FrozenPie
Lötkolbengott/-göttin
Ich wäre ja schon froh wenn irgendeine Visual Studio Version bei mir funktionieren bzw. erkannt werden würdeWie sieht das jetzt eigentlich mit dem Visual Studio 2015 Support aus? Läuft das mittlerweile?
Ich wäre ja schon froh wenn irgendeine Visual Studio Version bei mir funktionieren bzw. erkannt werden würdeWie sieht das jetzt eigentlich mit dem Visual Studio 2015 Support aus? Läuft das mittlerweile?
Mit der Preview 2 hab ich's noch nicht getestet, aber alle Versionen davor wollten unter Win 10 keine Visual Studio Version erkennenHmm, 4.10-preview2 lässt sich bei mir unter Windows 10 mit VS2015 Community Ed. einwandfrei bauen.
UPDATE!
We have just released Preview 3 for 4.10! Thank you for your continued help in testing the 4.10 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project. Please view the Known Issues List on page 1 of this thread for the updated list of known issues.
Cheers!
Fixed in Preview 3 - CL 2742829
Fixed! UE-22125 VC Runtime not in UnrealLightmass temp directory; causing lightmass build errors
Fixed! UE-22260 Attempting to connect to Perforce source control causes a crash
Fixed! UE-22538 Editor crashes deleting an element in an array
Fixed! UE-22075 [CrashReport] Crash on compile when nodes use same name - FPersistentFrameCollectorArchive::operator<<()
Fixed! UE-22561 Crash launching for distribution Android packages
Fixed! UE-22334 Event On Animation Finished for UMG does not fire off until a few seconds after the animation in complete
Fixed! UE-22565 Crash after splash screen loads on mobile and Linux
Fixed! UE-22200 Editor Crashes when duplicating 'TM-MovieRendering' and then trying to open the duplicate Map.
Fixed! UE-22044 GearVR for Distribution builds crash on launch
Fixed! UE-22395 KiteDemo has Launch on crash and can't be packaged for Windows
Fixed! UE-22326 Spawning an AI Controller in a Character and then possessing that AI Controller on Event Unpossessed crashes the editor
Fixed! UE-22336 Crash removing function input in parent after deleting an override of it.
Fixed! UE-22377 Landscape Components No Longer Editable after Undoing Component Deletion
Fixed! UE-22543 build.xml failure on Android during package/deploy
Fixed! UE-21969 Linux viewport has odd pattern
Fixed! UE-22150 2D objects flicker on the Linux machine
Fixed! UE-22142 Sky sphere flickers on the Linux machine
Fixed! UE-22402 Missing AndroidPluginLanguage.cs entry in UnrealBuildTool.csproj
Fixed! UE-22472 CrashReporterClient (and possibly other programs) cannot be built in 4.10
Fixed! UE-21351 XBOX ONE: Rendering issue on for any project launched on Xbox one
Fixed! UE-22338 Fixes for analytics event for abnormal editor termination
Fixed! UE-21892 Improve how Engine analytics are handled for Editor and games
Fixed! UE-22331 ShooterGame fails to package from EC for Mac
Fixed! UE-21826 Mask not being properly rendered on Morpheus
Fixed! UE-22332 Lighting needs to be rebuilt in StrategyGame
Fixed! UE-22604 Large memory spikes in cooked games when doing async loading
Fixed! UE-22370 The wrong ANDROID_HOME is used if more than one in .bash_profile on Mac
Fixed! UE-22364 Some Android device profiles are incorrectly parentyed
Fixed! UE-22345 GitHub Editor generated with -2015 creates code projects with VS 2013
Fixed! UE-22306 increase max submission count to go with smaller DCB blocks.
Fixed! UE-22082 Actionable UBT error message if 2015 C++ toolchain is missing
Fixed! UE-21935 Landscape does not render in Layer Debug visualization
Fixed! UE-21966 Effects map missing from ContentExamples
Fixed! UE-22168 Build: Getting a compile failure using VS2k12 to build UE4 (Debug Editor/Win64 config) in current 4.10 release branch.
Fixed! UE-22434 Splash Screen reversed on some devices
Fixed! UE-22547 ModuleRelativePath Metadata is not properly generated for structures
Fixed! UE-20537 Particles_Intro examples have default material
REMEMBER: Please report any new bugs you find to the UE4 Answerhub
UPDATE!
