[Sammelthread] Project CARS

Hmm,so Unterschiedlich ist das empfinden also :schief:
Ich für meinen Teil kann es schwer vergleichen,weil ich das Wheel erst seit Shift 2(drecksspiel) habe und ich die
alten Sims a`la rfactor und Gtr nur immer mit nem Gamepad gespielt habe.
Aber WMD wird das schon machen und ansonsten kommt ja auch noch AC raus:daumen:
 
Ich hab auch seit rFactor sämtliche Simulationen durch.

Und ich muss sagen, pCars ist auf einem sehr guten weg.

Edit obwohl das F1 Challenge '99-'02 war sogr noch vor rF oder ?!
 
Mal eine Frage zum Anti-Aliasing:

Es gibt ja bekanntlich zur Auswahl (die Reihenfolge ist da irgendwie auch seltsam):

MLAA / SMAA 2X: Die bekannten Weichspüler
MSAA 2x/4x/8x: Das altbekannte ordentliche MSAA

... aber was genau ist die "High AA"-Option? MSAA, Eigenentwicklung oder wieder so ein Custom-Weichspüler (würde ich eher ausschließen) wie FXAA, MLAA oder SMAA?
 
Zuletzt bearbeitet:
Same here...

Ich benutze einfach MSAAx8, weil ich gefühlt die beste Kantenglättung damit bekomme. Zusätzlich habe ich aber auch noch FXAA an. ;)
 
Newsflash:

Bereits registrierte Member können jetzt ihre Accounts wieder upgraden, da SMS ihren monetären Anteil gesenkt haben. Nichtregistrierte schauen allerdings weiterhin in die Röhre, da die Sache nur für bereits bestehende Accounts funktioniert.
 
Das ist ne vernünftige Sache.
Dann müssen die ganzen Juniors nicht ewig auf ihrem "halben" Account sitzen bleiben.

So gibt es nebenbei auch mehr Tester für die Team Member-Inhalte.

Es wurde ja bestätigt, dass die Entwickler auf ihren Anteil in dem Fall verzichten können und keiner dabei zu Schaden kommt. :D
 
Die Neuen Reifen für die Road und GT Autos fahren sich zwar gut aber dafür habe ich jetzt
keine Chance mehr gegen mein altes Eigenes Ghost Car...eigentlich hätten sie die Zeiten wieder
zurück Setzten müssen:schief:
 
Es wurde ja bestätigt, dass die Entwickler auf ihren Anteil in dem Fall verzichten können und keiner dabei zu Schaden kommt. :D

Slightly Mad bekommt, wie auch schon zuvor geplant, weiterhin 30% der eingestreiften Gewinne. Ist auch logisch, die müssen ja auch an zukünftige Projekte denken.

Die neuen Reifen sind wirklich ganz gut gelungen. Das Spiel (vorallem die Fahrphyik) entwickelt sich in letzter Zeit gut. :daumen:
 
Wenn du im Treiber 900° wählst und dann in pCars konfigurierst solltest du(Fahrzeug abhängig) den ganzen Bereich nutzen können.
 
Zweiter Blog von Nic Hamilton. Vielleicht hat ja wer keinen Zugang zum WMD-Forum und trotzdem Interesse am Input von Hamilton und Collins.

Ok guys,

So this is my second blog for PROJECT CARS, I hope you all liked my first one and enjoyed reading what I had to say.

This post is generally going to be about build 351 and the changes that were made to the GT tires to reduce the issues we were all having which I highlighted in my first post.

Formula A

Firstly I want to mention that I have had a go with the Formula A car around Besos GP, and I found it very enjoyable, for me this car seems to have the best SETA developed tire at the moment with plenty of grip both on the front and the rear of the car and makes controlling the car very realistic.

As well as enjoying the car, I found a few things that I think could be improved. Firstly is the braking, mainly for medium and slow speed corners, when you apply the brakes the car stops heavily which is correct, but the game does not seem to be able to keep up with the deceleration of the car, by this I mean that when you brake and turn into a corner, the surroundings seem to ‘jump’ when the car is slowing down, this makes the braking phase very difficult and unrealistic, as you do not know how much the car is going stop. Maybe this is just my PC I am not sure, but it is hard to explain what I mean in writing, but hopefully you can understand what I am trying to say.

