spielen nicht angezeigt wird.

Wie bei Darkseth z.B. nicht bei Crysis Warhead 64bit, aber auch nicht bei Anno 1404, dass ja AFAIK 32-bit ist.
 
MSIAfterburner 2.1.0.

http://event.msi.com/vga/afterburner/images/MSIAfterburnerSetup210.zip

changelog schrieb:
  • dded AMD Barts and Cayman graphics processors family support
  • Added core voltage control for reference design AMD RADEON 6970 graphics cards with CHL8228 voltage regulators
  • Added core voltage control for reference design AMD RADEON 6970 graphics cards with VT1556 voltage regulators
  • Added core voltage control for reference design AMD RADEON 6950 graphics cards with CHL8214 voltage regulators. Please take a note that voltage control is not supported on AMD RADEON 6950 graphics cards flashed with AMD 6970 BIOS
  • Added core voltage control for reference design AMD RADEON 6950 graphics cards with VT1556 voltage regulators. Please take a note that voltage control is not supported on AMD RADEON 6950 graphics cards flashed with AMD 6970 BIOS
  • Added core voltage control for reference design AMD RADEON 6870 graphics cards with CHL8214 voltage regulators
  • Added core voltage control for reference design AMD RADEON 6850 graphics cards with CHL8214 voltage regulators
  • Added core voltage control for reference design NVIDIA GeForce GTX 580 series graphics cards
  • Added core voltage control for reference design NVIDIA GeForce GTX 570 series graphics cards
  • Added core voltage control for reference design NVIDIA GeForce GTX 560 Ti series graphics cards
  • Added core voltage control for reference design NVIDIA GeForce GTX 550 Ti series graphics cards
  • Added core voltage control for reference design NVIDIA GeForce GTX 460 SE series graphics cards
  • Added delayed fan speed readback mechanism to improve compatibility with fan control on GeForce GTX 580 series
  • Added low-level fan tachometer monitoring for RV7xx and newer AMD graphics cards using on-die GPU tachometer
  • Fixed low-level memory clock monitoring for some mid-range AMD RADEON 5xxx series graphics cards using QDR control related power saving technologies
  • Added core, memory and auxiliary PEXVDD voltage control for custom design MSI N465GTX Twin Frozr II Power Edition series graphics cards with uP6218+uP6262 voltage regulators
  • Added core, memory and auxiliary PEXVDD voltage control for custom design MSI N450GTS Cyclone Power Edition series graphics cards with uP6262 voltage regulators
  • Added core voltage control for custom design MSI N450GT DDR5 series with uP6262 voltage regulators
  • Added core and memory voltage control for custom design MSI N430GT and N420GT series with uP6262 voltage regulators
  • Fixed typo in hardware database causing regular MSI N470GTX and MSI N470GTX Twin Frozr II graphics cards to be detected as MSI N470GTX Twin Frozr II Power Edition series and causing voltage control to be locked
  • Added I2C bus index filtering in uP6262 voltage regulators detection code to prevent voltage regulator detection conflicts with DDC on the systems with some specific monitor models. The conflicts resulted in displaying fake +10/+20/+30 voltages on MSI GeForce N460GTX Hawk series
  • Added power user oriented configuration file switch for adjusting retry counter for external I2C voltage regulators detection. Retry counter is set to 3 by default
  • Fixed issue in the context help system causing it to display wrong floating tooltips when hovering cursor over the controls under certain conditions
  • Added ability to assign a hotkey for toggling the On-Screen Display Server blocking. This hotkey is aimed to provide a simple way for diagnosing the server related compatibility issues
  • Changed default fan speed curve for user defined software automatic fan speed mode
  • Now MSI Afterburner uses previously undocumented power user oriented DirectInput based hotkey handler. New hotkey handling mechanism drastically reduces hotkey response time in applications heavily loading CPU. Please take a note that new sophisticated hotkeys handling can cause some system security applications (e.g. KIS proactive defense module) to warn you about possible keylogging threat
  • Fixed issue in hotkey handler causing it to detect false keystrokes under certain conditions
  • MSI On-Screen Display server has been upgraded to version 4.0.1. New version gives you the following improvements:
    • educed On-Screen Display rendering related CPU performance hit due to more effective geometry batching in On-Screen Display 3D rendering mode codepath
    • Now MSI On-Screen Display server supports RivaTuner's user extendable localization system
