[Sammelthread] Mass Effect 3 [Update 17.02.12]

Man sieht...
... jemanden mit N7 Rüstung in Trümmern liegen, scheinbar gerade aus der Bewusstlosigkeit aufwachend. Man sieht nicht was es ist. Meine Theorie: Nachdem der Strahl des Reapers Shepard trifft, verliert er das Bewusstsein und liegt in den Trümmern. Nun geht der Kampf in seinem Kopf los. Er steigt hoch zum Reaper, kämpft gegen den Unbekannten, entscheidet sich dann zwischen den drei Möglichkeiten. Danach wacht er aus seiner Bewusstlosigkeit in den Trümmern auf. Das ist die Indoktrinationstheorie.
Ach hä!???? Ich raffs immer noch nicht! WO soll man jemanden sehen der aufwacht. Der Vorbote bämt mich weg, bin bewusstlos und wache dann auf und gehe zum Strahl. Das kenne ich, aber wo soll denn da im nachhinein (!?) irgendwer aufwachen? Ich sehe dann nurnoch die "Explosion" der Citadel und dann noch die Normandy, mehr nicht.

-und bevor jemand was sagt, ich benutze mit absicht keine Spoiler, das Game ist jetzt länger als einen Monat draußen, da seh ichs nimmer ein (:P)
 
Man sieht...
... jemanden mit N7 Rüstung in Trümmern liegen, scheinbar gerade aus der Bewusstlosigkeit aufwachend. Man sieht nicht was es ist. Meine Theorie: Nachdem der Strahl des Reapers Shepard trifft, verliert er das Bewusstsein und liegt in den Trümmern. Nun geht der Kampf in seinem Kopf los. Er steigt hoch zum Reaper, kämpft gegen den Unbekannten, entscheidet sich dann zwischen den drei Möglichkeiten. Danach wacht er aus seiner Bewusstlosigkeit in den Trümmern auf. Das ist die Indoktrinationstheorie.

Schräges Ende :ugly: Dann hat also Shepard im seinem Kopf die Reaper besiegt und das was in seinem Kopf passiert wirkt sich auf die Realität aus? Das erinnert mich sehr an Matrix, wer die Filme gesehen hat weiss was ich meine, mit dem Angriff der Maschinen am Schluss und dem Kampf von Neo.
 
Bioware hat entgegen jeder der Theorien über das Ende alles so beabsichtigt mit dem Extended Cut werden ein paar Cutscenes hinzugefügt die Klarheit über den verbleib der Squad, Auswirkungen und warum zur Hölle Joker ala Star Trek die Squad Mates auf die Normandy beamt und davongefliegt.

Keine Shepard/Hackett Indoktrination

Nur Casey Hudson und Mac Walters sind für das Ende Verantwortlich der Rest der Devs/Writer wurden einfach davon abgezogen.

BiowEAre und vor allem Casey und Mac haben es nach Strich und Faden verkackt und schützen sich mit ihrer
"Artistic Integrity" ausrede anstatt einfach zuzugeben das sie kein würdiges Ende produziert haben.

Gott nervt mich das... Definitiv mein Letztes gekauftes Bioware Game wenn sie es nicht Gerade biegen da hilft auch kein Resurgence Pack.
 
spiele gehoeren uns, wenn uns was nicht passt sollen die es gefaelligst passend machen ! denn ohne und sind die spiele nichts ! auch keine kunst !

und es gillt auch die regel, etwas das uns gefaellt darf von den produzenten nicht geaendert werden, weil auch das uns gehoert !
 
Mir gefällt der Vergleich mit Arthur C. Doyle (Sherlock Holmes) der nach Protesten von mehreren Tausend Leuten Mr. Holmes hat wieder auferstehen lassen. (Wenn auch nach etlichen Jahren :ugly: )

Videospiele sollten nicht alles Unantastbares Künstlerisches Werk angesehen werden.
Erst recht nicht wenn tausende der Meinung sind das das Ende nicht angemessen sei.
 
