Battlefield Bad Company 2 Vietnam: Flammenwerfer in Aktion

Warum denn?
Ich finde die PReispolitik von Dice noch in Ordnung, immerhin spendieren sie uns eine kostenloses 4 Maps umfassende Mappack. Aber irgentjemand findet anscheindend immer was zum Meckern:daumen2:
Ich bin halt noch die alten Zeiten gewohnt, in denen Mappacks noch umsonst waren. Vier lächerliche Maps erwarte ich als kostenlose Produktpflege.
Leider ist das kein Standard mehr. Eines der letzten neueren Games mit umfangreichen kostenlosen Zusatzinhalten (vom Hersteller und auf Profiniveau, ich spreche nicht von Fanmaps oder Mods) war UT3 und so besonders neu ist dieses Spiel auch nicht mehr.

Ich bin durchaus bereit, auch für Addons Geld auszugeben, jedoch sollte auch ein entsprechender Inhalt vorhanden sein (z. B. Oblivion - Shivering Isles, GTA 4 - The Lost and the Damned).
Wer jedoch für vier mickrige Maps und ein paar belanglose Waffen Geld bezahlt, ist selbst daran schuld.:schief:
 
TF2 wird auch gut geupdatet und bis auf dem Item Shop waren tonnenweise GB Updates kostenlos.
Das habe ich auch schon gehört, jedoch bin ich mir nicht sicher, ob es sich um Zusatzinhalte oder lediglich um Patches oder sonstige Anpassungen handelt.
Die bisherigen Patches/Updates von BC2 waren nämlich relativ lächerlich. Es wurden lediglich einige bereits verfügbare Spielmodi für bereits vorhandene Level bzw. Maps freigeschaltet.
Was für ein unglaublicher Programmieraufwand - Wahnsinn! :ugly:
 
Das habe ich auch schon gehört, jedoch bin ich mir nicht sicher, ob es sich um Zusatzinhalte oder lediglich um Patches oder sonstige Anpassungen handelt.
Alles: Zusatzinhalte wie Hüte, viele neue Waffen für jede Klasse, etliche Maps, neue Spielmodi, Serverbrowser Updates, Menü Updates, balance Updates, Tausende Achievments, Tauschsystem, Craften usw.
Kannst ja auch mal aufs Datum schauen, da kommt manchmal fast jeden 3. Tag ein neuer Patch.
Quelle: http://store.steampowered.com/news/?appids=440&appgroupname=Team+Fortress+2&feed=steam_updates

Updates:
Team Fortress 2
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4 Nov 2010
Team Fortress 2 Update Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Fixed a bug that prevented Mac players from getting the Halloween achievements
Fixed a bug that prevented Mac players from receiving the in-game notifications for items, duels, etc.
Fixed Engineers being able to build under the final capture point in Mann Manor
Added the Dealer's Visor for players who pre-purchase Poker Night from Telltale Games. See http://www.teamfortress.com/post.php?id=4608&p=1 for full details.
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2 Nov 2010
Team Fortress 2 Update Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Fixed a minor issue with the Horseless Headless Horsemann
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29 Oct 2010
Team Fortress 2 Update Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Fixed players who are spectating teammates being able to collect the Haunted Halloween Gift in Mann Manor
Updated the localization files
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29 Oct 2010
Team Fortress 2 Update Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine (CS:S, DoD:S, TF2, HL2:DM)
Fixed a dedicated server crash when HLTV disconnects
Fixed a crash in the materialsystem

Team Fortress 2
Fixed a bug with the Horseless Headless Horsemann falling through playerclip ladders
Fixed a bug with grenades sometimes exploding on friendly players
Fixed the Sticky Jumper doing damage to enemies
Fixed spectators collecting the Haunted Halloween Gift in Mann Manor
Fixed trading the Saxton Hale Mask granting the achievement to the recipient
Fixed the Candy Coroner achievement not awarding the Mildly Disturbing Halloween Mask
Updated Mann Manor
Improved clipping to prevent players from getting out of the map and to fix various exploit ledges
Updated the Ghastlier Gibus to be tradable
Updated the localization files
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28 Oct 2010
Team Fortress 2 Update Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine (CS:S, DoD:S, TF2, HL2:DM)
Removed the rate limit for the "status" command when entered into the server console
Fixed an exploit that allowed people to send fake server messages to clients
Significantly improved engine vertex compression (large reduction in per-model memory usage)

