[Sammelthread] DotA 2

Ja, der eine Punkt ist aber, dass Alliance auf diesen einen Spielstil reduziert wird, was nicht zutrifft. Das Vorurteil besteht eben nur wegen dem fünften Spiel im TI3-Finale.
[...]

Ich hab ja gerade noch n anderes Beispiel (ELS ONE) genannt.
Und meiner Meinung nach fährt kein Team diese Schiene so exzessiv wie Alliance.

[...]aber da sollte Valve sich vielleicht mal was überlegen, dass irgendwie anders zu gestalten...is zumindest meine Meinung.[...]

Das stimmt. Aber die Lösung ist halt nicht, die Zuschauer noch deutlich länger warten zu lassen.
 
Naja, bei der ESL One war bei dem Spiel zusammen mit dem zweiten Spiel von EG gegen IG die beste Stimmung. Es war hochspannend und zudem wurde es durch einen Teamfight entschieden, und das obwohl Alliance weniger Farm hatte. Es war ein überragendes Spiel, meiner Meinung nach, das Publikum hats gefeiert und danach war eine super Stimmung im Stadion.

Generell ESL One, die haben Valve gezeigt wies geht. Die Stimmung war um Klassen besser, obwohl auch da mit IG nicht der Publikumsliebling dominiert hat. Jede gute Aktion wurde gefeiert, auch von außerhalb des Stadions hat man noch gut gehört wenn was passiert ist. Das Panel war mit RedEye super besetzt (obwohl es sein erstes Dotaevent war!), der das wirklich besser gemacht hat als 2GD, auch wenn der dieses Jahr nicht so schlimm war. Generell wirkte alles bis auf den einen Blackout wesentlich "teurer" produziert, alles war besser durchdacht. Ich denke ich war da schon beim sportlichen und atmosphärischen Dota-Highlight dieses Jahres vor Ort.:devil:
 
Toll, jetzt bereue ichs doch nicht zur ESL One gegangen zu sein :/ Hatte es fest geplant bis ich festgestellt hatte wie teuer doch so 'ne scheiß Zugfahrt gewesen wäre. :D
 
Ich find die ESL hatte auch viele dicke Fehler.
Was wirklich besser war weiß ich jetzt nicht zu beurteilen.
 
Haben einige von euch eigentlich Lust eine Art Inhouse Gemeinschaft aufzubauen?
Einfach nach einem langen Tag ein paar stressfreie Games spielen ohne viel cyka-blyat-noob sondern
gemütlich mit/gegen Leute zu spielen die man kennt =).
Falls jemand interesse hätte:
Steamname: lodstyle
 
Update 6.83

Gameplay Update 6.83
GENERAL

Ranked All Pick initial planning phase reduced from 40 to 30 seconds

First rune spawns are now both Bounty Runes that are twice as effective (50/50 gold/xp to 100/100)
All Illusions now deal 25% less damage to structures

Melee and Ranged Barracks bounty reduced from 352-370 to 100-150
Melee and Ranged Barracks now give 125 and 75 gold to each player, respectively

Ward location to the right of Roshan is now pathable
Fixed a ward location near the Dire ancients that could not be easily seen

Ancient Granite Golem health reduced from 2000 to 1700
Ancient Granite Golem now has an aura which grants 15% bonus health to its allies

Private Lobby games now use the Captain's Mode creep spawn timer when in All Pick

Maximum Attack Speed increased from 500 to 600 (the primary impact of this is on abilities like Windranger's Focus Fire and Ursa's Overpower)
The following abilities no longer have restrictions when cast on Spell Immune Allies: Kunkka's X Marks The Spot, Magnus's Empower, Treant Protector's Living Armor, and Warlock's Shadow Word

The tooltips for Vanguard, Stout Shield, Poor Man's Shield and Crimson Guard now reflect their internal proc chance instead of their legacy representation (no actual balance change)
Vision and Fog of War can now be any numerical value, rather than specific intervals (previously it was 0, 64, 192, 320, 448, 576, 704, 800, 832, 960, 1088, 1216, 1344, 1472, 1600, 1728) [?]

