+ Added 2 extra slots to the inventory, one for knives and the other for binoculars.
+ Added 28 outfits and pieces of headgear, 26 of which from VodkaChicken's "Outfit Addon".
+ Added 2C's customisations to Yantar and Outskirts levels, expanding many building interiors.
+ Added 4 custom map spots; three to identify different types of stashes and one for planted butterfly mines.
+ Added 43 first names and 520 second names restored from all three previous stalker games.
+ Added a post_combat_idle for mutants to utilise old engine features like dragging bodies and eating.
+ Added a start location for bandits at the Car Park / Vehicle Station in Cordon.
+ Added a tab to game options dedicated to interface and heads-up-display options.
+ Added ability to bind a key to toggle the heads-up-display on or off.
+ Added ability to hold control and double-click to move more than a single item in a stack.
+ Added ability to ignite or extinguish campfires at will instead of relying on NPCs to do it.
+ Added animations for campfires, corpse searching, surrending and other scenarios involving the AI.
+ Added callbacks "inventory_box_can_take", "on_achievement_earned", "squad_on_enter_smart" and "squad_on_leave_smart".
+ Added Clear Sky's hidden base as one of the start locations when playing as a loner.
+ Added command line options "-smap256", "-smap512", and "-smap1024".
+ Added cooking feature, which allows the player to use a stove to cook mutant meats.
+ Added debug command "debug_visuals" which spawns all NPC visuals in a line for inspection.
+ Added debug command "name" to change player name, use underscores in place of spaces.
+ Added directory abbreviation "$warfare_presets$" so Warfare doesn't need to modify fsgame.ltx.
+ Added grass shadows toggle to the video options menu. No noticeable impact on performance.
+ Added guide tab to the PDA, a work-in-progress recreation of the Shadow of Chernobyl encyclopedia.
+ Added higher resolution PDA map renders of Chernobyl NPP, Darkscape, Dead City and Generators.
+ Added kPDA_TAB1 through 6 to replace usage of kCUSTOM6 through 12 for PDA tab binds.
+ Added logic parameter "on_first_update"; similar to "on_info" but only fires once per load.
+ Added missing closed captions for Clear Sky and Mercenaries, thanks to VodkaChicken and SashaRed.
+ Added missing minimap for the Monolith Control Center (l12u_control_monolith).
+ Added mutant parts "Crow beak" and "Karlik ear", both hard to obtain and valuable.
+ Bounty tasks now tell you the name and faction of the target before accepting them.
+ Controllers now actually hurt AI stalkers, they can commit suicide or attack their friends.
+ Enabled more voice lines for throwing grenades and other actions performed by the AI.
+ Item configurations have been relocated to a new folder and have been completely reorganised.
+ Many doors which were locked can now be opened and closed, unlocking more safe spots from emissions.
+ News tips icons for achievements, dynamic news, etc. are now read from a new external config plugin.
+ PDA map spots for important areas like anomalies are now read from a new external config plugin.
+ Restored ambient cloud shadows from Shadow of Chernobyl and pre-release builds.
+ Restored ambient night-time music from build 3844 and 3183 for Jupiter and Zaton respectively.
+ Restored ambient sound effects from Shadow of Chernobyl using Balathruin's Sound Restoration addon (with tweaks).
+ Restored an easter egg which was accidentally removed in a previous patch.
+ Restored bandit unique animations from Shadow of Chernobyl for trenchcoat and jackets models.
+ Restored the circular in-game crosshair from Shadow of Chernobyl.
+ Restored the Karlik mutant from earlier Shadow of Chernobyl builds.
+ Restored the "Use Direct X 10.1" video option from S.T.A.L.K.E.R.: Clear Sky.
+ Sleep deprivation item fatigue values are now read from a new external config plugin.
+ Stalker weapon loadouts have been modularised and split into separate files for every two ranks.
+ Step sounds now make noise and the AI reacts to it, you should walk if you want to sneak up on an enemy.
+ Trader files have been redesigned and modularised, now they make use of new trade profiles.
* Adjusted xr_danger, stalkers now properly react to new dangers and can prioritise as necessary.
* A-Life greatly optimised to run on all thirty-two levels at once instead of just neighbouring levels.
* Better linkage for Call of Pripyat maps to encourage Duty and Freedom to travel between these levels.
* Better save compatibility with smart terrains if respawns are changed.
* Butterfly mines now automatically despawn if they fall below the level when placed.
* Can now unlock the "Down to Earth" achievement with the RG-6, RPG-7 and variants thereof.
* Cats now have the same morale value as dogs and should attack more frequently.