Team Fortress 2
Added TF2Maps.net Art-pass contest winners:
Mountain Lab
Mann Manor
Halloween 2010 Event
Mann Manor is haunted by the Horseless Headless Horsemann.
Random gift drop in Mann Manor.
4 new Halloween achievements.
Added new Halloween hats.
Added a new Halloween weapon.
Added Gift Wrapping of gifts to the store.
Added Custom Description tag to the store.
Added the community created "Swamp Theme" assets, so all maps can use it:
See http://swamp.tf2maps.net/ for full details.
Updated cp_coldfront with the latest changes from the community creator (Icarus):
Improved visibility on last CP.
Moved second CP slightly closer to the attacker's side.
Added cover for players queuing up the health pack on the second CP.
Improved clipping on the zig-zag ramp to middle CP.
Teams that capture the middle CP are now awarded with faster spawn times.
Added a health penalty to the Rocket Jumper.
Added the Sticky Jumper for Demomen to practice jumping.
Fixed the Sandvich charge meter.
Fixed glows not drawing correctly when using antialiasing on some computers.
Improved the checks that trigger mp_scrambleteams_auto.
Added console commands to initiate trades directly (cl_trade/cl_trade_steamid) to help people running trading servers
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20 Oct 2010
Team Fortress 2 Update Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Trading changes
Added some anti-scam advice to the chat window.
Increased trading slots to 8 slots per person.
Added item rarity colors.
Added the item’s original name to the item description.
Made most tools tradable.
Fixed Ellis’ Cap and the Frying Pan not being tradable
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20 Oct 2010
Team Fortress 2 Update Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Fixed another sentry gun exploit that let Engineers build multiple sentries
Fixed Engineers being able to build level 3 mini-sentries using The Wrangler for real this time
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19 Oct 2010
Team Fortress 2 Update Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Fixed a sentry gun exploit that let Engineers build multiple sentries
Fixed Engineers being able to build level 3 mini-sentries using The Wrangler
Fixed the Holy Mackerel hit triggering the first blood event in Arena mode
Fixed seeing error particle systems in old demos
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13 Oct 2010
Team Fortress 2 Update Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Fixed server crash caused by a Scout using the Sandman on an enemy Scout who has used Bonk!
Made Ellis' Cap and the Frying Pan tradable
Added "Automatically respawn after loadout changes in respawn zones" option to the Options->Multiplayer->Advanced dialog
Fixed a problem with the Lugermorph model
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9 Oct 2010
Team Fortress 2 Update Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Fixed an exploit that allowed people to bypass the Gloves of Rushing Urgently’s damage taking penalty
Made the following items nameable: Mildly Disturbing Halloween Mask, Ghastly Gibus, Soldier’s Medal, Honest Halo, Golden Wrench, Mann Co. Cap, Polycount Pin
Fixed a case where some clients where timing out while accessing the store
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6 Oct 2010
Team Fortress 2 and Counter-Strike: Source Updates Released
Product Update - Valve
Updates to Team Fortress 2 and Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
ServerBrowser now sorts by ping by default once again.
Fixed Mac crash on launch when running Mac OSX 10.5.8.
Fixed spectator bug where spectating a Sniper looking through scope didn't zoom fov

