X3: Terran Conflict Benchmark Demo

PCGH_Raff

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Teammitglied
Download: Demo Versions: X3: Terran Conflict Rolling Demo Benchmark - Demo Movie Patch Download Section - GamersHell.com

Ein Core 2 Duo E8500 @ 400x9 (3,6 GHz) samt Radeon HD 4870/512 erreicht in 1.024x768 Pixel ohne FSAA/AF diese Werte:


--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080425-1930)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 4800 Series [2297 MB] Driver: 7.15.0010.0154
CPU Info: Intel(R) Core(TM)2 Duo CPU E8500 @ 3.16GHz (2 CPUs), ~3.8GHz
Usable System Memory: 4094 MB


Video Settings During Benchmark:
Screen Resolution: 1024 x 768 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: NONE

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 56.3 average fps 20.0 minimum fps 114.0 maximum fps
Scene "Fight" 120.1 average fps 41.0 minimum fps 321.0 maximum fps
Scene "Build" 169.7 average fps 95.0 minimum fps 384.0 maximum fps
Scene "Think" 71.7 average fps 38.0 minimum fps 130.0 maximum fps

Overall average framerate: 104.5 fps


(c)2008 EGOSOFT
For more information visit EGOSOFT · News · Current

______________________


Und eure Kisten? :)

MfG,
Raff
 
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: ATI RADEON XPRESS 200M Series [256 MB] Driver: 6.14.0010.6869
CPU Info: Genuine Intel(R) CPU T2300 @ 1.66GHz (2 CPUs)
Usable System Memory: 1790 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 800 * [32], fullscreen
Using Shader Profile: 1.1
Antialias Mode: NONE
Anisotropic Mode: NONE

Graphics & Shader Settings:
Texture Quality: low
Shader Quality: low
High Quality Bumpmaps: disabled
Environment Mapping: disabled
Glow Filter: disabled
Ship Color Variations: disabled
More Dynamic Lights: disabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 7.9 average fps 1.0 minimum fps 17.0 maximum fps
Scene "Fight" 12.4 average fps 4.0 minimum fps 27.0 maximum fps
Scene "Build" 8.6 average fps 4.0 minimum fps 16.0 maximum fps
Scene "Think" 5.3 average fps 2.0 minimum fps 9.0 maximum fps

Overall average framerate: 8.6 fps


(c)2008 EGOSOFT
For more information visit EGOSOFT · News · Current

Der ist mit Abstand am schlechtesten....
Mein Laptop.
Ich will die Kiste sehen, die das noch unterbietet. :D

Edit: Lokaler Demo Download bei Egosoft
 
Zuletzt bearbeitet:
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: ATI Radeon HD 4800 Series [512 MB] Driver: 6.14.0010.6869
CPU Info: AMD Athlon(tm) 64 X2 Dual Core Processor 5000+, MMX, 3DNow (2 CPUs), ~3.2GHz
Usable System Memory: 3326 MB


Video Settings During Benchmark:
Screen Resolution: 1024 x 768 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: NONE

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 23.6 average fps 6.0 minimum fps 46.0 maximum fps
Scene "Fight" 45.4 average fps 17.0 minimum fps 101.0 maximum fps
Scene "Build" 55.8 average fps 11.0 minimum fps 98.0 maximum fps
Scene "Think" 29.1 average fps 16.0 minimum fps 48.0 maximum fps

Overall average framerate: 38.5 fps


(c)2008 EGOSOFT
For more information visit EGOSOFT · News · Current

und das "schöne" daran: nix ist zu 100% ausgelastet. ist echt zum kotzen.
aber wenn man ne weile das spiel spielt merkt man von der miesen performance nix:-(
auslastung: cpu0= 75%; cpu1= 35%; und gpu= 20-60%

so spiel ich:--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: ATI Radeon HD 4800 Series [512 MB] Driver: 6.14.0010.6869
CPU Info: AMD Athlon(tm) 64 X2 Dual Core Processor 5000+, MMX, 3DNow (2 CPUs), ~3.2GHz
Usable System Memory: 3326 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 20.5 average fps 6.0 minimum fps 45.0 maximum fps
Scene "Fight" 34.6 average fps 15.0 minimum fps 67.0 maximum fps
Scene "Build" 44.1 average fps 30.0 minimum fps 65.0 maximum fps
Scene "Think" 24.8 average fps 14.0 minimum fps 40.0 maximum fps

