;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; ESCAPE
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Óíèêàëüíûå êâåñòîâûå àðòåôàêòû
[af_electra_maddog]:identity_immunities
GroupControlSection = spawn_group
$spawn = "devices\quest_items\electra maddog"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 10
inv_grid_y = 4
visual = physics\anomaly\artefact_blackdrip_1.ogf
radius = 1
quest_item = true
cost = 0
description = enc_zone_artifact_af-night-star
inv_name = af-night-star
inv_name_short = af-night-star
inv_weight = 0.5
[esc_killed_flash]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\esc_killed_flash"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\item_minipda.ogf
radius = 1
quest_item = true
description = esc_killed_flash_desc
inv_name = esc_killed_flash_name
inv_name_short = esc_killed_flash_name
inv_weight = 0.001
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 11
inv_grid_y = 23
cost = 0
[esc_maddog_pda]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\device_pda"
$prefetch = 32 ;16
class = IS_ATTCH ;D_PDA
cform = skeleton
visual = equipments\item_pda.ogf
description = enc_equipment_devic_device-PDA1
radius = 1
;slot = 7
quest_item = true
inv_name = "PDA for Sidor"
inv_name_short = "PDA for Sidor"
inv_weight = 0.2
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 6
inv_grid_y = 13
cost = 20
;attach_angle_offset = 3.080506, -1.493053, -1.202040
;attach_position_offset = 0.080000, 0.021273, 0.100000
;attach_bone_name = bip01_r_hand
;auto_attach = false
[esc_red_fox_pda]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\red_fox_pda"
$prefetch = 32 ;16
class = IS_ATTCH ;D_PDA
cform = skeleton
visual = equipments\item_pda.ogf
description = enc_equipment_devic_device-PDA1
radius = 1
;slot = 7
quest_item = true
inv_name = "Red Fox`s PDA"
inv_name_short = "Red Fox`s PDA"
inv_weight = 0.2
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 6
inv_grid_y = 13
cost = 20
;attach_angle_offset = 3.080506, -1.493053, -1.202040
;attach_position_offset = 0.080000, 0.021273, 0.100000
;attach_bone_name = bip01_r_hand
;auto_attach = false
[documents]:identity_immunities
GroupControlSection = spawn_group
;discovery_dependency =
$spawn = "documents\various documents"
;$prefetch = 32
class = IS_ATTCH ;II_DOC
cform = skeleton
visual = equipments\item_document_01.ogf
radius = 1
quest_item = true
description = TopSecret
inv_name = Document
inv_name_short = Document
inv_weight = 1 ;0.2
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 6
inv_grid_y = 19
cost = 0
[af_blood_tutorial]:af_blood
$spawn = "devices\quest_items\tutorial_blood"
quest_item = true
[quest_case_01]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\quest_case_01"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\item_merger.ogf
radius = 1
;script_binding = stalker.object_init
quest_item = true
description = item_case_esc_desc
inv_name = item_case_esc_name
inv_name_short = item_case_esc_name
inv_weight = 0
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 8
inv_grid_y = 18
cost = 50
[dynamite]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\dynamite"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = physics\box\expl_dinamit.ogf
radius = 1
;script_binding = stalker.object_init
quest_item = true
description = item_dynamite_esc_desc
inv_name = item_dynamite_esc_name
inv_name_short = item_dynamite_esc_name
inv_weight = 1
inv_grid_width = 2
inv_grid_height = 2
inv_grid_x = 4
inv_grid_y = 18
cost = 0
[esc_wounded_flash]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\esc_wounded_flash"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\item_minipda.ogf
radius = 1
;script_binding = stalker.object_init
quest_item = true
description = item_flash_esc_desc
inv_name = item_flash_esc_name
inv_name_short = item_flash_esc_name
inv_weight = 0.001
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 11
inv_grid_y = 23
cost = 0
[esc_vagon_key]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\esc_vagon_key"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\item_key.ogf
radius = 1
;script_binding = stalker.object_init
quest_item = true
description = item_esc_vagon_key_desc
inv_name = item_esc_vagon_key_name
inv_name_short = item_esc_vagon_key_name
inv_weight = 0.01
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 31
inv_grid_y = 14
cost = 0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; GARBAGE
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[gar_dolg_disc]:identity_immunities
GroupControlSection = spawn_group
;discovery_dependency =
$spawn = "devices\quest_items\gar_dolg_disc"
;$prefetch = 32
class = IS_ATTCH ;II_DOC
cform = skeleton
visual = equipments\item_duty_cd1.ogf
radius = 1
quest_item = true
description = item_dolg_disc_desc
inv_name = "Dolg disc"
inv_name_short = "Dolg disc"
inv_weight = 0.5 ;0.2
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 23
