Sammelthread Battlefield 4

Sammelthread
Mit dem Patch ist BF4 ein ganz neues Spiel.
Alleine das verbesserte Movement und die HUD-Anpassungen :hail:

PS:
Hat irgendeiner Infos wann die Schadenswerte bei Symthic angepasst werden?
 
Hat jemand ne Seite auf der man die kompletten Patchnotes nachlesen kann, die Waffen Änderungen werden ja nur angeschnitten, so gut wie jede Waffe soll ja einige Änderungen Erfahren haben.



ACHTUNG, sehr lange, ausführlich und schreckliche Farben! Ich empfehle, direkt bei symthic zu lesen, da dort ein dunkler Hintergrund ist ^^
Weapon changes:

A-91: SDmg - from 25 to 24
A-91: ADSProneMoveMin - from 0.675 to 0.635
A-91: InitialSpeed_Silencer - from 280 to 320
A-91: MaxDistance - from 630 to 705
A-91: HIPRecoilRight - from 0.5 to 0.35
A-91: ADSStandBaseMin - from 0.375 to 0.35
A-91: HIPRecoilUp - from 0.34 to 0.31
A-91: ADSRecoilLeft - from 0.5 to 0.35
A-91: ADSStandMoveMin - from 0.675 to 0.635
A-91: HIPRecoilLeft - from 0.5 to 0.35
A-91: InitialSpeed - from 420 to 470
A-91: ADSRecoilRight - from 0.5 to 0.35
A-91: ADSRecoilUp - from 0.34 to 0.31
A-91: ADSProneBaseMin - from 0.375 to 0.35
A-91: ADSCrouchMoveMin - from 0.675 to 0.635
A-91: ADSCrouchBaseMin - from 0.375 to 0.35
ACW-R: SDmg - from 25 to 24
ACW-R: InitialSpeed_Silencer - from 300 to 330
ACW-R: ReloadThrs - from 0.83 to 0.7
AEK-971: SDmg - from 25 to 24
AEK-971: InitialSpeed_Silencer - from 320 to 330
AK-12: SDmg - from 25 to 24
AK-12: InitialSpeed_Silencer - from 320 to 340
AK 5C: SDmg - from 25 to 24
AK 5C: InitialSpeed_Silencer - from 330 to 350
AKU-12: SDmg - from 25 to 24
AKU-12: InitialSpeed_Silencer - from 290 to 320
AKU-12: MaxDistance - from 675 to 750
AKU-12: HIPRecoilUp - from 0.24 to 0.3
AKU-12: InitialSpeed - from 450 to 500
AKU-12: ADSRecoilUp - from 0.24 to 0.3
AR160: SDmg - from 25 to 24
AR160: ADSCrouchBaseSpreadInc - from 0.12 to 0.091
AR160: HIPRecoilDec - from 12 to 18
AR160: InitialSpeed_Silencer - from 340 to 380
AR160: HIPRecoilRight - from 0.2 to 0.23
AR160: HIPProneMoveSpreadInc - from 0.12 to 0.091
AR160: HIPStandMoveSpreadInc - from 0.12 to 0.091
AR160: HIPRecoilUp - from 0.5 to 0.23
AR160: HIPCrouchBaseSpreadInc - from 0.12 to 0.091
AR160: ADSRecoilLeft - from 0.2 to 0.23
AR160: ADSStandBaseSpreadInc - from 0.12 to 0.091
AR160: ADSStandMoveSpreadInc - from 0.12 to 0.091
AR160: HIPCrouchMoveSpreadInc - from 0.12 to 0.091
AR160: HIPRecoilLeft - from 0.2 to 0.23
AR160: ADSProneBaseSpreadInc - from 0.12 to 0.091
AR160: ADSRecoilRight - from 0.2 to 0.23
AR160: ADSRecoilUp - from 0.5 to 0.23
AR160: HIPProneBaseSpreadInc - from 0.12 to 0.091
AR160: ADSRecoilDec - from 12 to 18
AR160: ADSProneMoveSpreadInc - from 0.12 to 0.091
AR160: HIPStandBaseSpreadInc - from 0.12 to 0.091
AR160: ADSCrouchMoveSpreadInc - from 0.12 to 0.091
AS VAL: SDmg - from 30 to 29
AS VAL: ADSProneMoveMin - from 0.8 to 0.6
AS VAL: ADSStandMoveMin - from 0.8 to 0.6
AS VAL: ADSCrouchMoveMin - from 0.8 to 0.6
AWS: SDmg - from 25 to 24
AWS: ADSCrouchBaseSpreadInc - from 0.085 to 0.101
AWS: ADSProneMoveMin - from 2 to 1.5
AWS: InitialSpeed_Silencer - from 320 to 330
AWS: HIPProneMoveSpreadInc - from 0.085 to 0.101
AWS: HIPStandMoveSpreadInc - from 0.085 to 0.101
AWS: HIPCrouchBaseSpreadInc - from 0.085 to 0.101
AWS: ADSStandMoveMin - from 2 to 1.5
AWS: ADSStandBaseSpreadInc - from 0.085 to 0.101
AWS: ADSStandMoveSpreadInc - from 0.085 to 0.101
AWS: HIPCrouchMoveSpreadInc - from 0.085 to 0.101
AWS: ADSProneBaseSpreadInc - from 0.085 to 0.101
AWS: HIPProneBaseSpreadInc - from 0.085 to 0.101
AWS: ADSCrouchMoveMin - from 2 to 1.5
AWS: ADSProneMoveSpreadInc - from 0.085 to 0.101
AWS: HIPStandBaseSpreadInc - from 0.085 to 0.101
AWS: ADSCrouchMoveSpreadInc - from 0.085 to 0.101
Bulldog: SDmg - from 34 to 33
Bulldog: EDmg - from 25 to 24
Bulldog: DOEnd - from 55 to 60
Bulldog: ADSCrouchBaseSpreadInc - from 0.13 to 0.135
Bulldog: FirstShotRecoilMul - from 1.6 to 1.75
Bulldog: HIPRecoilRight - from 0.3 to 0.4
Bulldog: HIPProneMoveSpreadInc - from 0.13 to 0.135
Bulldog: HIPStandMoveSpreadInc - from 0.13 to 0.135
Bulldog: HIPRecoilUp - from 0.55 to 0.5
Bulldog: HIPCrouchBaseSpreadInc - from 0.13 to 0.135
Bulldog: ADSRecoilLeft - from 0.3 to 0.4