HEROES

Abaddon

Borrowed Time duration increased from 3/4/5 to 4/5/6



Alchemist

Greevil's Greed base bonus gold increased from 4/6/8/10 to 6/8/10/12
Greevil's Greed extra bonus gold per stack from 1/2/3/4 to 3
Greevil's Greed max bonus gold from 30 to 12/20/28/36
Greevil's Greed recent kill window duration increased from 25 to 30



Axe

Battle Hunger duration from 10/12/14/16 to 10
Battle Hunger damage from 15/20/25/30 to 16/24/32/40 [?]
Battle Hunger cast range from 900 to 750
Battle Hunger movement and slow from 10 to 12%
Battle Hunger mana cost from 75/85/95/105 to 75



Bane

Nightmare cooldown from 15 to 16/15/14/13



Beastmaster

Call of the Wild now always provides a Hawk and a Boar at each level, and each now scales per level
Hawk health from 50/50/100/100 to 40/60/80/100
Hawk movement speed from 270/270/400/400 to 250/300/350/400
Hawk day sight from 500/500/1600/1600 to 700/1000/1300/1600
Hawk night sight from 500/500/1200/1200 to 700/800/900/1000
Hawk kill bounty from 30/30/65/65 to 30/40/50/60
Boar health from 0/400/400/500 to 200/300/400/500
Boar base damage from 0/26/26/46 to 15/30/45/60
Boar base attack time from 0/1.5/1.5/1 to 1.25
Boar poison slow from 0/20/20/35% to 10/20/30/40%



Bloodseeker

Added to Captain's Mode [?]
Bloodrage no longer amplifies outgoing damage if the damage has the no-reflection flag [?]



Bounty Hunter

Track bonus gold for self increased from 150/200/250 to 200/275/350
Track cooldown reduced from 10/7/5 to 4



Brewmaster

Base Armor reduced from 4 to 2
Thunder Clap hero slow duration from 4.25 to 4
Thunder Clap cooldown from 12 to 13



Bristleback

Quill Spray stack damage increased from 30 to 30/32/34/36



Broodmother

Spiderlings' day vision reduced from 1400 to 1100



Chaos Knight

Reality Rift damage increased from 25/50/75/100 to 60/80/100/120
Reality Rift mana cost from 70 to 50
Phantasm illusion duration increased from 34 to 42



Chen

Test of Faith now teleports all of your units to you when cast on yourself [?]
Holy Persuasion max units increased from 1/1/2/3 to 1/2/3/4



Clinkz

Base attack range increased from 600 to 630



Clockwerk

Battery Assault damage increased from 15/35/55/75 to 20/40/60/80



Crystal Maiden

Crystal Nova attack speed slow from 20 to 30
Frostbite cooldown from 10 to 10/9/8/7
Freezing Field duration increased from 7 to 10 seconds
Freezing Field explosion spawn radius and slow radius increased by 150
Freezing Field explosion damage radius increased by 50



Dark Seer

Base armor increased by 1
Vacuum pull duration increased from 0.4 to 0.5



Dazzle

Base attack range increased from 500 to 550



Death Prophet

Strength growth reduced from 2.2 to 1.9



Disruptor

Glimpse mana cost rescaled from 160/130/100/70 to 100
Glimpse cooldown reduced from 65/50/35/20 to 60/46/32/18
Kinetic Field cooldown reduced from 14/13/12/11 to 13/12/11/10
Static Storm cooldown from 85 to 90/80/70



Dragon Knight

Elder Dragon Form level 3 now maintains the Corrosive Breath ability from levels 1 and 2



Drow Ranger

Illusions now benefit from the Marksmanship bonus [?]



Earth Spirit

Rolling Boulder no longer reduces attack speed by 80 for 2 seconds
Rolling Boulder no longer does an additional 45 damage when used with a stone remnant
Rolling Boulder base damage increased from 90 to 100



Earthshaker

Enchant Totem mana cost reduced from 50 to 20/30/40/50



Elder Titan

Astral Spirit damage reduced from 60/100/140/180 to 60/90/120/150
Fixed a few cases where Elder Titan could move his Astral Spirit while casting Echo Stomp



Enchantress

Base movement speed increased from 315 to 335



Faceless Void

Time Walk no longer slows attack speed
Chronosphere cooldown increased from 130/110/90 to 130/115/100
Ward unit types are no longer able to attack while inside the Chronosphere



