Crysis 2 hängt sich nach einer Weile auf

PRO7O7YP3

Schraubenverwechsler(in)
Crysis 2 hängt sich nach einer Weile auf

Hi ;-)
ich habe mir vorgestern Crysis 2 Limited Edition für den PC gekauft. Jetzt hab ich das Problem das nach einer Weile spielen und bei bestimmten stellen sich mein PC einfach Freezt und ich muss ihn Abstürtzen lassen.
Bei dem Spiel Singularity passiert das auch aber alle anderen Spiele wie Medal of Honor laufen ohne Probleme.

Meine PC Daten:
Intel Core 2 Quad Q8300
Nvidia Geforce 130GT
Windows 7 Ultimate 64-Bit
wie mein Motherboard und mein Netzteil heißt weiß ich nicht^^

Ich habe bereits Kompatibilitäts Einstellung auf Win XP geändert und außerdem Admin reingehauen. Außerdem hab ich alle Treiber aktualisiert(glaub ich zumindestens) und sogar den Trick mit dem alten Grafik Treiber probiert. Ich habe langsam keine Ahnung was ich noch machen könnte. Ich habe in der Game ini diese Einträge mit Error gefunden weiß aber nicht was das bedeutet:BackupNameAttachment=" Build(0) 27 Mar 11 (10 38 02)" -- used by backup system
Log Started at 03/27/11 10:38:02
Running 32 bit version
Executable: C:\Program Files (x86)\Electronic Arts\Crytek\Crysis 2\bin32\Crysis2.exe
FileVersion: 1.1.0.0
ProductVersion: 1.1.0.0
Using STLport C++ Standard Library implementation
Added MOD directory <engine> to CryPak
Executable Command Line: "C:\Program Files (x86)\Electronic Arts\Crytek\Crysis 2\bin32\Crysis2.exe"

Total number of logical processors: 4
Number of available logical processors: 4
Total number of system cores: 4
Number of cores available to process: 4

Processor 0:
CPU: Intel Intel(R) Core(TM)2 Quad CPU Q8300 @ 2.50GHz
Family: 6, Model: 7, Stepping: 10
FPU: On-Chip
CPU Speed (estimated): 2500.0 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 1:
CPU: Intel Intel(R) Core(TM)2 Quad CPU Q8300 @ 2.50GHz
Family: 6, Model: 7, Stepping: 10
FPU: On-Chip
CPU Speed (estimated): 2500.0 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 2:
CPU: Intel Intel(R) Core(TM)2 Quad CPU Q8300 @ 2.50GHz
Family: 6, Model: 7, Stepping: 10
FPU: On-Chip
CPU Speed (estimated): 2500.0 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 3:
CPU: Intel Intel(R) Core(TM)2 Quad CPU Q8300 @ 2.50GHz
Family: 6, Model: 7, Stepping: 10
FPU: On-Chip
CPU Speed (estimated): 2500.0 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled

<10:38:03> [Error] Error: ConsoleVariableGroup 'sys_spec_physics' key 'p_max_substeps' is not missing in default
<10:38:03> Windows XP 64 bit SP 3 (build 5.1.2600)
<10:38:03> System language: German
<10:38:03> Windows Directory: "C:\Windows"
<10:38:03> Prerequisites...
<10:38:03> * Installation of KB940105 hotfix required: no! (either not needed or already installed)
<10:38:03> Local time is 10:38:03 03/27/11, system running for 5 minutes
<10:38:03> 6144MB physical memory installed, 4686MB available, 4095MB virtual memory installed, 23 percent of memory in use
<10:38:03> PageFile usage: 97MB, Working Set: 78MB, Peak PageFile usage: 98MB,
<10:38:03> Current display mode is 1920x1080x32, (Unknown graphics card)
<10:38:03> IBM enhanced (101/102-key) keyboard and 6+ button mouse installed
<10:38:03> --------------------------------------------------------------------------------
<10:38:03> Stream Engine Initialization
<10:38:03> GameName: Crysis 2 (TM)
<10:38:03> BuildTime: Mar 18 2011 10:40:54
<10:38:03> Font initialization
<10:38:03> Physics initialization
<10:38:03> Sound initialization
<10:38:03> <Sound> Initializing AudioDevice now!
<10:38:03> <Sound> Initialize FMOD with dynamic memory callbacks
<10:38:03> <Sound> Starting to initialize Windows Audio Session API output!
<10:38:03> <Sound> Drivers found: 2
<10:38:03> <Sound> Available drivers:
1. Lautsprecher (High Definition Audio-Ger‰t)
2. Digitalaudio (S/PDIF) (High Definition Audio-Ger‰t)
<10:38:03> <Sound> Using speaker mode: FMOD_SPEAKERMODE_STEREO
<10:38:03> <Sound> Initializing FMOD-EX now!
<10:38:03> <Sound> Initialized FMOD-EX
<10:38:03> <Sound> Record config is set to autodetect using record driver 0
<10:38:03> <Sound> Using FMOD version: 00043307 and internal 00043307!
<10:38:03> <Sound> Initializing SoundSystem now!
<10:38:03> Renderer initialization
<10:38:10> used GeomInstancingThreshold is 8
<10:38:10> Network initialization
<10:38:10> [net] using iocp socket io management
<10:38:11> network hostname: Alexej-PC
<10:38:11> ip:192.168.2.2
<10:38:11> [Network Version]: RELEASE PURE CLIENT
<10:38:11> MovieSystem initialization
<10:38:11> Console initialization
<10:38:11> Time initialization
<10:38:11> Input initialization
<10:38:12> AI initialization
<10:38:12> Initializing Animation System
<10:38:12> Initializing 3D Engine
<10:38:12> Script System Initialization
<10:38:12> Entity system initialization
<10:38:12> Initializing AI System
<10:38:13> [Error] [Tweaks] Cannot locate active profile table
<10:38:13> [PlayerProfiles] Login of user 'Alexej' successful.
<10:38:13> [PlayerProfiles] Found 1 profiles.
<10:38:13> Profile 0 : 'default'
<10:38:13> [GameProfiles]: Successfully activated profile 'default' for user 'Alexej'
<10:38:13> username Alexej signedIn 1 userIndex -1
<10:38:13> ActivateProfile profileName default
<10:38:13> [Game Version]: RELEASE PURE CLIENT
<10:38:35> [Lobby] Start SessionRegisterUserData error 0
<10:38:36> ai_CompatibilityMode = crysis2 []
<10:38:36> ai_BurstWhileMovingDestinationRange = 9999 []
<10:38:36> g_telemetryConfig = SP []
<10:38:36> net_inactivitytimeout = 3600 []
<10:38:36> net_inactivitytimeoutDevmode = 3600 []
<10:38:36> g_telemetrySampleRateSound = 5 []
<10:38:36> pl_movement.nonCombat_heavy_weapon_speed_scale = 1 []
<10:39:05> [Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.startCountdown' to invoke. [libs/ui/menus_startmenu.gfx]
<10:39:08> [Error] <Flash> Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
<10:39:08> [Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
<10:39:08> [Error] <Flash> Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.selectFirstAsset" [libs/ui/menus_startmenu.gfx]
<10:39:08> [Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.selectFirstAsset' to invoke. [libs/ui/menus_startmenu.gfx]
<10:39:09> [Error] <Flash> Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
<10:39:09> [Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
<10:39:09> [Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.selectFirstAsset' to invoke. [libs/ui/menus_startmenu.gfx]
<10:39:10> [Error] <Flash> Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
<10:39:10> [Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
<10:39:11> [Error] <Flash> Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
<10:39:11> [Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
<10:39:11> [Error] <Flash> Error: CallMethod - can't find method _level0.Root.SubScreen.Infofield.ImageLoader.VideoPlayer.attachAudio [libs/ui/menus_startmenu.gfx]
<10:39:11> [Error] <Flash> Error: can't create object with unknown class 'Sound' [libs/ui/menus_startmenu.gfx]
<10:39:17> [Error] <Flash> Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
<10:39:17> [Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