Bulldog: ADSStandBaseSpreadInc - from 0.13 to 0.135
Bulldog: ADSStandMoveSpreadInc - from 0.13 to 0.135
Bulldog: HIPCrouchMoveSpreadInc - from 0.13 to 0.135
Bulldog: HIPRecoilLeft - from 0.3 to 0.4
Bulldog: ADSProneBaseSpreadInc - from 0.13 to 0.135
Bulldog: ADSRecoilRight - from 0.3 to 0.4
Bulldog: ADSRecoilUp - from 0.55 to 0.5
Bulldog: HIPProneBaseSpreadInc - from 0.13 to 0.135
Bulldog: ADSProneMoveSpreadInc - from 0.13 to 0.135
Bulldog: HIPStandBaseSpreadInc - from 0.13 to 0.135
Bulldog: ADSCrouchMoveSpreadInc - from 0.13 to 0.135
CBJ-MS: SDmg - from 25 to 24
CBJ-MS: ADSProneMoveMin - from 0.8 to 0.6
CBJ-MS: InitialSpeed_Silencer - from 310 to 330
CBJ-MS: HIPRecoilRight - from 0.45 to 0.27
CBJ-MS: ADSRecoilLeft - from 0.45 to 0.27
CBJ-MS: ADSStandMoveMin - from 0.8 to 0.6
CBJ-MS: HIPRecoilLeft - from 0.45 to 0.27
CBJ-MS: ADSRecoilRight - from 0.45 to 0.27
CBJ-MS: ADSCrouchMoveMin - from 0.8 to 0.6
CS-LR4: InitialSpeed_Silencer - from 300 to 360
CS-LR4: MaxDistance - from 2500 to 3150
CS-LR4: InitialSpeed - from 500 to 630
CZ-75: ADSProneMoveMin - from 0.5 to 0.54
CZ-75: InitialSpeed_Silencer - from 190 to 320
CZ-75: ADSStandBaseMin - from 0.5 to 0.4
CZ-75: ReloadThrs - from 0.95 to 0.9
CZ-75: ADSStandMoveMin - from 0.5 to 0.54
CZ-75: ADSProneBaseMin - from 0.5 to 0.4
CZ-75: ADSCrouchMoveMin - from 0.5 to 0.54
CZ-75: ADSCrouchBaseMin - from 0.5 to 0.4
CZ-805: SDmg - from 25 to 24
CZ-805: InitialSpeed_Silencer - from 320 to 350
CZ-805: MaxDistance - from 870 to 930
CZ-805: HIPRecoilRight - from 0.35 to 0.26
CZ-805: ADSRecoilLeft - from 0.05 to 0.06
CZ-805: HIPRecoilLeft - from 0.05 to 0.06
CZ-805: InitialSpeed - from 580 to 620
CZ-805: ADSRecoilRight - from 0.35 to 0.26
DAO-12: MaxDistance - from 1500 to 1900
DAO-12: InitialSpeed - from 300 to 380
DBV-12: MaxDistance - from 1500 to 1900
DBV-12: InitialSpeed - from 300 to 380
Deagle 44: Ammo - from 44Magnum to 44Magnum_Auto
Deagle 44: EDmg - from 37.5 to 28
Deagle 44: InitialSpeed_Silencer - from 200 to 270
Deagle 44: MaxDistance - from 600 to 480
Deagle 44: HIPRecoilRight - from 0.3 to 0.35
Deagle 44: ADSStandBaseMin - from 0.25 to 0.35
Deagle 44: ADSRecoilLeft - from 0.3 to 0.35
Deagle 44: HIPRecoilLeft - from 0.3 to 0.35
Deagle 44: InitialSpeed - from 400 to 320
Deagle 44: ADSRecoilRight - from 0.3 to 0.35
Deagle 44: ADSProneBaseMin - from 0.1 to 0.35
Deagle 44: ADSCrouchBaseMin - from 0.2 to 0.35
F2000: SDmg - from 25 to 24
F2000: HIPRecoilRight - from 0.5 to 0.275
F2000: HIPRecoilUp - from 0.24 to 0.3
F2000: ADSRecoilLeft - from 0.4 to 0.375
F2000: HIPRecoilLeft - from 0.4 to 0.375
F2000: ADSRecoilRight - from 0.5 to 0.275
F2000: ADSRecoilUp - from 0.24 to 0.3
FAMAS: SDmg - from 25 to 24
FAMAS: InitialSpeed_Silencer - from 330 to 360
FN57: InitialSpeed_Silencer - from 260 to 360
FY-JS: InitialSpeed_Silencer - from 330 to 340
G36C: SDmg - from 25 to 24
G36C: InitialSpeed_Silencer - from 300 to 330
G36C: MaxDistance - from 750 to 825
G36C: FirstShotRecoilMul - from 1.6 to 1.7
G36C: HIPRecoilUp - from 0.25 to 0.33
G36C: InitialSpeed - from 500 to 550
G36C: ADSRecoilUp - from 0.25 to 0.33
ACE 21 CQB: SDmg - from 25 to 24
ACE 21 CQB: InitialSpeed_Silencer - from 280 to 310
ACE 21 CQB: FirstShotRecoilMul - from 2 to 2.2
ACE 23: SDmg - from 25 to 24
ACE 23: InitialSpeed_Silencer - from 330 to 350
ACE 52 CQB: SDmg - from 34 to 33
ACE 52 CQB: EDmg - from 20 to 19
ACE 52 CQB: DOEnd - from 50 to 55
ACE 52 CQB: InitialSpeed_Silencer - from 270 to 290
ACE 52 CQB: HIPRecoilRight - from 0.25 to 0.3
ACE 52 CQB: ADSRecoilLeft - from 0.25 to 0.3
ACE 52 CQB: HIPRecoilLeft - from 0.25 to 0.3
ACE 52 CQB: ADSRecoilRight - from 0.25 to 0.3
ACE 53 SV: InitialSpeed_Silencer - from 320 to 330
ACE 53 SV: MaxDistance - from 2800 to 2900
ACE 53 SV: InitialSpeed - from 560 to 580
G18: InitialSpeed_Silencer - from 190 to 320
GOL Magnum: InitialSpeed_Silencer - from 320 to 330
GOL Magnum: RoF - from 60 to 51
GOL Magnum: BRoF - from 60 to 51
HAWK 12G: MaxDistance - from 1500 to 1900
HAWK 12G: InitialSpeed - from 300 to 380
Compact 45: InitialSpeed_Silencer - from 160 to 230
Compact 45: MaxDistance - from 375 to 405
Compact 45: InitialSpeed - from 250 to 270
JNG-90: InitialSpeed_Silencer - from 320 to 380