We have just released Preview 4 for 4.10! Please view the Known Issues List on page 1 of this thread for the updated list of known issues.
Thank you for your continued help in testing the 4.10 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.
Cheers!
Fixed in Preview 4 - CL 2749536
Fixed! UE-22674 Android from Mac crashes on start; missing "libvrapi.so"
Fixed! UE-22717 Packaged project to Android from Mac crashes after splash screen
Fixed! UE-22672 Analytics code does not flush events on shutdown when there is no active session
Fixed! UE-22744 Disabling the oculus rift plugin but no the Oculus input or Oculus Library will cause a crash
Fixed! UE-19143 Crash when using VR Preview
Fixed! UE-22784 4.10 - Engine doesn't compile with VS 2015 Update 1 RC installed
Fixed! UE-22638 android:installLocation is not added to Android Manifest.xml
Fixed! UE-22637 GearVR_APL.xml "argb2" should be "arg2"
Fixed! UE-22452 Xbox One: Textures appear black before streaming in
Fixed! UE-22469 Converting 4.9 C++ projects fail to compile in 4.10 - User is not informed they need VS2015
Fixed! UE-22682 Crash when streaming package loads something in PostLoad
Fixed! UE-21718 Autokey doesn't work when setting key values from a component's transform.
Fixed! UE-22724 Crash applying instance changes to blueprint with one in the undo buffer
Fixed! UE-22768 Boolean compares in AndroidPluginLanguage on Mono are wrong
Fixed! UE-22574 HTML5: Amazon S3 for HTML5 does not auto generate a shareable link of the packaged project
Fixed! UE-22167 Application crashes when blueprint contains a copied timeline
Fixed! UE-22745 BaseDevicesProfile.ini has incorrect console variable settings for iPhone Device Profiles
Fixed! UE-22092 Major texture artifacts packaging from Mac to Android ETC2
Fixed! UE-22664 KiteDemo has Map Checks and Load Errors during Windows Launch
Fixed! UE-22327 SideScroller Code project has Failed import for CameraComponent load error
Fixed! UE-22640 Decals crash and rendering issues on Nexus 5 on Android 4.4.4
Fixed! UE-22097 Windows: PlatformerGame camera zooms out infinitely after cut scene
REMEMBER: Please report any new bugs you find to the UE4 Answerhub
Was denkt ihr?
.. bei dem was ich vorhabe...
UPDATE!
The 4.10.1 Hotfix is now live! This Hotfix resolves around 40 issues and further helps to solidify what is already one of our most stable UE4 releases.
Fixed in 4.10.1- CL#2791327
Fixed! UE-23364 Make sure that Perforce integration works with SSL connections when compiled with VS2015
Fixed! UE-21181 [CrashReport] Object from PIE level still referenced. (via FWorldContext in UEngine::AddReferencedObjects?)
Fixed! UE-23371 [CrashReport] UE4Editor_GraphEditor!FNodeFactory::CreateNodeWidget() nodefactory.cpp:91
Fixed! UE-23372 [CrashReport] Indexing Blueprints for FiB data causes: KERNELBASE!<Unknown>
Fixed! UE-23230 iOS min supported version > 6.1 = Crashing Leaderboard Writes
Fixed! UE-23366 [CrashReport] UE4Editor_Engine!USceneComponent::OnComponentDestroyed() [scenecomponent.cpp:676]
Fixed! UE-23250 PS4Tracker Crash
Fixed! UE-23394 Intermittent crash in CacheOptimizeIndexBuffer on Editor startup on Linux
Fixed! UE-23302 GitHub 1751 : Fix for USceneComponent::AttachTo() crash
Fixed! UE-20336 Hovering over tooltip for Post Process Settings causes CPU Color Scheme Change & Win10 hard-freeze
Fixed! UE-23877 Lots of people running into an Ensure in PathFollowingComponent
Fixed! UE-23232 Metal + iOS projects = Black Screen on iPhone 6s
Fixed! UE-23288 Bug: No text being displayed on iPhone 4s
Fixed! UE-23289 Bug: Crash and to home screen on iPhone 4s
Fixed! UE-23382 Compile for Size Causes Animations to Play Incompletely on iOS
Fixed! UE-23290 Bug: No Force Feedback
Fixed! UE-23664 Unable to push to SteamVR in 4.10 while Oculus 0.8 service is running
Fixed! UE-23150 Refraction does not render correctly on Mosaic devices
Fixed! UE-23611 Android streaming audio repeats at start if start time is 0.0
Fixed! UE-23694 Rework streaming audio fix for hotfix
Fixed! UE-22968 UnrealFrontend Quick Launch to Android Fails While Deploying
Fixed! UE-23655 GitHub 1776 : Fix compile error for Android x86 and x64
Fixed! UE-21858 Visible dithered quantization to remove banding in New Temporal AA Quality
Fixed! UE-23149 Async linetraces can re-call the results delegate repeatedly
Fixed! UE-23362 Gnm: submitDone () is not called for X seconds
Fixed! UE-23415 USB Keyboard not working in shipping builds
Fixed! UE-23426 Changes to World.h and WorldCollision.h need to be removed
Fixed! UE-23662 HRTF Spatialization Broken
Fixed! UE-23812 Packaged games should not send hardware survey telemetry event
Fixed! UE-23688 Modulated shadow blending incorrect with encoded HDR.
