Das Addon Extended pack for LostAlpha DC [1.4005] wurde auf Version 1.1 geupdated. Für einige Features (bspw. mehr Skillpoints) muss allerdings ein neues Spiel gestartet werden:
Extended pack for LostAlpha DC [1.4005] v1.1 addon - Mod DB
Extended pack for LostAlpha DC [1.4005] v1.1 addon - Mod DB
v1.1:
- Updated engine:
- Improved ammo belt behavior to be less awkward
- Step sounds work when using "g_actor_body on"
- Weapons with different ammo type or amount loaded in the mag now won't stack together
- Fixed serious bug with carry weight bonuses not actually affecting the MaxCarryWeight (only MaxWalkWeight, number in inventory was lying)
- MaxWalkWeight is now displayed in inventory screen as well for convenience
- Fixed armor bullet protection being reset when putting it into slot, which made all armor upgrades useless
- Fixed exploit that allowed to repair items in 0% condition
- Other fixes
- Returned 3rd-person view to gameplay options menu (off by default, still buggy)
- Brand new first-person legs models for all outfits in DLC
- In gameplay options you can now choose between shadows and legs in the first person view (only one, not both)
- Updated advanced graphics menu, added checkboxes for enabling build-style bloom/gloss
- Increased chance for spawning artifacts in anomalies when starting new game by 30%
- Early artifact detectors and their upgrades are now cheaper and slightly better
- Artifact detector description now shows list of artifacts in it's database and detection radius
- Skills PDA Module now always available for everybody (NG not required)
- Added ~15 new Skill Points for completing certain quests throughout the game (total Skill Point amount is about 25 now)
- Player endurance parameters rebalanced due to related engine fix
- Increased damage to certain classes of NPC bullet don't pierce their armor, also tweaked some weapons damage
- Guiders are 50% cheaper
- Proverb now give you appropriate weapon for mutant hunt quest
- No anomaly detector from game start (is given later or you can buy one)
- You can now drag various items like empty barrels, wooden boxes, chairs, skulls, etc.
- Another vehicle speed/power/armor rebalance so they climb hills better and survive certain chase scene
- Ground during nights is just a little bit less dark, so you can barely see where you go without NVG
- Buffed barrel resource for AN-94 and L85
- Other tweaks and fixes
- Updated engine:
- Improved ammo belt behavior to be less awkward
- Step sounds work when using "g_actor_body on"
- Weapons with different ammo type or amount loaded in the mag now won't stack together
- Fixed serious bug with carry weight bonuses not actually affecting the MaxCarryWeight (only MaxWalkWeight, number in inventory was lying)
- MaxWalkWeight is now displayed in inventory screen as well for convenience
- Fixed armor bullet protection being reset when putting it into slot, which made all armor upgrades useless
- Fixed exploit that allowed to repair items in 0% condition
- Other fixes
- Returned 3rd-person view to gameplay options menu (off by default, still buggy)
- Brand new first-person legs models for all outfits in DLC
- In gameplay options you can now choose between shadows and legs in the first person view (only one, not both)
- Updated advanced graphics menu, added checkboxes for enabling build-style bloom/gloss
- Increased chance for spawning artifacts in anomalies when starting new game by 30%
- Early artifact detectors and their upgrades are now cheaper and slightly better
- Artifact detector description now shows list of artifacts in it's database and detection radius
- Skills PDA Module now always available for everybody (NG not required)
- Added ~15 new Skill Points for completing certain quests throughout the game (total Skill Point amount is about 25 now)
- Player endurance parameters rebalanced due to related engine fix
- Increased damage to certain classes of NPC bullet don't pierce their armor, also tweaked some weapons damage
- Guiders are 50% cheaper
- Proverb now give you appropriate weapon for mutant hunt quest
- No anomaly detector from game start (is given later or you can buy one)
- You can now drag various items like empty barrels, wooden boxes, chairs, skulls, etc.
- Another vehicle speed/power/armor rebalance so they climb hills better and survive certain chase scene
- Ground during nights is just a little bit less dark, so you can barely see where you go without NVG
- Buffed barrel resource for AN-94 and L85
- Other tweaks and fixes