inv_grid_y = 14
cost = 0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; AGROPROM
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[gunslinger_flash]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\gunslinger_flash"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\item_minipda.ogf
radius = 1
;script_binding = stalker.object_init
quest_item = true
description = item_flash_gslinger_agro_desc
inv_name = item_flash_gslinger_agro_name
inv_name_short = item_flash_gslinger_agro_name
inv_weight = 0.001
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 11
inv_grid_y = 23
cost = 0
[quest_case_02]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\quest_case_02"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\item_merger.ogf
radius = 1
;script_binding = stalker.object_init
quest_item = true
description = item_quest_case_02_desc
inv_name = item_quest_case_02_name
inv_name_short = item_quest_case_02_name
inv_weight = 1
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 8
inv_grid_y = 18
cost = 1000
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Agroprom
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[agr_strelok_book]:identity_immunities
GroupControlSection = spawn_group
;discovery_dependency =
$spawn = "devices\quest_items\agr_strelok_book"
;$prefetch = 32
class = IS_ATTCH ;II_DOC
cform = skeleton
visual = equipments\item_book_02.ogf
radius = 1
quest_item = true
description = agr_strelok_book_desc
inv_name = agr_strelok_book_name
inv_name_short = agr_strelok_book_name
inv_weight = 1
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 23
inv_grid_y = 21
cost = 100
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Dark Valley
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[val_key_to_underground]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\val_key_to_underground"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\item_flash_2.ogf
radius = 1
;script_binding = stalker.object_init
quest_item = true
description = item_key_x18_desc
inv_name = item_key_x18_name
inv_name_short = item_key_x18_name
inv_weight = 0.01
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 3
inv_grid_y = 19
cost = 0
[borov_docs]:identity_immunities
GroupControlSection = spawn_group
;discovery_dependency =
$spawn = "documents\borov_docs"
;$prefetch = 32
class = IS_ATTCH ;II_DOC
cform = skeleton
visual = equipments\item_document_01.ogf
radius = 1
quest_item = true
description = OFFICIAL
inv_name = "Borov`s Documents"
inv_name_short = "Borov Doc`s"
inv_weight = 0.5 ;0.2
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 6
inv_grid_y = 19
cost = 0
[val_prison_key]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\val_prison_key"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\item_key.ogf
radius = 1
;script_binding = stalker.object_init
quest_item = true
description = item_val_prison_key_desc
inv_name = item_val_prison_key_name
inv_name_short = item_val_prison_key_name
inv_weight = 0.01
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 31
inv_grid_y = 14
cost = 0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Darkscape
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ds_dolg_disc]:identity_immunities
GroupControlSection = spawn_group
;discovery_dependency =
$spawn = "devices\quest_items\ds_dolg_disc"
;$prefetch = 32
class = IS_ATTCH ;II_DOC
cform = skeleton
visual = equipments\item_duty_cd2.ogf
radius = 1
quest_item = true
description = item_dolg_disc_desc
inv_name = "Dolg disc"
inv_name_short = "Dolg disc"
inv_weight = 0.5 ;0.2
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 24
inv_grid_y = 14
cost = 0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; BAR ROSTOK
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[bar_tiran_pda]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\bar_tiran_pda"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\item_pda.ogf
radius = 1
;script_binding = stalker.object_init
quest_item = true
description = item_pda_tiran_desc
inv_name = item_pda_tiran_name
inv_name_short = item_pda_tiran_name
inv_weight = 0.2
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 6
inv_grid_y = 13
cost = 0
[bar_lucky_pda]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\bar_lucky_pda"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\item_pda.ogf
radius = 1
;script_binding = stalker.object_init
quest_item = true
description = item_pda_lucky_desc
inv_name = item_pda_lucky_name
inv_name_short = item_pda_lucky_name
inv_weight = 0.2
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 6
inv_grid_y = 13
cost = 0
[bar_ecolog_flash]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\bar_ecolog_flash"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\item_minipda.ogf
radius = 1
;script_binding = stalker.object_init
quest_item = true
description = item_flash_eco_rost_desc