Ich habe mir jetzt auch Mass Effect 3 gekauft - und mir ist etwas aufgefallen, was bestimmt hier schon Thema war. Aber trotzdem muss ich es schreiben:
Erst war ich über das vorhandene Wendecover sehr verwundert, da auf diesem die Logos der Altersbeschränkung noch zu sehen sind. Eben habe ich mir dieses nochmal angesehen und musste nach entfernen der DVD feststellen, dass der weibliche Pedant bzw. die weibliche Pedantin zu Shepard auf diesem zu sehen ist... :lol:

Kauft jetzt Mass Effect 3! Das nicht-sexistische Spiel! :ugly:
Vorgänger können nur männlichen spielbaren Charakter enthalten.


MfG
fac3l3ss
 
Ich habe mir jetzt auch Mass Effect 3 gekauft - und mir ist etwas aufgefallen, was bestimmt hier schon Thema war. Aber trotzdem muss ich es schreiben:
Erst war ich über das vorhandene Wendecover sehr verwundert, da auf diesem die Logos der Altersbeschränkung noch zu sehen sind. Eben habe ich mir dieses nochmal angesehen und musste nach entfernen der DVD feststellen, dass der weibliche Pedant bzw. die weibliche Pedantin zu Shepard auf diesem zu sehen ist... :lol:

Kauft jetzt Mass Effect 3! Das nicht-sexistische Spiel! :ugly:
Vorgänger können nur männlichen spielbaren Charakter enthalten.


MfG
fac3l3ss

Das ist ein alter Verkaufstrick, nix neues, auf der anderen Seite des Covers wird oft das gleiche wie vorne nur ohne USK-logo gedruckt aber wenn man schon Shepard auch weiblich spielen kann, dann frage ich mich warum das vordere Cover nicht die weibliche Shepard drauf hat. :D
 
Das ist ein alter Verkaufstrick, nix neues, auf der anderen Seite des Covers wird oft das gleiche wie vorne nur ohne USK-logo gedruckt aber wenn man schon Shepard auch weiblich spielen kann, dann frage ich mich warum das vordere Cover nicht die weibliche Shepard drauf hat. :D
Auf dem Wendecover sind die Logos aber drauf...


MfG
fac3l3ss
 
Naja ich denke, das der Extended Cut vermutlich keinen beruhigen wird. Von daher dürfte es nach dem release von dem Extended Cut nochmal mit dem Proteset von vorne los gehen...

Ich hoffe dann knickt Bioware endlich mal ein und ändert das Ende entsprechend.
 
Glaube ich nicht.
Leute ihr habt schon bezahlt. Die haben ihre Kohle schon in der Kasse.

Ihr ändert ja auch nix mehr an Dingen die ihr schon verkauft habt.
Und wenn es noch nen ME4 geben wird werden trotzdem wieder genug Menschen das Spiel kaufen damit EA oder Bioware oder sonst wer einen dicken Gewinn einfährt.
 
Wie man die Anzahl und Größe der Plotholes füllen will bleibt mir auch unschlüssig jedoch, gab es auf der PAX East ein Fan Interview mit Patrick Weekes (Writer).

Habe es mal in einen Spoiler gepackt.

Okay, here is what I asked Patrick Weekes, and his answers as best as I can remember them. I've paraphrased but I'm doing my best to stick to what he said rather than introduce any interpretation.

THESE ARE NOT DIRECT QUOTES.

-Is there still a setting to explore after the ending? Is everything ruined?

The setting is definitely not ruined. We still have a big, lively galaxy.

-Will long-distance superluminal travel still be possible post-Ending? (will Tali or Wrex or Garrus see their homeworlds again? Will everyone starve?)

Galactic civilization will rebuild. The mass relays were not necessary for interstellar flight. Remember, what does it say in the Codex about the speed of ships? That's right, 12 lightyears per (day? hour? minute?). And that's only the cruising speed, not the maximum speed.

People have never needed to research basic FTL improvements before because they have mass relays. With the relays gone, new technology will increase that speed. Additionally, the element zero cores of the dead/controlled Reapers can be used to improve FTL drives. Starflight will continue using conventional FTL.

-Why did Joker leave Shep behind?

Joker would never abandon Shep without a good reason. Hopefully this will be clear in the Expanded Cut.

-Why can EDI survive the Destroy ending?

We argued a lot about this, I said that she was made of Reapertech and should therefore be destroyed, but (unclear, don't remember - wish I'd been able to ask a followup as his response doesn't make much sense)

-Did anyone on the Citadel survive?

Yes. We would never, ever do anything that made the player feel, on replay, that it would be better for everyone on the Citadel if they just died. The Citadel has emergency shelters and kinetic barriers - even if it blows up, millions might survive. You should assume that everyone plot-important on the Citadel survived.