Secondly, the sound of the ‘Formula A’ car when in the cockpit and outside of the car is some way off from how an F1 car sounds in real life. I have done a comparison between Lewis’ onboard in real life, and the ‘F1 2012 Game’ produced by Codemasters and Lewis’ onboard lap in real life compared to the Project CARS ‘Formula A’ and it is quite clear that ‘F1 2012’ has more of an accurate engine sound. I am not trying to be negative; I am just trying to pick out the small detail. I am not sure if the sounds of the car can be changed, but I think this is something that should be as accurate as possible.


BMW Z4 GT3

I have been reading a lot of peoples comments about the changes to this car, and it seems that a lot of people are not happy about the understeer that it has now. When I first started driving the car, I used my own setup and instantly did not like it mainly due to the huge amount of understeer that you get on the entry to a corner, as well as the lack of traction on the exit. I then read the first post on the ‘Build 350 discussion’ thread that advised to use default setups only. (correct me if I am wrong). I then started using the default setup and the car felt very stable on the rear due to the huge amount of understeer it had, the tire produced more traction out of corners, but the understeer was so great that I had to do something about it. I decided to change the car, but not too much as it seemed that the more I changed the car, the worse it got e.g. lack of traction on exit of corners, the default setup was good enough but just needed tweaking.

I found a good balance with the car in the end, but I still felt that I needed a little more traction out of corners and could not get rid of the understeer without making the rear unstable. Through high speed corners, the front of the car worked well e.g. Eau Rouge turn one at Spa, but through medium and low speed corners, it seemed to struggle. With all this being said, I found a way to drive around the understeer but I realized that to compensate for the understeer, I was using an unrealistic amount of steering lock to get through the corner e.g. turning the wheel sharply to get the front of the car to turn in properly. If I had to do this in real life in the dry, then the car would instantly be wrong and I would make changes. I have done all of my testing at Spa and after a few laps I was able to do a 2:19.7. I believe that Casey Ringley said that the pole time this year in real life for a Z4 GT3 was a 2:19.5, so this puts us in the correct ball-park for a realistic lap time. All that is needed is more front-end grip e.g. less understeer, and maybe a little more traction on the exit of corners, but I was very impressed with how changing the ‘damping’ on the rear made the traction better.


Asano X4 Touring

I know that a lot of people have also been commenting on this car saying that it is ruined etc. I personally do think that this car has taken a step backwards from the last build, which was 347, but this is what development is all about. We make changes, we learn from them and then we improve. The easiest way I can explain how this car feels now is that, when you are on power the rear of the car feels like it is floating causing it to oversteer, but when you are off power, the rear is planted and does not move causing a huge amount of understeer by not letting the front turn.

Before, the car felt like it had good downforce and front-end grip, but no rear stability through high speed corners and a lack of traction on the exit of corners, whereas now, the car feels like it has no rear stability through high speed corners, lack of traction on the exit of corners, and no downforce on the front or rear of the car. I have tried to make some changes to the car setup, but this seems to make no difference, even if I make a ‘drastic’ change to make the front turn better, e.g. maximum front downforce and minimum rear downforce, it does not seem to change the general handling of the car.

Lastly, as I mentioned in my first post, the curbs on most tracks need to be changed in terms of grip level as at the moment they are very slippery even with the slightest of touches. They are the correct, height, shape, size and look realistic, but some of them are too slippery for the dry condition.

Onwards and upwards ☺

Nic
 
First off, thanks to everyone who tested and gave feedback on the changes in 350+351. One of our better weeks for constructive feedback, IMO. Combined with Nic's results, we've got another round of changes going in for this Friday's build which I think move us even closer to getting the cars dialed in for STM.

This week's changes:

BMW Z4 GT3: 'Softened' up the tires so there is a wider slip peak. As many picked up on, it was just too harsh in 350+351, resulting in snappy handling and the general feeling of understeer. The car feels much freer now and very grippy powering out of corners while not actually having any grip added. Default setup has been changed to fit the more neutral handling balance.

