Alan Wake X360 featured 4xAA, while the PC will support both MSAA and FXAA. Some textures where it was important had Anisotropic filtering on Xbox (like the road texture with the yellow line), but most were trilinear filtered only. Naturally, PC gamers can select Anisotropic filtering for all textures which will further improve the distant visuals. And as we’ve said in the past, the PC version will feature re-worked textures here and there.
The Shadow Quality and Backdrop Quality on the X360 build were somewhere around the medium settings of the PC version, whereas the Volumetric Light Quality and SSAO Quality where at low settings. This basically means that the PC version will get better lighting and thanks to SSAO, environments and rooms won’t look as flat as in X360. Another cool feature – that has a noticeable performance hit – is the God-Rays that were turned off in X360, except for some specific scenes (with its overall quality being lower than the ‘High’ setting). PC will have this enabled at all times.
Last but not least, PC gamers will be able to adjust LOD and FOV. For your interest, both of those settings were at the middle for the X360. PC version will also have a CTRL modifier that enables walk speed. Oh, and the Draw Distance was set at Full in the X360 version.