About greater goals in the game, fortifying structures, clearing mines, running a power station:
"Yes, this kind of endgame stuff is quite key to what we want to do. However, in order to do this we have to perfect the architecture which is what we are doing now. Certainly I think underground bases and advanced vehicles will allow some of this really exciting and 'Eve' style play."
About improving the engine (which relies heavily on the CPU) to use more of the GPU:
"Yes. It is easier for us to optimize DayZ in some ways, because DayZ's focus is very narrow. ArmA is an incredible game and ArmA 3 is no exception. It has massive scope and a huge demand on AI and many other things.
Many of these things can cause problems for MP gaming, and that's what I'm all about really.
We have reports from Intel, AMD/ATI, and Nvidia. These give us ideas for how to optimize the client. Let's just say there is huge room for improvement."
About whether the game will have aircrafts:
"Yes. I think helicopters and small aircraft will be important. But they should be very complex to maintain."
About additional content after release:
"Yes. There will be content updates and such for DayZ for a long time, I believe. However that would be up to Bohemia for the most part. I'm not sure I would (not want to) be super involved with that."
About when we’ll see vehicles and bases:
"Vehicles will be done based on the architecture we are doing for items/weapons now (i.e. attachments). So it's in progress really. We are replacing the physics system for items (throwing, etc...) and this new middleware will be used for vehicles also.
Bases will take longer. Barricades will happen first."
About features he would like to implement but can’t with the current technology:
“Procedural terrain, limitless environment. I don't think its impossible with current technology but I don't think it's possible within the scope of the project."