Bunny_Joe
BIOS-Overclocker(in)
Im März findet die GDC 2014 statt und ich habe hier interessante Neuigkeiten für die Spieler unter uns.
Nach AMD's Mantle sollen jetzt auch Microsofts DirectX und die offene Grafikbibliothek OpenGL besseren Low-Level-Zugriff bekommen, um Hardware besser ausreizen zu können.
Microsoft will vor allem wie bei Mantle den CPU overhead reduzieren:
"Come learn how future changes to Direct3D will enable next generation games to run faster than ever before!
In this session we will discuss future improvements in Direct3D that will allow developers an unprecedented level of hardware control and reduced CPU rendering overhead across a broad ecosystem of hardware.
If you use cutting-edge 3D graphics in your games, middleware, or engines and want to efficiently build rich and immersive visuals, you don't want to miss this talk."
An OpenGL arbeiten zur Überraschung AMD, Intel und Nvidia zusammen, um auch dort die Performance zu erhöhen:
"... will present high-level concepts available in today's OpenGL implementations that radically reduce driver overhead--by up to 10x or more. The techniques presented will apply to all major vendors and are suitable for use across multiple platforms. Additionally, they will demonstrate practical demos of the techniques in action in an extensible, open source comparison framework."
Ich hoffe, dass dadurch die Leistung des PCs besser ausgeschöpft werden kann und somit 4K Gaming noch näher rückt.^^
Quellen:
DirectX: Direct3D Futures (Presented by Microsoft) | GDC 2014 Session Scheduler
DirectX: Evolving Microsoft's Graphics Platform (Presented by Microsoft) | GDC 2014 Session Scheduler
Approaching Zero Driver Overhead in OpenGL (Presented by NVIDIA) | GDC 2014 Session Scheduler
Nach AMD's Mantle sollen jetzt auch Microsofts DirectX und die offene Grafikbibliothek OpenGL besseren Low-Level-Zugriff bekommen, um Hardware besser ausreizen zu können.
Microsoft will vor allem wie bei Mantle den CPU overhead reduzieren:
"Come learn how future changes to Direct3D will enable next generation games to run faster than ever before!
In this session we will discuss future improvements in Direct3D that will allow developers an unprecedented level of hardware control and reduced CPU rendering overhead across a broad ecosystem of hardware.
If you use cutting-edge 3D graphics in your games, middleware, or engines and want to efficiently build rich and immersive visuals, you don't want to miss this talk."
An OpenGL arbeiten zur Überraschung AMD, Intel und Nvidia zusammen, um auch dort die Performance zu erhöhen:
"... will present high-level concepts available in today's OpenGL implementations that radically reduce driver overhead--by up to 10x or more. The techniques presented will apply to all major vendors and are suitable for use across multiple platforms. Additionally, they will demonstrate practical demos of the techniques in action in an extensible, open source comparison framework."
Ich hoffe, dass dadurch die Leistung des PCs besser ausgeschöpft werden kann und somit 4K Gaming noch näher rückt.^^
Quellen:
DirectX: Direct3D Futures (Presented by Microsoft) | GDC 2014 Session Scheduler
DirectX: Evolving Microsoft's Graphics Platform (Presented by Microsoft) | GDC 2014 Session Scheduler
Approaching Zero Driver Overhead in OpenGL (Presented by NVIDIA) | GDC 2014 Session Scheduler