Sammelthread Unreal Engine 4

Der erste Patch für die UE 4.16 ist da ;)

The 4.16.1 Hotfix is now live! This hotfix resolves a number of critical issues in the 4.16 release.

Fixed in 4.16.1

Fixed! UE-44593 Crash when clicking on tutorial prompt for signing keys on Mac (also affects Windows)
Fixed! UE-44393 [CrashReport] Assertion due to failing to find shader type
Fixed! UE-45406 [CrashReport] UE4Editor_Engine!FHLSLMaterialTranslator::GetParameterUniformExpression() [hlslmaterialtranslator.h:1671]
Fixed! UE-45463 Crash on Mac for some 4.16 users while opening editor, related to Xcode
Fixed! UE-45143 Crash attempting to force delete a duplicate skeletal mesh while in Paint Mode
Fixed! UE-45498 [CrashReport] UE4Editor_Sequencer!FSequencerEdMode::CleanUpMeshTrails() [sequenceredmode.cpp:186]
Fixed! UE-45526 Disabling Gear VR plugin causes packaged game to crash on launch
Fixed! UE-44864 Linux: async loading code crashes when memory pooling is enabled
Fixed! UE-45455 GitHub 3621 : Fix regression in compiling plain .c files with MSVC++
Fixed! UE-45393 Unable to compile script plugins against 4.16.0
Fixed! UE-44961 Texture Heap Allocations cause editor freeze when opening the texture editor on Mac
Fixed! UE-45437 Issue with hitches when vertex painting
Fixed! UE-45097 Window title/border missing from package build with resolution changed
Fixed! UE-44685 Fbx importer does not import animation exported with dense data property (all animation resampled to be 30fps)

REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide
Nach nun fast einem Monat ist nun auch der Hotfix UE 4.16.2 erschienen ;)

The 4.16.2 Hotfix is now live! This hotfix resolves many critical issues in the 4.16 release, including a number of the top Mac crashes.

Special Note
In 4.16 we enabled PCM for PhysX (their new contact generation algorithm). While this gives great performance improvements, we are still working with them to fix some final stability and jitter issues. As such we recommend turning PCM off if you experience jitter in your simulation. (Project Settings > Physics > Simulation > Enable PCM)

Fixed in 4.16.2
Fixed! UE-45674 Physics objects will bounce unrealistically just before coming to rest
Fixed! UE-45813 Integrate VirtualBones crash fix into next release patch
Fixed! UE-45264 Crash undoing in Montage editor with no montage sections
Fixed! UE-45670 Performing a launch on to windows, and then enabling world HLOD and opening the outliner will crash the editor
Fixed! UE-45131 Actors in 4.16 do not enter a resting state when expected
Fixed! UE-45715 AES/RSA keys are plain text in the pak file when ini encryption is disabled
Fixed! UE-42205 Hot reload reported as failed in Visual Studio for projects opened in the Editor after having hot reloads performed successfully previously
Fixed! UE-45563 Users project crashes when opening level that loads multiple sub-levels
Fixed! UE-46371 Cooked game crashes during async loading when the engine also has to load another package
Fixed! UE-46372 When the async loading thread is enabled the game sometimes crashes trying to construct a Blueprint Class GC token stream
Fixed! UE-45901 Invalid API documentation file
Fixed! UE-45854 [CrashReport] UE4Editor_Engine!UHierarchicalInstancedStaticMeshComponent::BuildTreeIfOutdated
Fixed! UE-45845 [CrashReport] Crash when painting foliage with a null static mesh
Fixed! UE-45562 Crash when opening level that uses foliage with a deleted mesh
Fixed! UE-46248 Edit shared defaults for multiple blueprints leads to Engine crash.
Fixed! UE-45519 Open Level node does not open the correct level in Packaged game
Fixed! UE-45652 Regression in reroute node alignment, causing them to no longer line up with any wires
Fixed! UE-45985 Editing ChildActorComponents on a Parent BP can corrupt a Child BP's state.
Fixed! UE-46335 Asset Registry CachedInheritanceMap not populated in cooked builds
Fixed! UE-45560 [CrashReport] Assertion failed in UE4Editor_LandscapeEditor!FLandscapeEditorCustomNodeBuilder_TargetLayers::HandleDragDetected()
Fixed! UE-45183 Removing components from Landscape with simplified collision results in assertion
Fixed! UE-45612 Android.NewKeyboard CVar doesn't work
Fixed! UE-46354 Android iterating with Launch On in always recompiles android_native_app_glue.c and UELinkerfixups
Fixed! UE-42508 Crash Occurs on Exiting Standalone After Using DemoPlay
Fixed! UE-46296 Move updatetexture gpu crash fixes into 4.16.2
Fixed! UE-46004 Map load stalls in texture streaming code
Fixed! UE-46061 [CrashReport] UE4Editor_Renderer!FMaterialShader::VerifyExpressionAndShaderMaps() [shaderbaseclasses.cpp:148]
Fixed! UE-45849 Light grid edge infinite loop paranoid handling
Fixed! UE-45725 Frequent ensure opening meshes on Mac, locks up AMD machines
Fixed! UE-45548 DefaultBloomKernel.uexp (32MB) included on mobile
Fixed! UE-44704 Auto Exposure in Static Mesh Editor whites out the viewport when Vert Colors is enabled
Fixed! UE-46063 [CrashReport] Assertion failed: !IsLoading() in CollectGarbageInternal()
Fixed! UE-45734 Crash when loading the tutorials for 'Landscape Painting Mode' and 'Landscape Sculpting Mode'
Fixed! UE-44523 Crash occurs while clicking through the Landscape Overview Tutorial
Fixed! UE-46069 [CrashReport] Assertion on Mac in FCocoaRunLoopSource
Fixed! UE-45841 [CrashReport] Mac crash in FSlateApplication::LocateWindowUnderMouse
Fixed! UE-45837 [CrashReport] Mac crash in UE4Editor-Core.dylib!FApplePlatformString::TCHARToCFString()
Fixed! UE-45739 Crash on Mac when adding Convex Collision to a mesh converted from a brush
Fixed! UE-45740 [CrashReport] Crash on Mac during cook - UEditorEngine::UpdateAutoLoadProject()
Fixed! UE-46421 [CrashReport] Crash on Mac - UE4Editor-SlateCore.dylib!SWindow::IsVisible()
Fixed! UE-45827 Game language settings regression
Fixed! UE-45678 Font advance and fallback font metrics have issues in 4.16
Fixed! UE-45574 Crash when adding a camera to the world in VR Mode
Fixed! UE-45415 Crash when quitting the editor with VR Mode enabled
Fixed! UE-45661 Duplicate .so files in GoogleVR.

REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide
Aufgrund fehlender Zeit, gab es diesmal keine Updates bzw. Zusammenfassungen zu den Minor-Releases und Hotfixes. Jedoch einen Link zur neu releasten UE 4.17 ;)
Da das Update, wie für einen Major-Release üblich, den Rahmen eines Posts sprengen würde, verlinke ich nur auf das entsprechende Changelog: Unreal Engine 4.17 Released!
Sehr stark verspätet aber ab heute wieder regelmäßig, das Changelog zur akutellen UE4 und ihrer Previews :)
Stephen Ellis;n1046515 schrieb:

The 4.17.1 Hotfix is now live! This hotfix resolves a number of important issues in the 4.17 release, including a widespread Mac crash and a UBT failure while building.

Fixed in 4.17.1

Fixed! UE-48140 Materials get switched up while building HLODs in case the section order is different than the material order
Fixed! UE-48249 HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor
Fixed! UE-48246 Memory usage regression in the editor caused by FArchiveAsync2 buffers
Fixed! UE-48118 PrimaryAssetLabel Assets are getting stripped from ShooterGame on the Launcher
Fixed! UE-48106 Hot-reload failing to link
Fixed! UE-48197 UBT crashes when doing an incremental build
Fixed! UE-48143 Distortion Displacement Track is empty in new level sequence using a distortion file with a framerate of 0
Fixed! UE-47852 Crash occurred launching QAGame onto Windows with Nativization enabled
Fixed! UE-48309 Mesh data will be deleted from Static Mesh if added as a Hierarchical Instanced Static Mesh Component through blueprint
Fixed! UE-48175 Make Dialogue Context node no longer has the speaker and targets options exposed
Fixed! UE-48223 Crash when opening a blueprint that implements an interface that has been deleted
Fixed! UE-48240 User project crashes after changing struct
Fixed! UE-47843 QABP_Containers is dirtied when opened
Fixed! UE-47523 Undoing pasting a component will crash ([CrashReport] UE4Editor_CoreUObject!FWeakObjectPtr::IsValid() [weakobjectptr.cpp:48])
Fixed! UE-48239 GoogleVR fails to package with Gradle
Fixed! UE-48185 GitHub 3876 : Error MCP Android
Fixed! UE-48396 Crash when building lighting with a skylight that draw lit translucent material
Fixed! UE-48304 [CrashReport] UE4Editor-MetalRHI.dylib!FMetalRenderPipelineDesc::CreatePipelineStateForBoundShaderState()
Fixed! UE-47945 Skeletal mesh components texture overstream
Fixed! UE-47516 Sequencer doesn't animate Actor in Sublevel in Standalone (Works in PIE)
Fixed! UE-48093 UE4Editor crashes when starting a movie capture in sequencer
Fixed! UE-48190 Audio volume values get reset
Fixed! UE-48095 Crash when adding a Filmback Preset to a Sequencer CameraComponent
Fixed! UE-48298 Crash When Attempting to Add Existing Streaming Levels Already Present in the Levels Window
Fixed! UE-45837 [CrashReport] Mac crash in UE4Editor-Core.dylib!FApplePlatformString::TCHARToCFString()
Fixed! UE-48475 [CrashReport] UE4Editor-Core.dylib!FTextHistory::Rebuild(TSharedRef<FString,()

REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide
Die erste Preview der UE 4.18 hat Heute das Licht der Welt erblickt und bietet folgendes Changelog ;)
Stephen Ellis;n1357546 schrieb:

A Preview of the upcoming 4.18 release is available now on the Launcher and Github. We have made this Preview available so that our developer-community can help us catch issues before the final release. As fixes are implemented, we will release updated previews throughout the development cycle. Please be aware that the preview releases are not fully quality tested, that they are still under heavy active development, and that they should be considered as unstable until the final release. Developers should not convert their projects for active development on preview releases. Please test on copies of your project instead.

We encourage users to check out the preview to try new features and inform us of any issues which we may not have caught. Links to known and fixed issues for this release are provided below. If you discover any additional issues with this preview release, please report them using the guidelines in the link: How to Report a Bug.