Team Fortress 2
General Fixes
Fixed an issue that caused some old demos to crash.
The server browser now sorts by ping by default.
The Trading dialog now starts with the chat window having focus.
Fixed a bug that caused overheal to not work properly.
Fixed the Sandvich cooldown not occurring when the Heavy is hurt.
Fixed the Heavy's hands being invisible.
Soldiers no longer maintain their rage level when changing loadout.
Alerts now sort on top of achievement status.
Prevented a bad state occurring when someone tried to trade with themselves.
Fixed a dueling related crash caused by custom scoreboard UIs.
Fixed players not being able to set their default FOV correctly.
Fixed being unable to equip customized shotguns & pistols on some classes.
Improved the explanation of the item set bonus in set item descriptions.
Fixed a bug where items with particle systems would show up at the player's feet or pelvis.
Fixed the wrench number for the Golden Wrench not displaying properly.
Fixed the medal number for the Gentle Manne's Service Medal not displaying properly.
Fixed client seeing incorrect message when changing team while participating in a duel.
Economy Changes
Added Remove Name and Remove Paint features.
Achievement items and store promotion items are now usable in crafting.
Gifted items are now craftable and tradable.
Attempting to craft a non tradable item will result in a warning that the items produced by the craft will also be marked as non tradable.
Community, Self-Made, and Valve items are not tradable or usable in crafting.
Changed "Not Craftable" description to "Not Usable in Crafting" to increase clarity.
Item Changes
The TF badge on the Glengarry Bonnet is no longer team colored.
Restored the missing PDA2 Slot Token.
Restored the appearance of the Tippler's Tricorne to the version prior to the Mannconomy Update. This item is now paintable.
Added a new paintable hat, the 'Rimmed Raincatcher' that has a new Tricorne style appearance.
The Earbuds are now nameable.
Duel fixes:
Fixed Dueling badges using the wrong texture.
Fixed an issue where dueling stats did not show up on dueling badges above Bronze.
During a duel, the Dueling mini-game item used to initiate the duel cannot be deleted, traded or crafted.
The following hats now allow the paint to affect their color more (colors should not be washed out):
The Pugilist's Protector, The Hard Counter, The Bombing Run, Football Helmet, Fancy Fedora, Cowboy Hat, Engineer's Cap, Viking Helm, Respectless Rubber Glove, Batter's Helmet, Brigade Helm, Master's Yellow Belt, Killer's Kabuto, Backbiter's Billycock
Dueling Mini-Game now drops with 5 uses.
Weapon Changes
The Battalion's Backup no longer gives rage for falling damage.
The Shortstop is now affected by tf_use_fixed_weaponspreads.
The Gloves of Running Urgently now using the boxing taunt and boxing glove weapons are now of the type "Boxing Gloves" instead of "Fists."
Your Eternal Reward no longer disguises the Spy if the victim survives the backstabbing attempt (because of Ubercharge, The Razorback, etc)
Your Eternal Reward no longer disguises the Spy if they are carrying the flag.
The Holy Mackerel no longer displays a fish hit message when a Spy disguised as the attacker's team is hit.
The Holy Mackerel no longer triggers other death events (like achievements or stats mods) improperly.
The Sydney Sleeper no longer penetrates targets.
The Sydney Sleeper no longer randomly crits.
Milk will no longer spray from the barrels of other Scout weapons when switching from the Mad Milk.

