Ne, sind schon Multiplayereinheiten. Und so wie ich das grad lese, krempeln sie den Multiplayer komplett um. Viele Einheiten, bzw deren Funktionen, werden geändert, teilweise werden Einheiten sogar ganz ausm Spiel entfernt und durch neue ersetzt. Momentan gibts die Infos aber nur auf englisch. Hier ne vorläufige (inoffizielle!) Liste:
Oracle can warp buildings away to stop attacks on your own structures, or stop research for enemy structures
Oracle can see research or production of enemy structures
Replicant can transform into non massive units
Mass recall now available on Nexus
Recalled units are unable to move for a few seconds
Warhound is good at killing siege tanks, but has a short range
You can only have ONE THOR ON THE FIELD AT A TIME, but it becomes BIG AGAIN LIKE IN ALPHA/BETA
Thor attack and health increased
Instead of air attack, Thor gets a massive bombardment skill
Bombardment requires a skill similar to siege mode, this requires a fusioncore and an armory
Battle Hellion has higher health and shorter range
Ghost cloak changed and now spends a specific amount of energy, lasting for a certain period of time
Ghost cloak is no longer an on/off skill
Battlecruiser gets a cooldown skill called "limit reactor"(?) that boosts movement speed
Reaper loses d8 charge attack
Reaper gains a HP recovery skill
Viper inserts parasite into friendly units to make them detectors
Corruptor loses corrupt and gets a new skill called "absorb"(?) that damages enemy structures and turns them into resources
Banelings can move burrowed
Hydralisks gain a speed upgrade
No more overseers
Edit: Sorry, Quelle vergessen:
http://starcraft2.ingame.de/forum/showthread.php?t=217023
Die Änderungen sind übrigens Beobachtungen der Leute vorort, somit also mit Vorsicht zu genießen. Aber wie man sieht, tut sich was!