Crysis 2 - Kann keine neue Kampagne anfangen

bugz

Kabelverknoter(in)
Guten Abend,
nachdem ich endlich wieder eine brauchbare Graka habe, wird es Zeit mal Crysis 2 durchzuspielen. Hab es mir vorher für 12€ gekauft und inzwischen schon 3 mal installiert, aber es stürzt sofort nach dem Video der ersten Mission ab. Während der Ladebalken angezeigt wird kommt Meldung:"Programm funktioniert nicht mehr... wurde beendet...". Egal welchen Schwierigkeitsgrad, Grafikeinstellungen oder Treiber. Habe inzwischen 3 verschiedene Treiber probiert, aber keine Ahnung. Im Log ist folgendes zu finden:

http://imageshack.us/f/825/crysisbug.jpg/


BackupNameAttachment=" Build(0) 16 Nov 11 (18 00 27)" -- used by backup system
Log Started at 11/16/11 18:00:27
Running 32 bit version
Executable: X:\X\Crysis 2\bin32\Crysis2.exe
FileVersion: 1.9.0.0
ProductVersion: 1.9.0.0
Using STLport C++ Standard Library implementation
Added MOD directory <engine> to CryPak
Executable Command Line: "X:\X\Crysis 2\bin32\Crysis2.exe"

Total number of logical processors: 8
Number of available logical processors: 8
Total number of system cores: 4
Number of cores available to process: 4

Processor 0:
CPU: Intel Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
CPU Speed (estimated): 3400.1 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 1:
CPU: Intel Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
CPU Speed (estimated): 3400.1 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 2:
CPU: Intel Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
CPU Speed (estimated): 3400.1 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 3:
CPU: Intel Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
CPU Speed (estimated): 3400.1 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled

[Warning] Unknown command: sys_game_folder
[Warning] Unknown command: sys_dll_game
[Warning] Unknown command: sys_user_folder
[Warning] Unknown command: r_ShaderCompilerServer
[Warning] Unknown command: log_IncludeTime
[Warning] Unknown command: log_verbosity
[Warning] Unknown command: sys_PakLogInvalidFileAccess
[Warning] Unknown command: sys_float_exceptions
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'e_DecalsForceDeferred' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_DrawNearZRange' is not missing in default
Windows 7 64 bit SP 1 (build 6.1.7601)
System language: German
Windows Directory: "C:\Windows"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 18:00:28 11/16/11, system running for 514 minutes
8169MB physical memory installed, 4025MB available, 4095MB virtual memory installed, 50 percent of memory in use
PageFile usage: 53MB, Working Set: 42MB, Peak PageFile usage: 54MB,
Current display mode is 1920x1200x32, (Unknown graphics card)
IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
--------------------------------------------------------------------------------
[Warning] Unknown command: sys_game_folder
[Warning] Unknown command: sys_dll_game
[Warning] Unknown command: sys_user_folder
[Warning] Unknown command: r_ShaderCompilerServer
[Warning] Unknown command: log_IncludeTime
[Warning] Unknown command: log_verbosity
[Warning] Unknown command: sys_PakLogInvalidFileAccess
[Warning] Unknown command: sys_float_exceptions
Stream Engine Initialization
GameName: Crysis 2 (TM)
BuildTime: Jun 16 2011 19:55:30
Font initialization
Physics initialization
Sound initialization
<Sound> Initializing AudioDevice now!
<Sound> Initialize FMOD with dynamic memory callbacks
<Sound> Starting to initialize Windows Audio Session API output!
<Sound> Drivers found: 10
<Sound> Available drivers:
1. Realtek Digital Output(Optical) (Realtek High Definition Audio)
2. Line (4- LitexMedia Virtual Audio Cable (WDM))
3. Line (6- LitexMedia Virtual Audio Cable (WDM))
4. Line (8- LitexMedia Virtual Audio Cable (WDM))
5. Line (2- LitexMedia Virtual Audio Cable (WDM))
6. Line (3- LitexMedia Virtual Audio Cable (WDM))
7. Line (LitexMedia Virtual Audio Cable (WDM))
8. Line (9- LitexMedia Virtual Audio Cable (WDM))
9. Line (5- LitexMedia Virtual Audio Cable (WDM))
10. Line (7- LitexMedia Virtual Audio Cable (WDM))
<Sound> Using speaker mode: FMOD_SPEAKERMODE_STEREO
<Sound> Initializing FMOD-EX now!
<Sound> Initialized FMOD-EX
<Sound> Available record drivers: 0 Line (LitexMedia Virtual Audio Cable (WDM)) !
<Sound> Available record drivers: 1 Line (3- LitexMedia Virtual Audio Cable (WDM)) !
<Sound> Available record drivers: 2 Line (6- LitexMedia Virtual Audio Cable (WDM)) !
<Sound> Available record drivers: 3 Line (2- LitexMedia Virtual Audio Cable (WDM)) !
<Sound> Available record drivers: 4 Line (8- LitexMedia Virtual Audio Cable (WDM)) !
<Sound> Available record drivers: 5 Line (9- LitexMedia Virtual Audio Cable (WDM)) !
<Sound> Available record drivers: 6 Line (4- LitexMedia Virtual Audio Cable (WDM)) !
<Sound> Available record drivers: 7 Line (5- LitexMedia Virtual Audio Cable (WDM)) !
<Sound> Available record drivers: 8 Line (7- LitexMedia Virtual Audio Cable (WDM)) !
<Sound> Record config is set to autodetect using record driver 0
<Sound> Using FMOD version: 00043307 and internal 00043307!
<Sound> Initializing SoundSystem now!
Renderer initialization
used GeomInstancingThreshold is 2
Network initialization
[net] using iocp socket io management
network hostname: X
ip:192.168.X.X
ip:169.254.X.X
[Network Version]: RELEASE PURE CLIENT
MovieSystem initialization
Console initialization
Time initialization
Input initialization
AI initialization
Initializing Animation System
Initializing 3D Engine
Script System Initialization
Entity system initialization
Initializing AI System
[Error] [Tweaks] Cannot locate active profile table
[GameProfiles]: Successfully activated profile 'default' for user 'Weber'
username Weber signedIn 1 userIndex -1
ActivateProfile profileName default
[Game Version]: RELEASE PURE CLIENT
[Lobby] Creating socket on port 64100
[Lobby] Failed to create socket on port 64100
[Lobby] Creating socket on port 64101
[Lobby] Failed to create socket on port 64101
[Lobby] Creating socket on port 64102
[Lobby] Failed to create socket on port 64102
[Lobby] Creating socket on port 64103
[Lobby] Failed to create socket on port 64103
[Lobby] Creating socket on port 64104
[Lobby] Failed to create socket on port 64104
[Lobby] Creating socket on port 64105
[Lobby] Failed to create socket on port 64105
[Lobby] Creating socket on port 64106
[Lobby] Failed to create socket on port 64106
[Lobby] Creating socket on port 64107
[Lobby] Failed to create socket on port 64107
[Lobby] Creating socket on port 64108
[Lobby] Failed to create socket on port 64108
[Lobby] Creating socket on port 64109
[Lobby] Failed to create socket on port 64109
[Lobby] Creating socket on port 64110
[Lobby] Failed to create socket on port 64110
[Lobby] Creating socket on port 64111
[Lobby] Failed to create socket on port 64111