Counter-Strike: Source
Fixed a bug where the player crouching/standing animations were delayed until after (from the player's local viewpoint).
Changed the way that scope zooming works so that it is no longer affected by client-server latency, and zooming begins immediately for the local player. This fixes an issue that would give an advantage to lower ping players and penalize higher ping players.
Fixed animation problem caused by aborting bomb plant by switching weapons (“crab walk”).
Crosshairs now have customizable size, thickness, and color:
cl_crosshairsize specifies the size of the crosshair in pixels at 640x480 resolution
cl_crosshairthickness specifies the thickness of the crosshair in pixels at 640x480 resolution
The crosshair now scales proportionately for all screen resolutions. This replaces the old scaling behavior, and the cvar cl_crosshairscale is no longer used. Players can revert to old crosshair behavior by setting cl_legacy_crosshair_scale to 1.
Setting cl_crosshaircolor to 5 enables the use of custom crosshair colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, and cl_crosshaircolor_b.
The default of cl_crosshairuseapha has been changed to 1. Alpha blending makes the crosshair much more visible on new HDR maps, and it is recommended that existing players enable this setting manually or through the options interface (Multiplayer->Crosshair appearance->Translucent).
Cvar cl_legacy_crosshair has been renamed to cl_legacy_crosshair_recoil for consistency.
Fixed inverted translucency preview on crosshair configuration panel.
Removed the ability for players to temporarily stand on and jump from thrown grenades and jumping players. Legacy behavior can be enabled by setting sv_enableboost to 1.
Fixed issue with players “stacking” on ladders. Players are no longer prevented from moving off a ladder when they are in contact with a player beneath them.
Fixed UI issue causing Steam dialog boxes to be unreadable over certain backgrounds.
Fixed a bug which allowed players to move the bomb with +use when sv_turbophysics was enabled.
Fixed a bug that caused crosshair to expand when attempting to fire an empty gun or when holding trigger on pistols.
Players are no longer kicked for team killing during mp_spawnprotectiontime if mp_autokick is not enabled.
Fixed a bug which caused incorrect FoV on zoomed sniper rifles after reload.
Fixed FoV on wide-screen display modes.
Fixed a bug which caused incorrect zoom for a spectator watching a player with a sniper rifle.
Fixed a crash that could occur if a player disconnected shortly after attacking a bot.
Bomb icon now has priority over dominated/dominating icon on scoreboard.
Deathcam now allows a short period of camera movement (matching pre-OB behavior) when a player dies.
Bots now use distinct Terrorist and Counter-Terrorist icons on the scoreboard, voice indicators, end of match, and freeze panel.
The round clock on the spectator UI is now replaced with a bomb icon after the C4 has been planted.
Fixed a bug which caused models to occasionally appear non-animating when cl_minmodels and low violence mode were both enabled.
Fixed the Buy Menu not taking into account the discounted price for Kevlar + Helmet if you already have Kevlar (not damaged) or a Helmet.
Fixed cases where flashbang was not visible but still blinded the player.
Reduced blindness amount when looking away from a flashbang.
Added a checkbox to the Options->Audio dialog to control muting the audio when the game window is in the background.
Fixed crash in custom maps using the trigger_camera entity.
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30 Sep 2010
Team Fortress 2 Update Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Added the Mann-conomy.
Added 65 new items (hats, weapons, tools, minigames, gifts, crates).
Added the Mann Co. Store & Catalog.
Added Trading.
Added Item customization.
Additional TF2 features
Added new auto-team-scramble system:
Set mp_scrambleteams_auto to 1 (default) to automatically scramble the teams if the criteria is met
Set mp_scrambleteams_auto_windifference to set the number of round wins a team must lead by in order to trigger an auto scramble (default is 2)
Updated how Spy disguise targets are selected to more randomly distribute the selections
Fixed the FreezePanel background not using the correct color if you were killed by a player or building on your own team
Server browser tweaks
It will now encourage you to add servers to Favorites or Blacklists after you have a good/bad experience on them.
The Server Browser now automatically closes after successfully connecting to a server (opt-out via the Options-Multiplayer->Advanced dialog)
Achievement tuning
Demoman achievement "The Stickening" changed to 3 from 5.
Heavy achievement "Krazy Ivan" changed to 50 from 100.
Medic achievement "Consultation" changed to 3 from 5.
Medic achievement "Peer Review" changed to 10 from 50.
Medic achievement "Placebo Effect" changed to 2 from from 5.
Medic achievement "FYI I am A Medic" changed to 1 from 5.
Medic achievement "Family Practice" changed to 5 from 10.
Soldier achievement "Geneva Contravention" changed to 3 from 5.
Scout achievement "Strike Zone" now counts assists.
Scout achievements "Fall Classic" and "Foul Territory" are fixed.

