Sehr tolle NeuigkeitFreudige Nachrichten 4.9.0 hat bei mir keine Probleme mehr mit den Lichtquellen
In 4.8.3 ist es weiterhin so das bei einer Lichtquelle die FPS auf ~50 fallen. In 4.9.0 habe ich es grade mit 5 Lichtquellen gleichzeitig getestet und da schwankt es zwischen 90 und 120, bei nur 1-2 Lichtquellen bleibt es konstant bei 120. Jetzt heißt es erst mal weiter testen und hoffen das 4.9 so schnell wie möglich veröffentlicht wird
Teste das übrigens unter Windows 10 und es läuft problemlos. DX12 wird später auch mal getestet.
Version 4.8.3 setzt bei mir ebenfalls eine Version von Visual Studio 2013 voraus, allerdings erkennt es diese dann nicht mal sie obwohl sie installiert istKann man Visual Studio 2015 mit der 4.9 Preview benutzen?
Ging mit 4.8 nicht.
QuelleEpic Games Stephen Ellis schrieb:Fixed! UE-20265 ForEach 'Enum' node returns incorrect enum values
Fixed! UE-20643 Enum to Byte conversion returns 2 for the first enum then 4 then 6 and so on rather than 0, 1, 2, etc
Fixed! UE-20878 Child Blueprint getting certain property values cleared in cooked games
Fixed! UE-20009 [CrashReport] UE4Editor_UnrealEd!operator<<() [editortransaction.cpp:157]
Fixed! UE-20867 Issues converting enum to byte in BP
Fixed! UE-20733 Disabling collision of an actor after an overlap event will cause the event to fire twice
Fixed! UE-20466 [CrashReport] UE4Editor_Engine!UAnimSequence::GetBonePose() [animsequence.cpp:994]
Fixed! UE-20413 Montage with negative value of curves doesn't work
Fixed! UE-20496 Overlap checks during swept movement can generate repeated begin/end overlaps, or wrong end overlap event
Fixed! UE-20146 Can't increase lightmap resolution on landscape, it crashes
Fixed! UE-20202 Dynamic point lights generate shader compile errors on HTML5
Fixed! UE-20492 Renamed/Copied code project folders fail to launch on to iOS
Fixed! UE-20728 Editable Text crashes on Android
Fixed! UE-20380 HTML5: Mac: RunMacHTML5LaunchHelper.command has incorrect file type in P4, causes error
Fixed! UE-20419 Mono error encountered with packaged HTML5 sample
Fixed! UE-20872 Enabling MSAA crashes when using metal
Fixed! UE-20968 Offline Shader Compile has been disabled on Mac (Note: When performing a launch on from the Mac to iOS the first time there will be an increase in the cook time as the shaders will be rebuilt.)
Fixed! UE-20928 Launch on for Android may crash or use wrong version of aapt
Fixed! UE-20864 Launch on to Wi-Fi Android devices will fail
Fixed! UE-20008 SunTemple exits to home screen on the iPad 4
Fixed! UE-20590 Can't build UE4Game for IOS from PC
Fixed! UE-12215 Sound effects continue to play when game is suspended on Android
Fixed! UE-20692 Epic Games Launcher unhides while the editor is loading on Mac
Fixed! UE-20991 Launch On for iOS does not automatically start (Note: The Launch On feature for iOS on Mac has been temporarily disabled due to an incompatibility with Xcode 7.0. We are working on the issue for 4.10.)