Gyrocopter

Call Down area of effect increased from 450 to 600
Call Down missile one slow amount reduced from 50% to 30%
Call Down missile two slow amount increased from 20% to 60%
Force Staff can now be used on Homing Missile



Huskar

Inner Vitality base health regen from 2/4/6/8 to 10
Inner Vitality regen bonus when hurt form 30/45/60/75% to 20/40/60/80%



Io

No longer requires turning to perform any actions



Jakiro

Liquid Fire damage reduced from 15/20/25/30 to 12/16/20/24



Juggernaut

Base agility increased from 20 to 26
Blade Dance critical strike chance rescaled from 15/20/25/35% to 20/25/30/35%



Keeper of the Light

Chakra Magic mana cost from 25/45/65/85 to 25/35/45/55
Blinding Light blind duration increased from 3/4/5 to 4/5/6



Kunkka

X Marks the Spot enemy delay from 1/2/3/4 to 4, and allied delay from 2/4/6/8 to 8
X Marks the Spot cast range from 500/650/800/950 to 350/550/750/1000
X Marks the Spot cooldown from 14/13/12/11 to 19/16/13/10
X Marks the Spot Return mana cost reduced from 50 to 0



Leshrac

Diabolic Edict duration increased from 8 to 10 seconds
Lightning Storm slow duration increased from 0.5 to 0.75
Lightning Storm cast range increased from 700 to 800



Lich

Chain Frost cooldown from 145/115/60 to 120/90/60



Lifestealer

Infest now allows you to control the unit you are in using a sub-ability



Lina

Attack projectile speed from 900 to 1000
Dragon Slave damage increased from 100/170/230/280 to 110/180/250/320
Dragon Slave mana cost increased from 90/105/125/140 to 100/115/130/145
Light Strike Array damage rescaled from 90/150/210/280 to 120/160/200/240
Light Strike Array mana cost increased from 90/100/110/125 to 100/110/120/130
Light Strike Array stun duration increased from 1.6/1.8/2/2.2 to 1.6/1.9/2.2/2.5
Fiery Soul duration increased from 9 to 10



Lion

Base attack damage increased by 7
Mana Drain drain interval from 0.25 to 0.1 [?]



Lone Druid

Removed the cast time on Spirit Bear's Return
Battle Cry cooldown increased from 30 to 60
Battle Cry duration reduced from 8 to 6
Battle Cry bonus damage increased from 20/40/60 to 50/75/100
Battle Cry bonus armor increased from 2/4/6 to 5/10/15



Luna

Moon Glaive level 4 bounces increased from 5 to 6
Eclipse beam count increased from 4/7/10 to 5/8/11 (Scepter increased from 4/8/12 to 6/10/14)



Meepo

Divided We Stand respawn time reduction now 20% instead of 10/20/30%



Morphling

Adaptive Strike stun max duration increased from 0.75/1.5/2.25/3 to 1.25/2.25/3.25/4.25



Night Stalker

Base attack damage increased by 4
Crippling Fear mana cost reduced from 90 to 50
Darkness now sets all enemy vision to a maximum of 675, instead of reducing it by 25% [?]
Darkness no longer pauses the day/night timer
Darkness duration from 40/60/80 to 50
Darkness cooldown reduced from 180/150/120 to 160/120/80



Ogre Magi

Fireblast damage reduced from 60/120/180/240 to 55/110/165/220
Fireblast cast range reduced from 600 to 475



Outworld Devourer

Astral Imprisonment intelligence steal increased from 4/6/8/10 to 4/7/10/13
Astral Imprisonment intelligence steal duration reduced from 60 to 50



Phantom Assassin

Coup de Grace critical strike damage from 250/350/450% to 230/340/450%



Phoenix

Supernova attacks required to destroy increased from 5/7/10 to 5/8/11
Fixed Stop Icarus Dive ability sometimes being interrupted by auto-attacks



Pudge

Meat Hook range increased from 700/900/1100/1300 to 1000/1100/1200/1300



Pugna

Decrepify movement slow on allies reduced from 50% to 25%
Netherward attacks required to destroy increased from 3 to 4
Blademail no longer reflects Nether Ward damage onto Pugna