Engine (CS:S, DoD:S, TF2, HL2:DM)
Added sv_alltalk to the list of convars that are checked for the sv_tags list.
Fixed a model instance crash.
Removed engine ConVar "r_ForceRestore"

Other Games
Half-Life 2: Deathmatch
Updated to run on the Orange Box engine with CS:S, DoD:S, and TF2
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21 Sep 2010
Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Released
Product Update - Valve
Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2)
Optimizations to multi-core rendering
Removed -heapsize command line argument. Some detail: This command made sense in Half-Life 1’s memory manager. The current engine manages memory in a way that doesn’t need it specified. Under some circumstances, specifying a non-optimal heapsize causes crashes and/or reduced performance
Fixed an exploit that allowed people to send fake VAC messages to clients
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10 Sep 2010
Team Fortress 2 Update Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine (CS:S, DoD:S, TF2)
Fixed clients locking up while attempting to load the game and re-enabled signature checking

Team Fortress 2
Fixed a case where some items would display an empty string for their name
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9 Sep 2010
Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Released
Product Update - Valve
Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2)
Disabled signature checking to determine if it's the source of some reported launch issues
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8 Sep 2010
Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Released
Product Update - Valve
Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2)
Disabled clients loading server plug-ins unless the plug-ins are signed by Steam or the client is running in insecure mode.
Added a checkbox to the Options->Audio dialog to control muting the audio when the game window is in the background.

Counter-Strike: Source
Fixed crash in custom maps using the trigger_camera entity.

Team Fortress 2
Fixed another bug in the Steamworks internal stats reporting.
Updated the localization files.
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2 Sep 2010
Team Fortress 2 Update Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine (CS:S, DoD:S, TF2)
Fixed a server crash caused by spamming the server with invalid rcon passwords

Team Fortress 2
Fixed a bug in the Steamworks internal stats reporting
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1 Sep 2010
Counter-Strike: Source and Team Fortress 2 Updates Released
Product Update - Valve
Updates to Counter-Strike: Source and Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2)
Fixed a case where servers would lock-up while writing .dmp files

Counter-Strike: Source
Fixed some minor smoke grenade bugs

Team Fortress 2
Fixed a bug in the Steamworks internal stats reporting
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30 Aug 2010
Counter-Strike: Source Update Released
Product Update - Valve
Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine ( TF2, DoD:S, CS:S )
Fixed hang when typing "map" twice in the console

Counter-Strike: Source
Smoke Grenades
Made them bloom faster
Made them more opaque
Fixed "one way" smoke
Changed walk speed to be 0.52x of run speed ( Counter-Strike 1.6 )
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27 Aug 2010
Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source Updates Released
Product Update - Valve
Updates to Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2)
Fixed a crash on startup with some video drivers
Fixed a bug where the speaker config would be lost on Windows Vista / 7
Fixed a case where alt-tab would stop rendering models
Made the ‘X’ that closes the achievements screen visible by default in 1280x720 resolution
Made disconnect messages wrap so they don’t get truncated
Made kick / disconnect messages more legible

Counter-Strike: Source
Fixed a memory leak in the dedicated server
Fixed a problem that could cause the crosshair to expand briefly after the trigger is released
Made crosshair scale independently of framerate, matching the old behavior at 100 fps. This does not affect actual recoil, fire rate, or spread – only the expansion of the crosshair. Added cl_legacy_crosshair, which defaults to the new behavior
Made the crosshair for the Glock and Famas scale correctly upon firing in burst mode
Removed ability to jump to inaccessible locations using grenades (flashboosting). Added sv_enableboost (defaulted to 0) for those who prefer to allow this behavior
Fixed an issue with involving incorrect armor protection vs. grenade damage. Added sv_legacy_grenade_damage (defaulted to 0) to allow servers to revert to the original behavior
Fixed an issue that sometimes caused the freezecam sound to be heard when spectating a player who dies
Fixed an issue that could cause KeyHintText to generate junk characters
Prevented ragdoll spasm that could occur when using the jointeam command
Addressed a problem with the sniper rifles that prevented unzooming during auto-reload after shooting all the bullets in a clip
Fixed an issue with the AWP and Scout that could cause their zooms to vibrate briefly after a reload
Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map
Fixed mp_restartgame so that it resets MVPs as well as score and deaths
Removed fun fact from achievements summary screen and associated playerblotter functionality
Throttled warning messages for disabled achievements to no more than once every 60 seconds
Made the silhouette that appears when you hit AUTO-SELECT on the Terrorist choose a class screen fit within its borders
Fixed lock radar rotation option in the GUI. Setting this option now works
Fixed a potential crash with custom huds
Fixed a bug in walk prediction