-Is it better for Kelly Chambers if we talk her into suicide?

No, see above.

-Who wrote the death of Joker's sister?

I did! We intentionally did not connect the dots. We were very interested to see how fast gamers figured it out.

-Whose idea was it to make the Rayya fall out of the sky if you destroy the Quarian fleet?

Someone in the audio department, it was brilliant.

-Did the mass relays pull an Arrival and go supernova?

No, they didn't. (i'm paraphrasing here, please don't interpret this too hard) They overloaded, they didn't rupture. We really didn't mean to imply that the whole galaxy had been destroyed. People interpreted the ending in ways we really didn't expect.

(Mr. Weekes dropped a lot of hints that he really didn't like the ending. He also said something that was almost 100% verbatim from the Penny Arcade Forum post often attributed to him)

-Why did Legion pull a 180 from his Mass Effect 2 philosophy?

He and the Geth were backed into a corner. They'd been made a lot dumber by the attack on the Dyson swarm. There was no other choice for Geth survival.

-What was up with the Rachni story? Why did we get railroaded?

Welcome to game development. In some games (Alpha Protocol) they make a bold choice where some decisions can knock entire missions out of the story. At BioWare, we never want people to be locked out of content due to a decision several games ago. We just didn't have the resources to do an alternate for the Rachni mission, so we decided that the Rachni mission could occur whether or not players saved the Queen.

-Why didn't (X squadmate from ME2) return?

There was a very ugly month of development where we fought out who would return. We knew we had to have a smaller cast so we could fit in more squad banter. Eventually we decided to bring Garrus and Tali back, so they could be squadmates in all three games. We also knew we'd have Vega in order for new players to have someone dumber than they were.

I was very resentful of Vega at first because I thought he was taking a slot that could've gone to a ME2 character, but he grew on me.

-Why did EDI have cameltoe?

We don't get a lot of feedback from the art department but (unclear, wish I remembered this better )

Lots of discussion about how he was uncomfortable doing Pinocchio stories for both Legion and EDI because 'EDI was fine, she was an AI, she was cool - do we really need her to turn into Commander Data? We had seven seasons of Data, that was enough.'

-Why did you write Pinocchio stories for all the synthetic characters?

See above

-What was up with the Human Reaper in ME2? Why did it look so dumb?

We wanted to use the Suicide Mission to show several steps of the Reaper development process, from human reaper embryo all the way to cuttlefish. But the mission grew too complicated so it was cut for time.

Do the Reapers really only generate one capital ship per cycle? How do they ever break even?

Well, we never totally pinned that down. But this cycle was really anomalous. They don't normally take any capital-size Reaper losses at all.

-What was up with Kai Leng? How do you feel about him?

We really wanted to have a recurring antagonist for Shep, a 'Darth Maul' (his words). But I feel like there was some definite conflict between cutscene and gameplay there, and I think it's something we have to work on.

'He was a great antagonist in the books'

-Why did we only get top and bottom dialogue choices, no middle?

Part of it was resources. Part of it is that Mass Effect 3 is a war story and it's really hard for Shep to feel middling about the Reapers.

-How did YOU feel about the ending?

(I didn't ask this, but he seems to have gone to GREAT lengths to think ways around a lot of stuff the ending implied.)

-Why no female (alien X?)

Resource limitations. They have a very strict budget for how many different characters they can use in a given area. Some are basically free - if you have human males you have Batarians because they're humans with funny heads, if you have human females you have asari, etc.

-Where was Harbinger? Can we ASSUME DIRECT CONTROL of him?

I definitely want more closure on Harbinger. That'd be hilarious. Stop punching yourself, Harbinger.

-How did the Reapers storm the Citadel? Why didn't they shut down the relays as per their original plan once they had control?

Originally we planned to have a cutscene of Reapers taking over, Reaper monsters punching buttons, et cetera. But we cut it, partially for resource reasons and partly because it disrupted the pacing.

The Reapers didn't shut down the mass relays because the Keepers interfered with that. (I wish I could've asked a follow-up here, it doesn't make much sense.)

-Why don't Ken and Gabby have more dialogue?

They actually have a bunch more on disk, but we somehow introduced a bug where their dialogue is tied to your approval level with Ash. If Ash has low approval, or isn't present, most of Ken and Gabby's dialogue won't play.