Queen of Pain

Blink range increased from 700/850/1000/1150 to 1300
Blink cooldown from 12/10/8/6 to 15/12/9/6
Sonic Wave now does Pure Damage and affects Spell Immune
Sonic Wave damage reduced from 350/475/600 to 290/390/490 (Scepter reduced from 350/530/725 to 325/450/575)



Riki

Blink Strike max charges increased from 3/4/5 to 4/5/6
Blink Strike charge restore time increased from 30 to 35
Blink Strike bonus damage from 50/70/90 to 40/70/100



Rubick

Fade Bolt mana cost from 150 to 120/130/140/150
Scepter Spell Steal cooldown reduced from 5 to 2



Shadow Fiend

Shadowraze damage increased from 75/150/225/300 to 100/175/250/325



Silencer

Glaives of Wisdom intelligence into damage bonus from 30/48/66/84% to 30/50/70/90%
Last Word cooldown reduced from 36/28/20/12 to 30/24/18/12
Scepter Global Silence no longer increases duration by 1 second



Skywrath Mage

Base agility reduced from 18 to 13



Slardar

Sprint duration reduced from 20 to 16
Sprint cooldown reduced from 28 to 23
Amplify Damage cooldown reduced from 10 to 5



Slark

Pounce damage reduced from 60/120/180/240 to 55/110/165/220



Sniper

Shrapnel no longer does damage to buildings
Shrapnel now has 3 charges with a 40 second replenish time [?]
Shrapnel mana cost reduced from 120 to 50
Shrapnel duration increased from 9 to 10



Spirit Breaker

Empowering Haste cooldown from 20 to 16



Storm Spirit

Turn Rate improved from 0.6 to 0.8



Sven

Warcry duration increased from 7 to 8 seconds
Scepter God's Strength ally bonus damage from 40/60/80% to 50/75/100%



Techies

Added to Captain's Mode [?]
Land Mines damage increased from 225/300/375/450 to 300/375/450/525



Terrorblade

Reflection cast point reduced from 0.5 to 0.3
Sunder minimum HP from 25/20/15% to 20%



Tidehunter

Base movement speed reduced by 5
Ravage damage reduced from 200/325/450 to 200/290/380



Tinker

Heat-Seeking Missile damage increased from 100/175/250/325 to 125/200/275/350



Tiny

Toss duration increased from 1 to 1.3 seconds
Grow move speed bonus rescaled from 20/40/60 to 40/50/60



Treant Protector

Eyes In The Forest's Overgrowth damage increased from 135 to 175 per second
Eyes In The Forest cooldown reduced from 55 to 25



Troll Warlord

Fixed Fervor stack count being 1 stack too slow



Tusk

Ice Shards projectile speed from 900 to 1100
Ice Shards shard duration from 5 to 7 seconds
Walrus PUNCH! is now an enemy target ability, and is auto-castable
Walrus PUNCH! cooldown reduced from 25/20/15 to 20/16/12



Undying

Soul Rip max units from 5/10/15/20 to 10/12/14/16
Soul Rip damage/heal per unit from 25 to 18/22/26/30
Tombstone armor increased by 1
Flesh Golem max slow increased from 15 to 20%



Vengeful Spirit

Wave of Terror cooldown increased from 15 to 20



Visage

Gravekeeper's Cloak recovery time from 12/10/8/6 to 6



Warlock

Fatal Bonds cast range increased from 800 to 900
Fatal Bonds radius increased from 575 to 700



Windranger

Powershot travel range increased from 1825 to 2600
Powershot max damage is now dealt after 1 second channel instead of 0.7 [?]
Powershot cast point improved from 0.3 to 0
Reduced the area of the lingering vision at the end of Powershot from 800 to 400
Focus Fire attack speed bonus increased from 400 to 500

ITEMS

Animal Courier

Cost reduced from 150 to 120



Armlet of Mordiggian

Recipe cost reduced from 600 to 500



Blink Dagger

Blink is no longer disabled if you take no damage (e.g. Spiked Carapace, Refraction, etc)



Bottle

A courier carrying a non-full bottle will always be slowed [?]