Fixed! UE-23762 Setting Runtime Generation to Static Resets Upon Closing and Re-opening Editor
Fixed! UE-23048 UAIPerceptionStimuliSourceComponent never registers with required senses
Fixed! UE-22866 [4.10 P2] UI is offcenter for dropdown menus and tooltips in editor
Fixed! UE-23064 Target build folder does not clear when repackaging
Fixed! UE-23132 Wildcard Array in Macro Causes Error Message to Appear
Fixed! UE-23233 Upgrading Project to a New Engine Version Causes Errors When Attempting to Open Tutorial Blueprints
Fixed! UE-21717 Self Shadow Only causes rendering artifacts
Fixed! UE-22949 Unable to open UE4Editor on Linux - Bad hlslcc header found
Fixed! UE-23746 4.10 is gathering editor-only BP text for game loc gathers
Updated! UE-23365 GitHub 1763 : Update README.md / VS2013 -> VS2015
Updated! UE-23151 UE4 4.10 needs a Localization Update
REMEMBER: Please report any new bugs you find to the UE4 Answerhub "Bug Reports" section
QuellePREVIEW!
A Preview of the upcoming 4.11 release is now available via the Epic Games Launcher and GitHub. We have made this Preview available so that our developer-community can help us catch issues before the final release. As fixes are implemented, we will release updated previews throughout the development cycle. Please be aware that the preview releases are not fully quality tested, that they are still under heavy active development, and that they should be considered as unstable until the final release. Developers should not convert their projects for active development on preview releases. Please test on copies of your project instead.
The life cycle for this Preview will be longer than most of our other Previews. This provides the community additional time to find and report issues for this release. For additional information about this release, please see the blog post: https://www.unrealengine.com/blog/411p1-released-early-adopters
We encourage users to check out the preview to try new features and inform us of any issues which we may not have caught. A Known Issues List is provided below which will be updated periodically. If you discover any additional issues with this preview release, please report the issue on the Bug Reports section of the Unreal Engine AnswerHub.
4.11 Preview Summary
This list provides a brief summary of updates in this release. Full release notes will be made available with the final 4.11 release. We may not be able to provide additional information about updates at this time.
- Rendering Updates:
- New physically based shading model for realistic hair based on the latest research from film. It models 2 specular lobes, transmission, and scattering.
- New physically based shading model for eyes.
- New physically based shading model for cloth. This combines the standard shading model with a layer of velvet fibers. This layer simulates fuzz and fabrics.
- Capsule Shadows - We now have support for very soft indirect shadows cast by a capsule representation of the character
- Lightmass Portals - Skylight quality indoors can be massively improved by setting up Portal actors over openings. Portals tell Lightmass where to look for incoming lighting, they don’t actually emit light themselves. Portals are best used covering small openings that are important to the final lighting. Placing large Portals all over the level will dramatically increase build times.
- Per-vertex translucency lighting - There are two new translucency lighting modes available in the material editor which compute lighting per-vertex. PerVertex lighting modes use half as many shader instructions and texture lookups.
- We now have support for 3 lighting channels. You can set which channels a PrimitiveComponent or a LightComponent is in.