-Why do you guys do Star Wars style space battles instead of the battles described in the codex?

We want to provide a familiar, compelling visual experience for people who grew up on Star Wars and stuff like that. These are some of our favorite parts of the game.

***

Things I wish I'd asked:

-Why the drat Starchild?

-What was up with the Stargazer? (He touched on the Stargazer once and pretty much said 'oh, yeah, the Stargazer.

Again: NOT DIRECT QUOTES. These are NOT OFFICIAL BIOWARE STATEMENTS. Please don't gently caress Patrick Weekes over by posting these as 'official BioWare PR' or whatever. Please feel free to ask me follow-up questions, as I definitely didn't cover the whole conversation with him.

My takeaway was: the epilogue DLC is probably going to do a lot of good and be pretty well written, and Patrick Weekes should've been lead writer on ME3.
Quelle: Something Awful: The Internet Makes You Stupid
 
Zuletzt bearbeitet:
Patrick Weekes war übrigens Writer der "Priority Rannoch" und "Priority Geth Dreadnought" Missionen wenn er das ruder am Extended Cut übernehmen sollte bzw involviert ist Hätte ich ja noch einigermaßen Hoffnung das es keine Verschlimmbesserung ist.
 
Wie man die Anzahl und Größe der Plotholes füllen will bleibt mir auch unschlüssig jedoch, gab es auf der PAX East ein Fan Interview mit Patrick Weekes (Writer).

Habe es mal in einen Spoiler gepackt.

Okay, here is what I asked Patrick Weekes, and his answers as best as I can remember them. I've paraphrased but I'm doing my best to stick to what he said rather than introduce any interpretation.

THESE ARE NOT DIRECT QUOTES.

-Is there still a setting to explore after the ending? Is everything ruined?

The setting is definitely not ruined. We still have a big, lively galaxy.

-Will long-distance superluminal travel still be possible post-Ending? (will Tali or Wrex or Garrus see their homeworlds again? Will everyone starve?)

Galactic civilization will rebuild. The mass relays were not necessary for interstellar flight. Remember, what does it say in the Codex about the speed of ships? That's right, 12 lightyears per (day? hour? minute?). And that's only the cruising speed, not the maximum speed.

People have never needed to research basic FTL improvements before because they have mass relays. With the relays gone, new technology will increase that speed. Additionally, the element zero cores of the dead/controlled Reapers can be used to improve FTL drives. Starflight will continue using conventional FTL.

-Why did Joker leave Shep behind?

Joker would never abandon Shep without a good reason. Hopefully this will be clear in the Expanded Cut.

-Why can EDI survive the Destroy ending?

We argued a lot about this, I said that she was made of Reapertech and should therefore be destroyed, but (unclear, don't remember - wish I'd been able to ask a followup as his response doesn't make much sense)

-Did anyone on the Citadel survive?

Yes. We would never, ever do anything that made the player feel, on replay, that it would be better for everyone on the Citadel if they just died. The Citadel has emergency shelters and kinetic barriers - even if it blows up, millions might survive. You should assume that everyone plot-important on the Citadel survived.

-Is it better for Kelly Chambers if we talk her into suicide?

No, see above.

-Who wrote the death of Joker's sister?

I did! We intentionally did not connect the dots. We were very interested to see how fast gamers figured it out.

-Whose idea was it to make the Rayya fall out of the sky if you destroy the Quarian fleet?

Someone in the audio department, it was brilliant.

-Did the mass relays pull an Arrival and go supernova?

No, they didn't. (i'm paraphrasing here, please don't interpret this too hard) They overloaded, they didn't rupture. We really didn't mean to imply that the whole galaxy had been destroyed. People interpreted the ending in ways we really didn't expect.

(Mr. Weekes dropped a lot of hints that he really didn't like the ending. He also said something that was almost 100% verbatim from the Penny Arcade Forum post often attributed to him)

-Why did Legion pull a 180 from his Mass Effect 2 philosophy?

He and the Geth were backed into a corner. They'd been made a lot dumber by the attack on the Dyson swarm. There was no other choice for Geth survival.

-What was up with the Rachni story? Why did we get railroaded?