inv_name = item_flash_eco_rost_name
inv_name_short = item_flash_eco_rost_name
inv_weight = 0.008
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 11
inv_grid_y = 23
cost = 0
[lab_x16_documents]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\yan_x16_documents"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\item_document_2.ogf
radius = 1
;script_binding = stalker.object_init
quest_item = true
description = item_doc_x16_desc
inv_name = item_doc_x16_name
inv_name_short = item_doc_x16_name
inv_weight = 0.5
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 6
inv_grid_y = 18
cost = 0
[bar_vip_card]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\bar_vip_card"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\item_key.ogf
radius = 1
;script_binding = stalker.object_init
quest_item = true
description = item_card_desc
inv_name = item_card_name
inv_name_short = item_card_name
inv_weight = 0
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 31
inv_grid_y = 21
cost = 0
[bar_rpg]:wpn_rpg7
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\bar_rpg"
;$prefetch = 32
class = WP_RPG7
cform = skeleton
visual = weapons\rpg_7\wpn_rpg_7.ogf
radius = 1
;script_binding = stalker.object_init
;quest_item = true
[bar_hunter_weapon]:wpn_bm16_long
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\bar_hunter_weapon"
;$prefetch = 32
class = WP_BM16
cform = skeleton
visual = weapons\bm_16_long\wpn_bm16_long.ogf
radius = 1
description = item_hunter_weapon
inv_name = item_hunter_weapon
inv_name_short = item_hunter_weapon
quest_item = true
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Forest
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[forest_wc_map]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\forest_wc_map"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\item_document_01.ogf
description = "Only the brave shall pass!"
radius = 1
quest_item = false
inv_name = "WC map"
inv_name_short = "WC map"
inv_weight = 0
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 21
inv_grid_y = 22
cost = 0
[forest_sheet_music]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\forest_sheet_music"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\item_sound_notes.ogf
description = "Opus Drei"
radius = 1
quest_item = true
inv_name = "Sheet Music"
inv_name_short = "Sheet Music"
inv_weight = 0
inv_grid_width = 2
inv_grid_height = 2
inv_grid_x = 33
inv_grid_y = 16
cost = 0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Rostok factory
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[rosf_task_pda]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\rosf_task_pda"
;$prefetch = 32 ;16
class = IS_ATTCH ;D_PDA
cform = skeleton
visual = equipments\item_pda.ogf
description = enc_equipment_devic_device-pda_rosf_task
radius = 1
;slot = 7
quest_item = true
inv_name = "PDA for Zsolt"
inv_name_short = "PDA for Zsolt"
inv_weight = 0.2
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 6
inv_grid_y = 13
cost = 0
[ros_lab_key]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\rosf_lab_key"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\item_key.ogf
radius = 1
;script_binding = stalker.object_init
quest_item = true
inv_name = "Secret lab gate key"
inv_name_short = "Secret lab gate key"
inv_weight = 0.01
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 31
inv_grid_y = 14
cost = 0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Secret lab
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[secret_task_pda]:identity_immunities
description = enc_equipment_devic_device-pda_secret_task
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\secret_task_pda"
$prefetch = 32 ;16
class = IS_ATTCH ;D_PDA
cform = skeleton
visual = equipments\item_pda.ogf
description = enc_equipment_devic_device-PDA1
radius = 1
;slot = 7
quest_item = true
inv_name = "Scientists PDA"
inv_name_short = "Scientists PDA"
inv_weight = 0.2
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 6
inv_grid_y = 13
cost = 20
[secret_documents]:identity_immunities
GroupControlSection = spawn_group
;discovery_dependency =
$spawn = "documents\secret_docs"
;$prefetch = 32
class = IS_ATTCH ;II_DOC
cform = skeleton
visual = equipments\item_document_01.ogf
radius = 1
quest_item = true
description = TopSecret
inv_name = Document for Sin
inv_name_short = Document for Sin
inv_weight = 1 ;0.2
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 6
inv_grid_y = 19
cost = 0
[secret_scientist_pda]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\secret_sci_pda"
$prefetch = 32 ;16
class = IS_ATTCH ;D_PDA
cform = skeleton
visual = equipments\item_pda.ogf
description = enc_equipment_devic_device-PDA2
radius = 1
;slot = 7
quest_item = true
inv_name = "Scientists PDA"
inv_name_short = "Scientists PDA"
inv_weight = 0.2
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 6
inv_grid_y = 13
