Opa_Atomfried
Freizeitschrauber(in)
AW: [Sammelthread] Battlefield Bad Company 2 (Beta)
Dauert ein paar Stunden bis das aktualisiert wird.
Dauert ein paar Stunden bis das aktualisiert wird.
Ingame habe ich ne [6] bekommen und die Seite zeigt 4.
. Aber schön das es geklappt hat, ich gönns dir
. Hoffentlich bleibts so! Dann geht vielleicht ja mal ein Ründchen zusammen, aber sei nich böse wenn du dann nicht mehr erster bist 
. There was a race condition in the code;
System 1 thought "oh hey, your're leaving vehicle x"
System 2 thought "the vehicle got destroyed, lets remove it"
If system 2 ran before system 1, chaos would ensue.

This update is about performance and stability again. We are not doing any changes to the game's datafiles.
* Reduced input "lag"
On machines where the CPU would out-run the GPU, sometimes the GPU would queue up several frames' worth of rendering commands.
This could lead to the game having a high framerate, but input still feeling very sluggish.
Now there's a limiter on how many frames the CPU is allowed to be "ahead" of the GPU.
Control this setting via Settings.ini. Default setting: RenderAheadLimit=2
* Performance optimizations with biggest improvements on dual-core machines
* Fixed black "masks"
o The soot on buildings with holes in them had a bugged renderpath. We switched that over to a more well-tested renderpath.
* Improved hit-detection
o We've gone through the hit detection logic, and client+server will now give more consistent results.
* Fix for some "rubberbanding" issues
o C4 should stay attached to vehicles and not rubberband around
* Reduced spikes/dips in framerate
* Various fixes for alt+tab related CTD on Dx9
* More fixes for random CTD on Dx9
* Fix for crash when you're in a vehicle that gets destroyed
There was a race condition in the code;
System 1 thought "oh hey, you're leaving vehicle X"
System 2 thought "the vehicle got destroyed, let's remove it"
If system 2 ran before system 1, chaos would ensue.
This was actually fixed in the retail version since a month, but it was only when we got detailed crash reports from the community that we understood *why* the Beta was crashing.
Likely bugs in this build
I wouldn't be surprised if it (still) has trouble remembering your settings between rounds. It would be nice to have that fixed too, but it's better to get a patch out now, and look at the settings issues afterward.
. Hab mir das Changelog kurz mitm Handy durchgelesen und fand den Fahrzeug-kaputt-mach-C2D zu lustig 
Eben mal den neuen Client installiert. Und auf einem leeren Server getestet.
Zu Performance-Verbesserungen kann ich da nicht viel sagen, aber zu einer Verschlechterung: Beim Ein/Aussteigen aus Fahrzeugen und dem Aktivieren der MCom hängt das Spiel komplett für eine Sekunde (Bild steht und Sound läuft auch nicht weiter).
Bei Explosionen oder Gebäudezerstörungen gibt es keine Probleme.