<10:39:18> [Error] <Flash> Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
<10:39:18> [Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
<10:39:18> [Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.selectFirstAsset' to invoke. [libs/ui/menus_startmenu.gfx]
<10:39:20> [Error] <Flash> Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
<10:39:20> [Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
<10:39:20> [Error] <Flash> Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.selectFirstAsset" [libs/ui/menus_startmenu.gfx]
<10:39:20> [Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.selectFirstAsset' to invoke. [libs/ui/menus_startmenu.gfx]
<10:39:22> Initializing default materials...
<10:39:23> [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/downtown/buildings/dwntwn_bank/dwntwn_bank_interior_intact.cgf': faces are too small or have stretched mapping
<10:39:24> [Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02.cgf': faces are too small or have stretched mapping
<10:39:24> [Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02_lod1.cgf': faces are too small or have stretched mapping
<10:39:24> [Error] Failed to compute texture mapping density for mesh 'objects/library/props/trash/trashcan1.cgf': faces are too small or have stretched mapping
<10:39:26> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/feline/feline_ironsight_fp.cgf': faces are too small or have stretched mapping
<10:39:26> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/feline/feline_ironsight_fp.cgf': faces are too small or have stretched mapping
<10:39:26> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/kvolt/k-volt_ironsight.cgf': faces are too small or have stretched mapping
<10:39:26> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/marshall/marshall_screens.cgf': faces are too small or have stretched mapping
<10:39:26> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/scarab/scarab_ironsight_fp.cgf': faces are too small or have stretched mapping
<10:39:27> [Error] Failed to compute texture mapping density for mesh 'objects/characters/alien/heavy/jelly_destroyed_mike.chr': faces are too small or have stretched mapping
<10:39:32> [Error] Failed to compute texture mapping density for mesh 'objects/characters/human/us/nanosuit_v2/nanosuit_v2_helmet.chr': faces are too small or have stretched mapping
<10:39:32> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/hammer/hammer_fp.chr': faces are too small or have stretched mapping
<10:39:32> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/marshall/marshall.chr': faces are too small or have stretched mapping
<10:39:32> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/nova/nova_fp.chr': faces are too small or have stretched mapping
<10:39:32> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/scar_v2/scar_v2_fp.chr': faces are too small or have stretched mapping
<10:39:32> [Error] Failed to compute texture mapping density for mesh 'objects/vehicles/armouredcar/armouredcar_lod1.cga': faces are too small or have stretched mapping
<10:39:32> [Error] Failed to compute texture mapping density for mesh 'objects/vehicles/armouredcar/armouredcar_lod1.cga': faces are too small or have stretched mapping
<10:39:32> [Error] Failed to compute texture mapping density for mesh 'objects/vehicles/armouredcar/armouredcar_lod2.cga': faces are too small or have stretched mapping
<10:39:32> [Error] Failed to compute texture mapping density for mesh 'objects/vehicles/armouredcar/armouredcar_lod2.cga': faces are too small or have stretched mapping
<10:39:33> [Error] CTerrain::LoadSurfaceTypesFromXML: Error loading material: objects/prototype/whitebox_solid_materials/white_grey
<10:39:33> Registering TPS Extensions...
<10:40:00> CActor::Ragdollize: 3251_Stairs_up_rf2
<10:40:00> CActor::Ragdollize: 3204_RoofWave_5
<10:40:00> CActor::Ragdollize: 3204_RoofWave_4
<10:40:00> CActor::Ragdollize: 3204_RoofWave_2
<10:40:00> CActor::Ragdollize: 3401_Inside_rf1
<10:40:00> CActor::Ragdollize: 3401_Inside_rf3
<10:40:00> CActor::Ragdollize: 3251_Stairs_up_rf4
<10:40:00> CActor::Ragdollize: 3204_RoofWaveMG_4
<10:40:00> CActor::Ragdollize: 3251_Stairs_up_rf1
<10:40:00> CActor::Ragdollize: 3251_Stairs_up_rf3
<10:40:00> CActor::Ragdollize: 3204_RoofWave_3
<10:40:00> CActor::Ragdollize: 3401_Inside_rf2
<10:40:00> CActor::Ragdollize: 3204_RoofWaveMG_3
<10:40:00> CActor::Ragdollize: AB3_HeliGunner_Right
<10:40:00> CActor::Ragdollize: AB3_HeliGunner_Left
<10:40:00> CActor::Ragdollize: 3053_Outside_idle4
<10:40:00> CActor::Ragdollize: 3053_Outside_idle1
<10:40:00> CActor::Ragdollize: 3205_RoofWaveMG_1
<10:40:00> CActor::Ragdollize: 3053_Outside_idle3
<10:40:01> ======== is loaded in 459.8 sec ========


