Rizzard
PCGH-Community-Veteran(in)
Es ist nun offiziell.
There’s no easy way to say this: We’ve made the incredibly difficult decision to stop development on that game (Last of Us Online).
.....
In ramping up to full production, the massive scope of our ambition became clear. To release and support The Last of Us Online we’d have to put all our studio resources behind supporting post launch content for years to come, severely impacting development on future single-player games. So, we had two paths in front of us: become a solely live service games studio or continue to focus on single-player narrative games that have defined Naughty Dog’s heritage
www.naughtydog.com
There’s no easy way to say this: We’ve made the incredibly difficult decision to stop development on that game (Last of Us Online).
.....
In ramping up to full production, the massive scope of our ambition became clear. To release and support The Last of Us Online we’d have to put all our studio resources behind supporting post launch content for years to come, severely impacting development on future single-player games. So, we had two paths in front of us: become a solely live service games studio or continue to focus on single-player narrative games that have defined Naughty Dog’s heritage
An Update on The Last of Us Online || Naughty Dog
www.naughtydog.com