JNG-90: MaxDistance - from 2800 to 3350
JNG-90: ReloadThrs - from 0.88 to 0.92
JNG-90: InitialSpeed - from 560 to 670
JS2: ADSCrouchBaseSpreadInc - from 0.117 to 0.094
JS2: ADSProneMoveMin - from 0.8 to 0.6
JS2: InitialSpeed_Silencer - from 180 to 270
JS2: HIPProneMoveSpreadInc - from 0.117 to 0.094
JS2: HIPStandMoveSpreadInc - from 0.117 to 0.094
JS2: HIPCrouchBaseSpreadInc - from 0.117 to 0.094
JS2: ADSStandMoveMin - from 0.8 to 0.6
JS2: ADSStandBaseSpreadInc - from 0.117 to 0.094
JS2: ADSStandMoveSpreadInc - from 0.117 to 0.094
JS2: HIPCrouchMoveSpreadInc - from 0.117 to 0.094
JS2: ADSProneBaseSpreadInc - from 0.117 to 0.094
JS2: HIPProneBaseSpreadInc - from 0.117 to 0.094
JS2: ADSCrouchMoveMin - from 0.8 to 0.6
JS2: ADSProneMoveSpreadInc - from 0.117 to 0.094
JS2: HIPStandBaseSpreadInc - from 0.117 to 0.094
JS2: ADSCrouchMoveSpreadInc - from 0.117 to 0.094
L85A2: SDmg - from 25 to 24
L85A2: ADSCrouchBaseSpreadInc - from 0.104 to 0.098
L85A2: HIPRecoilDec - from 4 to 18
L85A2: InitialSpeed_Silencer - from 330 to 360
L85A2: HIPRecoilRight - from 0.25 to 0.225
L85A2: HIPProneMoveSpreadInc - from 0.104 to 0.098
L85A2: HIPStandMoveSpreadInc - from 0.104 to 0.098
L85A2: HIPRecoilUp - from 0.43 to 0.37
L85A2: HIPCrouchBaseSpreadInc - from 0.104 to 0.098
L85A2: ADSRecoilLeft - from 0.25 to 0.225
L85A2: ADSStandBaseSpreadInc - from 0.104 to 0.098
L85A2: ADSStandMoveSpreadInc - from 0.104 to 0.098
L85A2: HIPCrouchMoveSpreadInc - from 0.104 to 0.098
L85A2: HIPRecoilLeft - from 0.25 to 0.225
L85A2: ADSProneBaseSpreadInc - from 0.104 to 0.098
L85A2: ADSRecoilRight - from 0.25 to 0.225
L85A2: ADSRecoilUp - from 0.43 to 0.37
L85A2: HIPProneBaseSpreadInc - from 0.104 to 0.098
L85A2: ADSRecoilDec - from 4 to 18
L85A2: ADSProneMoveSpreadInc - from 0.104 to 0.098
L85A2: HIPStandBaseSpreadInc - from 0.104 to 0.098
L85A2: ADSCrouchMoveSpreadInc - from 0.104 to 0.098
L96A1: InitialSpeed_Silencer - from 310 to 330
LSAT: SDmg - from 25 to 24
LSAT: ADSProneMoveMin - from 2 to 1.5
LSAT: InitialSpeed_Silencer - from 330 to 350
LSAT: ADSStandMoveMin - from 2 to 1.5
LSAT: ADSProneBaseMin - from 0.2 to 0.3
LSAT: ADSCrouchMoveMin - from 2 to 1.5
LSAT: ADSCrouchBaseMin - from 0.4 to 0.3
M1014: MaxDistance - from 1500 to 1900
M1014: InitialSpeed - from 300 to 380
M16A4: SDmg - from 25 to 24
M16A4: InitialSpeed_Silencer - from 340 to 380
M16A4: FirstShotRecoilMul - from 2.5 to 2.3
M16A4: HIPRecoilRight - from 0.4 to 0.3
M16A4: ADSRecoilLeft - from 0.1 to 0.15
M16A4: HIPRecoilLeft - from 0.1 to 0.15
M16A4: ADSRecoilRight - from 0.4 to 0.3
M1911: InitialSpeed_Silencer - from 160 to 270
M1911: MaxDistance - from 405 to 465
M1911: InitialSpeed - from 270 to 310
SRR-61: InitialSpeed_Silencer - from 330 to 340
M240B: SDmg - from 34 to 33
M240B: InitialSpeed_Silencer - from 320 to 340
M249: SDmg - from 25 to 24
M249: InitialSpeed_Silencer - from 330 to 350
M39 EMR: InitialSpeed_Silencer - from 320 to 360
M39 EMR: MaxDistance - from 2850 to 3250
M39 EMR: HIPRecoilRight - from 0.4 to 0.3
M39 EMR: ADSRecoilLeft - from 0.4 to 0.3
M39 EMR: HIPRecoilLeft - from 0.4 to 0.3
M39 EMR: InitialSpeed - from 570 to 650
M39 EMR: ADSRecoilRight - from 0.4 to 0.3
M40A5: InitialSpeed_Silencer - from 300 to 320
M416: SDmg - from 25 to 24
M416: InitialSpeed_Silencer - from 320 to 340
M4: SDmg - from 25 to 24
M4: InitialSpeed_Silencer - from 320 to 330
M4: FirstShotRecoilMul - from 2.5 to 2.3
M4: HIPRecoilRight - from 0.4 to 0.3
M4: ADSRecoilLeft - from 0.1 to 0.15
M4: HIPRecoilLeft - from 0.1 to 0.15
M4: ADSRecoilRight - from 0.4 to 0.3
M60E4: SDmg - from 34 to 33
M60E4: InitialSpeed_Silencer - from 310 to 340
M60E4: MaxDistance - from 840 to 900
M60E4: InitialSpeed - from 560 to 600
M9: InitialSpeed_Silencer - from 190 to 320
93R: InitialSpeed_Silencer - from 190 to 320
M98B: InitialSpeed_Silencer - from 340 to 360
PDW-R: SDmg - from 25 to 24
PDW-R: ADSProneMoveMin - from 0.7 to 0.525
PDW-R: InitialSpeed_Silencer - from 280 to 320
PDW-R: ADSStandBaseMin - from 0.5 to 0.45
PDW-R: ADSStandMoveMin - from 0.7 to 0.525
PDW-R: ADSProneBaseMin - from 0.5 to 0.45
PDW-R: ADSCrouchMoveMin - from 0.7 to 0.525
PDW-R: ADSCrouchBaseMin - from 0.5 to 0.45