Known & Fixed Issues

4.18 Preview Summary

This list provides a brief summary of updates in this Preview which may benefit from additional testing. Not all updates may be listed. Full release notes will be made available with the final 4.18 release. We may not be able to provide additional information about updates at this time.
  • VR/AR Updates:
    • Unified Apple ARKit and Google ARCore Initial Support
      • We've released the first portion of our unification of the base functionality between Apple's ARKit and Google's ARCore developer preview. We'll continue to grow and mature these APIs, but in the beginning, passthrough cameras and camera control and synching have been unified, and are built on top of our new shared XR engine layer.
      • Important: ARKit requires an iOS device with an A9 or later processor. (see Apple documentation)
        • To make your app available only on devices supporting ARKit, use the arkit key in the UIRequiredDeviceCapabilities section of your app's Info.plist. If augmented reality is a secondary feature of your app, use the isSupported property to determine whether the current device supports the session configuration you want to use.
    • Unified XR Engine Layer
      • We've created a shared XR layer in the engine to support VR and AR Systems so that all existing system plugins now build upon the default camera implementation for both Camera Components and camera passthrough view. This not only makes behavior more consistent between VR and AR platforms, but should help simplify hardware developers adding support for their platforms to UE4.
  • Rendering Updates:
    • Volumetric Lightmaps are the new default (WorldSettings -> Lightmass) and take effect after building lighting. They give higher quality indirect lighting for movable objects, and higher quality indirect lighting for volumetric fog, particles, and instanced meshes.
      • New settings under WorldSettings -> Lightmass
        • Volumetric Lightmap Detail Cell Size: Size of the most detailed cells, in world units. Smaller cells increase memory and build times.
        • Volumetric Lightmap Maximum Brick Memory Mb: Provides an upper bound on memory used by Volumetric Lightmaps. Clamping memory too much results in inconsistent resolution.
      • Use Show -> Visualize -> Volumetric Lightmap to see the sample placement and lighting.
    • Precomputed Skylight improvements
      • Skylights are now represented to Lightmass using a filtered cubemap with a much higher default resolution. You can see the most difference in heavily occluded scenes.
      • There is now support for multiple skylight bounces through a new setting in World Settings -> Lightmass. Materials need to have a high diffuse value for multiple skylight bounces to be noticeable in most cases.
  • Mobile Updates:
    • iOS 11 is now supported
    • XCode 9 is now supported
    • (Experimental) Desktop forward renderer on iOS. The Desktop Forward Renderer, used in the Wingnut AR demo at WWDC 2017, is now available to all UE4 developers. This is recommended for iOS devices with an A10 or later processor running iOS 10.3 or newer. Forward Renderer documentation can be found here.
      • MSAA is not supported, please use TAA
    • Simplified iOS certificates and signing when using Remote Toolchain from PC. When using the remote toolchain to build iOS on a remote Mac from your PC, it’s no longer necessary to install your private key or certificates using Keychain Access on the remote Mac. The certificate and provisioning setup in from the Project Settings, iOS on the editor on your PC is all that is required.
    • Gradle is now the default for packaging Android APKs.
      • Ant is still available if necessary by disabling the “Enable Gradle” Android project setting, but it is recommended to transition to Gradle since Ant is considered depreciated.
      • If you previously did not accept the Android SDK license agreement by checking “Enable Gradle” in the previous version you will need to do so by clicking on the “Accept SDK License” button in Android project settings; an error will be shown if you try to package or launch on without doing so.
    • An Android Camera Plugin is available to expose access to the front and back cameras. Enabling the plugin adds a new Android Camera plugin project settings panel to select Android Manifest requirements.
    • International keyboards now work on the Android Virtual Keyboard
    • HTML5: Upgraded emscripten toolchain to 1.37.19 (from 1.37.9)
    • HTML5: Optimized browser WebAssembler (WASM) is now set to default. Massive improvements on asset sizes and browser load time and runtime performance.
      • The previous optimized HTML5 output ASM.js has been decommissioned and removed from the code base.
      • NOTE: multi-threading is not yet available on WASM, however, multi-threading is a major feature push for all browser makers in the next coming months.
  • Media Framework Updates: Please give this extra testing in the Preview!
    • Media Framework has been significantly updated and extended, and several media player plug-ins were largely rewritten in order to support upcoming advanced use cases, such as real-time video compositing, time synchronization, simplified workflows, capture hardware & video-over-IP support, online media streaming, integration with the Editor, and improved stability and performance. Parts of the API had to be redesigned in order to support these scenarios. Please note that some of this work, such as Sequencer integration, stereoscopic & 360 video support, and hardware accelerated 4K playback is still under active development.
      • Upgrade Notes - Content changes are required
        • MediaSoundWave assets were replaced with MediaSoundComponents
          • There is no automatic conversion (components require different workflow & user decisions)
          • Attach new MediaSoundComponents to Actors or UMG widgets
          • Existing MediaSoundWave assets must be deleted from Content directory on disk
        • MediaPlayer output settings were removed. Media assets now reference a MediaPlayer instead
        • MediaTexture and MediaSoundComponent have a setting for the Media Player to pull data from
        • MediaAssets module is now always loaded to prevent server-side BP problems
        • Material texture samplers now require the new Sampler Type “External”
        • MediaOverlay assets were removed as a concept
      • Moved high-level media player logic into reusable Engine-agnostic classes
      • For audio, a new media sample rate converter that supports:
        • int8, int16, int32, float, double input samples
        • any sample rate, including variable rates
        • up to 8 audio input channels
        • 1 and 2 output channels
      • In the Media Player Editor, new track format selector menu, audio/video capture device selector, and and playlist controls.
      • New Blueprint functions for querying media player tracks and formats, and blueprint function library for enumerating audio, video, and webcam capture devices
      • Media Framework plug-in for Android webcam support
      • And much more!
  • Animation/Physics Updates:
    • Clothing Tools improvements are no longer 'experimental'.
      • New tool panel available in the Skeletal Mesh Editor for editing clothing data.
      • Simple to create clothing data in the Skeletal Mesh Editor by right clicking the mesh section to convert
      • Per vertex clothing parameters (Max Distance, Backstops) paintable in-editor
      • Multiple paint tools available: Brush, Gradient, Smooth, Fill
      • Integrated with physics assets for collision authoring.
      • Expanded list of configuration parameters. Painted parameters can be switched out instead of overwriting to aid iteration.
      • New LOD pipeline for creating and replacing simulation meshes in a Clothing Data object
    • The Physics Asset Editor has a new look and feel, with many improvements such as a new graph view showing constraints between bodies, an updated tree view with better filtering, improvements to animation playback and simulation, and more.
      • Additionally, Physics assets can now be created directly from the Content Browser.
    • The RigidBody Anim node has been improved by supporting a root bone simulation space option (useful when an attached Skeletal Mesh is counter-rotated from a player capsule), and by exposing inertia scaling and constraint dominance in the Physics Asset tool (which improves stability and jitter)
    • PhysicsAsset bodies can be auto-generated using multiple convex hulls per bone
    • The Blendspace Editor has improved discoverability by allowing the placement of an optional 'Previewing Pin' on the grid, and state-sensitive tips provided on the grid.
    • APEX Destruction has been moved into a Plugin, and is disabled by default.
  • Sequencer Updates:
    • Performance improvements including more efficient track, keyframe and path drawing
    • Various minor improvements:
      • Improvments to FBX import, including importing static/default transforms, adding cinematic cameras if corresponding one doesn't exist, and an option to force font X axis.
      • More drag & drop support for shots
      • Added the ability to rerun construction scripts in editor while scrubbing.
      • Cine camera 'Look at' works with Roll
  • Audio Updates:
    • Attenuation Settings have been improved for clarity and organization.
      • Organized into categories with easier to read labels
      • New ability for Audio Plugins to indicate if they have custom settings, allowing certain Attenuation Settings to be concealed in the event the Audio Plugin replaces that particular feature.
      • Added Normalization option for 3D Stereo Sound Sources to prevent clipping when spread narrows into a single channel.
      • (New (Experimental) Unreal Audio Engine only) Cleaned up Reverb Send code and Added Support for multiple Reverb Send Methods: Linear, Custom Curve, Manual
      • (New (Experimental) Unreal Audio Engine only) Added option to apply a Distance Based High-Pass Filter to a Sound Source
    • (New (Experimental) Unreal Audio Engine only) Source Buses are a powerful new feature which allows multiple Sound Sources to send and sum into a single real-time Source. Source Buses are derived from Sound Base which allows them to be played and utilized in the same way Sound Waves or Sound Cues are employed.
    • (New (Experimental) Unreal Audio Engine only) Enhanced Audio Plugin architecture enabling a smoother integration for 3rd party developers wishing to override core mixing features.
      • Projects can mix and match plugins overriding Source Spacialization, Source Occlusion, and Reverb
      • Can now swap out different plugins without restarting the Editor!
    • (New (Experimental) Unreal Audio Engine only) New Submix Effects have been added to the Synthesis Plugin, allowing for complex and interesting enterative spatial effects.
    • (Experimental) The new Unreal Audio Engine now supports Nintendo Switch and HTML5 via SDL2.
  • Core Updates:
    • Visual Studio Code can now be used to write code on Windows, Mac, and Linux. To use it, select “Visual Studio Code” as your preferred IDE from the editor preferences dialog, or add the -vscode argument when generating project files on the command line.
  • Gameplay/Scripting Updates:
    • Cross-level Actor references are now better supported using Soft Object References, which were previously called Asset IDs/AssetPtrs. As part of this, the native types FStringAssetReference and TAssetPtr were renamed to FSoftObjectPath and TSoftObjectPtr. If you create a Soft Object Reference property pointing to an Actor, they now have an improved UI that will show rather they are unloaded or broken, as well as the full Actor ID they point to.
      • Cross level references like this will now correctly be fixed up if the referenced actor is renamed or moved using the "Move to current level" option. It will attempt to check out and resave any other levels/sequences that point to that specific actor. It will also warn you before deleting actors that are referenced in this way. They also now work correctly in PIE with level streaming. Newly created Sequencer actor references are now Soft Object References, but older Sequences will have to be fixed up with "Rebind Possessable References" and resaved first.
  • Tools Updates:
    • You can now preview your game localization in-editor
      • This is configured by the "Preview Game Culture" setting (“Editor Preferences” -> “Region & Language”), and will automatically be active when Play in Editor (PIE) is running. The preview language is also passed to any standalone games that are launched via the editor.
      • This preview can also be used in the UMG editor to preview widgets in different languages
      • While a preview is running, all editable text fields are locked-down (read-only) to prevent accidentally overwriting source data with translation data. You can also use this new lock-down feature to prevent any localization changes in your project (set "LockLocalization" to "True" under the "Internationalization" section of either your DefaultGame or DefaultEngine INI).
  • Console Updates:
    • New features and improvements are coming for development on XBox One, Nintendo Switch, and Playstation 4. Since console code is not available for the Previews, details will be provided with the final 4.18 release.

REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide.
If you experience a crash, please make sure to always submit the crash report along with a description of your actions at the time.
Heute wurde ein sehr umfangreicher Hotfix für die aktuelle Version 4.17 veröffentlich ;)
Stephen Ellis;n1359385 schrieb:

The 4.17.2 Hotfix is now live! This hotfix includes over 100 important fixes in the 4.17 release, including many improvements to stability.

Fixed in 4.17.2

Fixed! UE-49456 [CrashReport] Commandlet crash - UE4Editor_Engine!FAnimationUtils::CompressAnimSequenceExplicit() [animationutils.cpp:621]
Fixed! UE-49275 checkSlow hit when running a post process instance without a main instance
Fixed! UE-48962 [CrashReport] UE4Editor_Engine!FAnimNotifyEvent::IsBranchingPoint() [animtypes.cpp:86]
Fixed! UE-48725 [CrashReport] UE4Editor_Engine!UAnimSequenceBase::GetAnimationPose() [animsequencebase.h:148]
Fixed! UE-48405 [CrashReport] UE4Editor_Persona!<lambda_e529d88d0657fbede17be1535bc6d479>: Operator() [blendspacedetails.cpp:29]
Fixed! UE-49673 Project does not cook with actors containing ModularSynth component
Fixed! UE-49538 Incorrect parameter lerping in audio mixer
Fixed! UE-48602 iOS AudioMixer crashes when hardware buffer size changes and when application suspends.
Fixed! UE-47763 Crash in Audio Mixer when baking propagation on a Phonon source without an audio component - AActor::GetComponentByClass()
Fixed! UE-49982 Linux server - Severe lag and high ping during regular gameplay
Fixed! UE-48973 [CrashReport] UE4Editor_DetailCustomizations!FBodyInstanceCustomization::MarkAllBodiesDefaultCollision() [bodyinstancecustomization.cpp:829]
Fixed! UE-47474 [CrashReport] PhysX3PROFILE_x64!physx::Sc::BodySim::activateInteractions() [scbodysim.cpp:496]
Fixed! UE-49179 No error message displayed if a plugin required by a project is missing
Fixed! UE-48555 Crash issues with async loading thread enabled
Fixed! UE-48402 [CrashReport] UE4Editor_Core!FName::GetDisplayNameEntry() [unrealnames.cpp:894]
Fixed! UE-48376 Regression: cooked content can no longer be opened in the editor even if AllowCookedDataInEditorBuilds is True.
Fixed! UE-48297 [CrashReport] UE4Editor_Core!FStatsThreadState::ScanForAdvance() [statsdata.cpp:732]
Fixed! UE-48274 [CrashReport] UE4Editor_Core!FModuleManager::LoadModuleChecked() [modulemanager.cpp:350]
Fixed! UE-48137 GitHub 3870 : Fix Windows build of 4.17.0
Fixed! UE-47668 [CrashReport] UE4Editor_CoreUObject!FCompressedChunk::FCompressedChunk()
Fixed! UE-46195 Assertion Failure in QA Game TM-VRSmoke on Oculus
Fixed! UE-48192 GitHub 3879 : fix bug when creating a new VS2017 C++ project
Fixed! UE-48509 Crashes using incremental cook with older cooked data
Fixed! UE-48964 VS2017 /permissive- option should not be enabled by default
Fixed! UE-48232 UBT throws an exception if a plugin lists a module twice
Fixed! UE-49271 Foliage: Having only 1 instance will result in sending garbage to the GPU in a second VB buffer
Fixed! UE-49019 Foliage disappears after 1.5k if occlusion culling project setting is disabled
Fixed! UE-48955 Navigation do not match generated StaticMesh instances
Fixed! UE-48728 [CrashReport] UE4Editor_Engine!AActor::IncrementalRegisterComponents() [actor.cpp:4065]
Fixed! UE-48327 AInstancedFoliageActor crashes when postload when having DiscardDataOnLoad set to 1 when having a not used foliage in a map
Fixed! UE-45854 [CrashReport] UE4Editor_Engine!UHierarchicalInstancedStaticMeshComponent::BuildTreeIfOutdated
Fixed! UE-49189 Function boolean return nodes often set to true will default to false once saved project is closed/reopened
Fixed! UE-48815 Changing Asset Manager Bundle state of two assets at once does not correctly free old bundle
Fixed! UE-48413 Crash running dedicated server with fixed framerate
Fixed! UE-48228 Instanced Static Mesh components that are part of a Blueprint aren't visible in Standalone Game
Fixed! UE-47948 Error when Compiling an AIController Blueprint Class with an AIPerception Component
Fixed! UE-49756 [CrashReport] UEdGraphSchema_K2::PinHasSplittableStructType
Fixed! UE-49749 FSplinePoint members not exposed to blueprints
Fixed! UE-49596 Editor crash on blueprint compile that contains edited BP Struct
Fixed! UE-49513 [CrashReport] Assertion failed: !PinRef->bWasTrashed - UEdGraphPin::SerializePin()
Fixed! UE-49447 [CrashReport] UEdGraphPin::Modify - UEdGraphSchema_K2::RecombinePin
Fixed! UE-49398 GitHub 3986 : Validate child BPs before renaming component
Fixed! UE-49196 Return values are not saved in blueprint functions
Fixed! UE-49009 Blueprint needs to be compiled if another blueprint sharing an interface is compiled
Fixed! UE-49005 [CrashReport] Assertion failed: !PinRef->bWasTrashed | UEdGraphPin::SerializePin()
Fixed! UE-48999 [CrashReport] UE4Editor_Engine!FBlueprintDebugData::FindBreakpointInjectionSites() [blueprintgeneratedclass.h:382]
Fixed! UE-48977 PostProcessSettings no longer has the Post Process Materials option
Fixed! UE-48976 [CrashReport] UE4Editor_UnrealEd!FBlueprintEditorUtils::FindBlueprintForGraphChecked() [blueprinteditorutils.cpp:2206]
Fixed! UE-48974 [CrashReport] UE4Editor_Engine!UEdGraphPin::Modify() [edgraphpin.cpp:619]
Fixed! UE-48970 [CrashReport] UE4Editor_BlueprintGraph!UK2Node_VariableGet::IsValidTypeForNonPure() [k2node_variableget.cpp:323]
Fixed! UE-48697 Event tick not firing when in an actor component that is added to an actor
Fixed! UE-48672 Level cannot save when compile setting is changed on blueprint present in level
Fixed! UE-48466 Actor reference in a struct is replaced by an object reference when saving a struct
Fixed! UE-48386 Custom event parameter set to 0 by default
Fixed! UE-47678 Crash in Blueprint when clicking on Component variable name that remains after Component was deleted
Fixed! UE-49735 Error compiling blueprint using interface after changing function parameters
Fixed! UE-49440 Crash when nativizing blueprint containing MakeMap or MakeSet node
Fixed! UE-48524 Ensure compiling a blueprint with itself as a Child Actor Component
Fixed! UE-48465 Reinstancer's CPFUO call clears bCanEverTick flag for Blueprint component template
Fixed! UE-48464 WorldContextObject is null in BP function library
Fixed! UE-48250 Actor Component instances have their settings reset to default when compiled in 4.17 (Compilation Manager)
Fixed! UE-47991 Strange crash occurring from project When upgrading from 4.16 to 4.17
Fixed! UE-49634 Crash undoing member removal from user defined struct
Fixed! UE-48430 [CrashReport] UE4Editor_Kismet!FBlueprintEditorToolbar::GetStatusImage() [sblueprinteditortoolbar.cpp:669]
Fixed! UE-47467 [CrashReport] UE4Editor_Kismet!FBlueprintGlobalOptionsDetails::CanDeprecateBlueprint() [blueprintdetailscustomization.cpp:5127]
Fixed! UE-48995 [CrashReport] UE4Editor_Engine!USceneComponent::UpdateComponentToWorldWithParent() [scenecomponent.cpp:492]
Fixed! UE-48897 Crash when moving actor on viewport with HierarchicalInstancedStaticMeshComponent.
Fixed! UE-47523 Undoing pasting a component will crash ([CrashReport] UE4Editor_CoreUObject!FWeakObjectPtr::IsValid() [weakobjectptr.cpp:48])
Fixed! UE-48914 UHierarchicalInstancedStaticMeshComponent::GetOverlappingSphereCount crash when using grass
Fixed! UE-48724 [CrashReport] UE4Editor_Landscape!ULandscapeInfo::UpdateLayerInfoMap() [landscape.cpp:1459]
Fixed! UE-48484 Grass updates cause checkout
Fixed! UE-48035 Mac Crash when foliage painting in QAGame with TallGrass_01 asset
Fixed! UE-47492 [CrashReport] Access violation - FLandscapeEditDataInterface::SetAlphaData()
Fixed! UE-47253 [CrashReport] UE4Editor_Landscape!ALandscapeProxy::CreateLandscapeInfo() [landscape.cpp:752]
Fixed! UE-50163 AppleARKit does not include correct device capabilities in plist
Fixed! UE-50162 Marketing Icon is missing when uploaded to app store
Fixed! UE-49737 Xcode 9 GM build failures in 4.17
Fixed! UE-49721 GEARVR - .bat installs failing due to permissions when releasing for distribution
Fixed! UE-49694 Saved Data lost going from 4.16 to 4.17
Fixed! UE-49629 Problems with Android virtual keyboard input for UMG textedit set as password
Fixed! UE-49622 Zen Garden HTML5 build does not render on Chrome on OS X
Fixed! UE-49308 Volume change enters immersive mode on Android even if not enabled
Fixed! UE-49305 Packaging not stopping for Android when error is found
Fixed! UE-48714 Android applications using AudioMixer continue to play audio when the application enters the background
Fixed! UE-48678 package.xml in Engine/Source/ThirdParty/Android needs to be binary in github
Fixed! UE-48323 Protostar leads to device reboot in Galaxy S7 Adreno device. (SM-G930V)
Fixed! UE-47750 Android movie player doesn't work with ES 3.1
Fixed! UE-46409 [CrashReport] Assertion on Mac: Could not create a libwebsocket - FNetworkFileServerHttp::Init()
Fixed! UE-50164 AppleARKit plugin does not build against Xcode 9 release
Fixed! UE-45947 Character Mesh Position Offset in Online Sessions
Fixed! UE-48340 PerInstanceRandom does not work on Instanced Static Meshes spawned at runtime
Fixed! UE-48670 Crash when pasting transform in Sequencer
Fixed! UE-48490 Crash upgrading a UMG project
Fixed! UE-48487 [CrashReport] UE4Editor_SlateCore!TWeakPtr<SWidget,0>::Pin() [sharedpointer.h:1120]
Fixed! UE-48443 [CrashReport] UE4Editor_UnrealEd!TSet<FEditorUndoClient * __ptr64,DefaultKeyFuncs<FEditorUndoClient * __ptr64,0>,FDefaultSetAllocator>::Remove() [set.h:685]
Fixed! UE-48383 [CrashReport] UE4Editor_UMG!CastChecked<UUserWidget,UObject>
Fixed! UE-48367 When dragging a skeletal animation section in time, the pose reverts temporarily
Fixed! UE-47341 Blending between two animation sometimes doesnt play the second animation
Fixed! UE-49765 Linux ARM server fails to run due to memory allocation error
Fixed! UE-47721 Server links to additional CEF libraries when WebBrowserWidget plugin is enabled
Fixed! UE-47558 [CrashReport] Linux crash - llvm::TargetLowering::LowerCallTo()
Fixed! UE-46181 [CrashReport] Crash on Linux - llvm::MachineFunctionPass::runOnFunction()
Fixed! UE-46177 [CrashReport] Assertion failed on Linux: SharedContext.hGLContext in OpenGLLinux.cpp
Fixed! UE-49414 Crash when editing static arrays in BP defaults
Fixed! UE-49348 "+Create Binding" added to a "Text Block" makes the Text not visible in Standalone Game
Fixed! UE-49635 Linux: Failure to build LinuxServer on Windows: Member access into incomplete type 'vr::RenderModel_t'
Fixed! UE-49791 Moving the IPD slider on a Rift causes the screen to go black
Fixed! UE-49017 SteamVR: Hidden and Visible Area Mesh optimizations don't work in 4.17 because of CRC checksum failures
Fixed! UE-48528 Motion controllers snap to the origin when position tracking is lost
Fixed! UE-48283 If a controller is not positional tracked anymore (outside of tracker boundaries), its position will be returned to 0/0/0

REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide
Zuletzt bearbeitet:
Heute wurde eine weitere Preview mit ebenfalls sehr vielen Fixes für die UE 4.18 released:
Stephen Ellis;n1359993 schrieb:

We have just released Preview 2 for 4.18! Thank you for your continued help in testing the 4.18 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.

For a list of known issues affecting this latest preview, please follow the links provided on the first post in this thread.


Fixed in Preview 2

Fixed! UE-50173 Seeking is broken in ADPCM files
Fixed! UE-50053 Reduce log level of audio mixer debug category
Fixed! UE-49994 CLONE - SoundMix Fade Time not fading audio properly
Fixed! UE-49805 CLONE - looping sounds are, in rare cases, extremely loud
Fixed! UE-49673 CLONE - Project does not cook with actors containing ModularSynth component
Fixed! UE-49666 CLONE - Master volume is not applied on int16 devices
Fixed! UE-49665 CLONE - Streaming audio on MacOS and iOS audio mixer breaks.
Fixed! UE-49664 CLONE - Ajm decoder runs out of memory when running large numbers of sources
Fixed! UE-49662 CLONE - Source bus feature spams errors when running without audio mixer
Fixed! UE-49661 CLONE - Required API change to spatialization interface for google
Fixed! UE-49660 CLONE - iOS master audio volume is 0.0 with audio mixer
Fixed! UE-49659 CLONE - Incorrect parameter lerping in audio mixer
Fixed! UE-44867 Short SoundMix Fade-In and Duration Times results in a botched Fade-Out starting value.
Fixed! UE-49779 [CrashReport] UE4Editor_DestructibleMeshEditor!UDestructibleChunkParamsProxy::PostEditChangeProperty() [destructiblechunkparamsproxy.cpp:18]
Fixed! UE-50221 CLONE 4.18 - Severe lag and high ping during regular gameplay
Fixed! UE-49719 Parent Dominance is not reflected in RigidBody node setup
Fixed! UE-49650 [CrashReport] UE4Editor_Engine!UModelComponent::GetPhysicsTriMeshData() [modelcomponent.cpp:674]
Fixed! UE-45970 Remove Box2D support
Fixed! UE-49969 Warning in BP function library template
Fixed! UE-49632 Console logging broken in shipping builds
Fixed! UE-49355 User isn't prompted to restart the editor when changing Local DDC path
Fixed! UE-49051 Use the selected editor IDE for generating project files
Fixed! UE-46233 Disabling the Paper 2D plugin causes a packaged project to not open
Fixed! UE-49739 Editor Crashes on Opening After Deriving C++ Class from Another Class
Fixed! UE-49978 Notify the user if running Git is causing a hang
Fixed! UE-49911 Torus static mesh in ProceduralMesh map is showing LOD Level 1 at normal distance
Fixed! UE-48713 Vertex fog is disabled on several UE4 mobile samples
Fixed! UE-49783 Crash after adding an AI Perception component to a parent and child character
Fixed! UE-50082 Crash When Renaming a Duplicated Collapsed Node Graph With an Asterisk in the Name
Fixed! UE-49860 Grammatical error in Destroy Component function node
Fixed! UE-49811 CLONE - [CrashReport] UEdGraphPin::Modify - UEdGraphSchema_K2::RecombinePin
Fixed! UE-49795 CLONE - [CrashReport] UEdGraphSchema_K2::PinHasSplittableStructType
Fixed! UE-49608 CLONE - Editor crash on blueprint compile that contains edited BP Struct
Fixed! UE-47936 Renaming Parent component to same name as a component in child causes crash from child blueprint
Fixed! UE-49449 CLONE - Crash when nativizing blueprint containing MakeMap or MakeSet node
Fixed! UE-49718 CLONE - Crash undoing member removal from user defined struct
Fixed! UE-41542 GitHub 3204 : UE-41506: Prevent illegal characters in Node Graph
Fixed! UE-50263 CLONE 4.18 - GEARVR - .bat installs failing due to permissions when releasing for distribution
Fixed! UE-50198 Launch-on to iOS Fails with "ERROR: Couldn't find platform name"
Fixed! UE-50186 Remove iOS ES2 feature level preview and quality levels from the editor
Fixed! UE-50172 Android O does not handle orientation changes properly
Fixed! UE-50138 Flickering occurs on Android with Vulkan
Fixed! UE-50137 Need to stop Android build if OBB ends up > 2GiB since device cannot use it
Fixed! UE-50098 Some files always compile and force link if any files in Launch module are checked out
Fixed! UE-50085 HTML5 lighting quality regression shows thick uneven shadows
Fixed! UE-50046 Need way to remove AdMob SDK dependency if application doesn't need ads
Fixed! UE-49766 Rocks jump around the screen in Protostar with Vulkan on Galaxy S7
Fixed! UE-49518 HTML5: Very low resolution normal map in TM-ShaderModels
Fixed! UE-49143 Inconsistent virtual keyboard behavior tapping between controls
Fixed! UE-49128 Virtual Keyboard text field doesn't appear if there is too much text
Fixed! UE-49121 Gboard and Swift swipe entry are not supported by Virtual keyboard
Fixed! UE-49120 Virtual keyboard number pad "kicks" user back to regular keyboard
Fixed! UE-49117 Chinese and Korean virtual keyboards don't allow native characters
Fixed! UE-49112 Virtual keyboard text field isn't visible after rotating from landscape to portrait
Fixed! UE-48948 Backspace on empty line crashes app (virtual keyboard)
Fixed! UE-47750 Android movie player doesn't work with ES 3.1
Fixed! UE-43105 iOS Multiplayer LAN discovery doesn't work
Fixed! UE-50225 Fix project thumbnail generation on Vulkan
Fixed! UE-50189 [CrashReport] UE4Editor-MetalShaderFormat.dylib!FGenerateMetalVisitor:: print_constant()
Fixed! UE-50064 Dithered LOD materials flicking black between transitions
Fixed! UE-49993 Significant Frame Loss in Content Examples - PivotPainter2 on Mac
Fixed! UE-49983 VolumetricFogVoxelization.usf errors while ShadersCompile for TM-VolumeMaterials maps
Fixed! UE-49931 Fix crash on 11_11_10 formats
Fixed! UE-49927 Integrate mobile rendering Vulkan optimization
Fixed! UE-49892 Metal Desktop-Forward Renderer Causes Character to Blur
Fixed! UE-49869 Fix Vulkan ILC updates
Fixed! UE-49615 Crash when switching preview rendering modes on Mac with physical light unit changes
Fixed! UE-49537 Dithering on Materials on Map
Fixed! UE-49471 Protostar fails to load into level on SM-G950F (S8)
Fixed! UE-48730 Ambient occlusion causes dark smearing on light materials in Vulkan
Fixed! UE-48266 Automation tests failing due to rendering differences in cooked builds
Fixed! UE-49536 GitHub 3997 : Fix quad buffer stereo crash in Windows
Fixed! UE-50156 Ensure adding new section to transform track
Fixed! UE-49304 Assert in MovieScene3DTransformSectionRecorder.cpp when building Anim ddc for AnimSequence
Fixed! UE-49216 Sequence Recorder crashes when recording to an open animation
Fixed! UE-45905 Audio continues to play by just scrubbing on the sequencer timeline
Fixed! UE-50222 Suppress on media opened after track changes on Android
Fixed! UE-50086 Audio is slow mo in surround sound test video
Fixed! UE-49655 Crash when opening capture feed on PIE
Fixed! UE-49654 Assert adding TextureSample node to MR material
Fixed! UE-49528 H264 streams should be hidden until we support them
Fixed! UE-49524 Still capture streams should be omitted from the track list until we support them
Fixed! UE-49515 EnumerateVideoCaptureDevices() defaults likely unintuitive to BP users
Fixed! UE-50127 Zooming in on a texture causes texture to not be visible
Fixed! UE-50005 TArray Drap&Drop disabling using EditFixedOrder won't work on TArray with UStruct type
Fixed! UE-49976 Crash undoing transaction that loads a level/asset
Fixed! UE-49846 Misalignement in Details view with the new Drag&Drop feature of TArray when element is a struct or a transform
Fixed! UE-49293 Text block blurs when its render transform translation is changed from default to ex: [0.0x, 2.0y]
Fixed! UE-50181 Arm Servers fail to build due to override errors
Fixed! UE-49891 Linux OS cursor location and in game cursor are offset with high DPI enabled on a packaged build
Fixed! UE-49862 Linux 14.04: fails: `Path' conflicts with a declaration in a child block
Fixed! UE-49765 Linux ARM server fails to run due to memory allocation error
Fixed! UE-49624 MessageBox doesn't appear when Gamemodule needs to be build.
Fixed! UE-46177 [CrashReport] Assertion failed on Linux: SharedContext.hGLContext in OpenGLLinux.cpp
Fixed! UE-45141 CMake projects don't set the expected compiler or debugger settings
Fixed! UE-42551 Building lighting in a commandlet hangs on Linux and Mac
Fixed! UE-42234 Spaces are incorrectly converted to new lines when the User Header Search Paths field is populated in Xcode
Fixed! UE-49261 Auto LOD generation sets material slots to wrong materials.
Fixed! UE-49858 Performance regression deleting multiple actors at once in a large map
Fixed! UE-49940 Locale not detected correctly on iOS
Fixed! UE-50084 Scroll widget into view does not appear to work when scrolling up
Fixed! UE-48579 Editor crash when a Breakpoint is added to a Widget's Tick function
Fixed! UE-48385 Can no longer animate the root widget from a widget animation
Fixed! UE-49635 Linux: Failure to build LinuxServer on Windows: Member access into incomplete type 'vr::RenderModel_t'
Fixed! UE-50170 ARKit does not adjust camera FOV to match device camera.
Fixed! UE-49955 Custom Depth ISR
Fixed! UE-49953 scenerendertarget.cpp fix
Fixed! UE-49952 Layer Canvas Fixes
Fixed! UE-49758 vr.HiddenAreaMask should default to 1 (On)
Fixed! UE-49386 Changing World to Meters scale at runtime disrupts HMD rendering on Oculus
Fixed! UE-49675 Audio mixer is failing to pump final render thread commands during shutdown, causes leaks in Steam Audio
Fixed! UE-48944 Decide what to do with media assets module on dedicated server

REMEMBER: Please report any new bugs you find to the UE4 Answerhub in the 'Bugs Reports' section.
(How to Report a Bug)
Epic geht mit den Updates für die Preview der UE 4.18 ziemlich in die vollen :ugly: Ein weiteres Preview Release mit einem ellenlangen Changelog wurde heute released ;)
Stephen Ellis;n1364317 schrieb:

We have just released Preview 3 for 4.18! Thank you for your continued help in testing the 4.18 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.

For a list of known issues affecting this latest preview, please follow the links provided on the first post in this thread.