[Lobby] Creating socket on port 64112
[Lobby] Failed to create socket on port 64112
[Lobby] Creating socket on port 64113
[Lobby] Failed to create socket on port 64113
[Lobby] Creating socket on port 64114
[Lobby] Failed to create socket on port 64114
[Lobby] Creating socket on port 64115
[Lobby] Failed to create socket on port 64115
[Lobby] Creating socket on port 64116
[Lobby] Failed to create socket on port 64116
[Lobby] Creating socket on port 64117
[Lobby] Failed to create socket on port 64117
[Lobby] Creating socket on port 64118
[Lobby] Failed to create socket on port 64118
[Lobby] Creating socket on port 64119
[Lobby] Failed to create socket on port 64119
[Lobby] Creating socket on port 64120
[Lobby] Failed to create socket on port 64120
[Lobby] Creating socket on port 64121
[Lobby] Failed to create socket on port 64121
[Lobby] Creating socket on port 64122
[Lobby] Failed to create socket on port 64122
[Lobby] Creating socket on port 64123
[Lobby] Failed to create socket on port 64123
[Lobby] Creating socket on port 64124
[Lobby] Failed to create socket on port 64124
[Lobby] Creating socket on port 64125
[Lobby] Failed to create socket on port 64125
[Lobby] Creating socket on port 64126
[Lobby] Failed to create socket on port 64126
[Lobby] Creating socket on port 64127
[Lobby] Failed to create socket on port 64127
[Lobby] Creating socket on port 64128
[Lobby] Failed to create socket on port 64128
[Lobby] Creating socket on port 64129
[Lobby] Failed to create socket on port 64129
[Lobby] Creating socket on port 64130
[Lobby] Failed to create socket on port 64130
[Lobby] Creating socket on port 64131
[Lobby] Failed to create socket on port 64131
[Lobby] Creating socket on port 64132
[Lobby] Failed to create socket on port 64132
[Lobby] Creating socket on port 64133
[Lobby] Failed to create socket on port 64133
[Lobby] Creating socket on port 64134
[Lobby] Failed to create socket on port 64134
[Lobby] Creating socket on port 64135
[Lobby] Failed to create socket on port 64135
[Lobby] Creating socket on port 64136
[Lobby] Failed to create socket on port 64136
[Lobby] Creating socket on port 64137
[Lobby] Failed to create socket on port 64137
[Lobby] Creating socket on port 64138
[Lobby] Failed to create socket on port 64138
[Lobby] Creating socket on port 64139
[Lobby] Failed to create socket on port 64139
[Lobby] Creating socket on port 64140
[Lobby] Failed to create socket on port 64140
[Lobby] Creating socket on port 64141
[Lobby] Failed to create socket on port 64141
[Lobby] Creating socket on port 64142
[Lobby] Failed to create socket on port 64142
[Lobby] Creating socket on port 64143
[Lobby] Failed to create socket on port 64143
[Lobby] Creating socket on port 64144
[Lobby] Failed to create socket on port 64144
[Lobby] Creating socket on port 64145
[Lobby] Failed to create socket on port 64145
[Lobby] Creating socket on port 64146
[Lobby] Failed to create socket on port 64146
[Lobby] Creating socket on port 64147
[Lobby] Failed to create socket on port 64147
[Lobby] Creating socket on port 64148
[Lobby] Failed to create socket on port 64148
[Lobby] Creating socket on port 64149
[Lobby] Failed to create socket on port 64149
[Lobby] Creating socket on port 64150
[Lobby] Failed to create socket on port 64150
[Lobby] Creating socket on port 64151
[Lobby] Failed to create socket on port 64151
[Lobby] Creating socket on port 64152
[Lobby] Failed to create socket on port 64152
[Lobby] Creating socket on port 64153
[Lobby] Failed to create socket on port 64153
[Lobby] Creating socket on port 64154
[Lobby] Failed to create socket on port 64154
[Lobby] Creating socket on port 64155
[Lobby] Failed to create socket on port 64155
[Lobby] Creating socket on port 64156
[Lobby] Failed to create socket on port 64156
[Lobby] Creating socket on port 64157
[Lobby] Failed to create socket on port 64157
[Lobby] Creating socket on port 64158
[Lobby] Failed to create socket on port 64158
[Lobby] Creating socket on port 64159
[Lobby] Failed to create socket on port 64159
[Lobby] Creating socket on port 64160
[Lobby] Failed to create socket on port 64160
[Lobby] Creating socket on port 64161
[Lobby] Failed to create socket on port 64161
[Lobby] Creating socket on port 64162
[Lobby] Failed to create socket on port 64162
[Lobby] Creating socket on port 64163
[Lobby] Failed to create socket on port 64163
[Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.startCountdown' to invoke. [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.selectFirstAsset" [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.selectFirstAsset' to invoke. [libs/ui/menus_startmenu.gfx]
============================ Loading level Intro ============================
Initializing default materials...
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof_ptm.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof_02.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof_02_ptm.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02_lod1.cgf': faces are too small or have stretched mapping