MG4: SDmg - from 25 to 24
MG4: InitialSpeed_Silencer - from 330 to 350
MK11 MOD 0: InitialSpeed_Silencer - from 310 to 360
MK11 MOD 0: MaxDistance - from 2750 to 3200
MK11 MOD 0: HIPRecoilRight - from 0.6 to 0.4
MK11 MOD 0: ADSRecoilLeft - from -0.3 to -0.1
MK11 MOD 0: HIPRecoilLeft - from -0.3 to -0.1
MK11 MOD 0: InitialSpeed - from 550 to 640
MK11 MOD 0: ADSRecoilRight - from 0.6 to 0.4
MP443: InitialSpeed_Silencer - from 180 to 280
MP7: ADSProneMoveMin - from 0.8 to 0.6
MP7: InitialSpeed_Silencer - from 260 to 310
MP7: ADSStandMoveMin - from 0.8 to 0.6
MP7: ADSCrouchMoveMin - from 0.8 to 0.6
MPX: SDmg - from 27 to 26
MPX: ADSProneMoveMin - from 0.8 to 0.6
MPX: InitialSpeed_Silencer - from 180 to 270
MPX: HIPRecoilRight - from 0.3 to 0.4
MPX: ADSRecoilLeft - from 0.3 to 0.4
MPX: ADSStandMoveMin - from 0.8 to 0.6
MPX: HIPRecoilLeft - from 0.3 to 0.4
MPX: ADSRecoilRight - from 0.3 to 0.4
MPX: ADSCrouchMoveMin - from 0.8 to 0.6
MTAR-21: SDmg - from 25 to 24
MTAR-21: ADSProneMoveMin - from 0.675 to 0.635
MTAR-21: InitialSpeed_Silencer - from 310 to 330
MTAR-21: HIPRecoilRight - from 0.4 to 0.42
MTAR-21: ADSStandBaseMin - from 0.375 to 0.35
MTAR-21: ADSRecoilLeft - from 0.4 to 0.42
MTAR-21: ADSStandMoveMin - from 0.675 to 0.635
MTAR-21: HIPRecoilLeft - from 0.4 to 0.42
MTAR-21: ADSRecoilRight - from 0.4 to 0.42
MTAR-21: ADSProneBaseMin - from 0.375 to 0.35
MTAR-21: ADSCrouchMoveMin - from 0.675 to 0.635
MTAR-21: ADSCrouchBaseMin - from 0.375 to 0.35
MX4: SDmg - from 25 to 24
MX4: ADSProneMoveMin - from 0.8 to 0.6
MX4: InitialSpeed_Silencer - from 200 to 280
MX4: ADSStandMoveMin - from 0.8 to 0.6
MX4: ADSCrouchMoveMin - from 0.8 to 0.6
P226: InitialSpeed_Silencer - from 190 to 290
P90: ADSCrouchBaseSpreadInc - from 0.117 to 0.094
P90: ADSProneMoveMin - from 0.7 to 0.525
P90: InitialSpeed_Silencer - from 280 to 320
P90: HIPRecoilRight - from 0.5 to 0.35
P90: ADSStandBaseMin - from 0.5 to 0.45
P90: HIPProneMoveSpreadInc - from 0.117 to 0.094
P90: HIPStandMoveSpreadInc - from 0.117 to 0.094
P90: HIPCrouchBaseSpreadInc - from 0.117 to 0.094
P90: ADSRecoilLeft - from 0.5 to 0.35
P90: ADSStandMoveMin - from 0.7 to 0.525
P90: ADSStandBaseSpreadInc - from 0.117 to 0.094
P90: ADSStandMoveSpreadInc - from 0.117 to 0.094
P90: HIPCrouchMoveSpreadInc - from 0.117 to 0.094
P90: HIPRecoilLeft - from 0.5 to 0.35
P90: ADSProneBaseSpreadInc - from 0.117 to 0.094
P90: ADSRecoilRight - from 0.5 to 0.35
P90: HIPProneBaseSpreadInc - from 0.117 to 0.094
P90: ADSProneBaseMin - from 0.5 to 0.45
P90: ADSCrouchMoveMin - from 0.7 to 0.525
P90: ADSProneMoveSpreadInc - from 0.117 to 0.094
P90: HIPStandBaseSpreadInc - from 0.117 to 0.094
P90: ADSCrouchBaseMin - from 0.5 to 0.45
P90: ADSCrouchMoveSpreadInc - from 0.117 to 0.094
PKP Pecheneg: SDmg - from 34 to 33
PKP Pecheneg: InitialSpeed_Silencer - from 310 to 330
PP-2000: SDmg - from 25 to 24
PP-2000: ADSProneMoveMin - from 0.8 to 0.6
PP-2000: InitialSpeed_Silencer - from 250 to 320
PP-2000: MaxDistance - from 600 to 675
PP-2000: HIPRecoilRight - from 0.2 to 0.175
PP-2000: ADSRecoilLeft - from 0.3 to 0.275
PP-2000: ADSStandMoveMin - from 0.8 to 0.6
PP-2000: HIPRecoilLeft - from 0.3 to 0.275
PP-2000: InitialSpeed - from 400 to 450
PP-2000: ADSRecoilRight - from 0.2 to 0.175
PP-2000: ADSCrouchMoveMin - from 0.8 to 0.6
QBB-95-1: SDmg - from 25 to 24
QBB-95-1: ADSProneMoveMin - from 1.55 to 1.175
QBB-95-1: InitialSpeed_Silencer - from 320 to 340
QBB-95-1: ADSStandMoveMin - from 1.55 to 1.175
QBB-95-1: ADSCrouchMoveMin - from 1.55 to 1.175
QBS-09: MaxDistance - from 1500 to 1900
QBS-09: InitialSpeed - from 300 to 380
QBU-88: InitialSpeed_Silencer - from 330 to 380
QBU-88: MaxDistance - from 3000 to 3350
QBU-88: InitialSpeed - from 600 to 670
QBZ-95-1: SDmg - from 25 to 24
QBZ-95-1: ADSCrouchBaseSpreadInc - from 0.06 to 0.085
QBZ-95-1: InitialSpeed_Silencer - from 330 to 360
QBZ-95-1: ReloadLeft - from 3 to 2.85
QBZ-95-1: HIPRecoilRight - from 0.1 to 0.09
QBZ-95-1: HIPProneMoveSpreadInc - from 0.06 to 0.085
QBZ-95-1: HIPStandMoveSpreadInc - from 0.06 to 0.085
QBZ-95-1: ReloadThrs - from 0.8 to 0.84
QBZ-95-1: HIPCrouchBaseSpreadInc - from 0.06 to 0.085
QBZ-95-1: ADSRecoilLeft - from 0.2 to 0.19