    • Screenshot compression library SaveImage.dll has been replaced with more progressive SaveMedia.dll library providing unified screenshot and video encoding engine
    • JPEG screenshot quality settings are no longer power user oriented and can be adjusted directly from the client application GUI
    • Screen capture implementation is now multithreaded to minimize the impact on the game performance when saving screenshots on the systems with multicore CPUs
    • Text indication of screen capture events in the On-Screen Display has been replaced with graphics progress indicator
    • Fixed issues causing the On-Screen Display to be rendered in wrong colors in 3D mode in some multitextured Direct3D9 applications (e.g. several bumpmapping related samples from DirectX 9 SDK)
    • Updated profiles list
  • Added high performance realtime in-game video capture support by means of built-in video capture engine of new MSI On-Screen Display server. You no longer need to waste your money on purchasing an additional video capture application, now MSI Afterburner is providing such functionality to everyone and absolutely for free! The key features of video capture engine are:
    • ealtime video capture support for any Direct3D8, Direct3D9, Direct3D10, Direct3D11 and OpenGL applications
    • Queued frame capture algorithms are aimed to minimize the graphics pipeline stalling caused by transferring pixel data from GPU to CPU and keep high and smooth in-game framerate while video capture is in progress
    • Multiple video capture formats: uncompressed video capture for the systems with high performance disk I/O subsystems, two different compression modes for the systems with both mid-range and high performance multicore CPUs
    • Multithreaded SIMD optimized encoders are aimed to provide the maximum compression performance on modern multicore CPUs with SSE2 instructions support
    • Various options allowing you to tweak video capture performance on your system: customizable target video framerate, customizable target video quality, controllable multithreaded optimization and various frame downsampling modes
    • Audio stream capture and additional video capture related enhancements are coming in future versions
  • ow screen capture events are also indicated by notification messages in the hardware monitoring window
  • Added option allowing hiding On-Screen Display on captured screenshots and videos
  • Reduced hardware polling time on multi-GPU systems due to cached GPU context switching in hardware monitoring module
  • Improved hardware monitoring shared memory layout v2.0 introduces additional data source identification related fields and new GPU descriptors array. Third party developers may refer to updated sample code included in the SDK
  • Added new control shared memory interface for future MSI software products integration with MSI Afterburner. New shared memory interface allows third party applications to program graphics card clock freqnecies, voltages and fans via MSI Afterburner. Such shared memory interface allows developing a lot of useful external applications, for example smartphone overclocking client applications connected to the PC server and remotely controlling the hardware via MSI Afterburner and so on. The SDK included in MSI Afterburner distributive contains open source sample demonstrating the access to new control shared memory from a third party application
  • All synchronization mutexes have been moved from local to global namespace
  • Now Microsoft Visual C++ 2008 runtime libraries are included in distributive and installed with software
  • Hardware database is now configured to force fan duty cycle monitoring to be performed less efficient AMD ADL SDK path on AMD RADEON 4870 X2 and HD 5970 series graphics cards
  • Changed way of unlocking unofficial overclocking on AMD graphics cards
  • Added alternate unofficial overclocking path allowing keeping PowerPlay active on some modern ASIC families during overclocking
  • Fan control settings are now being forcibly reapplied after changing the clocks via unofficial overclocking path to bypass bug in AMD driver causing the fan control settings to be reset to defaults during programming PowerPlay table
  • Fixed issue in uP6266 voltage control codepath causing setting wrong fixed 0.920V voltage instead of desired one when "Force constant voltage" option is enabled
  • Localization reference guide documentation has been updated to v1.2
  • Various typo fixes in different language packs
 
Hi,
ich besitze eine MSI GTX460 Hawk.