Overall average framerate: 31.0 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
die auslastung ist dabei fast identisch wie oben

mfg
 
Der E5200 läuft mit 3GHz und die GTX mit std. :>

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: NVIDIA GeForce 8800 GTX [768 MB] Driver: 6.14.0011.7824
CPU Info: Pentium(R) Dual-Core CPU E5200 @ 2.50GHz (2 CPUs)
Usable System Memory: 3328 MB


Video Settings During Benchmark:
Screen Resolution: 1024 x 768 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: NONE

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 36.7 average fps 13.0 minimum fps 73.0 maximum fps
Scene "Fight" 74.7 average fps 26.0 minimum fps 187.0 maximum fps
Scene "Build" 102.0 average fps 59.0 minimum fps 176.0 maximum fps
Scene "Think" 46.1 average fps 25.0 minimum fps 73.0 maximum fps

Overall average framerate: 64.9 fps


(c)2008 EGOSOFT
For more information visit EGOSOFT · News · Current
 
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 3870 X2 [1276 MB] Driver: 7.15.0010.0149
CPU Info: Intel(R) Core(TM)2 CPU 6300 @ 1.86GHz (2 CPUs), ~3.2GHz
Usable System Memory: 2046 MB


Video Settings During Benchmark:
Screen Resolution: 1024 x 768 * [32], window
Using Shader Profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: NONE

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 38.1 average fps 10.0 minimum fps 76.0 maximum fps
Scene "Fight" 78.7 average fps 28.0 minimum fps 178.0 maximum fps
Scene "Build" 104.4 average fps 66.0 minimum fps 185.0 maximum fps
Scene "Think" 44.6 average fps 21.0 minimum fps 90.0 maximum fps

Overall average framerate: 66.4 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

Das System aus der Sig einmal Standard ^

einmal bei max. Settings (derbe Nachladeruckler)

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 3870 X2 [1276 MB] Driver: 7.15.0010.0149
CPU Info: Intel(R) Core(TM)2 CPU 6300 @ 1.86GHz (2 CPUs), ~3.2GHz
Usable System Memory: 2046 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 20.1 average fps 2.0 minimum fps 45.0 maximum fps
Scene "Fight" 47.1 average fps 16.0 minimum fps 115.0 maximum fps
Scene "Build" 58.4 average fps 31.0 minimum fps 128.0 maximum fps
Scene "Think" 28.4 average fps 4.0 minimum fps 54.0 maximum fps

Overall average framerate: 38.5 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
 
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 3870 X2 [1276 MB] Driver: 7.15.0010.0149
CPU Info: Intel(R) Core(TM)2 CPU 6300 @ 1.86GHz (2 CPUs), ~3.2GHz
Usable System Memory: 2046 MB


Video Settings During Benchmark:
Screen Resolution: 1024 x 768 * [32], window
Using Shader Profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: NONE

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 38.1 average fps 10.0 minimum fps 76.0 maximum fps
Scene "Fight" 78.7 average fps 28.0 minimum fps 178.0 maximum fps
Scene "Build" 104.4 average fps 66.0 minimum fps 185.0 maximum fps
Scene "Think" 44.6 average fps 21.0 minimum fps 90.0 maximum fps

Overall average framerate: 66.4 fps


(c)2008 EGOSOFT
For more information visit EGOSOFT · News · Current

Das System aus der Sig einmal Standard ^

einmal bei max. Settings (derbe Nachladeruckler)

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 3870 X2 [1276 MB] Driver: 7.15.0010.0149
CPU Info: Intel(R) Core(TM)2 CPU 6300 @ 1.86GHz (2 CPUs), ~3.2GHz
Usable System Memory: 2046 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 20.1 average fps 2.0 minimum fps 45.0 maximum fps
Scene "Fight" 47.1 average fps 16.0 minimum fps 115.0 maximum fps
Scene "Build" 58.4 average fps 31.0 minimum fps 128.0 maximum fps
Scene "Think" 28.4 average fps 4.0 minimum fps 54.0 maximum fps

Overall average framerate: 38.5 fps


(c)2008 EGOSOFT
For more information visit EGOSOFT · News · Current
 
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce 9600 GT [1779 MB] Driver: 7.15.0011.8043
CPU Info: Intel(R) Core(TM)2 Duo CPU E4600 @ 2.40GHz (2 CPUs), ~3.0GHz
Usable System Memory: 3070 MB