QBZ-95-1: ADSStandMoveSpreadInc - from 0.06 to 0.085
QBZ-95-1: HIPCrouchMoveSpreadInc - from 0.06 to 0.085
QBZ-95-1: HIPRecoilLeft - from 0.2 to 0.19
QBZ-95-1: ADSProneBaseSpreadInc - from 0.06 to 0.085
QBZ-95-1: ADSRecoilRight - from 0.1 to 0.09
QBZ-95-1: HIPProneBaseSpreadInc - from 0.06 to 0.085
QBZ-95-1: ADSProneMoveSpreadInc - from 0.06 to 0.085
QBZ-95-1: HIPStandBaseSpreadInc - from 0.06 to 0.085
QBZ-95-1: ADSCrouchMoveSpreadInc - from 0.06 to 0.085
QSZ-92: InitialSpeed_Silencer - from 220 to 300
870 MCS: MaxDistance - from 1500 to 1900
870 MCS: InitialSpeed - from 300 to 380
RFB: InitialSpeed_Silencer - from 290 to 340
RFB: MaxDistance - from 2300 to 3000
RFB: InitialSpeed - from 460 to 600
RPK-74M: SDmg - from 25 to 24
RPK-74M: ADSCrouchBaseSpreadInc - from 0.07 to 0.078
RPK-74M: ADSProneMoveMin - from 2 to 1.5
RPK-74M: InitialSpeed_Silencer - from 320 to 340
RPK-74M: ReloadLeft - from 3.6 to 3.3
RPK-74M: HIPProneMoveSpreadInc - from 0.07 to 0.078
RPK-74M: ReloadEmpty - from 4.5 to 4.2
RPK-74M: HIPStandMoveSpreadInc - from 0.07 to 0.078
RPK-74M: HIPRecoilUp - from 0.28 to 0.22
RPK-74M: HIPCrouchBaseSpreadInc - from 0.07 to 0.078
RPK-74M: ADSStandMoveMin - from 2 to 1.5
RPK-74M: ADSStandBaseSpreadInc - from 0.07 to 0.078
RPK-74M: ADSStandMoveSpreadInc - from 0.07 to 0.078
RPK-74M: HIPCrouchMoveSpreadInc - from 0.07 to 0.078
RPK-74M: ADSProneBaseSpreadInc - from 0.07 to 0.078
RPK-74M: ADSRecoilUp - from 0.28 to 0.22
RPK-74M: HIPProneBaseSpreadInc - from 0.07 to 0.078
RPK-74M: ADSCrouchMoveMin - from 2 to 1.5
RPK-74M: ADSProneMoveSpreadInc - from 0.07 to 0.078
RPK-74M: HIPStandBaseSpreadInc - from 0.07 to 0.078
RPK-74M: ADSCrouchMoveSpreadInc - from 0.07 to 0.078
RPK-12: SDmg - from 25 to 24
RPK-12: ADSProneMoveMin - from 2 to 1.5
RPK-12: InitialSpeed_Silencer - from 320 to 340
RPK-12: MaxDistance - from 870 to 900
RPK-12: ADSStandMoveMin - from 2 to 1.5
RPK-12: InitialSpeed - from 580 to 600
RPK-12: ADSCrouchMoveMin - from 2 to 1.5
Saiga 20K: MaxDistance - from 1500 to 1900
Saiga 20K: InitialSpeed - from 300 to 380
SAR-21: SDmg - from 25 to 24
SAR-21: HIPProneBaseMin - from 2 to 1.5
SAR-21: ADSProneMoveMin - from 1 to 0.8
SAR-21: InitialSpeed_Silencer - from 340 to 380
SAR-21: HIPStandMoveMin - from 3.5 to 3.375
SAR-21: HIPRecoilRight - from 0.2 to 0.16
SAR-21: ADSStandBaseMin - from 0.2 to 0.25
SAR-21: HIPCrouchBaseMin - from 2.5 to 1.875
SAR-21: HIPProneMoveMin - from 2.5 to 2.375
SAR-21: ADSRecoilLeft - from 0.2 to 0.16
SAR-21: ADSStandMoveMin - from 1 to 0.8
SAR-21: HIPRecoilLeft - from 0.2 to 0.16
SAR-21: ADSRecoilRight - from 0.2 to 0.16
SAR-21: ADSProneBaseMin - from 0.2 to 0.25
SAR-21: ADSCrouchMoveMin - from 1 to 0.8
SAR-21: HIPCrouchMoveMin - from 3 to 2.875
SAR-21: HIPStandBaseMin - from 3 to 2.25
SAR-21: ADSCrouchBaseMin - from 0.2 to 0.25
SCAR-H: SDmg - from 34 to 33
SCAR-H: EDmg - from 25 to 24
SCAR-H: DOEnd - from 55 to 60
SCAR-H SV: InitialSpeed_Silencer - from 300 to 350
SCAR-H SV: MaxDistance - from 2500 to 3100
SCAR-H SV: InitialSpeed - from 500 to 620
CZ-3A1: SDmg - from 25 to 24
CZ-3A1: ADSProneMoveMin - from 0.8 to 0.6
CZ-3A1: InitialSpeed_Silencer - from 190 to 280
CZ-3A1: ADSStandMoveMin - from 0.8 to 0.6
CZ-3A1: ADSCrouchMoveMin - from 0.8 to 0.6
Scout Elite: InitialSpeed_Silencer - from 340 to 360
SG553: SDmg - from 25 to 24
SG553: InitialSpeed_Silencer - from 280 to 320
SG553: MaxDistance - from 645 to 705
SG553: HIPRecoilRight - from 0.5 to 0.42
SG553: ADSRecoilLeft - from 0.3 to 0.22
SG553: HIPRecoilLeft - from 0.3 to 0.22
SG553: InitialSpeed - from 430 to 470
SG553: ADSRecoilRight - from 0.5 to 0.42
SKS: InitialSpeed_Silencer - from 290 to 320
SKS: MaxDistance - from 2200 to 2450
SKS: InitialSpeed - from 440 to 490
Spas-12: MaxDistance - from 1500 to 1900
Spas-12: InitialSpeed - from 300 to 380
SR-2: SDmg - from 26 to 25
SR-2: ADSCrouchBaseSpreadInc - from 0.091 to 0.117
SR-2: ADSProneMoveMin - from 0.8 to 0.6
SR-2: InitialSpeed_Silencer - from 180 to 270
SR-2: HIPProneMoveSpreadInc - from 0.091 to 0.117
SR-2: HIPStandMoveSpreadInc - from 0.091 to 0.117
SR-2: HIPCrouchBaseSpreadInc - from 0.091 to 0.117
SR-2: ADSStandMoveMin - from 0.8 to 0.6
SR-2: ADSStandBaseSpreadInc - from 0.091 to 0.117