Fixed in Preview 3

Fixed! UE-50242 Alembic Fails to Import .abc files on Mac
Fixed! UE-49864 Unable to summon Preview Scene Settings from Viewport menu
Fixed! UE-49598 Vertex Colors distort after merge actors is used
Fixed! UE-49701 [Bug] Accidentally left debug code in FMeshRenderer::RenderMaterial
Fixed! UE-50467 Animation fast path detection is broken with compilation manager turned on
Fixed! UE-49945 Animation compression crashes after cropping animation
Fixed! UE-49300 Crash recording into an existing target animation
Fixed! UE-48962 [CrashReport] UE4Editor_Engine!FAnimNotifyEvent::IsBranchingPoint() [animtypes.cpp:86]
Fixed! UE-50175 New Tap Delay Submix Pan parameter does not work in Surround Sound
Fixed! UE-49729 Sound Cue Does Not Play in Level On Linux
Fixed! UE-50568 Launching to Linux launches Game with No Audio (Module 'AudioMixerSDL' not found)
Fixed! UE-49807 Audio stops playing on Linux in Simulate after opening an animation composite
Fixed! UE-50663 CLONE- OnReleaseSource is not called on Steam Audio occasionally on PIE shutdown
Fixed! UE-49730 Apply Physical Material to All Bodies missing from new PhAT
Fixed! UE-50215 Editor Crashes when spawning a Physics enabled object inside another
Fixed! UE-50478 The game may assert when the async loading thread is enabled
Fixed! UE-50430 VS Code: build task for editor fails to execute due to "/bin/bash: xbuild: command not found"
Fixed! UE-50296 Visual Studio Code - Various issues already fixed in Dev-Core
Fixed! UE-50466 VS Code: Source code access plugin enable for Linux
Fixed! UE-50465 UAT is not Performing Build Steps During Launch On/Packages
Fixed! UE-50178 GitHub 4035 : Fix DECLARE_LOG_CATEGORY_EXTERN inconsistency
Fixed! UE-50019 Starting async load from PostLoad can return a partially async loaded object
Fixed! UE-49924 Disable compiling project executable on artist machines
Fixed! UE-50437 VS Code: Executing build tasks causes files and folders to not show up in the Explorer panel
Fixed! UE-50208 Installed Build command fails during build process
Fixed! UE-50223 Editor Crashes on Opening When C++ Modules Are Unbuilt
Fixed! UE-49150 Remove _NETCore folders
Fixed! UE-49313 Crash compiling blueprint after recompiling Graph Editer in BP editor
Fixed! UE-49812 Match3 fails to package for IOS when packaged from Binary - arm7 warnings/errors
Fixed! UE-50000 Foliage Glitch with Extra DrawCall
Fixed! UE-50008 Instance Static Mesh: Prevent reordering of PerInstanceSMData as it can break many things
Fixed! UE-49626 Removing instance from Instance Static Mesh Component from Blueprint won't remove the right index
Fixed! UE-48942 Unable to select foliage by left clicking after 1.5 k foliage meshes placed
Fixed! UE-48797 Foliage meshes do not appear in high res screenshots after certain amount
Fixed! UE-50428 Crash when undoing changes made with lasso tool
Fixed! UE-50515 Editor crashes when applying changes to the Landscape Material on QA-Landscape
Fixed! UE-50068 HISM non-built instance bad rendering
Fixed! UE-48361 Instanced Static Mesh components update incorrectly in Standalone and Packaged game
Fixed! UE-47852 Crash occurred launching QAGame onto Windows with Nativization enabled
Fixed! UE-50665 Calling Resolve on a Soft Object Ptr set in Blueprint Defaults from PIE can corrupt editor actors
Fixed! UE-48752 Navmesh is not generating correctly on instanced static meshes
Fixed! UE-50386 [CrashReport] UE4Editor_CoreUObject!FLinkerPlaceholderObjectImpl::FindRawPlaceholderContainer() [linkerplaceholderbase.cpp:161]
Fixed! UE-50482 [CrashReport] UE4Editor_Kismet!SBlueprintPaletteItem::OnNameTextCommitted() [sblueprintpalette.cpp:1319]
Fixed! UE-50403 Launch On fails at Stage Command with Nativization enabled
Fixed! UE-50259 Crash w. 'Serialized Class LinkerPlaceholderExportObject for a property of BlueprintGeneratedClass'
Fixed! UE-50166 Project using Make Map node fails to package with nativization
Fixed! UE-50177 Blutility - User Created Function not added to Test Blutility Actions in Blutility Details
Fixed! UE-50088 Duplicating Collapsed Node Graph With an Asterisk in the Name Results in "Invalid Graph"
Fixed! UE-49757 Render state for InstanceStaticMesh doesn't recreate after modification of instances list with RemoveInstance
Fixed! UE-49753 Editor crash when adding element to Instance array of custom InstanceStaticMeshComponent
Fixed! UE-49544 "Cook Content For Windows" command does not respect value of Blueprint Nativization Method INI setting.
Fixed! UE-49233 GitHub 3969 : Fix assert on load caused by a reference to a BP class containing a nativized enum
Fixed! UE-48992 [CrashReport] Assertion failed: *LinkedTo == RequestingPin [edgraphpin.cpp:1747]
Fixed! UE-48256 Project Launcher needs to be integrated with Project Packaging settings for Blueprint nativization.
Fixed! UE-50601 Cook on the Fly fails with Nativization set to Inclusive in a blueprint project
Fixed! UE-50558 Crash relaunching the editor after Recompiling Graph Editor in Blueprint
Fixed! UE-50442 Ensures and Crash saving level while running nativized launch on
Fixed! UE-50453 Compilation of BP_DefaultHand is slower with compilation manager enabled
Fixed! UE-50139 Interface function pins are not orphaned when changing interface parameter
Fixed! UE-50159 Crash attempting to use a struct containing a deleted struct in a blueprint and compiling
Fixed! UE-49834 Ensure undoing pin split - Found K2Node_CallFunction_429 ('K2Node_CallFunction') that does not belong to EventGraph.
Fixed! UE-50076 Crash upon diffing Blueprint that was reparented when its previous parent has already been deleted
Fixed! UE-50487 [CrashReport] UE4Editor_Landscape!ULandscapeInfo::RecreateLandscapeInfo() [landscape.cpp:2128]
Fixed! UE-49601 Editor crash occurs if a landscape is duplicated while Simulating a level
Fixed! UE-47468 [CrashReport] Assertion failed: !bRequireNormalization - UE4Editor_Landscape!ULandscapeComponent::ReplaceLayer()
Fixed! UE-48727 Layers are not displayed within the Target Layers section of the Landscape Editor in QAGame
Fixed! UE-50014 Landscape Spline: Copy pasting ULandscapeSplinesComponent to another landscape crash
Fixed! UE-48172 Landscape Mesh Flickers Rapidly When Using Sculpting Landscape
Fixed! UE-34476 Adv Vehicle Templates fail to Launch On OSX
Fixed! UE-50315 Shader compile errors on device for Galaxy S6
Fixed! UE-50477 Several new devices are not being detected for IOS
Fixed! UE-50461 ShooterGame has blown out rainbow artifacts on the Galaxy S6 Edge+
Fixed! UE-50375 Debug errors are flipped on the Android device when using ShooterGame
Fixed! UE-50454 Launch to iOS Fails: Multiple Conflicting Path Setups Attempted
Fixed! UE-50422 Benign iPhonePackager Logic Error: "iTunes not found!"
Fixed! UE-50165 Integer Overflow error when letting the HTML5 game run in Firefox
Fixed! UE-50118 Huge performance drop(from 60fps to 30fps) when launch an Android app from Editor on an Android O device
Fixed! UE-50185 Remove Android ES 3.1/AEP Deferred Renderer
Fixed! UE-50126 Android TcpMessageTransport wastes CPU cycles killing performance
Fixed! UE-50168 CLONE - 4.18 - Zen Garden HTML5 build does not render on Chrome on OS X
Fixed! UE-49351 Android Java side event listeners continue to process events when app is paused.
Fixed! UE-49382 Check failed in SceneUtils.cpp at line 490 while running QAGame on Firefox
Fixed! UE-49081 64bit build crashes on Android O when Online Subsystem Google Play plugin is enabled
Fixed! UE-49059 HTML5 - Unable to launch project onto HTML 5 from editor
Fixed! UE-48961 Xcode Path Mismatch Causes Build Failure in Mac Editor
Fixed! UE-47235 HTML5 Global Clip Plane Error Displays Upside Down
Fixed! UE-50129 Unable to launch project onto Chrome using UnrealFrontend
Fixed! UE-50627 Packaged/Launched Projects Crashing After Opening on tvOS
Fixed! UE-50230 ShooterGame crashes on the LG G5 creating widgets for virtual keyboard
Fixed! UE-46409 [CrashReport] Assertion on Mac: Could not create a libwebsocket - FNetworkFileServerHttp::Init()
Fixed! UE-49141 Virtual keyboard is unresponsive with repeated tapping in control (some devices)
Fixed! UE-49139 Tapping in the same text box doesn't make the virtual keyboard disappear
Fixed! UE-49124 Cursor in virtual keyboard and UMG don't match
Fixed! UE-50320 CLONE - Text in UMG controls flickers during update from Virtual Keyboard (4.18 branch)
Fixed! UE-49984 Code signing fails when force selecting a wildcard provision
Fixed! UE-50540 Reflection artifacts on metallic surfaces on ES2
Fixed! UE-43078 HTML5 vehicle blueprint hangs on Launching Engine
Fixed! UE-50367 Sample Project Icons are displayed as a generic Unreal Logo
Fixed! UE-50574 Media Textures cause graphical corruption on older Mali drivers
Fixed! UE-50633 Front camera is oriented upside down on Nexus6P
Fixed! UE-50045 Editor crashes when PIE'ing as a client with "Use Single Process" disabled (ObjOuter == NULL)
Fixed! UE-49672 Failed to enter . error occurs during PIE in Standalone Game
Fixed! UE-49618 Clients are not able to connect to the Listen Server in PIE
Fixed! UE-50125 FTcpListener implementation uses polling and either eats 100% CPU or has a delay before accepting connections
Fixed! UE-50197 Match 3 Google UI Leader Boards are not functional
Fixed! UE-47071 Crash when trying to launch ShooterGame with -game
Fixed! UE-50364 Incorrect DistanceFieldAO rendering on Metal & crash when the validation layer is enabled
Fixed! UE-50294 Linux Editor fails to compile due to case sensitive Count error
Fixed! UE-50293 Volumetric fog renders black on Mac after fixing UE-49983
Fixed! UE-50280 Ensure exiting VR Preview with Oculus
Fixed! UE-50323 Buffer locking does not work on DX12
Fixed! UE-50476 Editor outlines not showing on Vulkan
Fixed! UE-50267 Assertion failed: IsInActualRenderingThread() || IsInRHIThread() in VulkanQuery.cpp Line:92 when opening a project in the editor with -vulkan
Fixed! UE-50341 Visualize Volumetric lightmap spheres should use 18% grey
Fixed! UE-50244 Mac crash adjusting slider - Assertion failed: [File:/...MetalPipeline.cpp] [Line: 729]
Fixed! UE-50176 Editor crashes when opening ShooterGame due to TextureStreaming
Fixed! UE-49987 TM-Shadermodels Cloth Rendering Invisible in QAGame when launched with -game
Fixed! UE-49979 Crash opening DesertRallyTrack - Couldn't find Shader TBasePassVSFCachedPointIndirectLightingPolicy
Fixed! UE-49965 Artifacting in right eye of HMD in SunTemple
Fixed! UE-49926 Debuging view modes are broken in editor on HighDPI monitors
Fixed! UE-49904 ContentExamples Blueprint_Communication lightbulb is dull and flickers
Fixed! UE-49893 Cloth rendering is missing in OpenGL4 (sim working ok) after Dev-Rendering merge
Fixed! UE-50525 HighDPI derived screen percentage must be set even if r.ScreenPercentage != 100%
Fixed! UE-50518 Planar reflections are not rendering on Mac
Fixed! UE-49369 Severe material swimming when meshes collide with each other
Fixed! UE-49058 OpenGL4 viewport flashes black when clicking off of a context menu
Fixed! UE-45644 Tm-AnimPhys Fails when performing a Launch on With Skincache Enabled
Fixed! UE-50302 Assertion Failed: Referencing VulkanMemory.cpp after Exiting Editor
Fixed! UE-50074 Point lights are gaining an unintentional rotation
Fixed! UE-50562 Build fails due to potential divide by 0 error
Fixed! UE-50456 Fix Vulkan CPU syncing with GPU
Fixed! UE-50590 Area lights are too bright
Fixed! UE-49964 Lighting scenario loading can break volumetric lightmaps
Fixed! UE-50134 Switching desktops on Mac while running an app causes rainbow flickering in game
Fixed! UE-50214 Shooter Game Editor Crash on Editor Start
Fixed! UE-50499 [CrashReport] UE4Editor_UnrealEd!FLightmassExporter::SetVolumetricLightmapSettings()
Fixed! UE-50519 Mip selection does not affet the displayed resolution in the texture editor
Fixed! UE-50479 Editor Crashes when opening TM-ShowFlags_Advanced
Fixed! UE-50196 [CrashReport] UE4Editor_Engine!FDebugCanvasDrawer::InitDebugCanvas() [debugcanvas.cpp:158]
Fixed! UE-50179 Crash when exporting Static Meshes using "Export Selected" (Assertion failed: (Index >= 0) & (Index < ArrayNum)
Fixed! UE-50180 Master Bug - Crashes when Exporting FBX
Fixed! UE-50142 Crash when exporting Static Meshes as an FBX (UE4Editor-SlateCore.dll!SWidget::OnQueryShowFocus)
Fixed! UE-50160 Crash when using Export All or Export Selected (UE4Editor-UnrealEd.dll!ULevelExporterFBX::ExportBinary)
Fixed! UE-49759 Pixel Inspector Incorrectly Displays Final and Context Colors with HighDPI Enabled
Fixed! UE-49566 Changing the "Color Vision Deficiency Preview Type" setting under "Editor Preferences" does not work
Fixed! UE-49490 UMG Anchor lines not scaled with HDPI Monitor
Fixed! UE-48998 [CrashReport] UE4Editor_DetailCustomizations!`FBrushDetails::CustomizeDetails'::`2'::Local::OnClassPicked() [brushdetails.cpp:172]
Fixed! UE-48922 [High DPI] Drop Down windows at a certain length will flicker towards the bottom
Fixed! UE-50271 High res screen shot is blurrier with HighDPI monitor.
Fixed! UE-50573 Shots captured by 'HighResShot' command are captured at a lower resolution after entering Immersive Mode
Fixed! UE-50629 FastXML doesn't parse attributes with legally unescaped single and double quote characters
Fixed! UE-20884 [MAC] Editor keyboard bindings do not allow overriding already bound shortcuts
Fixed! UE-30134 Cannot Rename Folders in Content Browser Explorer Panel in OSX
Fixed! UE-29042 Unable to Rename using the Right-Click Menu on El Capitan in Blueprints and Sources Panel
Fixed! UE-50349 Context menus are dismissed when the mouse cursor overlaps the Viewport on Mac
Fixed! UE-50426 Mac Project Launcher fails to launch in editor on first attempt
Fixed! UE-50398 Mac Editor will not close after changing Icon / Splash Screen
Fixed! UE-49947 Mobile Preview Controls not registering clicks and Mouse difficulty entering lower left quadrant on Mac
Fixed! UE-49786 [CrashReport] Mac crash - FCocoaRunLoopSource::Process
Fixed! UE-12867 Cannot bring up windows in Mac UFE
Fixed! UE-50356 Command + Q crashes Shipping configuration apps on Mac
Fixed! UE-49646 HIghDPI Incorrectly Renders Viewport with Mobile Rendering Preview Enabled
Fixed! UE-25954 ContentExamples Audio reverb effect does not play in Linux
Fixed! UE-45821 [CrashReport] Mac crash in UE4Editor-Engine.dylib!LoadPhysXModules()::$_0:: operator()()
Fixed! UE-47560 [CrashReport] Linux crash - FLinuxApplication::CreateLinuxApplication()
Fixed! UE-45755 [CrashReport] Crash on Mac related to editor close
Fixed! UE-49784 [CrashReport] Mac crash - TArray<FDeferredMacEvent, FDefaultAllocator>::ResizeGrow
Fixed! UE-39294 Editor Menus don't update on Mac to currently selected Tab.
Fixed! UE-46552 Clicking on listed assets does not assign Focus to the editor on Mac
Fixed! UE-38921 Rename Folder in World Outliner does not function on Mac
Fixed! UE-37724 Right click rename curve in Persona does not allow you to change the name of the curve on Mac
Fixed! UE-38856 Linux viewport has raindow color and faint shadows on Mobile templates in OpenGL4
Fixed! UE-44954 [CrashReport] UE4Editor_PropertyEditor!FPropertyEditor::IsEditConditionMet() [propertyeditor.cpp:626]
Fixed! UE-50502 [CrashReport] Crash related to asset export - UnFbx::FFbxExporter::FillExportOptions() [fbxmainexport.cpp:152]
Fixed! UE-50231 After importing morph target: Ensure condition failed: Referencing SkeletalRenderGPUSkin.cpp
Fixed! UE-50509 Imported Morph Targets not Working Correctly
Fixed! UE-50447 Tooltips Render as a Small Empty Box on Mac
Fixed! UE-50015 VREditor: Numpad missing number images
Fixed! UE-50620 VREditor: Smart Snapping does not work with Translate Snapping disabled
Fixed! UE-50269 ARSample: Level Blueprint fails to compile
Fixed! UE-50365 ARSample needs to have both ARKit and ARCore plugins enabled.
Fixed! UE-50385 Mac VR rendering incorrectly
Fixed! UE-50374 Integrate minor fixes from Google for ARCore and Daydream.
Fixed! UE-50335 ARCore failing to package
Fixed! UE-50027 Dummy code needs to be removed from ARSample and ARKitEditorPlugin
Fixed! UE-50100 Google VR / ARCore SDK Rev
Fixed! UE-49952 Layer Canvas Fixes
Fixed! UE-49953 scenerendertarget.cpp fix
Fixed! UE-49855 MotionController Haptics not enabling properly with Vive on Mac
Fixed! UE-46724 Vertical camera position locked in PIE in First Person template after playing in VR with GoogleVR Instant Preview
Fixed! UE-48260 Play area bounds are offset so that the player's spawn position is at the center of the player start
Fixed! UE-48804 Daydream: Controller's laser pointer is using a broken material
Fixed! UE-50533 GoogleVR project crashing on launch on iOS devices
Fixed! UE-50505 Lighting channels in TM-VRLoader sublevel produce a strobe effect in VR
Fixed! UE-50537 ARCore fixes from Bo
Fixed! UE-50495 GoogleVRHMD ensure in Instant Preview
Fixed! UE-50279 Crash exiting VR Preview with Vive
Fixed! UE-50579 Editor crashes when exiting SteamVR while Editor is running
Fixed! UE-49887 Crash playing in VR with Stereo Layers on Mac
Fixed! UE-50359 Packaged Sun Temple Fails to Launch when on a device with IOS 11
Fixed! UE-50625 Building for iOS fails with Apple ARKit plugin enabled
Fixed! UE-50366 Expose Apple-specific hit-testing functionality.