Video Settings During Benchmark:
Screen Resolution: 1024 x 768 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: NONE
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 38.2 average fps 13.0 minimum fps 74.0 maximum fps
Scene "Fight" 73.2 average fps 27.0 minimum fps 165.0 maximum fps
Scene "Build" 99.0 average fps 63.0 minimum fps 157.0 maximum fps
Scene "Think" 47.8 average fps 26.0 minimum fps 77.0 maximum fps
Overall average framerate: 64.6 fps

(c)2008 EGOSOFT
For more information visit EGOSOFT · News · Current
 
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: Radeon X1600/X1650 Series [512 MB] Driver: 6.14.0010.6869
CPU Info: Intel(R) Pentium(R) D CPU 2.80GHz (2 CPUs)
Usable System Memory: 1024 MB


Video Settings During Benchmark:
Screen Resolution: 1024 x 768 * [32], window
Using Shader Profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: NONE

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 15.0 average fps 1.0 minimum fps 31.0 maximum fps
Scene "Fight" 28.7 average fps 11.0 minimum fps 60.0 maximum fps
Scene "Build" 27.1 average fps 3.0 minimum fps 36.0 maximum fps
Scene "Think" 13.4 average fps 5.0 minimum fps 23.0 maximum fps

Overall average framerate: 21.1 fps


Naja, dem Sys entsprechend wenig
 
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp.080413-2111)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: NVIDIA GeForce 8800 GTX XXX[768 MB] Driver: 6.14.0011.8042
CPU Info: Intel(R) Core(TM)2 Quad CPU Q6600 @ 3.40GHz (4 CPUs)
Usable System Memory: 2046 MB


Video Settings During Benchmark:
Screen Resolution: 1600 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 42.0 average fps 15.0 minimum fps 89.0 maximum fps
Scene "Fight" 74.5 average fps 31.0 minimum fps 139.0 maximum fps
Scene "Build" 69.4 average fps 46.0 minimum fps 99.0 maximum fps
Scene "Think" 29.1 average fps 19.0 minimum fps 61.0 maximum fps

Overall average framerate: 53.7 fps


(c)2008 EGOSOFT
For more information visit EGOSOFT · News · Current


so hier mal meine Maximum Werte
 
Genau wie im Spiel.
Fast völlig egal welche Einstellung, läuft immer gleich.

attachment.php

attachment.php

attachment.php


Besonderst die min Fps. differieren um 1-2 Fps Von 1920 X 1200 8xAA 8xAF
bis 1280 x 1024 nix nix :huh: :ugly:
 
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GTX 280 [3056 MB] Driver: 7.15.0011.8042
CPU Info: Intel(R) Core(TM)2 Extreme CPU X9650 @ 3.00GHz (4 CPUs), ~3.7GHz
Usable System Memory: 8190 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 48.1 average fps 17.0 minimum fps 109.0 maximum fps
Scene "Fight" 108.1 average fps 37.0 minimum fps 265.0 maximum fps
Scene "Build" 126.5 average fps 80.0 minimum fps 174.0 maximum fps
Scene "Think" 55.2 average fps 32.0 minimum fps 94.0 maximum fps

Overall average framerate: 84.5 fps:D


(c)2008 EGOSOFT
For more information visit EGOSOFT · News · Current
 
Hi,

habe den Benchmark auch laufen lassen, liege aber trotzdem unter XÜ einige Frames unter Steinshock, obwohl ich meinen 8400 auch mit 3,8Ghz laufen lasse und meine MSI GTX mit 720/1520/2600.

Liegt das jetzt an DX10 und Vista?

Und dann ist mir noch was aufgefallen. Ich finde die Darstellungen in den Randbereiche stark verzogen, also Sterne, Schiffe oder Planeten, die im mittleren Monitorbereich rund wirken, verzerren in den Randbereich zu Eiern. Ist das normal?

Grüße

Harry
 
OC der Graka hat bei mir kaum Einfluss.

ob 621/1350/1150 oder 720/1566/1296 ist bei mir egal. !!!
Hatte letztens im Spiel vergessen FoH ab zu Schalten, habe es nicht gemerkt, hatte aber auch keine Kämpfe.
FoH hatte mit 6000PPD weitergefaltet, normal ca. 8640PPD.
:lol:
Mit Verzerrungen hab ich keine Probleme.
 
Hi,

hmm, ich habe mal hier 2 Shots gemacht. Ist direkt vom Anfang, wenn die zylindrische Raumstation von rechts/mitte nach oben links scrollt. In der Mitte sieht der Zylinder real aus, oben links sehr gestreckt und unnormal, so gehts das mit allen Objekte, Asteroiden, die vorher ein Ei in vertikaler Richtung waren erscheinen am Rand als liegendes Ei.

Grüße

Harry
 
Zuletzt bearbeitet:
Bei alten Versionen gabs Probleme mit der Widescreen Auflösung.

Gut möglich das Egosoft das hier absichtlich gemacht hat, da es nur ein Benchmark ist und so wide und unwide beide das gleiche berechnen.
 
Hi,

hmm, verstehe nicht wozu das gut sein sollte, denn wer stellt schon unwide ein um in einer Wide Auflösung mit einem 16:10 Schirm zu gucken? Un wenn ich wissen will wiviel Frames ich im Spiel habe, wäre es nicht schlecht auch das mit der korrekten Berrechnung zum machen.

Grüße

Harry
 
Core 2 Duo E8500 @ 400*9,5 (3,8 GHz), Geforce 9600GT/1024 @ 760/1900/900

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: NVIDIA GeForce 9600 GT [1024 MB] Driver: 6.14.0011.7824
CPU Info: Intel(R) Core(TM)2 Duo CPU E8500 @ 3.16GHz (2 CPUs)
Usable System Memory: 2048 MB

Video Settings During Benchmark:
Screen Resolution: 1024 x 768 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: NONE

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 51.2 average fps 17.0 minimum fps 106.0 maximum fps
Scene "Fight" 111.7 average fps 36.0 minimum fps 319.0 maximum fps
Scene "Build" 119.4 average fps 78.0 minimum fps 159.0 maximum fps
Scene "Think" 55.5 average fps 32.0 minimum fps 92.0 maximum fps

Overall average framerate: 84.4 fps



--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: NVIDIA GeForce 9600 GT [1024 MB] Driver: 6.14.0011.7824
CPU Info: Intel(R) Core(TM)2 Duo CPU E8500 @ 3.16GHz (2 CPUs)
Usable System Memory: 2048 MB

Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 44.5 average fps 16.0 minimum fps 102.0 maximum fps
Scene "Fight" 73.9 average fps 34.0 minimum fps 126.0 maximum fps
Scene "Build" 64.7 average fps 40.0 minimum fps 96.0 maximum fps
Scene "Think" 34.4 average fps 22.0 minimum fps 59.0 maximum fps

Overall average framerate: 54.4 fps
 
Zuletzt bearbeitet:
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.longhorn_rtm.080118-1840)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 3870 [2298 MB] Driver: 7.15.0010.0149
CPU Info: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz (2 CPUs), ~3.0GHz
Usable System Memory: 4094 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 2x
Anisotropic Mode: NONE

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: disabled
More Dynamic Lights: disabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 45.3 average fps 15.0 minimum fps 96.0 maximum fps
Scene "Fight" 79.3 average fps 34.0 minimum fps 122.0 maximum fps
Scene "Build" 92.1 average fps 68.0 minimum fps 129.0 maximum fps
Scene "Think" 49.8 average fps 30.0 minimum fps 75.0 maximum fps

Overall average framerate: 66.6 fps


...sys.lief mit sig.settings...naja nich gerade der burner :D
 
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp.080413-2111)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: ATI Radeon HD 3800 Series [512 MB] Driver: 6.14.0010.6869
CPU Info: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs)
Usable System Memory: 3582 MB


Video Settings During Benchmark:
Screen Resolution: 1024 x 768 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 4x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 29.9 average fps 7.0 minimum fps 61.0 maximum fps
Scene "Fight" 63.2 average fps 21.0 minimum fps 167.0 maximum fps
Scene "Build" 82.7 average fps 48.0 minimum fps 149.0 maximum fps
Scene "Think" 37.8 average fps 19.0 minimum fps 70.0 maximum fps

Overall average framerate: 53.4 fps


(c)2008 EGOSOFT
 
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 4800 Series [2297 MB] Driver: 7.15.0010.0149
CPU Info: AMD Phenom(tm) 9950 Quad-Core Processor (4 CPUs), ~3.2GHz
Usable System Memory: 4094 MB

Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: NONE
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: disabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes
Framerates
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Scene "Trade" 42.2 average fps 13.0 minimum fps 84.0 maximum fps
Scene "Fight" 84.5 average fps 29.0 minimum fps 195.0 maximum fps
Scene "Build" 118.6 average fps 67.0 minimum fps 240.0 maximum fps
Scene "Think" 57.1 average fps 30.0 minimum fps 100.0 maximum fps
Overall average framerate: 75.6 fps

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