SR-2: ADSStandMoveSpreadInc - from 0.091 to 0.117
SR-2: HIPCrouchMoveSpreadInc - from 0.091 to 0.117
SR-2: ADSProneBaseSpreadInc - from 0.091 to 0.117
SR-2: HIPProneBaseSpreadInc - from 0.091 to 0.117
SR-2: ADSCrouchMoveMin - from 0.8 to 0.6
SR-2: ADSProneMoveSpreadInc - from 0.091 to 0.117
SR-2: HIPStandBaseSpreadInc - from 0.091 to 0.117
SR-2: ADSCrouchMoveSpreadInc - from 0.091 to 0.117
SR338: DOStart - from 12.5 to 15
SR338: ADSCrouchBaseSpreadInc - from 0.6 to 0.1
SR338: InitialSpeed_Silencer - from 300 to 330
SR338: MaxDistance - from 2500 to 3000
SR338: ReloadThrs - from 0.7 to 0.8
SR338: ADSStandBaseSpreadInc - from 0.6 to 0.1
SR338: ADSStandMoveSpreadInc - from 0.6 to 0.1
SR338: ADSProneBaseSpreadInc - from 0.6 to 0.1
SR338: InitialSpeed - from 500 to 600
SR338: ADSProneMoveSpreadInc - from 0.6 to 0.1
SR338: ADSCrouchMoveSpreadInc - from 0.6 to 0.1
338-Recon: InitialSpeed_Silencer - from 310 to 330
AUG A3: SDmg - from 25 to 24
AUG A3: InitialSpeed_Silencer - from 340 to 380
AUG A3: FirstShotRecoilMul - from 2.4 to 2.1
AUG A3: HIPRecoilRight - from 0.25 to 0.185
AUG A3: ADSRecoilLeft - from 0.35 to 0.235
AUG A3: HIPRecoilLeft - from 0.35 to 0.235
AUG A3: ADSRecoilRight - from 0.25 to 0.185
SV98: BDrop - from 15 to 9.81
SV98: InitialSpeed_Silencer - from 310 to 330
SVD-12: ADSCrouchBaseSpreadInc - from 0.3 to 0.15
SVD-12: InitialSpeed_Silencer - from 320 to 330
SVD-12: HIPRecoilRight - from -0.3 to -0.03
SVD-12: HIPProneMoveSpreadInc - from 0.3 to 0.15
SVD-12: HIPStandMoveSpreadInc - from 0.3 to 0.15
SVD-12: HIPCrouchBaseSpreadInc - from 0.3 to 0.15
SVD-12: ADSRecoilLeft - from 0.67 to 0.4
SVD-12: ADSStandBaseSpreadInc - from 0.3 to 0.15
SVD-12: ADSStandMoveSpreadInc - from 0.3 to 0.15
SVD-12: HIPCrouchMoveSpreadInc - from 0.3 to 0.15
SVD-12: HIPRecoilLeft - from 0.67 to 0.4
SVD-12: ADSProneBaseSpreadInc - from 0.3 to 0.15
SVD-12: ADSRecoilRight - from -0.3 to -0.03
SVD-12: HIPProneBaseSpreadInc - from 0.3 to 0.15
SVD-12: ADSProneMoveSpreadInc - from 0.3 to 0.15
SVD-12: HIPStandBaseSpreadInc - from 0.3 to 0.15
SVD-12: ADSCrouchMoveSpreadInc - from 0.3 to 0.15
Type-88 LMG: SDmg - from 25 to 24
Type-88 LMG: InitialSpeed_Silencer - from 320 to 340
Type-88 LMG: HIPRecoilRight - from 0.35 to 0.3
Type-88 LMG: ADSRecoilLeft - from 0.35 to 0.3
Type-88 LMG: HIPRecoilLeft - from 0.35 to 0.3
Type-88 LMG: ADSRecoilRight - from 0.35 to 0.3
Type-95B-1: SDmg - from 25 to 24
Type-95B-1: ADSProneMoveMin - from 0.675 to 0.635
Type-95B-1: InitialSpeed_Silencer - from 300 to 330
Type-95B-1: MaxDistance - from 735 to 810
Type-95B-1: HIPRecoilRight - from 0.1 to 0.09
Type-95B-1: ADSStandBaseMin - from 0.375 to 0.35
Type-95B-1: ADSRecoilLeft - from 0.2 to 0.19
Type-95B-1: ADSStandMoveMin - from 0.675 to 0.635
Type-95B-1: HIPRecoilLeft - from 0.2 to 0.19
Type-95B-1: InitialSpeed - from 490 to 540
Type-95B-1: ADSRecoilRight - from 0.1 to 0.09
Type-95B-1: ADSProneBaseMin - from 0.375 to 0.35
Type-95B-1: ADSCrouchMoveMin - from 0.675 to 0.635
Type-95B-1: ADSCrouchBaseMin - from 0.375 to 0.35
U-100 MK5: SDmg - from 25 to 24
U-100 MK5: ADSProneMoveMin - from 2 to 1.5
U-100 MK5: InitialSpeed_Silencer - from 330 to 380
U-100 MK5: ADSStandMoveMin - from 2 to 1.5
U-100 MK5: ADSCrouchMoveMin - from 2 to 1.5
UMP-45: SDmg - from 34 to 33
UMP-45: ADSProneMoveMin - from 0.8 to 0.6
UMP-45: InitialSpeed_Silencer - from 180 to 270
UMP-45: HIPRecoilRight - from 0.2 to 0.18
UMP-45: ADSRecoilLeft - from 0.2 to 0.18
UMP-45: ADSStandMoveMin - from 0.8 to 0.6
UMP-45: HIPRecoilLeft - from 0.2 to 0.18
UMP-45: ADSRecoilRight - from 0.2 to 0.18
UMP-45: ADSCrouchMoveMin - from 0.8 to 0.6
UMP-9: SDmg - from 25 to 24
UMP-9: ADSProneMoveMin - from 0.8 to 0.6
UMP-9: InitialSpeed_Silencer - from 190 to 310
UMP-9: MaxDistance - from 555 to 630
UMP-9: HIPRecoilRight - from 0.2 to 0.18
UMP-9: ADSRecoilLeft - from 0.2 to 0.18
UMP-9: ADSStandMoveMin - from 0.8 to 0.6
UMP-9: HIPRecoilLeft - from 0.2 to 0.18
UMP-9: InitialSpeed - from 370 to 420
UMP-9: ADSRecoilRight - from 0.2 to 0.18
UMP-9: ADSCrouchMoveMin - from 0.8 to 0.6
Unica 6: ReloadThrs - from 0.75 to 0.6
UTS 15: MaxDistance - from 1500 to 1900
UTS 15: InitialSpeed - from 300 to 380