cost = 20
;attach_angle_offset = 3.080506, -1.493053, -1.202040
;attach_position_offset = 0.080000, 0.021273, 0.100000
;attach_bone_name = bip01_r_hand
;auto_attach = false
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Yantar
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[yan_drug_case]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\yan_drug_case"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\item_merger.ogf
radius = 1
;script_binding = stalker.object_init
quest_item = true
description = item_yan_drug_case_desc
inv_name = item_yan_drug_case_name
inv_name_short = item_yan_drug_case_name
inv_weight = 0
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 8
inv_grid_y = 18
cost = 50
[yan_favor_guitar]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\yan_favor_guitar"
cform = skeleton
class = IS_ATTCH
visual = Equipments\item_guitar.ogf
cost = 35
inv_name = enc_guitar_name
inv_name_short = enc_guitar_name
description = enc_guitar_descr
quest_item = true
inv_weight = 0
inv_grid_width = 4
inv_grid_height = 2
inv_grid_x = 10
inv_grid_y = 19
attach_angle_offset = -1.651084, -1.341824, 1.200789
attach_position_offset = 0.077492, -0.030020, 0.090059
attach_bone_name = bip01_l_hand
auto_attach = false
[yan_badge]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\yan_badge"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\item_duty_dogtag1.ogf
radius = 1
;script_binding = stalker.object_init
quest_item = true
inv_name = "Dog tags"
inv_name_short = "Dog tags"
description = "Dog tags"
inv_weight = 0.01
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 25
inv_grid_y = 13
cost = 0
[yan_pda_boards]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\yan_pda_boards"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\mat_panels.ogf
radius = 1
;script_binding = stalker.object_init
quest_item = true
inv_name = Textolite
inv_name_short = Textolite
description = "Textolite"
inv_weight = 0.01
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 21
inv_grid_y = 16
cost = 0
[yan_pda_wires]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\yan_pda_wires"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\mat_wire.ogf
radius = 1
;script_binding = stalker.object_init
quest_item = true
inv_name = Wires
inv_name_short = Wires
description = Wires
inv_weight = 0.05
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 30
inv_grid_y = 20
cost = 0
[good_psy_helmet]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\good_psy_helmet"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\item_psi_helmet.ogf
radius = 1
;script_binding = stalker.object_init
quest_item = true
description = yan_good_psy_helmet_desc
inv_name = yan_good_psy_helmet_name
inv_name_short = yan_good_psy_helmet_name
inv_weight = 0
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 2
inv_grid_y = 18
cost = 1000
[bad_psy_helmet]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\bad_psy_helmet"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\item_psi_helmet.ogf
radius = 1
;script_binding = stalker.object_init
quest_item = true
description = yan_bad_psy_helmet_desc
inv_name = yan_bad_psy_helmet_name
inv_name_short = yan_bad_psy_helmet_name
inv_weight = 0
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 2
inv_grid_y = 18
cost = 1000
[strange_psy_helmet]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\stange_psy_helmet"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\item_psi_helmet.ogf
radius = 1
;script_binding = stalker.object_init
quest_item = true
description = out_strange_psy_helmet_desc
inv_name = out_strange_psy_helmet_name
inv_name_short = out_strange_psy_helmet_name
inv_weight = 0
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 2
inv_grid_y = 18
cost = 1000
[kruglov_flash]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\kruglov_flash"
$prefetch = 32
class = D_SIMDET
cform = skeleton
visual = equipments\item_datchik3.ogf
radius = 10 ;15
buzzer_radius = 1.5
noise = zone_mosquito_bald ;detectors\geiger_noise_loop
buzzer = zone_mosquito_bald ;detectors\DA-2_alarm_loop
quest_item = true
ef_detector_type = 1
;îïèñàíèå ðàñïîçíàâàåìûõ äåòåêòîðîì çîí
zone_class_1 = zone_mosquito_bald
zone_sound_1_ = detectors\DA-2_beep1
zone_min_freq_1 = 0.1 ;0.5
zone_max_freq_1 = 40
zone_class_2 = zone_mincer
zone_sound_2_ = detectors\DA-2_beep1
zone_min_freq_2 = 0.1
zone_max_freq_2 = 20
zone_class_3 = zone_radioactive
zone_sound_3_ = detectors\geiger_click3
zone_min_freq_3 = 1
zone_max_freq_3 = 20
zone_class_4 = zone_gravi_zone
zone_sound_4_ = detectors\DA-2_beep1
zone_min_freq_4 = 0.5
zone_max_freq_4 = 30
description = item_detector_yantar_desc
inv_name = item_detector_yantar_name
inv_name_short = item_detector_yantar_name
inv_weight = 0.1
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 5
inv_grid_y = 14
cost = 1500 ;30
;belt = true;
default_to_ruck = false