Broadsword

Replaced Talisman of Evasion with Broadsword in the Side Shop



Circlet

Cost reduced from 185 to 165 (Null Talisman, Wraith Band, and Bracer Recipe costs increased by 20)



Clarity

Mana restore increased from 135 to 150



Crimson Guard

Guard duration increased from 9 to 10



Diffusal Blade

Diffusal Blade is no longer a Unique Attack Modifier
Multiple Manabreak type abilities do not stack



Drum of Endurance

Endurance charges increased from 5 to 6



Eul's Scepter of Divinity

Recipe cost increased from 500 to 650



Healing Salve

Cost reduced from 115 to 110



Helm of the Dominator

Dominated unit bonus health increased from 250 to 500



Magic Wand

Max charges increased from 15 to 17



Medallion of Courage

Recipe cost increased from 200 to 325
Valor can now be cast on allies to give them armor
Passive armor and exchange armor increased from 6 to 7



Pipe of Insight

Recipe cost reduced from 900 to 800
Barrier duration increased from 10 to 12



Refresher Orb

Cooldown increased from 185 to 195



Shadow Amulet

Cost reduced from 1600 to 1400
Your movement is now only interrupted when the invisibility starts rather than when you cast it

Additional Changes
Gameplay

When spectating a game with a team's Fog of War selected, you now only see what they can see in-world and on the minimap. This applies to player perspective as well
Improved server stability under UDP packet flood attack by moving packet processing off of the game thread and onto worker threads.
Added a sound effect that plays when Sange and Sange & Yasha's maim procs on an attack



Alt-Click

Alt-Clicking now works on Passive and Unlearned abilities
You can now Alt-Click your own, and your enemies', health and mana bars to announce the current health and mana
If you Alt-Click an item or ability but do not have enough mana, the amount of mana needed will be shared
You can now Alt-Click buffs and debuffs on your hero to announce them to your team
Alt-Clicking now works for items without activation (such as Aegis of the Immortal)
Alt-Clicked abilities that are ready now also include the level of the ability
Alt-Clicking on a dead enemy's icon in the top bar will announce that they are dead, and when they will respawn
Alt-Clicking your respawn timer announces your respawn time to your team
Alt-Clicking on the Glyph button will announce its status, and Ctrl-Alt-Clicking the button will suggest not using the Glyph yet
Alt-Clicking an enemy's bottle now shows what rune is inside of it



Bug Fixes

Fixes for several effects being erroneously visible through the Fog of War
Fixed a case where users had very large control group settings files, which was causing long delays after selecting their hero (some users in this situation have had their control groups reset)
Fixed not being able to taunt sometimes after using a prediction charm
Fixed Death Effects not playing



Workshop

Fixed not being able to edit .pcf particle files when launching Dota 2 with "-tools -nop4"

Für mich als Support sind ein paar nette Änderungen dabei.
Courier, Clarity, Wand... Euls eher nicht. ^^
 
Hm...
Es erscheint auf jeden Fall extrem stark auf z.B. TA.

Edit:
Was für Abuses fallen dir denn ein?
 
Zuletzt bearbeitet von einem Moderator:
Dota ist ja echt tot hier... ^^

Dennoch:
Anscheinend gibts zur Zeit wieder einen funktionierenden 21:9 HUD Fix für Dota 2.
Ich konnte ihn nicht testen, habe nur einen 16:9 Monitor.

Wie lange der dann funktioniert, ist die Frage...
Anscheinend wurden die anderen oft wieder deaktiviert.
 
Tot eher weniger, ich selbst hab vor ein paar Tagen angefangen, muss mich aber ob der Komplexizität erst noch orientieren ;)
 
Hast du schon mal ein anderes MOBA gespielt vorher?

Für Fragen stehe ich gerne zur Verfügung.
 
Ich muss zugeben, zur Zeit spiele ich es selber gar nicht. Seit 2 Wochen vllt. Zur zeit bin ich mit Kollegen auf dem DayZ Trip...
Allerdings gucke ich weiterhin Dota Matches. Ich bin sehr gespannt auf das neue Team Secret...
Und heute spielt glaube ich das erste mal Meepwnd.

Außerdem gehts im Sommer wieder mit Freunden zur ESL One.
 
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