hallo,
aufmerksam habe ich diese Seiten gelesen. Dutzende Male versucht, leider ohne Erfolg.
Ich möchte gern das Spiel Flugsimulator und zwar den FS 2004 zunächst auf 3 x 15'' TFT (ja, ja ioch weiss) aber die habe ich gerade herumstehen. Die Graka ist eine ATI 3870 und onboard chip 3300.
Vielleicht kann mir einer (gern auch mehrere) Experten eine config für diese Konstellation zusammen stellen ich bin zu blöd dazu.
fur Info es leuchtet einmal kurz SoftTh auf und dann wird der Simulator geschlossen.
Danke im voraus
Gruß
Claus-Jürgen Körner
hier meine config
;
; SoftTH 1.08 configuration file
; by Kegetys,
kegetys.net
;
[config]
; deviceIDLeft/right: Direct3D device ID's of left and right monitor, or 'auto' for automatic
; secondaryWidth/Height: Left&right monitor resolution, or 'auto' to use same as middle screen resolution
; secondaryRefresh: Refresh rate of left & right monitors, or 'auto' for automatic
; secondaryFormat: Secondary device image format, 'RGB32', 'RGB16' or 'RGB16D'.
; borderSize: Size in pixels of frame border between monitors that is discarded
; noHotkeys: Set to 1 to disable all hotkeys
; noOSD: Set to 1 to disable on-screen display when changing settings (Also disables GDI+ initialization)
deviceIDLeft=1
deviceIDright=2
secondaryWidth=1024
secondaryHeight=768
secondaryRefresh=60
secondaryFormat=RGB16D
borderSize=100
sideExtraWidth=auto
noHotkeys=1
noOSD=1
[Direct3D]
; ** Advanced setting for Direct3D games **
; lensCorrection: Lens correction, set to 1 to enable support. >1 to enable by default
; lensCorrectionEdge: Lens correction edge offset
; hideNondefaultDevices: Hides all but the default adapter from the game
; forceHorizontalFOV: Forces horizontal FOV to be three times as wide
; forceResolutionWidth/Height: Forces device to be created with this resolution
; force16bitDepth: Force game to use 16bit depth buffer, can improve performance and reduce memory use
; sleepBeforeRead: Time in ms to sleep before reading back buffer data from video card
; useMultihead: Uses multihead features of primary card if available, can increase performance and reduce memory use
; delayedPresent: When useMultihead enabled, delay primary monitor present to sync with secondary head
; swapOrder: Swap order at which the frame contents are copied
; d3d8dll: Path to D3D8.dll/D3D9.dll to use or auto for automatic (system32 dir)
lensCorrection=0
lensCorrectionEdge=0
cylindicalCorretionAngle=0
hideNondefaultDevices=0
forceHorizontalFOV=3172
forceResolutionWidth=1024
forceResolutionHeight=768
force16bitDepth=0
sleepBeforeRead=2
useMultihead=1
delayedPresent=0
swapOrder=0
autoSquash=0
d3d8dll=auto
[hooks]
; Win32 API hooking settings - Used for some extra compatibility and game-specific fixes
; doHooking: Enable/disable hooks in Direct3D, with OpenGL hooks are always enabled
; doScaleMouseCoordinates: Scale mouse coordinates for getCursorPos to fix games which do not handle negative screen coordinates properly
; doScaleFromLeftScreen: Spread out mouse coordinates from left screen to full width
; doScaleWindowRects: Scale focus window WindowRect
; doScaleClientRects: Scale focus window ClientRect
; mouseXoffset: Number of pixels to offset mouse cursor position in X axis, to fix misplaced cursor due to negative screen coordinates. auto = use X resolution
doHooking=1
doScaleMouseCoordinates=0
doScaleFromLeftScreen=0
doScaleWindowRects=0
doScaleClientRects=1
mouseXoffset=auto
; Triplehead screenmodes to add to resolutions list (width multiplied by 3 and border added)
; 'auto' adds current primary monitor desktop resolution
; Must be last in this file
[modes]
800x600x60
800x600x75
800x600x85
1024x768x60
1024x768x75
1024x768x85
1280x960x60
1280x960x75
1280x960x85
1280x1024x60
1280x1024x75
1280x1024x85
1600x1200x60
1600x1200x75
1600x1200x85
1024x768x60
auto