* Changed the respawn tick for all smart terrains to one in-game day.
* Companions can now sprint and should catch up to the player a lot faster when far away.
* Contacts and companions screens more efficient, now only create as many rows as they need when updating.
* Corpses are now displayed as a light-blue dot instead of the usual grey, making them easier to see on the map.
* Corrected alpha layers on map renders for the PDA and minimaps, though no visual difference in-game.
* Corrected military rank abbreviations (Private, Sergeant etc.) in the PDA's relations tab.
* Corrected the description of anabiotics as they also protect the player from psi-storms.
* Corrected the dimensions of stash markers, as GSC had accidentally made them 2px too small in width and height.
* Corrected the name of 7.62x54mm 7N14 ammunition (the one fired by the SVD and SVU).
* Corrected the names of detectors, the detector type is now in quotation marks like in Clear Sky and Call of Pripyat.
* Debug spawner plugin is now a blacklist rather than a whitelist, items are now added automatically.
* Decreased the spawn rates of Fractures and Rats to be much rarer like they should be.
* Doubled the requirements for all ranks and rebalanced points received due to complaints.
* Drag-to-use texts in item descriptions are now much more visible and easier to read.
* Duty's megaphone in Rostok now plays their faction music, instead of Dirge for Planet.
* Dynamic news now only lets stalkers report on events which they have actually witnessed.
* Emissions and psi-storms now take into account whether you are in an arena battle.
* Exported ability to get addon flags for server entities that inherit from se_alife_item_weapon.
* Exported CUIActorMenu_CanMoveToPartner and CInventoryBox_CanTake to actor_menu_inventory and _g respectively.
* Exported enum and new read/write properties for server entities inheriting from cse_alife_item_weapon.
* Exported ray_pick function from engine, and rewrote the in-line-of-fire check to use it.
* Exported the spawn and spawn_loadout systems from the engine to scripts for easier customisation.
* Fetch tasks now require the player to collect less items.
* Increased speed of table_print feature whilst also decreasing RAM usage and chance of stack overflows.
* Kruglov now has his own room, behaves like a mechanic proper and also has a new map spot to help find him.
* Language list is now read from folder directory listings rather than set via scripts.
* Level weathers are now read as a table instead of being parsed as a string.
* Machine gun on top of Yantar bunker now always available to avoid being spawned multiple times.
* Massively reduced memory usage by reducing bump maps, whilst preserving detail by using Kaiser filtering.
* Memory sticks can now be found on corpses (like PDAs) and can be right-click used to unlock guide articles.
* Mod of the Year 2015 and 2016 icons now feature on the main menu as we aren't eligible for future ones.
* Monolith now meditate during surges instead of running for cover as they don't need it.
* Nerfed discounts given by traders to more reasonable levels due to starting relations with own faction.
* Non-story players in the Monolith or Zombified factions can now explore Monolith Control Center freely.
* Opened the zat_b103 smart terrain to simulation for the Mercenary faction.
* Optimisations to simulation_objects.script and gulag_general.script to improve performance.
* Outfit costs have been increased due to addition of so many new ones, should help slow progression.
* Psi-zone logics now have additional checks as they didn't take into account all possible circumstances.
* Rebalanced the prices for mutant meats and parts to make sense with their item descriptions.
* Rebuilt and restored a lot of the portrait iconsheet as all the alpha levels somehow got messed up.
* Redesigned and replaced the splash screen to include the new MOTY logo. Much more professional-looking.
* Reduced the volume of rain by 25% as it was often deafening during thunderstorms.
* Redistributed the PDA broker dialog to more logical choices, and changed the text of the dialog.
* Relations tab in the PDA now accurately displays actor community goodwill.
* Renamed all trade files to include the character name and their faction in the file names.
* Renamed Monolith trader back to his 1.2 name, from "Rabbit" to "Krolik" even though it means the same.
* Renamed most plugin files to more suitable names and added better documentation about how to use them.
* Reorganised the icon sheet as new items and outfits had made it rather messy.
* Replaced the "Favourite weapon" statistic with a "Guide articles" counter to show unlock progress.
* Resized the global rectangles for underground levels displaying on the PDA to hide weird artefacting.
* Sleeping bags are now marked on the PDA using the bed map spot so that they are not forgotten about.
* Spawned NPCs or physics objects via the debug spawner now appear at the location of the mouse cursor.
* Scope, sight, silencer, launcher and the weapon's probability can now be determined in the spawn_loadout system.
* Spore's PDA now has a unique name as to not confuse it with those found on random corpses.