REMEMBER: Please report any new bugs you find to the UE4 Answerhub in the 'Bugs Reports' section.
(How to Report a Bug)
Und da ist auch schon die vierte Preview der UE 4.18 ;)
Stephen Ellis;n1367293 schrieb:

We have just released Preview 4 for 4.18! Thank you for your continued help in testing the 4.18 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.

For a list of known issues affecting this latest preview, please follow the links provided on the first post in this thread.


Fixed in Preview 4

Fixed! UE-50690 Section highlighting no longer functions on skeletal meshes
Fixed! UE-50664 Content Examples - PhysicalAnimation - Example 1.5 Doesn't stop moving when physical animation slider is zero
Fixed! UE-50832 [CrashReport] UE4Editor_Engine!FSoundConcurrencyManager::RemoveActiveSound() [soundconcurrency.cpp:545]
Fixed! UE-50793 QAGame crashes on android when streaming audio
Fixed! UE-50750 Mac: Audio Loops Stutter Noticeably with New Audio Engine Enabled
Fixed! UE-50734 Sound wave thumbnails don't redraw after reimport
Fixed! UE-50720 Unplugging audio device while audio is playing causes Games to crash
Fixed! UE-50717 Connecting a child submix that is the same as parent submix stack overflows
Fixed! UE-50581 Crash creating Sound Source Bus after adding Child Submix to Submix Asset
Fixed! UE-50737 [CrashReport] PhysX3PROFILE_x64!physx::Sc::BodySim::activateInteractions() [scbodysim.cpp:496]
Fixed! UE-50736 [CrashReport] UE4Editor_DetailCustomizations!FBodyInstanceCustomization::MarkAllBodiesDefaultCollision() [bodyinstancecustomization.cpp:829]
Fixed! UE-50656 [CrashReport] Access Violation - UModelComponent::GetPhysicsTriMeshData() [modelcomponent.cpp:673]
Fixed! UE-50755 PlatformResultToGenericResult fails to identify Not Found
Fixed! UE-50691 Cannot select Online Linked account in ShooterGame for Switch with Development package
Fixed! UE-50898 Crash during compilation while adding a new C++ class to a project a Code project
Fixed! UE-50853 Loading large packages in a 32-bit build can fail
Fixed! UE-50788 Crash when printing %c on Linux, HTML5, Mac
Fixed! UE-50713 Hot Reload after modifying the constructor in the source file caused instances of class in UE4Editor to lose user code changes in the details panel
Fixed! UE-50617 VSCode: Clean build tasks build SCW prior to the cleaning if SCW executable is not present
Fixed! UE-50616 Crash adding a C++ First Person feature pack to a project
Fixed! UE-50532 Packaging a plugin fails due to VisualStudioCodeSourceCodeAccessor.cpp not including VisualStudioCodeSourceCodeAccessModule.h as the first include
Fixed! UE-50875 #include found after .generated.h file when building UE4Editor
Fixed! UE-50675 Exception when building incrementally from installed build
Fixed! UE-50559 Hot reload can prevent code components from being accessible in blueprints
Fixed! UE-50440 GitHub 4058 : UBT: Fix linking unchanged modules with VS 15.3
Fixed! UE-50859 Crash reporter client failing to compile - 'ClassToHotReload': undeclared identifier
Fixed! UE-49656 Match3 renders as a solid color at launch-on
Fixed! UE-47732 Docs - Tutorials - page not found for sprite doc in 2D Side Scroller Blueprint tutorial
Fixed! UE-50828 Crash removing more indexes from an Instanced Static Mesh loop than the number that exist
Fixed! UE-50738 Many automated tests giving warning "DestroyActor: World has no context!"
Fixed! UE-49774 [CrashReport] UE4Editor_Engine!UWorld::SetActiveLevelCollection() [world.cpp:6248]
Fixed! UE-48692 [CrashReport] UE4Editor_UnrealEd!TArray<TScriptDelegate<FWeakObjectPtr>,FDefaultAllocator>::Find() [array.h:784]
Fixed! UE-50768 Crash closing Parent and Child blueprint after renaming variable
Fixed! UE-50764 Actor Class Reference can take invalid Value, can lead to crash
Fixed! UE-50751 Precomputed visibility for blueprint added components is lost on level reload
Fixed! UE-50703 Crash changing variable type from Object Reference to Actor Soft Object Reference
Fixed! UE-50679 Cook by the Book fails with Nativization enabled
Fixed! UE-50696 Crash occurs when diffing blueprint that has had one of its variables changed to a Soft Object Reference
Fixed! UE-50829 Engine failing to compile - MetalShaderCompiler.cpp
Fixed! UE-50826 Unable to find OBB or store key when packaging for android distribution from Mac
Fixed! UE-50790 iPhone8 and 8+ don't have device profile cvar settings
Fixed! UE-50731 SunTemple specularity renders too glossy on various Android devices
Fixed! UE-50715 Need to limit use of density in manifest to SDK API 24+ and MinSDK 17+
Fixed! UE-50707 Metal Mobile Renderer remains checked after disabling it in the Project Settings
Fixed! UE-50669 ShooterGame crashes on Nvidia Shield with undefined variable error
Fixed! UE-50668 Rear camera is oriented upside down on Nexus 5X
Fixed! UE-50599 HTML5 Fails to Launch to Firefox: "'str' object has no attribute 'write'"
Fixed! UE-50049 iOS Remote shader compile can't work because settings aren't inherited
Fixed! UE-47890 MP4 playback doesn't resume (from suspend) on iOS11
Fixed! UE-50781 Lightmass crashes when lighting is built with material that has "Cast Shadow as Masked"
Fixed! UE-50658 [CrashReport] Mac Assertion failed: TaskDataArray.Num() == Exporter->VolumetricLightmapTaskGuids.Num()
Fixed! UE-50657 [CrashReport] UE4Editor_Renderer!FSceneRenderer::CreateWholeSceneProjectedShadow() [shadowsetup.cpp:1978]
Fixed! UE-50655 [CrashReport] UE4Editor_Renderer!FProjectedShadowInfo::AddSubjectPrimitive() [shadowsetup.cpp:793]
Fixed! UE-48274 [CrashReport] UE4Editor_Core!FModuleManager::LoadModuleChecked() [modulemanager.cpp:350]
Fixed! UE-44033 GPUSkin cache doesn't recompute tangents if not using mesh 0
Fixed! UE-50785 Sequencer bindings are broken when scrubbing in Simulate mode
Fixed! UE-50608 Transform track can't be edited for Spawnable empty actor in Sequencer
Fixed! UE-50501 Error on Attempting to Save Map Containing Actor Sequence Component
Fixed! UE-48923 Animation tracks on a Level Sequence do not play when the skeletal mesh is spawned
Fixed! UE-45752 Actor Sequence Component Not Working While Playing in Standalone
Fixed! UE-50795 Media sample queue API allows usage patterns that can lead to deadlocks or crashes
Fixed! UE-49878 MediaExample_MP4 Continues Playing Loaded Audio After Swiping Off Screen
Fixed! UE-50771 Mac - Toasts hide behind the editor when dismissing the right-click menu in the Content Browser
Fixed! UE-50662 Linux: Crash when Selecting Volume Geometry in Geometry Edit Mode
Fixed! UE-50602 Mac - Content Browser menus are dismissed when using them while toasts are running
Fixed! UE-49835 Linux: Crash handler is crashing
Fixed! UE-49576 Editor grabs focus from behind other application windows
Fixed! UE-4977 Modal Windows don't block MainFrame menu input
Fixed! UE-50735 GitHub 4076 : Fixed "Project Settings" Crash on Linux Editor
Fixed! UE-50815 Crash occurs in QAGame when selecting Play - QAHUD:: DrawWithBackground()

REMEMBER: Please report any new bugs you find to the UE4 Answerhub in the 'Bugs Reports' section.
(How to Report a Bug)
Einige Wochen nach dem Major Release der UE 4.18 ist nun der erste Hotfix in Form der UE 4.18.1 released worden:
Stephen Ellis;n1386383 schrieb:

The 4.18.1 Hotfix is now live! This hotfix resolves over 70 important issues in the 4.18 release.

Fixed in 4.18.1

Fixed! UE-51426 HLOD with texture binning on introduces ugly black seams
Fixed! UE-51931 [CrashReport] UE4Editor_AnimGraph!FCSPose<FCompactHeapPose>::GetComponentSpaceTransform() [bonepose.h:533]
Fixed! UE-51620 Hang in shutdown of multi-PIE when using procedural sound waves (or synth components)
Fixed! UE-51591 Hot reload of QAGame hangs the editor
Fixed! UE-51917 [CrashReport] UE4Editor_Core!FMath::ComputeBaryCentric2D() [unrealmath.cpp:1951]
Fixed! UE-51626 Very long hang occurs when selecting all bodies in a physics asset
Fixed! UE-51721 [CrashReport] UE4Editor_Engine!UBodySetup::FinishCreatingPhysicsMeshes() [bodysetup.cpp:464]
Fixed! UE-51597 [CrashReport] Crash in PHAT on LeftMouse click while moving ragdoll asset during Simulate
Fixed! UE-51916 [CrashReport] UE4Editor_CoreUObject!FWeakObjectPtr::Get() [weakobjectptr.cpp:81]
Fixed! UE-51925 Unable to compile BuildPatchTool
Fixed! UE-51842 4.18.1 build is broken on Ubuntu 14.04 (UBT compile error due to "?." construct)
Fixed! UE-51472 Hot reload iteration time regression.
Fixed! UE-49050 Editor integration for Visual Studio Code on Mac, Linux and Windows
Fixed! UE-52055 Different macros used when compiling scripts from UAT
Fixed! UE-51855 Cannot package project with assets contained in a folder named "Wolf"
Fixed! UE-51180 Texture Render Targets do not render on Android
Fixed! UE-51443 GitHub 4143 : Add '.vscode' folder to generated .gitignore
Fixed! UE-51621 Race condition in UBT
Fixed! UE-46858 Support for Visual Studio Code
Fixed! UE-51927 [CrashReport] UE4Editor_Kismet!FFindInBlueprintSearchManager::OnCacheAllUncachedBlueprints() [findinblueprintmanager.cpp:2095]
Fixed! UE-51504 Inherited TMap value of type UObject* is not saved on blueprint compile
Fixed! UE-51353 Function input Bool loses checked value when updating from 4.16 to 4.17
Fixed! UE-51267 WebGL1 fails to compile
Fixed! UE-51233 Match3 HTML5 encounters index out of bounds error
Fixed! UE-47782 Match3 Package Startup Video not playing on IOS
Fixed! UE-49588 Rsync Errors During Remote Build: Failed to Set Permissions
Fixed! UE-51747 GitHub 4174 : [BUG-FIX] Invalid ASTC texture versioning is corrected.
Fixed! UE-52235 Metal texture memory leak
Fixed! UE-51705 Crash upon launching packaged game with Share Material Shader code enabled
Fixed! UE-51695 Nvidia Shader Compiler Crash with Tessellation Compute Shaders
Fixed! UE-51863 Depth of Field Blur on Cinematic Camera Not Working Before Focal Point
Fixed! UE-47263 [CrashReport] Crash on Linux - FShaderCompilingManager::LaunchWorker()
Fixed! UE-51203 Vulkan ES3.1 Is Still Being Used Even when Not Selected as a Targeted RHI
Fixed! UE-52281 Crash during cook occurs on some Intel CPUs
Fixed! UE-51640 [CrashReport] Mac/Metal crash due to enabling Metal 2.0 on 10.12.6
Fixed! UE-51753 LightColor property for light component and skylight component are animating all other color properties
Fixed! UE-51750 Spawned skeletal animations don't animate
Fixed! UE-51787 [CrashReport] UE4Editor_MovieSceneTracks!UMovieSceneCameraCutSection::GenerateTemplate() [moviescenecameracutsection.cpp:24]
Fixed! UE-52077 MediaFramework movies not playing properly in Shipping
Fixed! UE-51707 Videos of certain sizes no longer display in media players
Fixed! UE-51796 WmfMedia: Some WMV v2 files fail to render video
Fixed! UE-51789 Media: MediaPlaylist::AddFile adds a StreamMediaSource instead of a FileMediaSource
Fixed! UE-51012 [CrashReport] UE4Editor_MediaAssets!UMediaTexture::TickResource() [mediatexture.cpp:245]
Fixed! UE-51941 [CrashReport] UE4Editor_UnrealEd!FAssetEditorToolkit::GetDefaultTabIcon()
Fixed! UE-51848 Data Tables can no longer import numeric enum values
Fixed! UE-47464 [CrashReport] Fatal error: Cast of nullptr to Actor failed - UE4Editor_CoreUObject!CastLogError()
Fixed! UE-51509 Using the HighRes Screenshot command in a shipping packaged build crashes the game
Fixed! UE-51781 [CrashReport] ULevel::GetWorldSettings - UMaterialFunctionThumbnailRenderer:: Draw
Fixed! UE-51779 [CrashReport] UE4Editor_PropertyEditor!TWeakPtr<SDetailSingleItemRow,0>::Pin() [sharedpointer.h:1120]
Fixed! UE-51783 [CrashReport] ULevel::GetWorldSettings - UStaticMeshThumbnailRenderer:: Draw
Fixed! UE-51881 [CrashReport] FCurveEditorSharedData::FCurveEditorSharedData
Fixed! UE-52086 Linux: UI scale is sometimes not 1.0 on non-high-DPI monitors
Fixed! UE-51677 Linux: requirement for popcnt instruction unnecessarily prevents UE4 from compiling on old CPUs
Fixed! UE-51714 [CrashReport] Linux crash - FLinuxSplashState::InitSplashResources()
Fixed! UE-51699 Linux: 4.18 cannot be compiled on Ubuntu 17.10 due to missing xlocale.h
Fixed! UE-51843 UE4Game in 4.18 is broken for some third party software (hidden symbol elf_end() is referenced)
Fixed! UE-51709 [CrashReport] UE4Editor-ApplicationCore.dylib!FMacWindow::ApplySizeAndModeChanges()
Fixed! UE-49992 Opening the color picker causes values to change
Fixed! UE-51886 [CrashReport] UE4Editor_PropertyEditor!FObjectPropertyNode::GetValueBaseAddress() [objectpropertynode.cpp:373]
Fixed! UE-51724 [CrashReport] UE4Editor_PropertyEditor!FPropertyEditor::IsEditConditionMet() [propertyeditor.cpp:632]
Fixed! UE-51324 Crash updating a blueprint instanced foliage actor
Fixed! UE-48434 [CrashReport] UE4Editor_Foliage!FMulticastDelegateBase<FWeakObjectPtr>::CompactInvocationList() [multicastdelegatebase.h:159]
Fixed! UE-51604 Changing foliage quality during runtime crashes editor/game
Fixed! UE-51914 [CrashReport] UE4Editor_CoreUObject!FWeakObjectPtr::Get() [weakobjectptr.cpp:81]
Fixed! UE-52067 Crash when Gathering/Exporting Text in Loc Dashboard with multiple cultures are added.
Fixed! UE-51799 Japanese language input keys/Menu key zoom out graph view
Fixed! UE-51933 [CrashReport] UE4Editor_WorldBrowser!FMulticastDelegateBase<FWeakObjectPtr>::RemoveAll() [multicastdelegatebase.h:81]
Fixed! UE-51963 DaydreamVR stutters in 4.18 due to late update
Fixed! UE-51728 4.18 missing Oculus dash support
Fixed! UE-52098 Invoking quit menu on GearVR can cause app to freeze or crash
Fixed! UE-51736 Mobile multi-view doesn't respect daydream support query
Fixed! UE-52127 Perf hit on GearVR; upscaling to a surface size bigger than we need.
Fixed! UE-51766 CPU perf regression when using IsHMDActive() on Oculus.

REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide
Und hier ist nun ein weiterer Bugfix für die UE 4.18 vor der Preview von 4.19 ;)
Amanda.Bott;n1398467 schrieb:

The 4.18.2 Hotfix is now live! This hotfix resolves many critical issues in the 4.18 release, including a significant crash in the VREditor.

Fixed in 4.18.2
Fixed! UE-52641 Simplygon Skelmesh "Regenerate" button remains for content that had Lods created in simplygon, even when it's not installed. On regenerating editor crashes - FPersonaMeshDetails::ApplyChanges()
Fixed! UE-52565 Can't change to Orthographic View when viewing Character assets in Editor
Fixed! UE-52608 [CrashReport] UE4Editor_Engine!FBoneContainer::GetParentBoneIndex() [bonecontainer.cpp:273]
Fixed! UE-52475 Editor crashes when undoing a mesh change on a skeletal mesh with virtual bones
Fixed! UE-52539 Hang on shutdown of procedural sound waves in audio mixer
Fixed! UE-52497 Sourcebus crashes on use
Fixed! UE-52449 [CrashReport] FPhysicsAssetUtils::CreateFromSkeletalMeshInternal()
Fixed! UE-52754 Post-build steps for plugins are not executed
Fixed! UE-52484 Add Component node loses reference on BP compile
Fixed! UE-52478 Crash in StaticMesh::GetAssetRegistryTags when saving packages
Fixed! UE-52852 Crash opening Child/Grandchild Blueprint after updating to 4.18
Fixed! UE-52524 [CrashReport] UE4Editor_BlueprintGraph!UK2Node_MacroInstance::PostPasteNode() [k2node_macroinstance.cpp:54]
Fixed! UE-52982 Mac Fails Preparing QAGame for Deploy to iOS: Directory '/Volumes/Storage/Unreal Projects/QAGame418/Build/IOS/Build/IOS/Resources/Graphics' not found
Fixed! UE-52912 TVOS 10.2.2 Terminates due to uncaught exception 'NSInvalidArgumentException'
Fixed! UE-52752 Add support to UMG safe zone to be off-center for iPhone X (4.18)
Fixed! UE-52547 Project fails to package for Android with RenderDoc debugger enabled
Fixed! UE-52471 Proguard issues with MediaPlayer14 and CameraPlayer14
Fixed! UE-52300 UFE Quick Launch fails to Launch to iOS at the Deploy Step
Fixed! UE-52299 Android Template Project with Distribution enabled crashes on some devices
Fixed! UE-52993 Fix PSO locking perf regression for 4.18 hotfix
Fixed! UE-52955 Crash when minimizing editor window in Vulkan (nvidia drivers 388.13)
Fixed! UE-52566 ShaderCacheTool build fails
Fixed! UE-52121 Crash upon launching packaged game on Mac with Share Material Shader Code enabled
Fixed! UE-51940 [CrashReport] AppleIntelHD5000GraphicsMTLDriver!SamplerStage::bindSamplerToTexture()
Fixed! UE-51937 [CrashReport] UE4Editor-MetalRHI.dylib!FMetalRHICommandContext::RHIEndDrawIndexedPrimitiveUP()
Fixed! UE-50658 [CrashReport] Assertion failed: TaskDataArray.Num() == Exporter->VolumetricLightmapTaskGuids.Num()
Fixed! UE-52932 White Media Player Texture when Media is not playing
Fixed! UE-52648 Only sound is played for videos on Android devices
Fixed! UE-52594 MediaAssets: Crash in UMediaSoundComponent::UpdatePlayer
Fixed! UE-52377 Reordering Instance Editable arrays in a Character Blueprint breaks the array
Fixed! UE-52145 Mac: Editor grabs focus when creating a New Montage Section
Fixed! UE-52766 Linux: UI scale does not correspond to desktop environment settings
Fixed! UE-52086 Linux: UI scale is sometimes not 1.0 on non-high-DPI monitors
Fixed! UE-51843 UE4Game in 4.18 is broken for some third party software (hidden symbol elf_end() is referenced)
Fixed! UE-53126 Unknown by landscape material warning logspam when launching onto Android/HTML5/iOS/tvOS
Fixed! UE-52521 [CrashReport] UE4Editor_Landscape!FLandscapeSplinesSceneProxy::GetDynamicMeshElements() [landscapesplines.cpp:159]
Fixed! UE-52843 Packaging fails when Online Framework Plugin is enabled in a Binary build.
Fixed! UE-52840 UMG's Zoom Viewport Buttons are oversized
Fixed! UE-53110 VREditor: Crash in VR Mode when interacting with motion controller menu
Fixed! UE-51728 4.18 missing Oculus dash support

REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide
Nahch der Winter- bzw. Weihnachts- und Neujahrspause, steht nun auch schon die erste Preview für die UE 4.19 in den Startlöchern ;)
Das Changelog sieht folgendermaßen aus:
Amanda.Bott;n1413780 schrieb:

Preview 1 of the upcoming 4.19 release is available now on the Launcher and GitHub. We are making this Preview available so that our developer community can try our new features and help us catch issues before the final release. As fixes are implemented, we will release updated previews throughout the development cycle.

Please be aware that preview releases are not fully quality tested, that they are still under heavy active development, and that they should be considered as unstable until the final release. Developers should not convert their projects for active development on preview releases. Please test on copies of your project instead.

Links to known and fixed issues for this release are provided below. If you discover any additional issues with this preview release, please report them using the guidelines in the link: How to Report a Bug.

Known & Fixed Issues
4.19 Preview Summary

This list provides a brief summary of updates in this Preview which may benefit from additional testing. Not all updates may be listed. Full release notes will be made available with the final 4.19 release.
  • Rendering Updates:
    • Temporal AA Upsampling. This is a spatial and temporal upscaler that happens in the Temporal AA pass to produce consistent geometry sharpness from varying primary screen percentage from 50% up to 200%.
    • Dynamic resolution. To go with Temporal upsampling, Unreal Engine 4.19 also introduces Dynamic Resolution to automatically adjust screen percentage according to previous frame GPU workload.
    • Landscape Rendering optimizations.
      • The LOD system was changed from distanced based to be specified in screen size, like static mesh.
      • The LOD distribution was also changed to give more coherent triangle size in distance.
  • VR/AR Updates:
    • Unified Unreal AR Framework.
      • Pins
      • World Alignment
      • Light Estimation
      • Tracking and Geometry data is exposed
      • Dynamic starting and stopping, configuration
      • Passthrough camera (improved filtering, mobile and desktop forward paths)
      • iPhone X support
    • VR Resolution Settings. Change from Screen Percentage to Pixel Density (see blog)
    • Vive Pro Support. All existing UE4 content that supports SteamVR is compatible with HTC’s newly-announced Vive Pro.
    • Motion Controller Component Visualization. Motion Controllers in Unreal Engine 4.19 now have a new Visualization category.
  • Audio Updates:
    • Upgrade to Steam Audio Beta 10
    • Oculus Audio plugin has been updated and includes a reverb plugin, as well as support for Android and playing back Ambisonics files.
    • Added Resonance Audio plugin
    • First-Order Ambisonics File Support. First-order Ambisonics files can now be imported into Unreal projects and played back using Spatialization plugins.
    • Improvements to UE4’s native VOIP implementation. Spatialization, Distance Attenuation, Reverb, and custom effects for a player's voice can now be controlled using the UVoipTalker scene component.
    • Pre and Post Source Effect Bus Sends Types
    • Added support for Multichannel file import
    • Enabled bAllowAnyoneToDestroyMe on audio components
    • Added ability for submixes to define their own channel format. Currently Stereo, Quad, 5.1, 7.1, and first order ambisonics are supported.
  • Animation/Physics Updates:
    • Live Link Plugin improvements
      • Added UI to Maya, displaying connection status to UE Editor
      • Stream active camera as EditorActiveCamera
      • Display currently streamed subjects
      • Allow add and removal of streamed subjects
      • Refactored entire plugin so that streaming has a manager and streaming objects/interfaces
      • Reworked editor update hook so that streaming is more robust and facial rigs / leaf bones now correctly update
      • Live Link now integrated as a first class feature into Persona
      • Added Virtual Subjects to Live Link
    • Animation improvements
      • Added “Hide Unconnected Pins” for button BreakStruct nodes
      • Added control of Post Process Animation Blueprint
      • Copy Post node now supports copying curves as well as Bone transform
      • Fixed motion blue when changing skeletal mesh properties
    • Animation Tools Updates
      • Added auto-range feature to cloth view ranges
      • Additional Skel Mesh Component Debug info
      • Exposed Sequence Recordings Settings in Animation Editors
      • Improved Clothing Visualizations
      • Clothing Create Menu now defaults to use the Skeletal mesh Physics Assets
      • Improved bounds following in Animation Editor Viewports
      • Added Pinnable Command List to animation editors
      • Added the ability to follow and orbit specified bones
      • Added up to 4 separate viewports to all Animation Editor viewports
    • Editor and Tools Updates
      • Added Contect Menu to HLOD level nodes in HLOD outliner treeview
      • Added a hotkey and command for toggling Post Processing in Preview Scenes
      • Added a new shortcut for switching foreground and background colors in the Mesh Painter
      • New Proxy LOD System (Experimental). An experimental plugin for producing low poly LOD with baked materials for multiple meshes. The new system is used by HLOD and is a replacement for Simplygon.
      • Added support for RGBA Masks in Mesh Painter
    • Physics Updates
      • Saved BodyInstance runtime memory
      • Added “Show Only Selected Constraints” to the physics asset editor
      • Added Ctrl+T keyboard shortcut to toggle between Body and Constraint Selection
      • Added “Set Use CCD” function for changing Continuous Collision Detection option at run-time
    • Sequencer Updates
      • Added Anim BP Weight control
  • Sequencer Updates:
    • Workflow improvements
      • Level sequence dynamic transform origin. You can now offset the actors controlled by sequencer transform tracks with a global offset at runtime
      • Copy/Paste/Duplicate Object tracks. You can now copy/paste/duplicate object tracks and their child tracks;copy a spawnable to the same level sequence or another sequence; copy a possessable from one level sequence to another and the object will be bound to the same object in the other level sequence; copy from one UMG animation to another.
      • Improved Sequencer Editor performance. Sequencer is now able to compile partially or completely out-of-date evaluation templates from the source data as it needs.
  • Gameplay/Scripting Updates:
    • Blueprint Debugging: Call Stack Display. A control that displays the current Blueprint call stack has been added to the Developer Tools menu. Double-clicking entries in the call stack will focus the corresponding node in the Blueprint Editor.
    • Blueprint Debugging: Single stepping improvements. You can now ‘step into’ (F11), ‘step over’ (F10), or ‘step out’ (Alt+Shift+F11) when stopped at a Blueprint breakpoint, making debugging sessions quicker and easier.
    • Improved Tools For Optimizing Disk Size. Several tools have been added or improved to help analyze disk/download size for packaged games.
  • Tools Updates:
    • Folder Favorites for the Content Browser. You can now favorite any folder in your Content Browser to be easily accessible. Can be enabled/disabled using the View Options for Show Favorites.
    • Material Parameters Editing and Saving. New to the Material Editor and the Material Instance Editor is the ability to save parameter values to a new Child Instance or to a Sibling Instance.
  • Core Updates:
    • Encryption/Signing Key Generator. It is now possible to configure .pak file signing and encryption fully from the Editor via a single unified settings panel.
REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide.
If you experience a crash, please make sure to always submit the crash report along with a description of your actions at the time.
So, nun erst mal das Mini-Changelog zur UE 4.18.3 ;)
Amanda.Bott;n1414675 schrieb:

The 4.18.3 Hotfix is now live!

Fixed in 4.18.3
Fixed! UE-48670 Crash when pasting transform in Sequencer
Fixed! UE-52858 ARKit portrait image aspect ratio incorrect on iPhone 6s, 7, and more
Fixed! UE-53493 Custom iOS icons don’t appear using BP projects

REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide
Und nun das Changelog zur zweiten Preview der UE 4.19 :D

Amanda.Bott;n1418405 schrieb:

We have just released Preview 2 for 4.19! Thank you for your continued help in testing the 4.19 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.

For a list of known issues affecting this latest preview, please follow the links provided on the first post in this thread.

