violinista7000
BIOS-Overclocker(in)
Sony hat im letzten Jahr ein Patent für einen biometrischen Controller eingereicht, was an den Vitality-Sensor von Nintendo erinnert. Der Sensor misst die Feuchtigkeit der Hände, der Herzrhythmus und Muskelbewegungen. Diese Information soll von der Software/Spiel ausgewertet werden und in eine bessere Spielerfahrung umgewandelt werden.
Eine Liste der Möglichkeiten:
Quelle: Sony Patent Reveals Biometric PS3 Controller And Handheld | Siliconera
Eine Liste der Möglichkeiten:
Persönliches Kommentar: Wenn diese Technologie richtig umgesetzt wird, wird das Spielerlebnis einzigartig
- Weapons that change depending on how stressed you are. An increase in stress level could make a weapon more accurate or less steady, which will make it difficult to target an enemy. Sony specifically mentions a sniper situation where the weapon becomes more steady if you’re relaxed.
- Tensing up your muscles to withstand an attack or charge up a shield.
- A video game character whose facial expressions, movements, posture, and even voice changes depending on your biometric data. For example, this character will sweat when a player is nervous.
- An adrenaline style boost which will let you run faster, jump higher, and punch harder when stressed.
- A health bar that depletes more rapidly if you have a high stress level.
- An attack button that changes a character’s move depending if the player is stressed or relaxed.
- Background music and scenery that changes depending on your stress level. Matching music is one example, but Sony also proposes to change music to make a player more relaxed. Brightness of objects and the zoom level, representing a higher level of focus, are two ideas for scenery.
- A game that adapts difficulty levels depending on a players stress level.
Quelle: Sony Patent Reveals Biometric PS3 Controller And Handheld | Siliconera