ghost13
PC-Selbstbauer(in)
Ich verfolge seit kurzem das Open Outcast Projekt. Ein sehr Engagiertes Team hat auf Basis der CryEngine 2 schon sehr beachtliches geleistet.
Doch nun soll die schon sehr hübsche Grafik noch deutlich verbessert werden. Dies mit der neuen Cry Engine 3 !!!
Outcast | open Outcast
Original Text:
Since we announced to go Indie last summer we kept quiet for a while. As you may know the free CryEngine 3 SDK was released back in August 2011 what opened a lot of opportunities for Indie developers and modding enthusiasts who want to get more advanced results than the Crysis 2 SDK could offer.
However with great power come great unforeseen problems, or something like that. We don’t want to go into details here but we encountered a few things we can’t easily solve on our own, or at least didn’t expect we had to. But don’t worry, we’re still moving steadily towards a demo release…
Furthermore there have been some serious changes in the general project structure and other things we think you’ll like to hear/see/expierence, so you see 2012 is going to be an interesting year for anyone following our endeavour to create a worthy Outcast sequel.
Waiting will pay off, we promise!
Doch nun soll die schon sehr hübsche Grafik noch deutlich verbessert werden. Dies mit der neuen Cry Engine 3 !!!
Outcast | open Outcast
Original Text:
Since we announced to go Indie last summer we kept quiet for a while. As you may know the free CryEngine 3 SDK was released back in August 2011 what opened a lot of opportunities for Indie developers and modding enthusiasts who want to get more advanced results than the Crysis 2 SDK could offer.
However with great power come great unforeseen problems, or something like that. We don’t want to go into details here but we encountered a few things we can’t easily solve on our own, or at least didn’t expect we had to. But don’t worry, we’re still moving steadily towards a demo release…
Furthermore there have been some serious changes in the general project structure and other things we think you’ll like to hear/see/expierence, so you see 2012 is going to be an interesting year for anyone following our endeavour to create a worthy Outcast sequel.
Waiting will pay off, we promise!