attach_angle_offset = -0.160570,-1.425061,-0.361283
attach_position_offset = 0.160570,-0.060214,0.020071
attach_bone_name = bip01_l_hand
auto_attach = false
[righthand_pda]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\righthand_pda"
$prefetch = 32
class = D_SIMDET
cform = skeleton
visual = equipments\item_datchik3_right.ogf
radius = 10 ;15
buzzer_radius = 1.5
noise = zone_mosquito_bald ;detectors\geiger_noise_loop
buzzer = zone_mosquito_bald ;detectors\DA-2_alarm_loop
quest_item = true
ef_detector_type = 1
;îïèñàíèå ðàñïîçíàâàåìûõ äåòåêòîðîì çîí
zone_class_1 = zone_mosquito_bald
zone_sound_1_ = detectors\DA-2_beep1
zone_min_freq_1 = 0.1 ;0.5
zone_max_freq_1 = 40
zone_class_2 = zone_mincer
zone_sound_2_ = detectors\DA-2_beep1
zone_min_freq_2 = 0.1
zone_max_freq_2 = 20
zone_class_3 = zone_radioactive
zone_sound_3_ = detectors\geiger_click3
zone_min_freq_3 = 1
zone_max_freq_3 = 20
zone_class_4 = zone_gravi_zone
zone_sound_4_ = detectors\DA-2_beep1
zone_min_freq_4 = 0.5
zone_max_freq_4 = 30
description = item_detector_special_desc
inv_name = item_detector_special_name
inv_name_short = item_detector_special_name
inv_weight = 0.2
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 5
inv_grid_y = 14
cost = 1500 ;30
;belt = true;
default_to_ruck = false
attach_angle_offset = 1.780506,-1.493053,1.202040
attach_position_offset = 0.170000,0.041273,0.050000
attach_bone_name = bip01_r_hand
auto_attach = false
hand_dependence = 1
single_handed = 0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Military
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[crazy_flash]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\crazy_flash"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\item_minipda.ogf
radius = 1
;script_binding = stalker.object_init
quest_item = true
description = item_flash_crazy_mil_desc
inv_name = item_flash_crazy_mil_name
inv_name_short = item_flash_crazy_mil_name
inv_weight = 0.001
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 11
inv_grid_y = 23
cost = 0
[mil_svoboda_leader_pda]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\mil_svoboda_leader_pda"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\item_minipda.ogf
radius = 1
;script_binding = stalker.object_init
quest_item = true
inv_name = Svoboda Leader PDA
inv_name_short = Svoboda Leader PDA
inv_weight = 0.2
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 5
inv_grid_y = 14
cost = 0
[maddog_af_cristall]:identity_immunities
GroupControlSection = spawn_group
$spawn = "devices\quest_items\cristall_maddog"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 14
inv_grid_y = 4
visual = physics\anomaly\artefact_cristall.ogf
radius = 1
quest_item = true
cost = 0
description = enc_zone_artifact_af-night-star
inv_name = "Mad Dog's Artifact"
inv_name_short = "Mad Dog's Artifact"
inv_weight = 0.5
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Laboratory X18
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[dar_pass_flash]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\dar_pass_flash"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\item_flash_2.ogf
radius = 1
quest_item = true
inv_name = "Scientist" Flash card
inv_name_short = "Scientist" flash
inv_weight = 0.001
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 3
inv_grid_y = 19
cost = 0
[dar_pass_document]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\dar_pass_document"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\item_document_2.ogf
radius = 1
quest_item = true
inv_name = CodeX-18
inv_name_short = CodeX-18
inv_weight = 0.5
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 7
inv_grid_y = 18
cost = 0
[dar_document1]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\dar_document1"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\item_document_1.ogf
radius = 1
quest_item = true
description = item_doc_x18p1_desc
inv_name = item_doc_x18p1_name
inv_name_short = item_doc_x18p1_name_short
inv_weight = 0.5
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 6
inv_grid_y = 19
cost = 1000
[dar_document2]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\dar_document2"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\item_document_1.ogf
radius = 1
quest_item = true
description = item_doc_x18p2_desc
inv_name = item_doc_x18p2_name
inv_name_short = item_doc_x18p2_name_short
inv_weight = 0.5
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 6
inv_grid_y = 19
cost = 1000
[dar_document3]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\dar_document3"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\item_document_1.ogf
radius = 1
quest_item = true
description = item_doc_x18p3_desc
inv_name = item_doc_x18p3_name
inv_name_short = item_doc_x18p3_name_short
inv_weight = 0.5
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 6
inv_grid_y = 19
cost = 1000