Woran kann das liegen? Grafikkarte ist eine 6970.

Vielen Dank im voraus.
 
Habe alles in richtiger Reihenfolge installiert. Echt komisch...

Wie lade ich eine andere Map?

---------- Posting hinzugefügt am 16.11.2011 um 18:54 ----------

Habe versucht "map CentralPark" macht er so, aber es fehlen auch Objekte und es kommt der selbe Fehler.
 
map CentralPark
============================ Loading level CentralPark ============================
Initializing default materials...
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/central_park/ambient/cntrlprk_bethesda_terrace/cntrlprk_bethesda_terrace_floor_d2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/central_park/ambient/cntrlprk_bethesda_terrace/cntrlprk_bethesda_terrace_floor_d2_ptm.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/central_park/ambient/cntrlprk_bethesda_terrace/cntrlprk_bethesda_terrace_floor_f2_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/central_park/ambient/cntrlprk_bethesda_terrace/cntrlprk_bethesda_terrace_floor_f2_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/door_interior.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/door_interior_ptm.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/interior_segment_centralpark.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/interior_segment_centralpark.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/interior_segment_centralpark.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/interior_segment_centralpark.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/interior_segment_centralpark_ptm.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/interior_segment_centralpark_ptm.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/interior_segment_centralpark_ptm.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/interior_segment_centralpark_ptm.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/interior_segment_centralpark_entrance.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/interior_segment_centralpark_entrance.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/interior_segment_centralpark_entrance_ptm.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/interior_segment_centralpark_entrance_ptm.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/spire.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/spire_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/spire_ptm.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/sidewalks/sidewalk_glm_center_pink.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/trash/trashcan1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/ay69/ay69_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/grendel/grendel_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/kvolt/k-volt_ironsight.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/mk60/mk60_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/mk60/mk60_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/mk60/mk60_ironsight_tp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/scarab/scarab_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/characters/alien/heavy/jelly_destroyed_mike.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/characters/alien/stalker/armor_head_tentacles.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/characters/human/us/nanosuit_v2/nanosuit_v2_helmet.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/hammer/hammer_fp.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/jackal/jackal_fp.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/scar_v2/scar_v2_fp.chr': faces are too small or have stretched mapping
Registering TPS Extensions...
 
Den Eintrag habe ich auch gefunden, aber CCC lässt sich nicht beenden. Dann wird aus OC ein UC! Geh mal 50MHz runter und probiere nochmal...

Auch mit 50MHz unter Standardtakt, selber Fehler...
 
Ich glaube nicht das es an der Karte liegt meine ist auch übertaktet und ich habe keine Probleme hast du es mal ohne den Patch versucht hast du das High res pack auch installiert??? Wenn ja lösch das auch mal und versuche es dann noch einmal....
 
Untertaktet habe ich schon probiert.

Ohne Patch auch schon probiert (Nach 3 Installationen heute, die dauert ja "nicht" lange).
Ohne HighResPack auch schon probiert, wusste am Anfang garnicht, dass es das gibt... xD

Kotzt mich gerade mächtig an... mach schon den ganzen Tag rum, wollte eigentlich heute Nacht durchspielen.

Anderes Benutzerkonto habe ich gerade noch probiert - ohne Erfolg.
 
Jop, wie oben geschrieben. Die letzten 3 - heute Nacht ist ja ein neuer rausgekommen.

---------- Posting hinzugefügt am 16.11.2011 um 21:27 ----------

Werd ich wohl oder übel mein System am WE neu aufsetzen... Bei BFBC2 hab ich auch Mikroruckler und die hatte ich nicht mit meiner 5850!

---------- Posting hinzugefügt am 16.11.2011 um 23:01 ----------

Ich habs jetzt mal soweit, dass ich es mit dem MaLDoHD-Mod spielen kann. Aber wenn ich im Mod die normalen Kampagnen laden will, selber Fehler... Ich denke, dass das Game irgendwie im falschen Verzeichnis nach den Texturen sucht.
 
Hehe, mit meiner alten Graka kann ich wahrscheinlich nicht mal die Demos abspielen xP. Hatte als Ersatz eine HD5450... :)
 
Habe mein System neu aufgesetzt, danach Crysis 2 gelöscht und neuinstalliert. Profil wiederhergestellt und jetzt läuft es komischerweise. Achja, bei werkseitig übertakteter Grafikkarte stürtzt das Game nach wenigen Minuten ab.
 
Zurück