Team Fortress 2
Fixed a bug in the Steamworks stats reporting
Fixed the new Worms gear not playing the correct sound during the Equalizer taunt
Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map
Fixed a memory leak in the dedicated server
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21 Aug 2010
Team Fortress 2 Update Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Fixed bug with holiday date computation that turned on Birthday Mode a few days too soon
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17 Aug 2010
Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source Updates Released
Product Update - Valve
Updates to Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2)
The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user’s config file.
Fixed clients being able to connect to servers with spoofed SteamIDs.
Fixed a bug where some video configurations could get reset by restarting the engine.
Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder.
Fixed a case of uneven performance on multicore machines.
Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps.
Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
Audio fixes:
Reduced overlap in the sound timing code.
Fixed a case where audio could skip.
Fixed voice communication getting corrupted while playing on a Mac.
sv_pure 2 now protects the game_sounds files in the scripts directory.

Counter-Strike Source
Fixed prediction errors that were causing greater weapon inaccuracy (bullet spread) on client than server.
Made the bomb the primary target of a +USE command. This fixes a problem with objects placed around the bombsite interrupting defuse attempts.
Fixed the ‘skating’ behavior that could occur when a bomb planting attempt was aborted. Also fixes the resulting out of sync hit boxes.
Fixed bug in which a player who crouched rapidly and repeatedly was seen as stationery by other players.
Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making it sound like a reload was taking place near the spectated player.
Gave chat interface priority over scoreboard to reduce conflict between the two.
Increased size of HUD icons.
Fixed bug with env_hudhint that caused problems when its value was greater than 255 characters.
Made the message of the day screen dismissible by hitting ENTER.
Fixed servers not being able to set sv_hudhint_sound.
Gun sounds now match up with the framerate dependent sound timing, and fixed the framerate dependent jittering bugs.
Stats:
Fixed an issue that could cause loss of player stats if network connectivity was lost briefly, just after launching the game.
Fixed an issue that caused the favorite weapon to display incorrectly on the stats summary page when a player achieves the most kills with a knife or grenade.
Made newly-earned achievements and stats immediately update in the achievements and stats panels instead of showing stale data.
Improved the font on the achievement toast.
Community Requests:
Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server with "bunnyhop" )
De_dust and De_dust2 updated.
Fixed several exploits.
Fixed collisions on crenellation and domes.
Fixed minor visual glitches.
Adjusted HDR settings.
Removed dust clouds.
Added console variable cl_hudhint_sound.

Team Fortress 2
Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients from running usercmds too far in the future.
Added missing Mac intro movie for cp_coldfront.
Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're not hard coded to 'e' and '-'.
Fixed servers trying to validate backpack positions in inventories.
Fixed clients validating inventories other than their own.
Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions.
Fixed players not always getting "recent damager" credit for player suicides.
Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time.
Updated Engineer startup music.
Updated localization files.
Updated Pl_ThunderMountain
Clipped off sticky outcrops for smoother movement
Clipped various exploit ledges
Increased environment ambient exterior light level
Stage 1
Fixed hole in respawn room brushes in RED spawn
Shifted respawn times to favor BLU by two seconds
Stage 3
Clipped rocks off by BLU's spawn exit that leads to building B (allowed Snipers to snipe the entire area)
Removed embedded displacement (building B interior roof)
Removed rogue clip brush from building A balcony
Updated Plr_Hightower
Fixed players building in the RED spawn room.
Fixed players building on the back window decks of the barns.
Fixed players getting on the satellite dish platform.
Fixed players building on the elevators.
Reduced the ammo packs in the barns down to small ammo packs.
Increased the hill speed modifier to 1.2 (up from .95)
Fixed explosion particle effects playing in the skybox.
Mine cart "window" collision fixed.
Upped Scout-loop health to large.
Updated Pl_Upward
Fixed respawnroom entities not reaching the floor of split-level spawns
Fixed griefable fence facing BLU spawn near RED base
Added BLU high flanking route at RED base
Added health & ammo along BLU flanking route at RED base
Sealed BLU base left exit with block bullets brushes
Extended clip between C and BLU spawn to prevent sticky jump spawn camping
Fixed non-clipped non-solid railing in RED base
Fixed kill brush in middle spawn not extending to the ceiling
Put a block bullets brush on grate below middle spawn
Fixed some high micro-ledges accessible to sticky-jumpers
Community Request
Added "item_pickup" game event for ammo/health packs.
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21 Jul 2010
Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Released
Product Update - Valve
Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Server Browser
Fixed the server browser not saving filter settings properly

