Battlefield 4: 14-Nov Update Patch Notes

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PC-Selbstbauer(in)
NOVEMBER 14 PC GAME UPDATE PATCH NOTES
In the November 14 PC game update, we fixed a number of issues that we have been seeing in the game. The main focus in this update is on crash fixes, and you can find a detailed list of the fixes below. We will continue our efforts to eliminate issues we find in the game, so stay tuned for more updates. Let us know how this update works for you.

CRASHES & FREEZES
-Fixed a crash that would occur randomly during gameplay.
-Fixed a crash that would occur when an object is destroyed.
-Every time that a player exited a vehicle, there was a small chance that the server would crash. This has been fixed.
-Fixed an occasional crash during SP gameplay.
-Fixed a crash that would occur during level loading.
-Sometimes the game would attempt to load a model at the same time as it was being thrown out of memory. This has been fixed.
-Sometimes the game would crash after removing old bullet holes/scratch marks in the world. This has been fixed.
-Sometimes when a player or enemy was sitting in the jeep gunner entry and got killed, his body would rest on the vehicle in such a way that the physics simulation would require lots of CPU usage. This has been solved.
-Fixed a crash occurring on Flood Zone when playing Conquest Large.
-Fixed a common crash relating to surface shaders.
-Fixed a crash on Test Range that could occur when using sniper rifles.
-Fixed a common crash that occurred during map transition.
-Fixed a crash that occurred when bringing up Battlescreen in-game on the Test Range.
-Fixed a memory allocation bug that could lead to crashing.
-Fixed a single player crash that could sometimes occur when being killed by AI enemies.
-Fixed an issue where the game would get stuck in infinite loading if you got disconnected while trying to access online content.
-Fixed an issue in single player in the South China Sea mission where the game would crash when idle for more than 60 minutes.
-Fixed an issue where the game would get stuck in infinite loading if you used Win+L to lock your PC during loading.

NETWORK PERFORMANCE
Eliminated a network sync bug
If you’ve been experiencing situations in multiplayer where it appears that you are taking damage from enemies through walls, you might have been the victim of a network sync bug. In this game update, we have identified and eliminated one such bug that caused this type of gameplay experience. We are continuing to work on more multiplayer optimizations concerning network performance.

Improved Network Smoothing
We have made some improvements to the ”Network Smoothing” functionality that you can find in the OPTIONS>GAMEPLAY menu. The Network Smoothing slider governs a group of settings that aim to produce a tighter multiplayer experience based on your specific packet loss situation.

Removed network lag
In certain specific situations, network lag would be introduced when interacting with objects in the game. This has been experienced by some players during melee combat, when climbing ladders, and when operating stationary weapons. The cause for these specific network lag situations has been solved.

GAMEPLAY BALANCING
-Removed the scout helicopter at the final base for the defenders in Rush mode on Siege of Shanghai
-Adjusted a Conquest flag position on Zavod 311 that was obstructing vehicles.
-At Hainan Resort in Rush mode, defenders were given too much armor at the first base. We have removed the defender IFV at the first base, added an attacker IFV at the first base, and increased the spawn delay on the defender IFV at the third base.
-Fixed so that there is 1 revive per round Defuse, as opposed to 1 per set.
-Removed all previously placed C4 and mines after a round of Defuse to eliminate the possibility to affect the next round.

GRAPHICS
-Fixed a minor graphical error on Operation Locker.
-Fixed an issue where the in-game Battlelog would get distorted when a Commander launched an EMP attack.
-Fixed a floating container on Golmud Railway near flag C in Domination.
-Fixed an issue with the minimap in Rush mode.
-Fixed an issue in Obliteration mode where the red light flash and beep sound was not played when the bomb carrier was moving.
-Fixed an issue in Defuse where the bomb model sometimes did not display on the bomb carrier.
-Fixed minor graphical alignment issues in the Spectator Mode camera layout.
-Fixed an issue in Spectator Mode where the spectator's view incorrectly would get distorted during an EMP deployment from a Commander.

MISCELLANEOUS
-Fixed a bug that occasionally killed all sounds on the server if you fired the QBU-88 with an attached silencer.
-Fixed the issue where pressing B would bring up the console.
-Fixed an issue where the EMP effect lasted for too long on soldiers.
-Fixed an issue with an area you couldn't traverse near one of the M-COM stations in Rush mode on Siege of Shanghai.
-Fixed an issue relating to player skill levels. -Fixed an issue in Obliteration mode where the bomb would temporarily be placed in the sky after the bomb carrier was killed when swimming or in a water-based vehicle.
-Fixed an occasional jitter in the kill camera.
-Fixed so that Russian special characters are displayed properly in the chat window.
-Fixed so that the System Performance Test option is working as expected.
-Fixed a bug where a rank-up message would loop in-game
-Moved a machine gun position on Lancang Dam that was placed on top of a building that can collapse.
-Added sound when navigating the scoreboard in the End of Round screen.
-Fixed a broken ladder in Siege of Shanghai.
-Adjusted vehicle spawn locations on Dawnbreaker in Conquest mode to alleviate traffic jam.
-Fixed a flickering-issue on Siege of Shanghai when using NVidia drivers 331.52.
-Fixed a bug on Golmud Railway where a destroyed house at flag A would block gunfire.
-Fixed a Ticket count issue in Rush mode.
-Commanders can no longer erroneously try to get match-made into a game of Domination.
-If the user restarts checkpoint during the End Scene , he will receive an old objective along with the credits.
-Fixed a destruction issue on Flood Zone.
-Fixed a Rhib boat issue in one of the single player missions.
-Fixed an issue where players would respawn after getting killed and have no main weapon available.
-Fixed so you won't see the emblem of a user that you have blocked.
-Fixed an issue where you couldn't smash through the railings with a quad bike on the Dawnbreaker map.
-Added clickable buttons to the in-game Battlelog.
-Fixed a bug in single player where the player is killed if he climbs after Irish too fast up the ladder in one of the missions.
-Various other minor issues.


Zurzeit gibt es Probleme mit Server-Crashes ("We are aware of the server crash issue and are working on a workaround to mitigate the issue. Sorry for the inconvenience.")


Quelle: Battlelog
 
Laufen tut es nicht besser als gestern, ich habe mitm aktuellen patch sogar massiv mehr Probleme.

Mein Bruder konnte heute überhaupt nicht spielen, ist jedesmal abgestürtzt.
 
Das BF4 beim Hauseinbruch auf Shanghai abstürzt wurde zumindest bei mir behoben, hinsichtlich der Netcodefixes konnte ich keinen Unterschied feststellen, auch nachdem ich den Regler für "Netzwerkglättung" auf 0 gedreht habe konnte ich keine Unterschiede feststellen, Kugeln treffen immer noch teilweiße nicht und man wird obwohl man schon hinter der Wand ist immer noch erschossen. Das Gameplay bleibt weiterhin meilenweit hinter BF3 zurück, da muss noch ordentlich verbessert werden.
 
Hatte wieder nen Freeze. Soundbugs gibts immer noch. Idiotn...

Ich glaube immer noch, dass der Fehler nicht bei Dice zu suchen ist. Wie mittlerweile bekannt wurde hat EA ordentlich Druck ausgeübt damit das Spiel früher als Ghost rauskommt und gegen seinen Publisher kann man sich eben schlecht wiedersetzten. Dazu kommt noch das EA sicherlich weiterhin Druck bezüglich den Versionen für die Konsolen wie auch dem noch nicht veröffentlichte Commandermodus für Tablet ausübt.
 
Ich glaube immer noch, dass der Fehler nicht bei Dice zu suchen ist. Wie mittlerweile bekannt wurde hat EA ordentlich Druck ausgeübt damit das Spiel früher als Ghost rauskommt und gegen seinen Publisher kann man sich eben schlecht wiedersetzten. Dazu kommt noch das EA sicherlich weiterhin Druck bezüglich den Versionen für die Konsolen wie auch dem noch nicht veröffentlichte Commandermodus für Tablet ausübt.

So ist es im Endeffekt auch. EA hat's ganz einfach verkackt. Viel Werbung für ein namemsstarken Titel.
Das sind ja keine bugs die gefixed werden, sondern ein Game das nach Release zu Ende entwickelt wird. Meiner Meinung nach ist sowas eher nervig als aufregend.
Nicht mal die Battlelog App bekommt EA gut hin. Sieht zwar nett aus, aber wie im Game, die guten alten bugs ;-)

Naja. Positiv kann ich sagen, dass mein Battlefield 3 mittlerweile relativ stabil und sauber läuft, deshalb bin ich nochmal froh, dass ich mir den 4ten Teil nicht angetan habe :P
 
Also bei mir stürtzt das Spiel in der vorletzten Mission immer ab, sobald ich ein Tor passiere (in dieser Mission muss man irgendeinen Platz erreichen und etappenweise Gegner ausschalten und zwischen diesen Abschnitten passiert man eben solche Tore und genau hier stürtzt es ab) und der Multiplayer... ja... der mag' ab und zu einfach nimmer und schließt sich einfach selbst. Ohne Fehlermeldung, ohne Ruckeln, ohne Geräusch. Einfach weg. :what:
 
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