- We’ve integrated Intel's Embree ray tracing library into Lightmass and we got a huge lighting build speedup from it, as the majority of lighting build time goes toward tracing rays to figure out how light is bouncing.
- We’ve integrated updates to the D3D12 RHI to allow better CPU utilization while generating rendering commands in parallel.
- Improved quality and performance of the SubsurfaceScatteringProfile shading model.
- Circle Depth of Field post process - New Material Functions to render small particles with out of focus.
- Materials using separate translucency can now be rendered at a lower resolution, which can be useful to improve GPU performance for fillrate and overdraw heavy geometry (for example particle effects).
The resolution is controlled via a console variable, r.SeparateTranslucencyScreenPercentage, which expresses separate translucency as a percentage of current screen resolution.- Static mesh LOD transitions now supporting dithering.
- Core Updates:
- CrashReporter Server available
- Improvements
- Garbage Collection up to 4x faster
- Dependency preloading - brings us close to seek free loading (90% of the time seek free), faster package loading
- UnrealHeaderTool makefiles - iterative UHT runs are 5x faster
- Platform Updates:
- Metal on Mac
- AppleTV support
- Fast Semantics on XboxOne
- VS2015 on XboxOne
- Code plugins for PS4
- Deterministic cooking "bug-finder" commandlet
- Background content precaching for most-recently-cooked-platform
- Editor/Tools Updates:
- Sequencer improvements
- New tracks: Shot/director, play rate, slomo, fade, material, particle parameter tracks.
- Improved movie rendering, exr support
- Improved/consistent keyframing behaviors, copy/paste keyframes, copy keys from matinee, 3d keyframe path display
- Master sequence workflow
- Spawnables workflow
- UI improvements: track coloring, keyframe shapes/coloring, track filtering
- Framework Updates:
- Anim Dynamics Skeletal Control for Animation Blueprints - allows dynamic motion to be procedurally added to skeletal meshes without having to use a full physics solution. This is accomplished using the new “Anim Dynamics” node in the Animation Graph of an Animation Blueprint.
- Networking Updates:
- Packet handler system
- Easy interception of packets for things like encryption, compression, etc
- Added CryptoPP, and packet handler components that support it out of the box
- Oodle integration (SDK purchase required)
- Client-side replays
- Blueprint Updates:
- The Blueprint search tool has been updated to support more advanced search functionality (to get more targeted results).
- Native C++ functions marked BlueprintCallable can now also be optionally marked as DevelopmentOnly. This new metadata allows calls to those functions to be disabled (compiled out) of all Blueprint function graphs in cooked/packaged builds without breaking the execution flow.
- Mobile Rendering Updates:
- Support for hardware instancing on iOS and many Android devices, reducing draw calls for Foliage and InstancedStaticMeshComponents.
- Improved reflections on mobile, optionally interpolating between up to 3 reflection captures and performing parallax correction
- VR Updates:
- Instanced Stereo Rendering
- Head Mounted Display Camera Refactor
- Stereo Layers
- SDK Updates:
Oculus SDK 1.0, SteamVR 1.0, PlayStationVR SDK3 Updates, and Gear VR LibOVRMobile 1.0(not yet updated for Preview 1, but will be by final release)- Landscape/Foliage Updates:
- Landscape layer whitelisting, allowing you to control which landscape components should accept which layers in the painting tool
- Landscape layer usage view mode, to quickly see which landscape components are using which layers
- Support for baking WorldPositionOffset changes into landscape collision
- Additional features and updates may be added to this list over time.
Known Issues in 4.11 Preview 1
UE-24744 Editor crashes when a Character is selected in Paint Mode.
UE-24721 Hot Reload fails to take effect when compiled from Xcode
UE-24716 Crash occurs selecting to open Session Frontend on Mac
UE-24715 Unplayable GearVR tracking sensitivity in First Person Template
UE-24699 Unable to build Linux editor ConvexHull2D file not found
UE-24650 Materials using separate translucency stop rendering if r.SeparateTranslucency is 0
UE-24590 Crash resetting Bound Bone in Anim Dynamics node
UE-24369 MAC: UI: Top half of the game client is not visible to users when Mac client is launched in fullscreen.
UE-23231 Can't Upload iOS build signed on PC