[dar_document4]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\dar_document4"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\item_document_1.ogf
radius = 1
quest_item = true
description = item_doc_x18p4_desc
inv_name = item_doc_x18p4_name
inv_name_short = item_doc_x18p4_name_short
inv_weight = 0.5
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 6
inv_grid_y = 19
cost = 0
[dar_document5]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\dar_document5"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\item_document_1.ogf
radius = 1
quest_item = true
description = item_doc_x18p5_desc
inv_name = item_doc_x18p5_name
inv_name_short = item_doc_x18p5_name_short
inv_weight = 0.5
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 6
inv_grid_y = 19
cost = 1000
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; RADAR
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[rad_lab_access_documents]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\x10_access_documents"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\green_access_card.ogf
radius = 1
;script_binding = stalker.object_init
quest_item = true
description = item_docs_seif_rad_desc
inv_name = item_docs_seif_rad_name
inv_name_short = item_docs_seif_rad_name
inv_weight = 0.1
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 31
inv_grid_y = 21
cost = 0
[hermit_belongings]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\hermit belongings"
class = IS_ATTCH
cform = skeleton
visual = equipments\item_flesh_eye.ogf
radius = 1
quest_item = true
inv_name = "hermit`s belongings"
inv_name_short = "hermit`s belongings"
description = "hermit`s belongings"
inv_weight = 0
can_trade = off
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 25
inv_grid_y = 12
cost = 0
[rad_anom_machine]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\rad_anom_machine"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\item_anomaly_generator.ogf
radius = 1
;script_binding = stalker.object_init
quest_item = true
description = "Machine for Lukash"
inv_name = "Lukash's machine"
inv_name_short = "Lukash's machine"
inv_weight = 2
inv_grid_width = 1
inv_grid_height = 2
inv_grid_x = 35
inv_grid_y = 15
cost = 0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; PRIPYAT'
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[pri_decoder_documents]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\decoder_documents"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\item_document_01.ogf
radius = 1
;script_binding = stalker.object_init
quest_item = true
description = item_docs_hiden_pri_desc
inv_name = item_docs_hiden_pri_name
inv_name_short = item_docs_hiden_pri_name
inv_weight = 0.5
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 6
inv_grid_y = 19
cost = 0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Dead City
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[cit_doctors_key]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\cit_doctors_key"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\item_key.ogf
radius = 1
;script_binding = stalker.object_init
quest_item = true
inv_name = cit_doctors_key_desc
inv_name_short = cit_doctors_key_short_desc
inv_weight = 0.001
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 3
inv_grid_y = 19
cost = 0
[cit_leader_killer_pda]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\cit_leader_pda"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\item_pda.ogf
radius = 1
;script_binding = stalker.object_init
quest_item = true
inv_name = cit_doctors_key_desc
inv_name_short = cit_doctors_key_short_desc
inv_weight = 0.2
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 3
inv_grid_y = 19
cost = 0
[cit_killers_documents]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\cit_killers_documents"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\item_document_1.ogf
radius = 1
;script_binding = stalker.object_init
quest_item = true
description = item_case_esc_desc
inv_name = item_case_esc_name
inv_name_short = item_case_esc_name
inv_weight = 0.5
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 8
inv_grid_y = 18
cost = 50
[cit_borziy_pda]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\cit_borziy_pda"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\item_pda.ogf
radius = 1
;script_binding = stalker.object_init
quest_item = true
description = cit_borziy_pda_desc
inv_name = cit_borziy_pda_name
inv_name_short = cit_borziy_pda_name
inv_weight = 0.2
inv_weight = 0.2
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 6
inv_grid_y = 13
cost = 0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Outskirts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[out_freedom_flash]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\out_freedom_flash"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\item_flash_2.ogf
radius = 1
quest_item = true