Special Note
For users that utilize XGE for assisting in compiling, the current known issue Blocks shaders from compiling as ShaderCompileWorker is attempting to use XGE.
UE-54283 //UE4/Release-4.19 Binary stalls opening Project Browser at 45% - XGEControlWorker.exe is not recognized

The workaround for this issue is as follows:
  1. Close your 4.19 Editor
  2. Open Engine/Config/ConsoleVariables.ini
  3. Comment out r.XGEShaderCompile = 1
  4. Save the file
  5. Launch your 4.19 Editor
Fixed in Preview 2
Fixed! UE-54045 Animation Blueprint Editor Crashes on Compile if the Debug Instance Selection is Other Than No Object or Preview Instance
Fixed! UE-53944 [CrashReport] UE4Editor_Engine!FHierarchicalStaticMeshSceneProxy::GetDynamicMeshElements() hierarchicalinstancedstaticmesh.cpp:1431
Fixed! UE-53941 Failed to import Alembic files
Fixed! UE-53741 Applying Clothing Data Causes Mesh Vertex Color to Turn Black (or crash)
Fixed! UE-53440 Unable to select assets within modal Asset Selection dropdowns after navigating with keyboard entry
Fixed! UE-53236 New MotionSource node for MotionControllers does not hide dropdown when connected
Fixed! UE-52685 Move material baking out of experimental
Fixed! UE-54220 When using anim data modifiers the Set Root Motion Enabled node doesn't update the anim sequence
Fixed! UE-54174 Some anim blueprint nodes have duplicated guids
Fixed! UE-53967 Setting preview pose asset does not trigger animation in persona
Fixed! UE-53955 FRootMotionMovementParams::Accumulate can trigger an exception in debug-editor when using a cached pose
Fixed! UE-53224 Colouring removed from "Animation is being edited" warning messages
Fixed! UE-51303 Optimize 'redundant key removal' for anim curves
Fixed! UE-54087 GitHub 4419 : Fixes a crash due to nullptr dereference
Fixed! UE-53910 Audio channel volume behaves inconsistently when attenuation applied
Fixed! UE-53903 Crash on load with oculus audio
Fixed! UE-53938 Crash when Refracturing Destructible Mesh after adding Material Slot
Fixed! UE-54339 TP_HandheldARBP missing from Binary Build
Fixed! UE-54325 TP_HandheldARBP.upack is missing from FeaturePacks directory
Fixed! UE-53996 #includes with backslashes will crash UHT
Fixed! UE-53053 Instance Static Mesh element not rendered if array element is removed and another is added
Fixed! UE-54009 Crash while opening QA-Blueprint map from nativized package
Fixed! UE-53923 Breakpoint triggered in Visual Studio after running "{,,UE4Editor-Core}::PrintScriptCallstack()" command
Fixed! UE-31662 Renaming function in parent class that is overriden by child breaks the function in the child class
Fixed! UE-54141 OutExtendedCppType shadow warning when compiling UE4Editor on Linux
Fixed! UE-53701 Blueprint thumbnails do not automatically update after component edits
Fixed! UE-52975 Transform of duplicated element of an InstancedStaticMeshComponent isn't set to the transform of the original element but set to 0
Fixed! UE-54056 HTML5 crashes inside browser upon pressing windows key
Fixed! UE-54026 GitHub 4417 : Add missing include SecureHash.h to AndroidTargetPlatform.inl
Fixed! UE-53592 Assertion right after rendering scene on Lenovo S939
Fixed! UE-53550 Level doesn't render on Lenovo 939
Fixed! UE-53541 Bring over the slightly better iPhone X fullscreen code from 4.18.2 into Releases-4.19
Fixed! UE-53247 Web browser widget doesn't load url on mobile
Fixed! UE-53177 Mac Fails Preparing QAGame for Deploy to iOS: Directory ‘/Volumes/Storage/Workspaces/Dev/QAGame/Build/IOS/Build/IOS/Resources/Graphics’ not found
Fixed! UE-54354 Oculus Plugin error opening projects on Windows 7
Fixed! UE-54276 Editor crashes on Restart after Enabling Pre-Exposure in Project Settings
Fixed! UE-54039 Vulkan support for Nexus Player
Fixed! UE-53963 Missing warning when enabling dynamic resolution on unsupported platforms
Fixed! UE-53815 Shader library does not work with iterative cooking
Fixed! UE-53434 Crash when launching QAGame in DX12 on AMD
Fixed! UE-52784 Vector field particles are not behaving as expected
Fixed! UE-50449 Show Vulkan GPU times when the CPU doesn't block on getting results
Fixed! UE-50265 Ensure condition failed: SrcLayout != VK_IMAGE_LAYOUT_UNDEFINED opening a project when running the editor with -vulkan
Fixed! UE-54248 Sequencer LevelVisibilty does not update correct without restarting Sequencer window
Fixed! UE-54173 Crash deleting a sequence that is nested inside another sequence
Fixed! UE-54104 Copy/pasting a spawnable track with components will break the reference to the component tracks
Fixed! UE-54095 Crash setting Actor to Track on a camera while part of a sequence
Fixed! UE-54084 Crash copy/pasting a light from one sequence to another
Fixed! UE-54060 Actors Fail to Override Bindings: Both Original and Override Meshes Animate Together
Fixed! UE-54047 Animation does not reset when being blended in a level sequence.
Fixed! UE-54046 Track Sections Set to Blend Relative Do Not Update Until Sequence Is Played or Reopened
Fixed! UE-49778 [CrashReport] UE4Editor_SequenceRecorder!FAnimationRecorder::UpdateRecord() [animationrecorder.cpp:464]
Fixed! UE-54247 ImgMedia: Image media player doesn't finish initialization if loading failed
Fixed! UE-54073 Audio stops playing when selecting another video track
Fixed! UE-54019 Selecting Rewind during video playback disables audio
Fixed! UE-53328 Video capture input artifacty after latest sync (as if the stride is off)
Fixed! UE-53027 Unable to loop in reverse with AvfMediaPlayer
Fixed! UE-51631 Ensure cooking ImgMedia - Failed to load Primary Asset Type class /Script/ImgMedia.ImgMediaSource!
Fixed! UE-54345 Binary build Python plugin is non-functional
Fixed! UE-53738 Unable to change the Brush Shape of a BSP
Fixed! UE-53775 Enabling Thumbnail Editing does not give immediate control
Fixed! UE-54144 ARM Servers fail to link with relocation R_ARM_CALL out of range error
Fixed! UE-54136 Linux to Linux launch on fails: error while loading shared libraries:
Fixed! UE-54050 Linux - Crash exiting Pie in QAFaceFxAudio: invalid attempt to read memory at address 0x0000000000000000
Fixed! UE-54040 4.19 editor crashes on start on Linux if built with clang 5.0
Fixed! UE-53893 Crash when destroying/interacting with menus/windows in an animation persona window on Mac
Fixed! UE-51327 Streaming Audio from the Editor will play while minimized even with Allow Background Audio disabled
Fixed! UE-54181 Painting foliage while simulating causes a crash
Fixed! UE-52289 Foliage Instanced Static Meshes disappear when FISM Component BP is compiled
Fixed! UE-53904 Landscape cooking takes as much as 6 times longer in 4.18
Fixed! UE-54170 Cannot use a dot as a decimal separator when entering numbers with a German locale set
Fixed! UE-54166 Access Violation crash deleting a dirty Material
Fixed! UE-54092 Layer Parameters panel takes focus by default in new Material Instances
Fixed! UE-54064 Material Layers asset pickers not filtering
Fixed! UE-53942 Renaming a Material Layer asset removes references to it in a Material Instance Layer Stack
Fixed! UE-52250 Disabling "Show Environment" within the Material Editor Preview Scene's "Show" menu does not hide the Environment Cubemap
Fixed! UE-52215 Disabling 'Show Environment' in Material Editor Preview Scene Settings fills the scene's background with Black
Fixed! UE-53137 ShooterGame - Crash changing scale of game windows
Fixed! UE-54037 Editor crashes when calling a "scroll into view" node with missing parameters
Fixed! UE-53901 Arm Servers fail to build due to GetVulkanInstanceExtensionsRequired override error
Fixed! UE-54042 Assert on a drawing policy removal

REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide
Eine neue Preivew der UE 4.19 wurde released. Changelog wie folgt ;)
Amanda.Bott;n1421318 schrieb:

We have just released Preview 3 for 4.19! Thank you for your continued help in testing the 4.19 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.

For a list of known issues affecting this latest preview, please follow the links provided on the first post in this thread.

Fixed in Preview 3
Fixed! UE-54266 Crash on bake pose when skeleton contains a virtual bone
Fixed! UE-53930 Copy Pose From Mesh causes jittering on applied mesh
Fixed! UE-54552 Float precision issue in sample buffer reader
Fixed! UE-54445 Sound breaks after return from sleep on Switch
Fixed! UE-54407 GitHub 4439 : Removes ambiX -> FuMa conversion
Fixed! UE-54265 GitHub 4428 : Fixing Envelope Bug in AudioMixer
Fixed! UE-54566 Crypto settings for uasset/full asset pak file encryption read the wrong ini setting in C#
Fixed! UE-54448 Enabling "Include app-local prerequisites" does not work - Causes errors or warnings
Fixed! UE-54392 GitHub 4436 : Fix compile error when building BlankProgram because incorrect directory path
Fixed! UE-54283 //UE4/Release-4.19 Binary stalls opening Project Browser at 45% - XGEControlWorker.exe is not recognized
Fixed! UE-50020 Cannot use Goto Definition on Engine native function in Binary build
Fixed! UE-54453 Failing to launch AR Template with Gradle enabled
Fixed! UE-52186 Enabling Shader compilation via XGE for 4.18 Editor downloaded from Launcher doesn't work, prevents shaders from compiling at all, editor from loading in some cases
Fixed! UE-54404 [CrashReport] UE4Editor_CoreUObject!StaticConstructObject_Internal() [uobjectglobals.cpp:3144]
Fixed! UE-54551 Assertion failed: !Obj->HasAnyFlags(RF_NeedLoad|RF_NeedPostLoad|RF_ClassDefaultObject) || bIsOwnedByCDO referencing UObjectGlobals.cpp:2384
Fixed! UE-54468 Crash when duplicating map that is containing an invalid Level Script Actor
Fixed! UE-53960 Packaging TM-Nat_BP test map with nativization fails : BP_SubobjectTest__pf3176591355.cpp(414): error C2065: '__Local__1': undeclared identifier
Fixed! UE-54531 Ensure when loading blueprint with custom node
Fixed! UE-53954 Loading with Blueprint Compilation Manager cause a crash at UNavMovementComponent::UpdateNavAgent()
Fixed! UE-53840 Compiling blueprint used as a subobject can result in a failure to resolve archetypes for instances
Fixed! UE-54478 Filtering by architecture for ResonanceAudioApi for Android doesn't work
Fixed! UE-53569 tvOS does not package or launch-on
Fixed! UE-50979 MP4 doesn't resume playback when iOS 11 device wakes from sleep
Fixed! UE-54538 [CrashReport] UE4Editor_Engine!FExpressionInput::Connect() [materialshared.cpp:129]
Fixed! UE-54401 Skeletal cube displays black after building lighting OpenGL forward rendering
Fixed! UE-54013 Owen's clothes render completely black in Content Examples in OpenGL4
Fixed! UE-53945 EV100 viewport property does not have a descriptive name and does not function as expected
Fixed! UE-52049 Hierarchical and normal Instanced Static Mesh Components do not maintain PerInstanceRandom values when transforms are modified
Fixed! UE-42108 GitHub 3271 : Recompute tangent compute shaders in GL.
Fixed! UE-54462 Possessable cameras are added to shots when using Add Master Sequence
Fixed! UE-54057 Skeletal mesh jitters after being added to a level sequence and assigned an animation
Fixed! UE-54543 [CrashReport] UE4Editor_FontEditor!FFontEditorViewportClient::HandleWindowDPIScaleChanged() [sfonteditorviewport.cpp:698]
Fixed! UE-54302 Linux: Cook Failure when Packaging a Project
Fixed! UE-54181 Painting foliage while simulating causes a crash
Fixed! UE-45854 [CrashReport] UE4Editor_Engine!UHierarchicalInstancedStaticMeshComponent::BuildTreeIfOutdated
Fixed! UE-53776 Triangles and Vertices showing as '0' in Static Mesh Editor for LODs other than LOD 0
Fixed! UE-54421 Crash having select foliage mode enabled and clicking in the viewport while simulating
Fixed! UE-54396 Ensure after undoing the translation of a copy and pasted landscape
Fixed! UE-54589 Crash when opening material layer
Fixed! UE-54054 Using "Replace with child" creates 100+ variables
Fixed! UE-54470 VR breaks camera rendering in sequencer animation
Fixed! UE-54456 ARTemplate is crashing on start when launched from Binary
Fixed! UE-54438 Remove VR Screen Percentage References
Fixed! UE-54232 Crash while running HandheldARTemplate on Android
Fixed! UE-54214 Crash when enabling Display Device Model setting for Motion controller component when no VR device is setup
Fixed! UE-53724 Tracking to World Alignment
Fixed! UE-54415 Google Resonance is enabled by default
Fixed! UE-54410 [audiomixer] AudioComponentIDs are not passed to audio plugins

REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide
Und das nächste Preview Release der UE 4.19 ist da :)
Amanda.Bott;n1424790 schrieb:

We have just released Preview 4 for 4.19! Thank you for your continued help in testing the 4.19 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.

For a list of known issues affecting this latest preview, please follow the links provided on the first post in this thread.