Welcome to game development. In some games (Alpha Protocol) they make a bold choice where some decisions can knock entire missions out of the story. At BioWare, we never want people to be locked out of content due to a decision several games ago. We just didn't have the resources to do an alternate for the Rachni mission, so we decided that the Rachni mission could occur whether or not players saved the Queen.

-Why didn't (X squadmate from ME2) return?

There was a very ugly month of development where we fought out who would return. We knew we had to have a smaller cast so we could fit in more squad banter. Eventually we decided to bring Garrus and Tali back, so they could be squadmates in all three games. We also knew we'd have Vega in order for new players to have someone dumber than they were.

I was very resentful of Vega at first because I thought he was taking a slot that could've gone to a ME2 character, but he grew on me.

-Why did EDI have cameltoe?

We don't get a lot of feedback from the art department but (unclear, wish I remembered this better )

Lots of discussion about how he was uncomfortable doing Pinocchio stories for both Legion and EDI because 'EDI was fine, she was an AI, she was cool - do we really need her to turn into Commander Data? We had seven seasons of Data, that was enough.'

-Why did you write Pinocchio stories for all the synthetic characters?

See above

-What was up with the Human Reaper in ME2? Why did it look so dumb?

We wanted to use the Suicide Mission to show several steps of the Reaper development process, from human reaper embryo all the way to cuttlefish. But the mission grew too complicated so it was cut for time.

Do the Reapers really only generate one capital ship per cycle? How do they ever break even?

Well, we never totally pinned that down. But this cycle was really anomalous. They don't normally take any capital-size Reaper losses at all.

-What was up with Kai Leng? How do you feel about him?

We really wanted to have a recurring antagonist for Shep, a 'Darth Maul' (his words). But I feel like there was some definite conflict between cutscene and gameplay there, and I think it's something we have to work on.

'He was a great antagonist in the books'

-Why did we only get top and bottom dialogue choices, no middle?

Part of it was resources. Part of it is that Mass Effect 3 is a war story and it's really hard for Shep to feel middling about the Reapers.

-How did YOU feel about the ending?

(I didn't ask this, but he seems to have gone to GREAT lengths to think ways around a lot of stuff the ending implied.)

-Why no female (alien X?)

Resource limitations. They have a very strict budget for how many different characters they can use in a given area. Some are basically free - if you have human males you have Batarians because they're humans with funny heads, if you have human females you have asari, etc.

-Where was Harbinger? Can we ASSUME DIRECT CONTROL of him?

I definitely want more closure on Harbinger. That'd be hilarious. Stop punching yourself, Harbinger.

-How did the Reapers storm the Citadel? Why didn't they shut down the relays as per their original plan once they had control?

Originally we planned to have a cutscene of Reapers taking over, Reaper monsters punching buttons, et cetera. But we cut it, partially for resource reasons and partly because it disrupted the pacing.

The Reapers didn't shut down the mass relays because the Keepers interfered with that. (I wish I could've asked a follow-up here, it doesn't make much sense.)

-Why don't Ken and Gabby have more dialogue?

They actually have a bunch more on disk, but we somehow introduced a bug where their dialogue is tied to your approval level with Ash. If Ash has low approval, or isn't present, most of Ken and Gabby's dialogue won't play.

-Why do you guys do Star Wars style space battles instead of the battles described in the codex?

We want to provide a familiar, compelling visual experience for people who grew up on Star Wars and stuff like that. These are some of our favorite parts of the game.

***

Things I wish I'd asked:

-Why the drat Starchild?

-What was up with the Stargazer? (He touched on the Stargazer once and pretty much said 'oh, yeah, the Stargazer.

Again: NOT DIRECT QUOTES. These are NOT OFFICIAL BIOWARE STATEMENTS. Please don't gently caress Patrick Weekes over by posting these as 'official BioWare PR' or whatever. Please feel free to ask me follow-up questions, as I definitely didn't cover the whole conversation with him.

My takeaway was: the epilogue DLC is probably going to do a lot of good and be pretty well written, and Patrick Weekes should've been lead writer on ME3.
Quelle: Something Awful: The Internet Makes You Stupid
Jetzt darfste das alles noch auf DEUTSCH hier hinklatschen, dann sind alle happy...:D:D:D
 
Kann das Resurgence Pack nicht benutzen.


Kommt immer eine Meldung das es nicht aktiviert werden kann weil ein Patch fehlt......


Reparatur hat nichts gebracht.
 
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