Fixed! UE-20640 SSAO 4.9 perf regression fix
Fixed! UE-20335 Blendable Weight set higher than 1.0 crashes
Fixed! UE-20639 Crash on Mobile Previewing or Playing in a New Editor Viewport a Mobile/Tablet - Mobile/HTML Project
Fixed! UE-20297 REGRESSION: HierarchicalInstancedStaticMeshComponent LOD transitions are broken in 4.9 and Main
Fixed! UE-20172 [CrashReport] UE4Editor_Engine!FBatchedElements::FSimpleElementBSSContainer::GetBSS() [batchedelements.h:308]
Fixed! UE-20699 "Build Solution" does not work for GitHub users
Fixed! UE-20291 Rev Oculus SDK to 0.7 / 0.6.18
QuelleEpic Games Stephen Ellis schrieb:Fixed! UE-20792 DrawMaterial() Function not Rendering Translucent Material to HUD
Fixed! UE-21233 Calling RequestStimuliListenerUpdate on actor with one element in AIPerception Sensing Config causes crash
Fixed! UE-21234 Crash on play when AIPerception Senses Config element is set to "sense config" options
Fixed! UE-20913 Undo after deletion in BP editor causes crash
Fixed! UE-17698 [CrashReport] UE4Editor_CoreUObject!UStruct::IsChildOf() [class.h:400]
Fixed! UE-20644 [CrashReport] Crash while undoing in Blueprints - FObjectRecord::FReader::operator
Fixed! UE-20258 Child blueprint classes can no longer change default values for inherited variables
Fixed! UE-21081 Cannot open assets created in 4.9.1 in 4.9.0 version of editor
Fixed! UE-20210 [CrashReport] Crash on Windows Chinese version when changing editor language
Fixed! UE-21337 Movies are not skipped when Wait for Movies to Complete is false
Fixed! UE-21292 Parallax Occlusion Mapping broken on Macs
Fixed! UE-21127 Crash in FSlateImageRun destructor
Fixed! UE-20550 Sliders and check boxs not working on touch screen device
Fixed! UE-21076 Possible divide by zero in animation transitions with zero crossfade durations
Fixed! UE-20961 [CrashReport] UE4Editor_Engine!FKShapeElem::GetShapeCheck<FKConvexElem>() [shapeelem.h:55]
Fixed! UE-20952 Launching a Project which uses Depth of Field crashes to Home Screen on iOS8 device
Fixed! UE-21123 PowerVR Galaxy S4 (GT-I9500) shows black scene when MobileHDR enabled
Fixed! UE-21367 Submitting to App store for IOS 9 leads to validation errors
Fixed! UE-20940 Effects.umap causes Standalone and Mobile Preview PIE to Crash
Fixed! UE-21126 Foliage culling broken on XboxOne
Update UE-21185 Update buttons on CrashReporter window to encourage submission
QuelleEpic Games Stephen Ellis schrieb:Build Updates:
Platform Updates:
- The launcher distribution of the engine now requires Visual Studio 2015. Visual Studio 2013 and 2015 are both supported on GitHub.
Mobile Rendering Updates:
- Multiple gamepads are now supported for Android along with identifying some common controller types and mappings.
- Support for an optional launch screen for Android projects has been added.
- Xcode Project Overhaul. Instead of a single project containing multiple targets we now have a workspace consisting of multiple projects, one per target.
- SDK upgrades: Visual Studio 2015, Xcode 7, iOS9/MacOS 10.11 El Capitan, PS4 SDK 3.00, Android Marshmallow/6.0
- Users are now able to explicitly select a mobile provision and certificate in the iOS Project Settings.
VR Updates:
- Refraction on Mobile enabled on iPhone 5S and above and Android_High
- Material Quality Level Scalability System for Mobile. Allow your mobile game to scale all the way down to low end devices, without sacrificing quality!
Landscape Updates:
- In order to optimize rendering for head mounted displays, we’ve implemented Hidden and Visible Mesh optimizations. These two optimizations ensure that we do not spend GPU time working on pixels that will not be displayed in the actual device, because of lens distortions.
- We’ve updated Motion Controller Components to now do a late-update right before we begin rendering. That means that controls will feel more responsive, and better reflect what the player is doing in the real world.
Editor Updates:
- Landscape Mirror Tool. Easily make symmetrical landscapes!
Additional details and bug fixes will be communicated in the full Release Notes for 4.10!
- Blueprint Node Alignment Routines. A comprehensive set of layout routines for fast organization of blueprint graphs.
- An experimental state for Sequencer (the future replacement for Matinee).
- To enable Sequencer, go to Edit > Plugins > Editor > Level Sequence Editor. Create Level Sequence assets under the Animation menu.
QuelleEpic Games Stephen Ellis schrieb:UE-22125 VS 2015 Redist file not included with engine, causing lightmass build errors (The Redistributable needed can be found here if you do not have VS 2015 installed.)
UE-22063 The initial compile for code projects fails in Xcode
UE-11876 OnRep functions do not fire on the client
UE-21668 Saving log filters selected in LogVisualizer causes insane ini file sizes! And doesn't really work.
UE-21927 Crash when opening QA-Matinee using File > Recent Levels on Mac
UE-22101 Xbox One: Code projects packaged for shipping hard-lock
UE-22091 Landscape smooth tool raises terrain near sharp cliff
UE-18047 UEdGraphNode's NodeWidget ptr is unsafe
UE-15914 [CrashReporter] Crash when adding/editing camera to auto activate on player
UE-21240 Duplicating an instanced sub-object property and proceeding to undo, compile, redo will crash
UE-20920 Adjusting Agent Radius in RecastNavMesh causes AI to not move
UE-20791 Building Lighting Hangs at 50% in an Empty Level
UE-20606 Interface function has the incorrect pin type if referencing self
UE-20604 Code signing Mac when a windows host cooks and paks
UE-20601 Crash when Blutility saved asset deleted and restored in a level
UE-20587 UBT does not detect if it should compile for hot-reload properly
UE-20249 Compiling source code for a project when launching the editor gives incompatible modules
UE-20155 Clearcoat shader disappears if any asset using the Material leaves lighting
UE-19999 Instanced subobjects are not always instantiated as expected.