description = out_freedom_flash_desc
inv_name = out_freedom_flash_name
inv_name_short = out_freedom_flash_name
inv_weight = 0.001
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 11
inv_grid_y = 23
cost = 0
[out_bug]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\out_bug"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\item_flash_2.ogf
radius = 1
quest_item = true
description = out_bug_desc
inv_name = out_bug_name
inv_name_short = out_bug_name
inv_weight = 0.1
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 31
inv_grid_y = 13
cost = 0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Sarcofag
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[decoder]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\decoder"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\item_decoder.ogf
radius = 1
;script_binding = stalker.object_init
quest_item = true
description = item_decoder_desc
inv_name = item_decoder_name
inv_name_short = item_decoder_name
inv_weight = 0.5
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 11
inv_grid_y = 3
cost = 50
attach_angle_offset = -0.160570,-1.425061,-0.361283
attach_position_offset = 0.160570,-0.060214,0.020071
attach_bone_name = bip01_l_hand
auto_attach = false
[sar_generator_doc]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\generators_document"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\note_letter_1.ogf
radius = 1
;script_binding = stalker.object_init
quest_item = true
description = item_docs_generator_desc
inv_name = item_docs_generator_name
inv_name_short = item_docs_generator_name
inv_weight = 0.5
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 6
inv_grid_y = 19
cost = 0
[sar_battery]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\sar_battery"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\item_battery_02.ogf
radius = 1
;script_binding = stalker.object_init
quest_item = true
description = item_sar_battery_desc
inv_name = "Battery case"
inv_name_short = "Battery case"
inv_weight = 1
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 30
inv_grid_y = 19
cost = 0
[sar_brick]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "equipments\sar_brick"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\sar_brick.ogf
radius = 1
;script_binding = stalker.object_init
quest_item = true
description = "Brick"
inv_name = "Brick"
inv_name_short = "Brick"
inv_weight = 1
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 6
inv_grid_y = 19
cost = 0
;belt = true
attach_angle_offset = -1.361087,-1.282023,-1.974459
attach_position_offset = 0.135093,0.023820,0.102360
attach_bone_name = bip01_r_hand
auto_attach = false
[sar_tube]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "equipments\sar_tube"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\sar_tube.ogf
radius = 1
;script_binding = stalker.object_init
quest_item = true
description = "Metal tube"
inv_name = "Metal tube"
inv_name_short = "Metal tube"
inv_weight = 1
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 6
inv_grid_y = 19
cost = 0
;belt = true
attach_angle_offset = -2.212374,-1.204452,-1.262921
attach_position_offset = 0.057547,0.013640,0.023000
attach_bone_name = bip01_l_hand
auto_attach = false
[sar_box]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "equipments\sar_box"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = physics\box\box_wood_02.ogf
radius = 1
;script_binding = stalker.object_init
quest_item = true
description = "Wooden box"
inv_name = "Wooden box"
inv_name_short = "Wooden box"
inv_weight = 1
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 6
inv_grid_y = 19
cost = 0
;belt = true
attach_angle_offset = -2.334546,-0.052535,-0.372804
attach_position_offset = 0.022640,-0.125987,0.581506
attach_bone_name = bip01_l_hand
auto_attach = false
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[scientist_package]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
;$prefetch = 32
class = IS_ATTCH ;II_ANTIR
cform = skeleton
visual = equipments\item_dipl.ogf
description = "package for the scientist"
inv_name = "scientist package"
inv_name_short = "scientist package"
inv_weight = 0.5
inv_grid_width = 3
inv_grid_height = 1
inv_grid_x = 24
inv_grid_y = 11
cost = 8000
quest_item = true
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; FORGOTTEN ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[forg_toolkit]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
;$prefetch = 32
$spawn = "devices\quest_items\forg_tookit"
class = IS_ATTCH
cform = skeleton
visual = equipments\box_toolkit_2.ogf
radius = 1
description = "small toolkit"
inv_name = "small toolkit"
inv_name_short = "toolkit"
inv_weight = 0
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 32
inv_grid_y = 6
cost = 0
quest_item = false
[forg_transistors]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
;$prefetch = 32