* Stalkers now used a knife to smash open boxes in their way instead of shooting at them point-blank.
* Stalkers who have tasks to be turned in to are forced to talk to player when requested.
* Standard ammo types only are spawned on player during character creation, no more high-power rounds.
* Stash markers now increase in size as you zoom in, making it easier to find them on the PDA map.
* Stop signs are now say "СТОП" instead of "STOP", as most other in-game signs are written in Cyrillic.
* Traders now offer better supplies based on goodwill instead of the "Heavy Pockets" achievement.
* Updated bins to include several fixes from Russian forums as well as HQ geometry for dynamic meshes.
* Weapon pack sights can now be right-click attached to specific weapons, not just current/primary slot only.
= Fixed agr_smart_terrain_1_6_near_2 having a heli_army flag, should have been in agr_smart_terrain_1_6_near_1.
= Fixed artefacts intended for the "Molten Lada" anomaly spawning at the "Hot Hind" anomaly instead.
= Fixed attach offsets for guitars, stalkers should now hold them properly when playing at a campfire.
= Fixed Barkeep giving discounts to Duty instead of Loners, this is covered by Petrenko in same level.
= Fixed being able to jump-start storymode as non-story faction by killing Doc before his immunity works.
= Fixed being able to skip level changer dialog box if the player reloaded autosave before transitioning.
= Fixed bug in Ecologist task caused by jup_b6_stalker_1_measurements_done having actor as sound type.
= Fixed bug where first entry in portrait plugin for each faction wasn't available in character creation.
= Fixed bug where some vectors weren't being set properly in scripts.
= Fixed crash caused by Sultan having the wrong actor_dialog, it was referencing the text string and not the dialog itself.
= Fixed crash which happened when playing in a low resolution when using certain interfaces.
= Fixed crows not saving whether they had already been field dressed, now only works once per crow.
= Fixed engine bug where hit_probability values for difficulties higher than novice were ignored.
= Fixed GSC's mistake in hit callback which caused weak weapons to heal wounded stalkers.
= Fixed Hawaiian giving discounts to Freedom instead of Loners, this is covered by Ashot in the same level.
= Fixed incorrect portraits for certain outfits when using the "Portrait by Outfit" gameplay option.
= Fixed knife attacks not killing the target if damage dealt was greater than the target's health.
= Fixed knives being damaged when looting them from the bodies of NPCs. Was only noticeable through repair kits.
= Fixed Mi-24 helicopters not despawning with unlocking of the "Down to Earth" achievement.
= Fixed mistake in xr_motivator and bind_monster because of incorrectly thinking passed sobject in net_spawn was a server entity.
= Fixed not being able to sell Freedom faction patches even though you could sell the other eight just fine.
= Fixed NPCs not finding jobs on first load because they had already taken them but just not initiated them yet.
= Fixed Owl giving discounts to Clear Sky instead of Loners, however only the first discount was affected.
= Fixed PDA lag caused by anomaly icons being added again every time the game was loaded.
= Fixed player being able to join the "trader" faction when respawning in Azazel mode.
= Fixed potential memory leak with user interfaces, constructors using CUIWindow should use self:AutoDelete(true).
= Fixed rank being increased a second time in the place of reputation when statistics change.
= Fixed rank and reputation increase/decrease notifications firing after respawning in Azazel mode.
= Fixed Spas-12's RPM upgrade which still remains broken in Call of Pripyat.
= Fixed stalkers talking about your bounties acting suspicious after you have killed them.
= Fixed stashes having untranslated names when placed without specifying a name.
= Fixed stalkers spawning at old LVID's due to db.offline_objects[id].level_vertex_id.
= Fixed ui_debug_attach not changing NPC animation state properly.
= Fixed weather options not saving and weather presets not working.
- Removed a ton of duplicate and empty files found in the configs/gameplay/ folder.
- Removed all Call of Pripyat quest items and texts which aren't being reused in any way.
- Removed all code relating to the now defunct DEACTIVATE_SIM_ON_NON_LINKED_LEVELS constant.
- Removed all references to the hardcoded anomaly action planner.
- Removed many multiplayer-specific items which had no reason to exist any more.
- Removed rare variants of weapons from the keep_items section (Nimble, Snag, Trapper, etc).
- Removed references to Strelok and Marked One from audio dialog used by the Rostok arena.
- Removed redundant script files, their code was rewritten, moved or just wasn't needed any more.
- Removed some leftover junk stalker and mutant configs as well as some duplicate visuals.
- Removed some old legacy code added in previous patch hotfixes as it was no-longer needed.