UE-19837 Crash when HotReload UMGEditor
UE-19677 AddProceduralMeshComponent node throws UnknownTemplateReferenced errors in duplicated Function
UE-19599 Copying a Static Mesh actor from the level and pasting it into a Blueprint as a component does not retain any of the values of the copied actor
UE-19579 If an ensure() fails within an automated test, the test can still show a positive result.
UE-19397 Camera Shake Oscillation Duration no longer accepts -1 as indefinite
UE-19929 Creating a Blueprint out of existing Blueprints removes all assigned Static Meshes from components
UE-21346 [CrashReport] DistanceField Crash while running Size Map on Content Folder
UE-21304 Distance field shadows not working on AMD code workaround
UE-21305 Distance field shadows cull objects in front of the near plane incorrectly
UE-21279 Clear Coast Shader broken with Skylight
UE-21547 Failed to Import message appears when adding the First Person Code feature pack
UE-21300 SetActorLocation does not affect WheeledVehicles
UE-21644 Setting Collision Enabled with the option for No Collision on a Destrucitble after it has fractured will cause a crash
UE-21700 BP_Spline_Location still using depreciated functions in Content Examples project
UE-21707 Checkboxes and highlighting of chosen mobileprovision can be inconsistent
UE-21670 SWebBrowser doesn't work in UMG because of "ViewportSize" not being exposed and defaulting to 0
UE-21239 Set keys not saving key data if not using Auto Key in Sequencer
UE-21935 Landscape does not render in Layer Debug visualization
UE-21958 Slate/UMG: Update Checkbox, Slider, ComboBox to work with controller
UE-20526 Crash swapping to Morpheus VR screen from PC game
UE-20750 Opening a level in PIE after adding a variable to a struct referenced in the GameInstance crashes this project
UE-21424 Console renders incorrectly on SteamVR / HtcVive
UE-21975 Crashes on the SHIELD do not produce callstacks
UE-20757 [CrashReport] UE4Editor_UMG!SWorldWidgetScreenLayer::RemoveComponent() [widgetcomponent.cpp:114]
UE-21948 Create Plugin DRM API Stub
UE-20613 Array inputs in Custom Events cause a compiler "note"
UE-20853 Behavior trees not firing
UE-21969 Linux viewport has odd pattern
UE-20892 Shootergame bots do not move after match transition
UE-22082 Actionable UBT error message if 2015 C++ toolchain is missing
UE-19920 Bones that have been removed by LOD will still simulate
UE-22075 [CrashReport] Crash on compile when nodes use same name - FPersistentFrameCollectorArchive::operator<<()
UE-21946 Unresponsive black screen in standalone when enabling HMD w/ Oculus attached
Was hast du da denn angestellt, dass du das hingekriegt hast?Den Fehler hab ich seit 2011 nicht mehr gesehen
UPDATE!
We have just released Preview 2 for 4.10! Please view the Known Issues List on page 1 of this thread for the updated list of known issues.
Thank you for your continued help in testing the 4.10 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.
Cheers!
Fixed in Preview 2 - CL 2733139
Fixed! UE-20705 Adding more than two blank strings to a Combobox using a new Userwidget causes crash
Fixed! UE-22148 UFE Crashes on Mac when clicking a dropdown located in an inactive UFE window
Fixed! UE-22182 UFE crashes on Mac in FAndroidDeviceDetection::UpdateADBPath()
Fixed! UE-15914 [CrashReporter] Crash when adding/editing camera to auto activate on player
Fixed! UE-22063 The initial compile for code projects fails in Xcode
Fixed! UE-21413 Exporting mesh results in a corrupt FBX
Fixed! UE-22076 UE4 Releases: UE4_Win64_Mono_Precompiled Compile Failure on CL 2726813
Fixed! UE-21962 Github editor source fails to compile with virtual memory range error
Fixed! UE-22101 Xbox One: Projects packaged for shipping hard-lock
Fixed! UE-21995 Packaged games should run the VS 2015 vcredist installer
Fixed! UE-21785 Log spam when deleting a Level Sequence from Sequencer
Fixed! UE-22051 Potential for copyData to run off the end of the command buffer
Fixed! UE-21707 Checkboxes and highlighting of chosen mobileprovision can be inconsistent
Fixed! UE-22170 Tooltips are jumping to the bottom of the editor on Mac
Fixed! UE-21669 Window->Developer Tools->Device Profiles doesn't show any specific Android device profiles
Fixed! UE-22136 Java files in project's Build/Android/src other than the templates are deleted when packaging for Android
REMEMBER: Please report any new bugs you find to the UE4 Answerhub