$spawn = "devices\quest_items\forg_transistors"
class = IS_ATTCH
cform = skeleton
visual = equipments\box_transistors.ogf
radius = 1
description = "box of transistors"
inv_name = "transistors"
inv_name_short = "transistors"
inv_weight = 0
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 32
inv_grid_y = 5
cost = 0
quest_item = false
[forg_key]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\forg_key"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\item_key.ogf
radius = 1
;script_binding = stalker.object_init
quest_item = true
description = "Key for Lukash"
inv_name = "Forgotten key"
inv_name_short = "Forgotten key"
inv_weight = 0.01
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 31
inv_grid_y = 14
cost = 0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; PRIPYAT UG ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[dam_station_code_docs]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\dam_station_doc"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\item_document_1.ogf
radius = 1
quest_item = true
description = item_dam_station_desc
inv_name = item_dam_station_doc_name
inv_name_short = item_dam_station_doc_name_short
inv_weight = 0.5
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 6
inv_grid_y = 19
cost = 0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; COUNTRY ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[bcr_tools1]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
;$prefetch = 32
$spawn = "devices\quest_items\bcr_tooks1"
class = IS_ATTCH
cform = skeleton
visual = equipments\box_toolkit_1.ogf
radius = 1
description = "Calibration toolkit"
inv_name = "Calibration toolkit"
inv_name_short = "Calibration toolkit"
inv_weight = 0
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 35
inv_grid_y = 13
cost = 0
quest_item = false
[bcr_tools2]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
;$prefetch = 32
$spawn = "devices\quest_items\bcr_tools2"
class = IS_ATTCH
cform = skeleton
visual = equipments\box_toolkit_3.ogf
radius = 1
description = "Basic toolkit"
inv_name = "Basic toolkit"
inv_name_short = "Basic toolkit"
inv_weight = 0
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 35
inv_grid_y = 14
cost = 0
quest_item = false
[bcr_condensors]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
;$prefetch = 32
$spawn = "devices\quest_items\bcr_condensors"
class = IS_ATTCH
cform = skeleton
visual = equipments\box_condensers.ogf
radius = 1
description = "Condensors"
inv_name = "Condensors"
inv_name_short = "Condensors"
inv_weight = 0.5
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 33
inv_grid_y = 15
cost = 0
quest_item = true
[bcr_59]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\bcr_59"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\item_document_1.ogf
radius = 1
quest_item = false
description = "Nomad's code"
inv_name = "59"
inv_name_short = "59"
inv_weight = 0
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 34
inv_grid_y = 13
cost = 0
[bcr_47]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\bcr_47"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\item_document_1.ogf
radius = 1
quest_item = false
description = "Mil code"
inv_name = "47"
inv_name_short = "47"
inv_weight = 0
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 33
inv_grid_y = 13
cost = 0
[bcr_5947]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\bcr_5947"
;$prefetch = 32
class = IS_ATTCH
cform = skeleton
visual = equipments\item_document_1.ogf
radius = 1
quest_item = true
description = "Code door combination"
inv_name = "5947"
inv_name_short = "5947"
inv_weight = 0
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 33
inv_grid_y = 14
cost = 0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; FREEPLAY ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[yan_rifle]:wpn_groza
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\yan_rifle"
;$prefetch = 32
class = WP_GROZA
cform = skeleton
visual = weapons\groza\wpn_groza.ogf
radius = 1
;script_binding = stalker.object_init
quest_item = true
description = "Vesic`s rifle"
inv_name = "Vesic`s rifle"
inv_name_short = "Vesic`s rifle"
ammo_limit = 210
ammo_current = 180
ammo_elapsed = 20
ammo_mag_size = 20
ammo_class = ammo_9x39_pab9, ammo_9x39_sp5, ammo_9x39_ap
fire_modes = 1, -1
launch_speed = 0
grenade_class = ammo_vog-25, ammo_vog-25p
[agr_task_liar_pda]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\quest_items\agr_task_liar_pda"
cform = skeleton
class = IS_ATTCH
visual = equipments\item_agr_liar_pda.ogf
cost = 100
inv_name = PDA
inv_name_short = PDA
description = enc_equipment_devic_device-PDA1
inv_weight = 0.2
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 23
inv_grid_y = 13
attach_angle_offset = 3.080506, -1.493053, -1.202040
attach_position_offset = 0.080000, 0.021273, 0.100000
attach_bone_name = bip01_r_hand
auto_attach = false
quest_item = true