hempsmoker
BIOS-Overclocker(in)
Merkwürdig... hab ein bisschen schwächeres System und bei mir ruckelt da nix.... alles auf High und AA aus + Post-AA High.
...Es ruckelt und zuckelt an einigen Stellen wie Hölle. ...
/*======================================================================================
FXAA Injector danoc1 v1.3 Beta SETTINGS
======================================================================================*/
// TODO: Normalize values to be on a human range scale, whole numbers prefered, decimals usable for micro adjustments
// These values should have min/max limit checks included in their functions, so that the end user doesn't get crazy results
/*------------------------------------------------------------------------------
FILTER SELECTION
------------------------------------------------------------------------------*/
// Comment to deactivate an effect.
// Example: To disable the tonemap effect, use // in front of #define USE_TONEMAP
#define USE_ANTI_ALIASING
#define USE_PRE_SHARPEN
//#define USE_BLOOM
#define USE_TECHNICOLOR
#define USE_TONEMAP
#define USE_SEPIA
//#define USE_VIGNETTE
#define USE_POST_SHARPEN
//#define USE_FINAL_LIMITER
/*------------------------------------------------------------------------------
FXAA SHADER
------------------------------------------------------------------------------*/
// Set values to calculate the amount of Anti Aliasing applied
float fxaaQualitySubpix = 0.50; // Default: 0.75 Raise to increase amount of blur
float fxaaQualityEdgeThreshold = 0.063; // Lower the value for more smoothing
float fxaaQualityEdgeThresholdMin = 0.312; // Lower the value for more smoothing
/*------------------------------------------------------------------------------
PRE_SHARPEN
------------------------------------------------------------------------------*/
//For higher precision in the calculation of contour, requires slightly more processing power
bool highQualitySharpen = 1; //0 = Disable | 1 = Enable
// Set values to calculate the amount of AA produced blur to consider for the sharpening pass
#define Average 1.0
#define CoefBlur 2.0
// Set values of the sharpening amount
#define SharpenEdge 0.5
#define Sharpen_val0 1.5
/*------------------------------------------------------------------------------
BLOOM
------------------------------------------------------------------------------*/
// Number of samples per pixel taken for the Bloom effect. Don't set it to high! 4 = 25spp, 8 = 81spp, 16 = 289spp
#define NUM_SAMPLES2 16
float BloomPreset = 0;
float BloomThreshold = 0;
float BloomWidth = 0;
float BloomPower = 0;
/*------------------------------------------------------------------------------
TECHNICOLOR
------------------------------------------------------------------------------*/
#define TechniAmount 0.922 // 1.00 = Max
#define TechniPower 12.7
// lower values = stronger channel
#define redNegativeAmount 1.0 // 1.00 = Max
#define greenNegativeAmount 1.0 // 1.00 = Max
#define blueNegativeAmount 1.0 // 1.00 = Max
/*------------------------------------------------------------------------------
TONEMAP
------------------------------------------------------------------------------*/
#define Gamma 0.80
#define Exposure 0.25
#define Saturation 2.3
#define BlueShift 0.00
#define Bleach 0.000
#define Defog 0.4
#define FogColor float4(0.000, 0.010, 0.007, 4.0)
/*------------------------------------------------------------------------------
SEPIA
------------------------------------------------------------------------------*/
#define Earthyellow // Color Tone, available tones can be seen in ColorTones.PNG (Do not use spaces in the name!)
#define GreyPower 0.0
#define SepiaPower 1.0
/*------------------------------------------------------------------------------
VIGNETTE
------------------------------------------------------------------------------*/
// Vignette effect, process by which there is loss in clarity towards the corners and sides of the image, like a picture frame
#define VignetteCenter float2(0.500, 0.200)
#define VignetteRadius 2.30
#define VignetteAmount -0.90
/*------------------------------------------------------------------------------
POST_SHARPEN
------------------------------------------------------------------------------*/
// Controls additional sharpening applied after previous processing. Strength should be max 0.25!
float Sharpen = 0.25;
/*------------------------------------------------------------------------------
FINAL_LIMITER
------------------------------------------------------------------------------*/
// Controls the strenght of the limiter. 1.000 for default setting
int LimiterStrenght = 1.000;
Also verstehe ich das jetzt richtig, ich füge(ersetze) die Einstellungen vom Anilman in die injFX_Settings.h vom 1.3beta und habe dann die Farbeinstellungen vom 1.25er wieder ?
So fern ich das gut genug in 1.25 optik einstellen konnte.
An der schärfe kann man wie gesagt noch was machen und etwas farbe minimal sonst wird es blass.
ein copy and paste vom 1.25 injFX_Settings.h in 1.3beta injFX_Settings.h Geht nicht.Dann sieht alles bescheiden aus....
Danke schön
Ich nutze den 1.3beta und möchte die Optik vom 1.25er. Also werd ich Deine geposteten Einstellungen per Copy and paste mal in meine Datei kopieren und sehn was passiert.Also ich hab das gerad getestet und es gefällt mir um längen besser als die Optik vom 1.3beta(Original). Super gemacht !