Team Fortress 2
Fixed a speed exploit related to benchmarks
Fixed Parasite hat not being posed correctly on class loadout panels
Fixed a level change crash
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20 Jul 2010
Team Fortress 2 Updates Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Added a Parasite hat to celebrate the release of Alien Swarm (http://www.alienswarm.com/)
Fixed a client crash when opening the backpack while running in a language other than English.
Fixed not being able to pick-up buildings in Arena mode.
Fixed an exploit that allowed team kills with Wrangled sentries.
Fixed a bug where teleporters could be given more than their normal amount of health.
Fixed old demos with different data tables thinking the SourceTV player entity was burning.
TF Bot Changes
Improved performance of bot computations that are done when a point is captured, a round starts, or a checkpoint reached.
Fixed Engineer bot infinite build-destroy behavior loop regression
Fixed Medic bots losing their charge if they touch a resupply cabinet
Fixed a crash due to having multiple types of bot systems running in-game simultaneously
Fixed bot behavior issue resulting in bot pile-ups near level 3 teleporter entrances
Bots no longer consider sapped sentries a dangerous threat
Bots will not try to navigate through enemy spawn rooms (unless they have won the round)
Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement
Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level.
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15 Jul 2010
Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source Updates Released
Product Update - Valve
Updates to Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine
Tuned thread initialization to improve performance on CPUs with more than four cores

Counter-Strike: Source
Fixed leftover shadows when ragdoll physics are disabled
Added stats gathering to track client and server performance
Added instrumentation to help debug network issues
Disabled some unsupported threading convars
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14 Jul 2010
Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Released
Product Update - Valve
Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine
Increased the resilience of client/server data table mismatches when playing back demos. This will make most old demo files playable again, but with potential visual side effects

Team Fortress 2
Updated CP_Coldfront
Added map to the default mapcycle and motd files.
Fixed a server crash issue related to increased maxplayer servers.
Fixed a couple Engineer building exploits.
Updated the localization files.
Improved the performance of the critboost particle effect.
Fixed a server crash related to carrying buildings at round start.
Fixed players picking up buildings before a round has started.
Fixed an exploit where Engineers could create level 3 mini-sentries.
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10 Jul 2010
Team Fortress 2 Updates Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Fixed an exploit that allowed Engineers to build level 2/3 mini sentries.
Fixed a bug that allowed sapped buildings to be picked up by the Engineer
Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo.
Fixed a bug where players would go into reference poses when switching classes while carrying a building.
Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode.
The amount of revenge crits a player can have at one time is now capped at 35.
The Wrangler no longer shows the shotgun's ammo count.
Engineers can no longer pick up buildings while stunned or in loser state.
Fixed Engineer shotgun and piston not using team skins for the Engineer's arms.
Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun.
The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.
Fixed a crash in the control point progress bar.
Fixed a server crash in the player death code, related to building carrying.
Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server.
Achievement fixes:
The "Rio Grind" achievement limit is now correctly set to 50.
Fixed a typo in Six-String Stinger achievement name.
Fixed a bug in the "Death Metal" achievement that caused it to rapidly complete itself.
Fixed getting the Six-String Stinger achievement without playing the guitar.
Fixed sentrygun detection code in "Best Little Slaughterhouse in Texas" and "Deputized".
Missed notes from yesterday's release:
New response rules and sounds added for some classes
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9 Jul 2010
Team Fortress 2 Updates Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Fixed missing class descriptions on the class menu blackboard.
Fixed a server crash related to carrying buildings.
Fixed a HUD element issue in DX8.
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9 Jul 2010
Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Released
Product Update - Valve
Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine
Fixed client crash related flashlight usage.
Fixed several issues related to alt-tabbing (invisible players, etc).