ich freue mich auf eine schnelle Antwort. Und schonmal danke im vorraus:hail:

Ps:(Spoiler) Zurzeit hänge ich im Level Lebender Tod fest, sobald ich in die Mulde steige und dieser Lockhart reinstürmt hängt sich mein Rechner an den Unterschiedlichsten stellen auf. Außerdem sieht alles ziehmlich merkwürdig aus....wenn sich die NPC bewegen sieht es so aus als würden sie sone Hochgeschwindigkeits verzerrung hinter sich ziehen und in den Zwischensequenzen ist um die NPC alles irgendwie verschwommen und die Augen bewegen sich irgendwie ziehmlich merkwürdig.
 
AW: Crysis 2 hängt sich nach einer Weile auf

weiß wirklich keiner bescheid??? ;-(

zur kurzform....alles sieht irgendwie verwackelt aus und ab und zu strürzt der rechner ab die game ini hab ich ja auch schon hoch kopiert

bitte ich hab langsamkeine ahnung mehr ;-(
 
AW: Crysis 2 hängt sich nach einer Weile auf

Hey, mein Bruder hatte auch so'n ähnliches Problem. Versuch mal einen Speicherstand voher zu Laden. Also nicht auf Spiel fortsetzen sondern auf > Kampange > Laden > Vorletzter Spielstand... dann gings weiter.
 
AW: Crysis 2 hängt sich nach einer Weile auf

Evtl wird deine GPU oder CPU zu heiß, oder vielleicht läuft dein VRam über (weis leider nicht was C2 da eigentlich benötigt).
 
AW: Crysis 2 hängt sich nach einer Weile auf

also das mit den spielständen war gleich das erste....wobei man muss dazu sagen da hätten sie sich nicht die ganze zeit so bewegt als wären die in slowmotion(also normal schnell sind die aber halt so verwackelt :what: )

das mit dem heißlaufen kann auch sein aber da versteh ich nicht die einträge in der ini.....ich versteh auch so schon nicht was das bedeutet ;-D

hmmm leider kann ich mein rechner noch nicht aufrüsten....geld wird noch gespart ;-)

na ja trotzdem danke für die antworten :daumen:
 
AW: Crysis 2 hängt sich nach einer Weile auf

Crysis sieht zwar nicht unbedingt gleich danach aus, aber es stresst die Hardware schon ganz schön.

EDIT: Das mit dem Fehler-Log habe ich auch, obwohl das Spiel bei mir flüssig läuft.
 
AW: Crysis 2 hängt sich nach einer Weile auf

hmm das habe ich mir schon gedacht ;-( naja trotzdem danke :daumen:

das forum kann geschlossen werden ;-)
 
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