Asano X4:Same tire softening as the Z4, plus a bit of grip added. Added a marginal amount of downforce - to the point the Lift-Drag ratio is right on the border of believability - and it was apparent that they must be using some very sticky tires to get the laptimes we see. And that makes sense given that they change tires every 15 laps or so. FWIW, that 3.5G number is bogus. Maybe as a peak value they saw on telemetry for a split second somewhere, sure. On the new setup I've been seeing quick spikes to 2.75G at Badenring and times are back down to the correct range.

Caterham Classic: Small setup changes to help with the oversteer many commented on. Mainly taking it back to the settings you get from the factory: no RARB and open differential. Big fun.

Gumpert apollo S: Small setup changes, roll bars primarily. Treating it more like a race car and putting a fairly stiff front bar on got rid of the wobbly handling and oversteer we had in 350+351. FFB feels funny on this car; not sure why yet.

Ariel Atoms (all): These ones were a real *****. With no roll bars to tune, I spent a lot of time tweaking roll center heights front and rear to help counter the roll oversteer issues. After reading a lot on atomclub.com, it seems that roll oversteer is the main handling issue owners discuss. This car should have a lot of it, with its 60% rear weight, no roll bars and poorly sized tires; we obviously had too much. Double checked all of the numbers we put in, matching to real values where possible to see what helped. 40N/mm front, 60N/mm rear springs are a very common setup and it works well on our car too. Also resorted to a bit of cheating. We've modeled the car with 205/225 tires front/rear, but it works a ton better with the optional 245s on the rear. Many owners go wider to 275, or even 295!, to better match the weight distribution of the car. All in all, the car is much better now and can be pretty fun at moderate-high speed. It's still very difficult to drive at the limit, but that just appears to be how Atoms drive, and at least it doesn't spin at the slightest hint of steering input. Act quickly enough and you can catch most slides. Do NOT lift off or brake mid corner! The 500 is a beast. Handles no better than the 300, really, but gets from corner to corner soooo quickly. Managed 7:33 on a decent, but not clean, lap at Eifelwald.

As usual, new profile and/or setups are required. A lot of the setup ranges changed on these cars, so your old stuff won't work at all.


Cool. WMD Forum
 
Hallo Leute,

leider konnte ich in der letzten Zeit diesen Thread nicht sorgfältig weiterführen, da ich über See war und deshalb keine Zeit hatte, hier alles genau zu pflegen. Ab sofort wird die Main-Post wieder aktuell gehalten, sofern sehr wichtige Informationen geschehen. Kleinere Updates wie z.B. Reifenpatches oder neue Autos werden nicht hinzugefügt, einfach der Übersicht halber. :)
 
Hallo Leute,

leider konnte ich in der letzten Zeit diesen Thread nicht sorgfältig weiterführen, da ich über See war und deshalb keine Zeit hatte, hier alles genau zu pflegen. Ab sofort wird die Main-Post wieder aktuell gehalten, sofern sehr wichtige Informationen geschehen. Kleinere Updates wie z.B. Reifenpatches oder neue Autos werden nicht hinzugefügt, einfach der Übersicht halber. :)

Aussgezeichnet! :daumen:

Ein paar Vorschläge hätte ich für den Startpost:

1.
Man kann die "Member-Options"-Bereich eigentlich ganz rausnehmen, da eine neue Mitgliedschaft ja jetzt nicht mehr möglich ist.
Würde auch die Übersichtlichkeit erhöhen.

2.
Vielleicht einen aktuelleren Trailer (hier z.B. Project C.A.R.S. trailer - The Five - YouTube ) und ein aktuelles Gameplay-Video (hier z.B. Project CARS - Pagani Zonda R at Eifelwald - single lap (build 351) - YouTube ) einpflegen bzw. die alten ersetzen.

3.
Vielleicht kann man die aktuelle Fahrzeug-Liste sowie eine aktuelle Listen mit den Strecken als Spoiler einbauen, damit würde auch die Übersichtlichkeit erhalten bleiben.
Ansonsten könnte man vielleicht zumindest die Links zu den Quellen einpflegen.

Quellen gibt es hier:
Strecken - WMD Forum
Fahrzeuge - WMD Forum

Da das WMD-Forum nicht für alle zugänglich ist vielleicht auch noch:
Wikipedia - Project CARS - Wikipedia, the free encyclopedia

Vielleicht hilft dir ja einiges davon. Danke für die Mühe!
 
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