This game is quite the experiment in social behavior, where you see remarkable things happen organically without any scripted moments.
You see players watching each others backs, sharing equipment and food, debating about which direction to go in, putting bandages on others who are hurt.
You also see players shooting strangers on first sight, mistrusting each other, killing just for gear, and general deception.
Since there aren’t any factions or rules, you decide how you want to play the game, who you want to befriend or kill, where to go, and what to do.
This got me thinking about human behavior in such virtual circumstances, and the role of intentions.