Nun ich kann meine Spannung in Afterburner maximal um 100mV ehöhen.
Bei anderen gehen 200mV, woran kann das liegen?

Gruß,
Kevin
 
An deinem Grafikkarten Bios. Du müsstest das Bios bearbeiten, dass maximal 1.2V möglich sind, allerdings würde das deine grafikkarte nicht so schön finden :P
 
nabend zusammen!

bin neu hier im Forum und hab da mal ne Frage: ^^

hab heute meine ASUS EAH6950 DCII bekommen und auch gleich direkt die Shader freigeschaltet, aber ich kann mit dem MSI Afterburner 2.1.0 nicht die Spannung der GPU verändern, obwohl ich ein Häkchen bei "unlock voltage control" gesetzt und die MSIAfterburner.cfg geändert habe....

kann mir vielleicht jemand helfen??

Danke im Vorraus! :)
 
Zuletzt bearbeitet:
Auszug aus dem Afterburner Changlog der Version 2.10:

# Added core voltage control for reference design AMD RADEON 6950 graphics cards with CHL8214 voltage regulators.
Please take a note that voltage control is not supported on AMD RADEON 6950 graphics cards flashed with AMD 6970 BIOS
# Added core voltage control for reference design AMD RADEON 6950 graphics cards with VT1556 voltage regulators.
Please take a note that voltage control is not supported on AMD RADEON 6950 graphics cards flashed with AMD 6970 BIOS

selbiges gilt auch für das only shader bios.
 
HaNg_MaN schrieb:
Auszug aus dem Afterburner Changlog der Version 2.10:

# Added core voltage control for reference design AMD RADEON 6950 graphics cards with CHL8214 voltage regulators.
Please take a note that voltage control is not supported on AMD RADEON 6950 graphics cards flashed with AMD 6970 BIOS
# Added core voltage control for reference design AMD RADEON 6950 graphics cards with VT1556 voltage regulators.
Please take a note that voltage control is not supported on AMD RADEON 6950 graphics cards flashed with AMD 6970 BIOS

selbiges gilt auch für das only shader bios.

Heißt also entweder oc+Spannung ohne shader ODER oc+shader ohne Spannung?

Schade schade :daumen2:
 
oder halt mit dem rbe 1.27 die spannung im bios ändern bzw:
-shaderbios draufziehen
-mit rbe Spannung ändern
- dann mit afterburner takten
 
HaNg_MaN schrieb:
oder halt mit dem rbe 1.27 die spannung im bios ändern bzw:
-shaderbios draufziehen
-mit rbe Spannung ändern
- dann mit afterburner takten

Also das BIOS auf den pc laden, dann shader mod und rbe-dingsbums machen und wieder auf die karte drauf?

Aber dann kann ich die immernochnicht im after-burner regeln oder?
Sprich: im BIOS festlegen und dann gucken wie weit es geht?
 
so ist es.aber für die paar MHz die dir max. 1-3 fps bringen ist es den aufwand nicht wert.
 
HaNg_MaN schrieb:
so ist es.aber für die paar MHz die dir max. 1-3 fps bringen ist es den aufwand nicht wert.

Und das Risiko was man nie ganz vernachlässigen sollte, zumal die 6950 sowieso mehr als genug Power hat =D
 
Hallo Freunde,
derzeit habe ich den Afterburner, Vers. 2.1.0, installiert, damit ich mit dem Statistic Sever ein OSD angezeigt bekomme. Im OSD wird u.a. die GPU-Spannung angezeigt. Diese ist im VGA-BIOS mit 1,49max. eingegeben. Seit der Version 2.1.0 springt die GPU-V manchmal auf 1,649V, die GPU wird signifikant heißer. Zum Glück kühlt der Accelero Xtreme immer noch sehr gut, gleichwohl habe ich den dringenden Verdacht, dass der Afterburner diese Spannungserhöhung auslöst. S. Screenshot.
http://www.abload.de/img/deadspace22011-02-2619ynb9.png
Was kann ich tun ?
 
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