[Sammelthread] EVE Online

Ich bekomm langsam mal wieder Bock auf das Spiel. Habs seit nem Jahr nicht mehr gespielt bzw bezahlt.

Hat von euch jemand Bedarf an nen gut geskillten member und ein paar super Argumente mal wieder ins Spiel zu schauen?

Mein Char steht bei 75kk skillpoints.
 
Ui 75Mille sind schon was :D


Will jemand eigentlich mit EVE Anfangen oder kennt jemand jemanden der das will? Hab noch nen 30 Tage Trial Key rumfliegen
 
In welche Richtung geskillt? Ich hätte da noch ein paar Kontakte

Amarr und minmatar alles bis zum bs lvl5,
Amarr Carrier lvl5+fighter drones5 Jump Skills lvl4,

Puls/beam Laser spec lvl 4
Autocannon/arti spec lvl4

Alle Battlecruiser außer galente lvl 5
Cruiser amarr und minmatar und caldari lvl5:
+hac, recon, logistic, covert ops, af, lvl5

Also kurz ich bin ein gut geskillter Soldat. Hab auch für amarr Strategic Cruiser alles auf 5 für caldari nur die nötigsten wie Electronic, Defense und offense. Solopvp mach ich am liebsten in ner dramiel und Ritter.

Skill für amarr dread und Heavy Laser sind schon gadded.

Bräuchte aber wie gesagt auch mal nen guten Grund wieder zu spielen. Weil in großen Gruppen die Organisation einfach immer zu lange dauert und ich beruflich nicht 9 to 5 unterwegs bin sondern in Schichten.
 
Wow, die kommenden Änderungen werden wirklich massiv! :wow:


"We are about to make some significant changes to how long-distance travel in various forms works in EVE, with the aim of significantly increasing minimum travel times between two arbitrary distant points, most particularly in regards to jump drive and portal based movement."


Phase One contains the long-distance travel changes, as well as some other associated changes planned in Phoebe in November.
[...]
Phase Two is focused on medium-term changes to the ways that organizations capture and hold Nullsec space and infrastructure.
[...]
Phase Three [...] This stage is intended to build upon the changes that we are planning for starbases/structures and corps/alliances in 2015, changes that will open up new possibilities for more dynamic warfare and more granular control of territory. This phase is also intended to lead quite deliberately into the future through our vision for player-built stargates.


What is changing?
We are going to allow capital ships to use gates in lowsec/nullsec, and we are aiming to make gate-to-gate travel take less time than jump travel over distances of more than ~20 LY. We've run simulations for capital ships travelling between arbitrary pairs of systems, and settled on the target movement speed of no less than 3 minutes per lightyear for travel over 20 LY. This should allow us to bring about the main change we want to see – less sustained use of jump travel – while still preserving its value for short bursts of movement.


The primary change is the addition of a new mechanic, called "jump fatigue".
Jump fatigue is tracked for each character, persisting between play sessions and over downtimes as appropriate.


[...]

  • Almost all jump-capable ships will have their range reduced to 5 LY after skills; this is both necessary to allow us to not penalize short-distance travel in a cleaner way, and also as a goal in and of itself to constrain the distance covered in single hops. . (Note that jump portal range on a ship is always the same as its own jump drive range.)
  • As above, capital ships will be able to use stargates, but will for the time being they will still be barred from entering Highsec (that is a larger discussion that we would like to revisit in future).


What are the anticipated consequences?

  • In the short term, we would anticipate a reduction in the degree to which the average non-trivial capital fight escalates, and the number of parties involved. This seems likely to increase the frequency of capitals being deployed in small-scale engagements, in both lowsec and nullsec.

  • Over the medium term, we see the potential for more substantial changes in the nullsec status quo as the various competing parties work to adjust their internal objectives to the new situation


What's next?

  • These changes will be appearing on the Singularity test server in the next couple of weeks.
  • We anticipate shipping them in Phoebe, which comes out in November.
  • We are expecting to make follow-up adjustments in Rhea, in December.




Weitere Details und Zusammenhänge im nachfolgenden Link:
Long-Distance Travel Changes Inbound - EVE Community
 
Entschuldigt den Doppelpost, aber diese News dürfte sicherlich den ein oder anderen ein Lächeln aufs Gesicht zaubern.
Seit gestern bietet der SISI-Testserver von CCP die Möglichkeit, alle 4 TITANs auszuprobieren!

In Phoebe we are adding the ability to jump capital ships through gates and we would love you all to have a shot.

"But Claymore, I do not have the skills on Sisi to fly a capital ship!!"

We know you do not all have the skills so here is what we are going to do:

  1. Every active account on Sisi will be given 1 of each Titan delivered to their redeem system.
    2. CCP Habakuk will work his magic so that players without the skills simply have to type 'capitalships' into the 'moveme' channel and they will be granted the ability to fly all 4 titans, fit guns and fit a doomsday weapon.


    3. We will allow fighting on the EZA-FM gate in 6-CZ49. A new beacon will be deployed telling you which gate you are allowed to fight on. As per the test server rules, this gate will be the only exception, fighting on other gates is still prohibited.

Any issues you find should as always be reported through the bug reporting system.

Skill up, ship up, and have fun.

Quelle
 
CCP ist gelegentlich :daumen:
Gerade 3 Monate inaktiv und schon gibts mal wieder 10 Tage geschenkt.


Und trotzdem habe ich schon wieder die §$%&/( voll dank nullsec. :kotz: OK, mich hat keiner gezwungen mich dort herumzutreiben aber trotzdem...
 
Jo damit wollten sie mich auch locken, aber ich werd einfach grad nicht mehr warm mit dem Spiel. Mir is das grad einfach zu sehr auf Kohle machen fixiert.
 
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