Sammelthread Star Citizen

Sammelthread
was schon mal sehr geil gemacht ist , der sound der triebwerke der SF , wenn man im cru modus vollgas gibt und sie dann so allmählich beschleunigt.
ob man draußen (hinten zwischen den Tanks) rumlaufen kann beim flug?
 
ja sollte man (u.a. weil du ja nicht "weggeweht" werden kannst außerden sollteste versuchen nicht zu nah an die Plattform hinten zu gehen, da hört der spaß dann irgentwann auf ;) )
 
Mal ne Frage an die Leute die schon im PTU sind:
Issue Council -> das ist bei mir komplett leer & ich kann nicht mal ne Kategorie auswählen.... ist das bei euch auch so ?
 

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@Redd
ahhhh das war genau das was ich gemeint habe - früher in den PTU's wurde gesagt, geh auf die extra ptu webseite und gib dort dein PTU Feedback ab.

mittlerweile scheint es aber wirklich so zu sein, das man die bugs direkt auf der normalen HP posted.
 
:ugly:
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Kleines Schiffs-Update aus der aktuellen Reverse the `Verse-Folge:

  • Reliant: Working on getting Flight Ready
  • Buccaneer: Working on Friday's concept sale
  • Dragonfly: Has also been worked on
  • Caterpillar: Currently being worked on. Tractor beam shown was just a prototype. Cargo can fit in the middle. Currently passed 100m, maybe even around 130m. Likely to be around 110m.
  • Reliant Mako: Intial mechanics are basic, the co-pilot having access to the camera and being able to record from a safe distance. Later ideas for info-running, reporters, and for video recordings being used as evidence in crimes.
 
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PTU 2.4.0J ist raus:


Star Citizen Patch v2.4.0j (PTU-358787) Alpha Patch 2.4.0j has been released to the PTU, and is now available for players to test! During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time as required.
Your launcher should show “2.4.0-358787” as the client version. It is strongly recommended that players delete theirUSER folder for the Test client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.
The full 2.4.0 Patch Notes are located here. Please take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.
Important Callouts:
Please note that Battle Royale seems to be experiencing a frequent crash during initializing.
Contents:
New Features.
Star Systems.
Game Systems.
Updates and Fixes.
Star Systems.
Game Systems
Ships
Technical
New Features
Star Systems:
- Added a new Outlaw mission.
- Once a player turns into an Outlaw, they will receive the following mission: “Keep the Comm Arrays Offline”
- The Outlaw will be rewarded 500 aUEC every time they kill another player who is attempting to turn the Comm Array back on.
- Credit will only be received by the Outlaw if they kill the opposing player before the Comm Array is turned back on.
- Be aware that pirates will still attack Outlaw players.
Game Systems: - We have enabled ship respawn costs for Port Olisar!
- Destroyed ships will now have a respawn timer after being destroyed.
- Player can pay a aUEC fee to bypass the timer, and the cost to bypass the timer decreases over time.
- With this initial iteration, all ships have a 5 minute respawn timer, and a initial cost to bypass of 2500-3000 aUEC.
- In future iterations, the respawn timer and cost will differ from ship to ship.
Updates and Fixes
Star Systems:
- Fixed an issue that was making it difficult to interact with the Pirate armor in Garrity Defense.
- Added text fields for the Port Mod App so that nodes now convey their Type, Port Size and the currently equipped item in that node.
- Fixed an issue with Port Modification where items that were used in multiple ports were not showing up on the list properly if already placed.
Game Systems:
- Fixed an issue where unequipping a flight suit would cause the jetpack to disappear when flight suit was reequipped.
- Chat window is now open by default (Toggle ‘F12’ to open/close window).
- Added a notification when a player is killed by another player in Crusader.
Ships:
- Made multiple fixes to the Hornet.
- Damage states working better.
- New graphical detail levels added.
- Fixed landing gear door, right gun hardpoint and missile bay mesh positions.
- Fixed how pilot hands connect to the joystick and controls of the Hornet.
- Fixed cockpit lighting.
- Removed some older animations that were lifting the nose of the ship.
- Added improved canopy eject animations.
Technical:
- Fixed multiple client crash issues.
- Fixed an issue that was causing an infinite loading screen when attempting to connect to Crusader.
 
Lol, Foundry42 Frankfurt wird schon wieder ausgebaut. xD
45 von 49 Schreibtischen sind derzeit besetzt. Jetzt bauen sie aus für weitere 25 Mitarbeiter mit Option später nochmal ~10 dazuzuholen.
Also könnte Frankfurt in einem Jahr knapp ~85 Mitarbeiter beherbergen. (y)

Nette Roomtour in ATV.
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Für mehr Informationen besuche die Datenschutz-Seite.
 
PTU 2.4.0K ist raus:
Star Systems:
Tweaked the look of Live Wire in Port Olisar.
Fixed an issue where ships could not be respawned in Crusader if the player left and reentered the game.
Made some additional fixes for duplicate characters appearing in players EZ Hab.
Fixed an issue in the ICC Probe Mission 2 where players objectives were completing even though the player was outside the active area.
Removed the quest marker from players attempting to fix the Comms Arrays, during the mission “Keep the Comm Arrays Offline”.
Fixed an issue preventing the Freelancers from appearing in the correct Port Mod spawn node.
Fixed an issue in Selfland Hangar where placing a small ship would cause an extra ship port to appear.
Fixed an issue where Flair items could not be placed inside of Display Cases.
Game Systems:
We have made some updates to ship respawn costs!
The time to respawn and cost to bypass the respawn timer will now differ from ship to ship.
The timer will continue to countdown, even while player is logged out of Crusader.
Ships:
Fixed an issue where the Mustang Delta Rockets were not animating correctly when fired.
First Person:
Fixed an issue where the Marine and Outlaw flight suits and armor were missing EVA thrusters.
Fixed an issue where the players hair was clipping through their cap.
Fixed an issue where purchasable items were lacking shadows while on display in the store.
User Interface:
Fixed several gamepad legacy mapping bugs, particularly involving the left stick.
Fixed an issue to stop the Eject function from being mapped as double tap on the X55 joystick.
Fixed an issue where the CryAstro Repair/Refuel/Restock UI were overlapping the chat window.
Added a “LiveWorks AR” logo to the Port Modification UI window.
Made some additional tweaks to the formatting of text in and around the Port Modification reticle.
Tweaked the usability and visibility of ship component mod ports.
Technical:
Fixed several client crash issues.
Fixed an infinite load screen when attempting to load into the Tutorial.
 
Jopp ist bei mir auch ready.. nur noch 8h arbeiten liegen dazwischen :D

ich finds gut das jetzt (zmd laut vorletzen Patchnotes) die Schiffe im Respawn geld kosten. Dann geht jeder etwas vorsichtiger mit seinem Gear um... und man wird auch nicht gleich jedes mal in Yela oder Covalex usw angegriffen ^^
 
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