Attachment changes:

accesory_targetpointer: HIPStandBaseMinMod - from 0.75 to 0.67
barrel_heavy: ADSProneRecoilUpMod - from 1.5 to 1.3
barrel_heavy: HIPStandRecoilUpMod - from 1.5 to 1.3
barrel_heavy: ADSCrouchRecoilUpMod - from 1.5 to 1.3
barrel_heavy: ADSStandBaseSpreadIncMod - from 1 to 0.925
barrel_heavy: ADSStandMoveSpreadIncMod - from 1 to 0.925
barrel_heavy: ADSStandMoveMinMod - from 0.67 to 0.833
barrel_heavy: ADSCrouchMoveSpreadIncMod - from 1 to 0.925
barrel_heavy: ADSProneMoveMinMod - from 0.67 to 0.833
barrel_heavy: HIPCrouchRecoilUpMod - from 1.5 to 1.3
barrel_heavy: HIPProneRecoilUpMod - from 1.5 to 1.3
barrel_heavy: ADSCrouchMoveMinMod - from 0.67 to 0.833
barrel_heavy: ADSCrouchBaseSpreadIncMod - from 1 to 0.925
barrel_heavy: ADSProneMoveSpreadIncMod - from 1 to 0.925
barrel_heavy: ADSStandRecoilUpMod - from 1.5 to 1.3
barrel_heavy: ADSProneBaseSpreadIncMod - from 1 to 0.925
barrel_muzzlebrake: HIPStandBaseMaxMod - from 1.3 to 1.125
barrel_muzzlebrake: HIPProneMoveSpreadIncMod - from 1.3 to 1.125
barrel_muzzlebrake: ADSProneBaseMaxMod - from 1.3 to 1.125
barrel_muzzlebrake: ADSStandBaseMaxMod - from 1.3 to 1.125
barrel_muzzlebrake: ADSProneRecoilUpMod - from 0.75 to 0.9
barrel_muzzlebrake: HIPStandRecoilUpMod - from 0.75 to 0.9
barrel_muzzlebrake: ADSCrouchRecoilUpMod - from 0.75 to 0.9
barrel_muzzlebrake: HIPProneBaseMaxMod - from 1.3 to 1.125
barrel_muzzlebrake: ADSStandBaseSpreadIncMod - from 1.3 to 1.125
barrel_muzzlebrake: ADSStandMoveSpreadIncMod - from 1.3 to 1.125
barrel_muzzlebrake: HIPCrouchBaseSpreadIncMod - from 1.3 to 1.125
barrel_muzzlebrake: ADSCrouchBaseMaxMod - from 1.3 to 1.125
barrel_muzzlebrake: ADSStandMoveMaxMod - from 1.3 to 1.125
barrel_muzzlebrake: HIPStandMoveSpreadIncMod - from 1.3 to 1.125
barrel_muzzlebrake: HIPStandBaseSpreadIncMod - from 1.3 to 1.125
barrel_muzzlebrake: HIPStandMoveMaxMod - from 1.3 to 1.125
barrel_muzzlebrake: ADSCrouchMoveSpreadIncMod - from 1.3 to 1.125
barrel_muzzlebrake: HIPCrouchBaseMaxMod - from 1.3 to 1.125
barrel_muzzlebrake: ADSProneMoveMaxMod - from 1.3 to 1.125
barrel_muzzlebrake: HIPCrouchRecoilUpMod - from 0.75 to 0.9
barrel_muzzlebrake: ADSCrouchMoveMaxMod - from 1.3 to 1.125
barrel_muzzlebrake: HIPProneBaseSpreadIncMod - from 1.3 to 1.125
barrel_muzzlebrake: HIPProneRecoilUpMod - from 0.75 to 0.9
barrel_muzzlebrake: HIPCrouchMoveSpreadIncMod - from 1.3 to 1.125
barrel_muzzlebrake: HIPCrouchMoveMaxMod - from 1.3 to 1.125
barrel_muzzlebrake: ADSCrouchBaseSpreadIncMod - from 1.3 to 1.125
barrel_muzzlebrake: ADSProneMoveSpreadIncMod - from 1.3 to 1.125
barrel_muzzlebrake: ADSStandRecoilUpMod - from 0.75 to 0.9
barrel_muzzlebrake: ADSProneBaseSpreadIncMod - from 1.3 to 1.125
barrel_muzzlebrake: HIPProneMoveMaxMod - from 1.3 to 1.125


