;Threads.Priority - 0=Normal (default), 1=AboveNormal, 2=Highest
Threads.Priority=2 [von 0 auf 2]
Render.DOFStart=1200.0 [normal sind 1000]
Render.RimLightStart=01.00
Render.RimLightEnd=2.5
Render.RimLightIntensity=3.0
oben aktuell unten standard
Render.RimLightStart=0.45
Render.RimLightEnd=2.0
Render.RimLightIntensity=1.0
IgnoreUserOptions=false <<<<< das hier über das drunter geschrieben
[Project.Setup]
DistanceHigh.fFarClippingPlane_High=25000.0 [normal sind 10000]
DistanceLow.fFarClippingPlaneLowPolyMesh_High=250000.0 [normal sind 100000]
VegetationViewRange.fViewDistance_VeryHigh=25000.0 [normal sind 7500]
mein CHACHE
ResourceCache.u32ImageMaxMemUsage_High=120000000
ResourceCache.u32MeshMaxMemUsage_High=80000000
ResourceCache.u32SoundMaxMemUsage_High=20000000
ResourceCache.u32MaterialMaxMemUsage_High=22000
ResourceCache.u32CollisionMeshMaxMemUsage_High=18000000
ResourceCache.u32AnimationMaxMemUsage_High=32000000
ResourceCache.u32ImageMaxMemUsage_Medium=80000000
ResourceCache.u32MeshMaxMemUsage_Medium=36000000
ResourceCache.u32SoundMaxMemUsage_Medium=15000000
ResourceCache.u32MaterialMaxMemUsage_Medium=20000
ResourceCache.u32CollisionMeshMaxMemUsage_Medium=16000000
ResourceCache.u32AnimationMaxMemUsage_Medium=30000000
ResourceCache.u32ImageMaxMemUsage_Low=60000000
ResourceCache.u32MeshMaxMemUsage_Low=30000000
ResourceCache.u32SoundMaxMemUsage_Low=10000000
ResourceCache.u32MaterialMaxMemUsage_Low=18000
ResourceCache.u32CollisionMeshMaxMemUsage_Low=14000000
ResourceCache.u32AnimationMaxMemUsage_Low=28000000
so mehr dann noch nicht erstmal.. wird aber noch viel viel tiefgreifender
