NVIDIA Inspector v1.94 zum Download: LoD-Anpassung für Supersampling-AA integriert

AW: NVIDIA Inspector v1.94 zum Download: LoD-Anpassung für Supersampling-AA integriert

Andreas du hast einen wichtigen Aspekt vergessen!? :P
Für Multimonitor kann der Inspector die Taktrate senken. So schon sehr gut, macht der MultiDisplay-PowerSaver das Tool perfekt. Und da Nvidiakarten nicht ständig flackern, wenn der Speichertakt verändert wird, ist dieses Tool seit Jahren schon unverzichtbar, für mich.
 
AW: NVIDIA Inspector v1.94 zum Download: LoD-Anpassung für Supersampling-AA integriert

Du weist das der Thread älter ist und evt keine Antwort von CF kommt?
 
AW: NVIDIA Inspector v1.94 zum Download: LoD-Anpassung für Supersampling-AA integriert

CHANGELOG v.1.9.7.5

- removed obsoltete profile settings jump list entry
- fixed cuda lib error

NVIDIA Profile Inspector - Version 2.1.1.1 (.NET Framework 4 or above)

- reverted back to default font
- fixed layout problems (hopefully)



CHANGELOG v.1.9.7.6

- fixed image upload

NVIDIA Profile Inspector - Version 2.1.2.0 (.NET Framework 4 or above)

- nvidiaProfileInspector is now open source and licensed under MIT license.

- there are also continues builds available outside of the update cycle of nvidiaInspector

- added option to include predefined settings to the exported nip file
- fixed when all string fields got persisted on apply changes even if no changes was made to them
- fixed when the import removes the predefined settings of a profile if they are not included in the nip file
- fixed clicking the refresh button may crash the application for some users
 
AW: NVIDIA Inspector v1.94 zum Download: LoD-Anpassung für Supersampling-AA integriert

Da gibt es kein Symbol mehr, zumindest bei mir nicht.
Ich starte halt im Verzeichnis die Nvidiaprofileinspector.exe, damit klappt es dann.
Richtig, die Profilverwaltung wurde in ein eigenes Programm ausgelagert.
Hab mich auch erstmal gewundert warum meine alten Parameter "-showSettingsOnly" und "-requestElevation" nicht mehr funktionieren.
 
AW: NVIDIA Inspector v1.94 zum Download: LoD-Anpassung für Supersampling-AA integriert

hier ne erklärung auf englisch

"Dynamic Tiling Description

Simultaneous multithreaded (SMT) processors use data caches which are dynamically shared between threads. Depending on the processor workload, sharing the data cache may harm performance due to excessive cache conflicts. A way to overcome this problem is to physically partition the cache between threads. Unfortunately, partitioning the cache requires additional hardware and may lead to lower utilisation of the cache in certain workloads. It is therefore important to consider software mechanisms to implicitly partition the cache between threads by controlling the locations in the cache in which each thread can load data. This paper proposes standard program transformations for partitioning the shared data caches of SMT processors, if and only if there are conflicts between threads in the shared cache at runtime. We propose transformations based on dynamic tiling. The key idea is to use two tile sizes in the program, one for single-threaded execution mode and one suitable for multithreaded execution mode and switch between tile sizes at runtime. Our transformations combine dynamic tiling with either copying or storing arrays in block layout. The paper presents an implementation of these transformations along with runtime mechanisms for detecting cache contention between threads and react to it on-the-fly. Our experimental results show that for regular, perfect loop nests, these transformations provide substantial performance improvements.

Example:

CPU Intensive games running on more then 2 cores may benefit by increasing this value to 2 or higher."

kurz gesagt laufen spiele damit runder.

Warum nix Deutsch?:D
 
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