Vehicle changes (Thanks to HwanZike):

MBT/IFV Driver coax LMG
- StartDamage 20.0 -> 22.0
- DamageFalloffStartDistance 8 -> 12.5
- DamageFalloffEndDistance 50 -> 60.0


MBT/IFV gunner MG
- EndDamage 16.7 -> 18.0
- MinAngle 0.3 -> 0.15 (base spread)
- MaxAngle 0.7 -> 1.0 (max spread)


Scout 25mm
- InnerBlastRadius 1.5 -> 0.75

30th September BF4 Patch notes - Symthic style [Updated with some vehicle changes] - Battlefield 4: Technical discussion - Symthic Forum
 
Zuletzt bearbeitet:
also ich finde das spiel jetzt käse. viel zu langsam, LMGs abgeschwächt und man braucht sehr lange um einen gegner zu killen.
1.Der Bewegungsablauf ist schneller geworden!
2.Die Waffen machen nun effektiv den Schaden, den sie vorher bei Spielern mit Körperpanzerung gemacht haben. Daher sollte das nicht so sehr auffallen. Außerdem relativiert sich der Effekt ab 8m ohnehin, weil ab dort der Schaden bei den meisten Waffen sowieso abfällt.
 
Ich finde trotzdem, dass man es merkt.
Man braucht bei einigen Waffen eine Kugel mehr.
Und es macht durchaus nen Unterschied, ob ich 4 oder 5 direkte Treffer brauche, um jemanden zu legen, sind immerhin 20% Unterschied.
Das kann nen ganzen Burst ausmachen.
 
Ich finde trotzdem, dass man es merkt.
Man braucht bei einigen Waffen eine Kugel mehr.
Und es macht durchaus nen Unterschied, ob ich 4 oder 5 direkte Treffer brauche, um jemanden zu legen, sind immerhin 20% Unterschied.
Das kann nen ganzen Burst ausmachen.
Ja, das war aber auch vorher mit Bodyarmor so. Heißt bei einer Waffe mit einer Feuerrate von 15 Schuss pro Sekunde, wäre ein Gegner 66ms später tot - das ist sehr wenig. Ich finde es nicht schlimm, im Gegenteil bringt etwas mehr Skill ins Spiel.
 
Ich finde trotzdem, dass man es merkt.
Man braucht bei einigen Waffen eine Kugel mehr.
Und es macht durchaus nen Unterschied, ob ich 4 oder 5 direkte Treffer brauche, um jemanden zu legen, sind immerhin 20% Unterschied.
Das kann nen ganzen Burst ausmachen.
Vor allem hab ich jetzt im Nahkampf das Problem, dass ich immer eine Kugel zu früh aufhöre zu schießen :motz:
 
Problem:

Hi, ich bin was BF4 angeht nicht so der Ueberzocker aber ...

Ich dachte es behebt sich mit dem Patch aber es tat sich nichts, wenn ich das Spiel starte & nach 64651631Jahren endlich mal Starten kann hab ich jedesmal egal welche Map Sound wie auch Grafikprobleme...

Sound: Die ersten 2-3Min. gar nichts dann baut 's sich nach&nach auf...

Grafik: Sieht aus, als wuerd Ich Bf4 auf nem Gameboy spielen egal bei welchen Einstellungen, aendert sich nach ca 4Min. auf die von Mir eingestelle Grafik ...

& Ja..ich hab 's mit verschiedenen Treibern seitens nVidia probiert, ebenfalls mit neuinstallation von Soundtreibern beides bis auf den jetztigen Zeitpunkt erfolgslos.


Grafik: 660Ti dcii Treiber: 344.11

Sound: OnBoard - Tactic 3D Sigma via USBi auch hier der Aktuellste treiber ..
 
Problem:

Hi, ich bin was BF4 angeht nicht so der Ueberzocker aber ...

Ich dachte es behebt sich mit dem Patch aber es tat sich nichts, wenn ich das Spiel starte & nach 64651631Jahren endlich mal Starten kann hab ich jedesmal egal welche Map Sound wie auch Grafikprobleme...

Sound: Die ersten 2-3Min. gar nichts dann baut 's sich nach&nach auf...

Grafik: Sieht aus, als wuerd Ich Bf4 auf nem Gameboy spielen egal bei welchen Einstellungen, aendert sich nach ca 4Min. auf die von Mir eingestelle Grafik ...

& Ja..ich hab 's mit verschiedenen Treibern seitens nVidia probiert, ebenfalls mit neuinstallation von Soundtreibern beides bis auf den jetztigen Zeitpunkt erfolgslos.


Grafik: 660Ti dcii Treiber: 344.11

Sound: OnBoard - Tactic 3D Sigma via USBi auch hier der Aktuellste treiber ..

Ich habe, bis auf ein paar Performance Probleme, eigentlich ziemlich viel Spaß gehabt mit dem Spiel und fand einiges besser.

Wie wäre es wenn man nicht direkt nach dem Patchday die Probleme sucht, sondern abwartet bis die Performance sich wieder einkriegt.

Das ist doch immer so nach großen Patches.
 
Ich würde auch tippen dass die Festplatte auf der BF ist gut ausgelastet ist und deswegen die Sachen nicht so schnell geladen werden können, ich hab das Map laden eigentlich nur wenn ich direkt nachm laden join die ersten 10-20 sec.
 
Ich würde auch tippen dass die Festplatte auf der BF ist gut ausgelastet ist und deswegen die Sachen nicht so schnell geladen werden können, ich hab das Map laden eigentlich nur wenn ich direkt nachm laden join die ersten 10-20 sec.

Mir geht es genauso wie dem Pommesbunker, würde da auch auf die HDD tippen. Kannst du da etwas in Erfahrung bringen? ;)
 
Ich hab Bf4 wie auch meine restlichen Origin-Games auf meiner HDD...

Ich hab nicht drauf Gewartet dasset nach 'm Patch besser wird weil's vorher schon so Gruselig war :-D

Ist mir eigentlich auch gar nicht sooooo wichtig wie,wo,wann,wieso usw. ich wollt halt nur wissen ob man 's beheben kann, ich bleib da lieber bei BF3 :hail: :D
 
es gibt keine möglichkeit um die gegnerischen explosives bei 100% sichtbarkeit zu lassen während man die des eigenen teams reduziert -.-

kein wunder, dass ich bisher nur so wenig minen gesehen hab :ugly:
 
Ich aktualisiere Symthic alle 30 Minuten und hoffe das da was passiert :D

Die neuen Werte sind da. :daumen:

Meiner Meinung nach wurde die Waffenbalance extrem angepasst :wow:
Allein die AR160 - der vertikale Recoil wurde mehr als halbiert.
Aber prinzipiell wurden alle Waffen viel "genauer".

Und was der Patch auch gebracht hat:
Eine unglaubliche Steigerund der Sinnhaftigkeit von DMRs :D
Da deren Schaden ja nicht verringert wurde - im Gegensatz zu allen automatischen Waffen.

Mein Gott - macht BF4 jetzt Spaß :hail:
 
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