Fixed in Preview 4
Fixed! UE-54652 Can't remove a connected Maya source from the client list after connecting
Fixed! UE-54116 Crash when Activating Cloth Paint after closing a Skeletal Mesh Editor tab
Fixed! UE-54703 Crash Occurs When Creating Pose Asset from an Animation in Persona
Fixed! UE-54643 Maya Crashes when unloading the MayaLiveLink.mll plugin
Fixed! UE-54712 Maya doesn't appear as a live link connection immediately
Fixed! UE-54572 If you enable live link with no source the editor crashes
Fixed! UE-54213 [CrashReport] UE4Editor_CoreUObject!UObjectBaseUtility::IsA() [uobjectbaseutility.cpp:278]
Fixed! UE-52557 Resolve "Remove from Mesh" changes when creating a clothing asset.
Fixed! UE-54817 Wrong PhysX libs used in debug builds
Fixed! UE-54568 GitHub 4452 : Fixed FindFilesRecursively in IPlatformFilePak
Fixed! UE-54179 Rebuild (with hot reload) fails on newly-created projects
Fixed! UE-53855 OptimizeCode = CodeOptimization.Always breaks Debug builds (Linux, maybe more)
Fixed! UE-54780 SimpleComposure's BP_AdvancedCompositing keep allocating memory
Fixed! UE-48433 [CrashReport] UObjectBaseUtility::IsA | UObjectProperty::SerializeItem
Fixed! UE-54845 Crash in Kite Demo pressing Page Up during cinematic
Fixed! UE-51726 [CrashReport] Failed assert during BP compilation (trying to call a default delegate) (UE4Editor_KismetCompiler!FScriptBuilderBase::EmitFunctionCall() [kismetcompilervmbackend.cpp:1216])
Fixed! UE-48429 [CrashReport] UE4Editor_CoreUObject!UObjectBase::IsValidLowLevelFast() [uobjectbase.cpp:294]
Fixed! UE-54583 Async asset load in a loop only tracks the last file name
Fixed! UE-54193 Circular reference compiling with blueprint open may occur crash
Fixed! UE-53840 Compiling blueprint used as a subobject can result in a failure to resolve archetypes for instances
Fixed! UE-54634 Make Array bug with class hierarchy
Fixed! UE-54753 CLONE - Spawn Actor from Class Browse to asset doesn't work anymore
Fixed! UE-54175 Selecting For Distribution no longer sets configuration to Shipping
Fixed! UE-54317 DXT apps fail on first launch when 'For Distribution' enabled, Unsupported Texture Format
Fixed! UE-54301 Match3 audio plays on device when app is no longer focused
Fixed! UE-52637 App fails to Open When Packaged with 'For Distribution' on Android
Fixed! UE-54681 GetNativeResource was removed incorrectly from Vulkan texture implementations
Fixed! UE-53830 Texture Paint brush isn't visible when trying to paint a mesh
Fixed! UE-52356 Dynamicmally changing tex coords in CPU skinning broken (used by 'Show Selected Bone Weight')
Fixed! UE-51458 Hidden Actors Array is not accessible in Scene capture 2D properties
Fixed! UE-54394 Crash when launching EngineTest with -vulkan referencing ShaderCompiler.cpp
Fixed! UE-54471 Crash running EngineTest with OpenGL4 - Assertion failed: MaxDomainTextureImageUnits != -1
Fixed! UE-54655 Dynamic Resolution is not supported on this platform warning message is always visible
Fixed! UE-54838 Editor not rendering foliage
Fixed! UE-54624 Crash Occurs When Simulating in Editor and Copying Camera Key in One Sequence Then Opening a Second Sequence
Fixed! UE-54620 Crash Occurs When Opening a Second Sequence After Altering the First While Simulating in Editor
Fixed! UE-54365 [CrashReport] UE4Editor_WmfMedia!FWmfMediaTracks::AddTrackToTopology() [wmfmediatracks.cpp:923]
Fixed! UE-54680 Messaging: Dangling references when removing message subscribers
Fixed! UE-53379 Cascade Particle Systems with multiple emitters render black
Fixed! UE-54345 Binary build Python plugin is non-functional
Fixed! UE-54704 Favorite Folder saving can balloon config file
Fixed! UE-54630 Linux: Makefile no longer opens after project creation for Code projects
Fixed! UE-54830 Mac editor ignores error code returned from GuardedMain() function and exits with code 0
Fixed! UE-54737 Assert attempting to expand a Vector Parameter within a Material Layer asset
Fixed! UE-54631 Crash when filtering a dropdown with no set value
Fixed! UE-51470 [CrashReport] UE4Editor_UMG!UWidget::GetParent() [widget.cpp:610]
Fixed! UE-54024 ARCore - Android - No device prompt for camera permissions
Fixed! UE-54725 Envelope Attack and Release values on Synth Components are not set properly
Fixed! UE-54865 [New audio engine] Delay submix effect can cause a massive allocation

REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide
UE 4.19 Preivew 5 ist nun ebenfalls released :)
Amanda.Bott;n1432376 schrieb:

We have just released Preview 5 for 4.19! Thank you for your continued help in testing the 4.19 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.

For a list of known issues affecting this latest preview, please follow the links provided on the first post in this thread.

Fixed in Preview 5
Fixed! UE-54996 Normal are different after Merge Actor on scaled objects
Fixed! UE-54508 Editor crashed when attempting to bake out all the material channels
Fixed! UE-54398 Morph Targets shift when they start playing
Fixed! UE-55135 LiveLink Message Bus heartbeats fail during Slate operations
Fixed! UE-55067 Crash when closing ClothPainting tab because no spawner is registered
Fixed! UE-55065 [CrashReport] UE4Editor_Engine!FExposedValueHandler::Initialize() [animnodebase.cpp:521]
Fixed! UE-54787 Severe audio stuttering with new Audio Mixer on Android
Fixed! UE-54965 noise generator on synth results in periodic metallic audio
Fixed! UE-54901 Synth components do not allow sends to buses
Fixed! UE-54896 Fix for mic capture component latency
Fixed! UE-54895 Filter frequency values don't update live with EQ effects and 0-frequency cutoff causes pops
Fixed! UE-55058 Occasional garbage display when changing resolution on the fly
Fixed! UE-54961 Assert and ensure macros stop in DebugBreak
Fixed! UE-54272 VS 2015 compiler is invoked even when VS 2017 is selected in editor preferences
Fixed! UE-51037 Crash after disabling the Composure plugin in SimpleComposure project on Mac/Linux
Fixed! UE-54597 Update cross-compiler toolchain download link
Fixed! UE-55211 Assets set to Literal Soft Reference Pins in Async Load nodes are not referenced
Fixed! UE-54242 Component inheritance does not appear to be consistent when running a project with the -game command line argument
Fixed! UE-54870 Blueprint nativization fails for Widget Blueprint classes with at least one animation clip.
Fixed! UE-55026 QABP_Containers compiles with TMap errors
Fixed! UE-55061 Inaccessible property ptrs can present scoping issues in generated ctor code for a nativized Blueprint class.
Fixed! UE-55022 Blueprint Debugger: Stepping out of the loop body of a re-entrant macro completes execution path and returns to runtime session
Fixed! UE-55002 Blueprint Debugger: Stepping out of a local macro completes execution path and returns to runtime session
Fixed! UE-55000 Blueprint Debugger: Stepping out of a nested expansion completes execution path and returns to runtime session
Fixed! UE-54981 Deprecation warnings when compiling a nativized Blueprint class with a dependency on one or more variables accessed through another Blueprint class that's been excluded from nativization.
Fixed! UE-54978 Step Over fails to work when Debug target is not set
Fixed! UE-54955 Blueprint Debugger: Attempting to Step Over a macro steps into the macro
Fixed! UE-54950 Blueprint Debugger: Step Over steps into nested expansions
Fixed! UE-54598 Using an Invalid iOS Mobile Provision does not give descriptive error in Project Launcher, IPhonePackager
Fixed! UE-55117 Android virtual keyboard can have text input hidden by software buttons
Fixed! UE-54139 Possible crash with new virtual keyboard on Android if suggestions not disabled
Fixed! UE-52133 Suggest to discard resource array in FOpenGLDynamicRHI::RHICreateVertexBuffer
Fixed! UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression
Fixed! UE-53033 Editor Rapidly Spawns Multiple Empty Windows Throughout Remote Shader Compiling
Fixed! UE-54831 No error occurs accepting if Android SDK license file cannot be written, but user cannot accept license
Fixed! UE-54299 Android apps with Vulkan enabled crash on launch
Fixed! UE-53374 Client displays "lighting needs to be rebuilt (1 unbuilt object(s))" when launching TM-Shadermodels onto HTML5
Fixed! UE-54900 Match3 provision is expired
Fixed! UE-54784 StrategyGame crashes entering game on KindleFire 7 - Assertion failed: ViewSize.GetMin
Fixed! UE-53541 Bring over the slightly better iPhone X fullscreen code from 4.18.2 into Releases-4.19
Fixed! UE-55147 Project Settings, IOS does not have a setting to override the @2x and @3x icons, so new projects will show the default UE4 icon
Fixed! UE-55317 Wrong default viewport UV on scene texture node in post process material after TAAU
Fixed! UE-55019 Ensure when visualizing HDR with TAAU enabled
Fixed! UE-55075 GitHub 4491 : Removed usage of MTLDebugDevice private API in shipping builds
Fixed! UE-55247 Editor Crashes When Trying to Render Canvas From Blueprint
Fixed! UE-55158 UE4Editor -server crashes in dynamic resolution.
Fixed! UE-54747 [CrashReport] UE4Editor_Renderer!ComputeWholeSceneShadowCacheModes() [shadowsetup.cpp:1953]
Fixed! UE-54849 Static mesh turns black or gray after using Undo
Fixed! UE-54367 LOD Trees in Landscape Mountains when launched with Vulkan
Fixed! UE-54544 [CrashReport] UE4Editor_Engine!FStaticMeshSceneProxy::RemoveSpeedTreeWind() [staticmeshrender.cpp:262]
Fixed! UE-53875 Crash when launching game for Mobile Preview
Fixed! UE-53861 Engine Scalability View Distance does not display correctly
Fixed! UE-54333 Intel Metal Pipeline Compiler Fails on Volumetric Fog Compute Shaders
Fixed! UE-53730 Particle Effects Cause Editor Freeze During PIE Sessions
Fixed! UE-55125 TAAU aliasing issue with AAQuality=3
Fixed! UE-55063 [CrashReport] UE4Editor_Engine!FDynamicMeshBuilder::GetMesh() [dynamicmeshbuilder.cpp:694]
Fixed! UE-54714 Revert EditorOnlyDefaultMaterials causing shader iteration regression, add user feedback in Material Editor
Fixed! UE-55306 Improve cooker situations where machine is low on memory
Fixed! UE-54683 Launching Binary build after installing requires Shaders to compile
Fixed! UE-55304 Crash when diving into a sequence
Fixed! UE-55309 [CrashReport] UE4Editor_LevelSequenceEditor!FLevelSequenceEditorActorSpawner::CreateNewSpawnableType() [levelsequenceeditoractorspawner.cpp:62]
Fixed! UE-54806 Crash after opening a sequence and then Playing in Editor
Fixed! UE-54922 Ensure in Subway Sequencer PIE
Fixed! UE-55337 Malformed sequence hierarchy in frame accuracy level
Fixed! UE-55328 Changing an animation requires user to scrub outside of the section to correctly update the animation
Fixed! UE-55223 Crash trying to record a sequence with Record Audio set to Into Audio Track
Fixed! UE-55322 Jumping into a shot/subscene then back to the master changes the current position on the timeline
Fixed! UE-53357 Media Texture has white texture in Viewport
Fixed! UE-55068 [CrashReport] UE4Editor-CoreUObject.dylib!StaticFindObject()
Fixed! UE-54984 Property Table rendering very slow in 4.19 (regression)
Fixed! UE-50348 Editor crash when adding to Instanced Static Mesh Component is created/populated at runtime.
Fixed! UE-54423 Crash Occurs When Mesh is Reimported Multiple Times in the Mesh Editor
Fixed! UE-54362 [CrashReport] UE4Editor_Landscape!ALandscapeProxy::UpdateGrass() [landscapegrass.cpp:1946]
Fixed! UE-53787 [CrashReport] UE4Editor_Engine!FMaterialResource::GetTessellationMode() [materialshared.cpp:902]
Fixed! UE-54547 [CrashReport] UE4Editor_Landscape!FLandscapeVertexFactory::GetStaticBatchElementVisibility() [landscaperender.cpp:1503]
Fixed! UE-54861 Linux - Editor crashes silently opening QA-Surfaces
Fixed! UE-54815 Linux APEX libs depend on
Fixed! UE-55222 NullSourceCodeAccessor does not correctly find clang++ on some systems.
Fixed! UE-54832 Can't switch Editor to Korean/Japanese, localization data is overwritten in English
Fixed! UE-52533 Material Asset Editor Preview text clips offscreen on a HighDPI monitor on Mac
Fixed! UE-54862 GitHub 4477 : 4.19 Fixed a crash caused by the layered material property widget of the material instance editor.
Fixed! UE-55077 Children of Material Instances using Material Layers do not inherit Material Layer Properties
Fixed! UE-55308 [CrashReport] UE4Editor_Niagara!FNiagaraSystemSimulation::Tick() [niagarasystemsimulation.cpp:284]
Fixed! UE-54169 Assertion failed attempting to create a Niagara Script Asset
Fixed! UE-54168 Access Violation attepmting to open a newly-created Niagara Emitter
Fixed! UE-55069 [CrashReport] UE4Editor-UMG.dylib!UOverlaySlot::SetPadding()
Fixed! UE-52351 Planar reflections does not handle origin rebasing
Fixed! UE-55253 Mobile multi-view renders incorrectly when targeting cardboard
Fixed! UE-54622 VR PIE option still available when all VR plugins disabled
Fixed! UE-54999 On Oculus android (Gear/Go) 5+ stereo layers causes a crash
Fixed! UE-54914 FaceAR face tracking broken
Fixed! UE-54894 Incorrectly deleting aliased texture resources in gl
Fixed! UE-54916 Template generation code for submix effects doesn't work

REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide
Ein neuer Preivew Release der UE 4.19 ;)
Amanda.Bott;n1438322 schrieb:

We have just released Preview 6 for 4.19! Thank you for your continued help in testing the 4.19 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.

For a list of known issues affecting this latest preview, please follow the links provided on the first post in this thread.

Fixed in Preview 6
Fixed! UE-55402 Experimental feature - Simplification is enabled by default
Fixed! UE-55250 Additive' blending checkbox in pose asset is not additive on joints shared by two poses
Fixed! UE-55422 Crash opening Pose Asset when skeleton is not in project
Fixed! UE-55401 additive pose asset doesn't work if you have retarget to be "skeleton"
Fixed! UE-55435 Crash in google resonance when toggling visualization
Fixed! UE-55381 crash in sound submix
Fixed! UE-55380 Modular Synth Envelope Retrigger Doesn't Accept Changes In Velocity Input Upon Retriggered Note On Events
Fixed! UE-55225 UE4Editor.exe persists after UE4Editor is closed
Fixed! UE-55151 Crash exiting PIE - Viewport while using the mic component feature with Auto Activate enabled and running the editor with -audiomixer
Fixed! UE-55072 BuildId in the UE4Editor.version file for a local binary build will sometimes be updated when a hot reload is performed
Fixed! UE-55382 The IOS Default_Startup.mp4 in Engine is the UE3/UDK version
Fixed! UE-55349 No ko localization for new VR and AR templates
Fixed! UE-55148 Samples and Templates have MinimumiOSVersion=IOS_8
Fixed! UE-54341 Topdown C++ Template fails to Build for iOS
Fixed! UE-51952 [CrashReport] UBlueprintGeneratedClass::AddReferencedObjectsInUbergraphFrame()
Fixed! UE-55389 Manual Vertex Fetch causes performance regression on ES31 & Metal
Fixed! UE-54738 Match3 - Warning: Using the IOnlineIdentity::Login function on iOS is not recommended. Please use IOnlineExternalUI::ShowLoginUI instead.
Fixed! UE-52813 Editor's mobile preview doesn't serialize the landscape's cooked heightmap data.
Fixed! UE-52612 External textures only work in pixel shaders
Fixed! UE-54461 [CrashReport] UWorld::SpawnPlayActor
Fixed! UE-55353 Visual artifacts at the edge of the screen when you move over reflections with Dynamic Res on
Fixed! UE-55352 Heuristic is not increasing the dynamic res back up to budget when CPU bound
Fixed! UE-55286 ConsoleVariables.ini: Misleading Comment About r.XGEShaderCompile
Fixed! UE-53605 Some tree branches in KiteDemo render black
Fixed! UE-52477 hlslcc incorrectly dead-strips invocations to sincos() unless using the Metal native SinCos intrinsic
Fixed! UE-55314 [CrashReport] UE4Editor_CoreUObject!CastLogError() [casts.cpp:11]
Fixed! UE-55313 [CrashReport] UE4Editor_Landscape!FLandscapeComponentSceneProxy::GetDynamicMeshElements() [landscaperender.cpp:2182]
Fixed! UE-55326 Editor remains in English when Editor language is switched to Portuguese or Spanish
Fixed! UE-55242 Texture Parameters within Material Instances cannot be overridden
Fixed! UE-54867 Material Layer Output nodes are exposed to other Material Graphs
Fixed! UE-55153 Renderthread gets stuck on Hash critical section

REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide