[Sammelthread] Forza Motorsport 7

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FORZAMONTHLY LIVESTREAM JAN. 14 & CONTENT UPDATE

#ForzaMonthly livestream Jan. 14 & content update - Forza Motorsport 7 Discussion - Forza Motorsport Forums


Barrett-Jackson Car Pack

Forza Motorsport - Barrett-Jackson Car Pack

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FM7 February 2019 Update

Forza Motorsport - FM7 February 2019 Update

"This month, we’ve introduced a Force Feedback (FFB) update for wheel users. This update addresses issues that were causing latency between the physics frame and the FFB frame, which manifested as oscillation. With this update, wheel users will feel less oscillation and hitching in wheel FFB"


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Das dieses Jahr kein Motorsport 8 kommen könnte, nun, da gab es ja schon einige Gerüchte dazu. Und ganz ehrlich, ich würde das sehr, sehr begrüßen. Ich hab mich an Forza Motorsport 7 so sehr sattgespielt, dass mich die Vorstellung eines Motorsport 8 in 2019 beinahe angewidert hätte. Ja, mir ist schon klar, dass das ganz viele Motorsport-Fans anders sehen, aber ich finde die längere Pause, wenn sie denn wirklich kommen sollte, super. Das würde dann wohl allerdings bedeuten, dass das nächste Horizon womöglich auch erst 2021 kommt, und nicht in 2020 - aber auch damit hätte ich kein Problem.
 
Our #ForzaRaceRegulations open beta for #Forza7 launches on April 11 (Pacific Time). When it's live follow the below steps to find the correct hopper:

-Start the game
-Go to multiplayer
-Select the Forza Race Regulations Beta-Hopper from the list
-Have fun!
 
Forza Motorsport 7 June 2019 Update

Forza Motorsport - Forza Motorsport 7 June 2019 Update


Forza Race Regulations updates are at the heart of the June 2019 update for Forza Motorsport 7, which arrives on Tuesday, June 4. Since the public beta launch of Forza Race Regulations (FRR), the team at Turn 10 has been working diligently behind the scenes on the system, building new features and making rules tweaks in order to get the best out of the FRR features. While highly anticipated features such as collision-based penalties are still being worked on, this month the team has introduced several new features to FRR.


Let’s take a look at what’s new with FRR in June:


Podium/Grid Seeding

With the June update, players’ positions on the podium will be based on total time including any penalties earned during the race. In addition, players’ starting grid position for the subsequent race will now take into consideration their total time, including any penalties earned during the previous race.


Track Cutting Enumeration

The FRR system will now keep track of and display track cut incidents when a player cuts multiple corners in a row before returning to the track and allowing the FRR system to resolve time penalties. These sequences of penalties will be displayed to the player using an “X2, X3, etc.” enumerator.


FRR HUD Settings

Players can now choose to enable or disable penalty notifications in the game’s HUD settings.


Exploit Fixes

We’ve fixed some previous exploits in the FRR system with this update, including:

1) Infractions that occur before the Finish Line are now accumulated in the aggregate Penalty Time per player.

2) Addressing an issue where players could DNF the entire lobby by excessively cutting the track.



FRR Spectate

Players can now spectate FRR-enabled lobbies, including the public beta FRR hopper.


FRR Ruleset Changes

In addition to working on new Forza Race Regulations features, the team is also consistently looking at rule set tweaks that can be made to improve the experience for players in FRR-enabled lobbies and events. For example, last week the team made a ruleset change addressing issues around players accruing penalties at corner exit and when going off the track on a long straight. In addition, the team removed the penalty incurred for overtaking cars while off track.

As we continue to optimize the FRR ruleset and features, we welcome feedback from the Forza community. Share your thoughts with the current state of FRR by posting your feedback in our dedicated June FRR thread in the Forza Forums. While comments are always welcome, video is even better. If you’ve got a link to a video that highlights an issue with FRR from experience in an FRR-enabled lobby, feel free to share it so our development team can get a better view of what you’re seeing on the track.






FM7 Release Notes: June 3rd, 2019

FM7 Release Notes: June 3rd, 2019 – Forza Support


The June update for Forza Motorsport 7 is now live. This month’s update includes work on Forza Race Regulations features and ruleset changes, as well as some quality of life improvements and track updates.


FORZA RACE REGULATIONS

Fixed an issue where a player gained a track cut penalty when passing another player when both are off track.

Fixed an issue where the “OFF TRACK” notification did not leave HUD while in Test Drive inside the FRR Cycled Production Beta Hopper.

Fixed an issue where, when a player is playing in an FRR-enabled lobby with friction assist enabled, remaining off track incurs zero penalty time.

Fixed an issue where, in an FRR-enabled race, the end-of-race timer was not delayed by the accumulated penalty time if the user in 1st place did not re-enter the track before the finish line after excessive track cuts, DNFing the lobby.


GENERAL

Added icon for “Jump to Manufacturer” inside of Marketplace/Cars menu.

Fixed an issue where track assets would unload in Free Play or in Test Drive during the pre-race as part of the Forza Driver’s Cup campaign.

Fixed an issue where players can edit a locked tune by setting the setup minimum PI restriction higher than the car’s stock PI.

Addressed LOD visibly popping on several tracks, including Bathurst, Indianapolis GP, Sonoma Full, Lime Rock Full, Maple Valley Full, and Nürburgring Full.
 
verstehe nicht, warum viele forza 7 mit GT Sport vergleichen. GT ist ein reiner Simulator und Forza 80% simulator und 20% arcade
 
"The work on Forza Race Regulations (FRR) in Forza Motorsport 7 continues with the July 2019 update! This month, we’re introducing the first iteration of collision-based penalties – known in game as “Avoidable Contact” – into the FRR feature set. In July, the implementation of FRR avoidable contact penalties will be focused on penalizing the most egregious examples of contact (i.e. intentional ramming) in the game. The system will do so by considering several factors when judging contact between cars, including speed, position, and how the struck car is affected by the contact (i.e. whether it went off track, into a wall, etc.)"


Forza Motorsport 7 July 2019 Update

Forza Motorsport - Forza Motorsport 7 July 2019 Update

Changelog: FM7 Release Notes: July 1st, 2019 – Forza Support



Strafsystem im Detail ab 7min 30sec:

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Wie kommst du darauf das Forza 7 noch Content bekommt ?

Wenn den 992 willst dann bleibt dir nur Horizon 4 zu zocken...

Game Pass Ultimate für PC gibts grad für 1€ da ist auch Horizon 4 drin z.b.
 
Viel war das ja jetzt nicht. Neues Reifenmodell und Reifenabrieb. Ehrlich gesagt bisschen wenig für eine News.
Ich frage mich auch was das bei den 2-4 Runden Rennen (ich denke mal die wenigsten fahren die langen Rennen) bringen soll.

Was ist mit einer Qualy, ich bin es leid immer von hinten starten zu müssen
endlich mal besserer KI
ordentlicher Motorensound
noch besserer Grafik, ohne Pop ups
wirklich dynamisches Wetter

Aber das das neue Forza mit der Xbox 4 erscheint ist klar. MS braucht einen top Launch Titel. Hoffentlich bleiben sie auch bei Play anywere, also das es auch Zeitgleich für PC kommt und am besten für Steam.
 
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