Team Fortress 2
Added The Frontier Justice.
Added The Wrangler.
Added The Gunslinger.
Added The Southern Hospitality.
Added 35 Engineer achievements.
Engineers can now pickup & move their buildings.
Added Engineer main menu music.
Added 4 new maps:
Thunder Mountain, a 3 stage Payload map.
Hightower, a Payload Race map.
Upward, a Payload map.
ColdFront, a community built Capture Point map.
Item tuning:
The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic.
The Gunboats now reduce self-damage by 60% (was 75%)
The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%).
Added better feedback sound for Pyros on when their flamethrower is doing damage.
Fixed blood effect on bleeding player.
Added a glow effect to Payload carts.
Added Romanian language support.
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7 Jul 2010
Counter-Strike: Source and Team Fortress 2 Update Released
Product Update - Valve
Updates to Counter-Strike: Source and Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Counter-Strike: Source
Fixed incorrect stat collection by forcing all dedicated servers to update to the new version.

Team Fortress 2
Fixed a Mac client crash that occurs when joining a server
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2 Jul 2010
Team Fortress 2 Update Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Server Browser
Server browser now starts centered onscreen when it opens up.
Filter panel now starts expanded, instead of hidden.
Added a warning dialog that pops up to warn players joining games with more than the recommended number of players.
Added a "max player count" filter setting.
Renamed quick list checkbox from "Show Map List" to "Simplified List".
Mouseover the checkbox now explains the simplified list in the status bar.
Quicklist now shows the number of other servers running each map.
Fixed a couple of bugs related to toggling the quick list, which were resulting in you needing to refresh again.

Team Fortress 2
Added missing earbud particles for DX8 players.
Added new ConVar mp_windifference_min to be used with mp_windifference.
Added Engineer to the list of classes that can equip Max's Pistol.
Rebuilt sound cache files that were out of date.
Source TV:
Fixed unlockable items not being visible.
Stopped "player is carrying X" messages looping forever.
Fixed overhealed particle effect being visible on your current view target when in first-person spectator mode.
Changed in-game button colors to be less eyepoppingly bright.
Improved Steam Web APIs for TF2 items (see http://www.teamfortress.com/)

Engine
Fixed some graphical issues when alt-tabbing during a game.
Fixed bullet penetration problems with Linux dedicated server.
Removed an exploit that allowed people to change their names to something other than their Steam profile name
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17 Jun 2010
Team Fortress 2 Update Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine
Fixed crash in SourceTV relay

Team Fortress 2
Fixed blood splashes not appearing on bullet hits
Fixed Achievement dialog text being cut off for certain resolutions
TFBot Changes
Medics now respond when nearby humans call for Medic
If a Medic Bot is healing you and has an ÜberCharge ready, use the voice commands "Go go go!" or "Activate Charge!" to force the Bot to activate the ÜberCharge
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15 Jun 2010
Team Fortress 2 Update Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Fixed client crash when rendering model panels
Fixed client crash when rendering text strings
Fixed client crash in the main menu
Fixed server crash related to bots and health kits
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12 Jun 2010
Team Fortress 2 Update Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine
Fixed a crash related to model caches.
Fixed a crash related to empty proxy files.
Fixed a rare crash involving corrupted voice-comm playback.

Team Fortress 2
Fixed some issues with the community submitted tips.
Fixed a case where servers could get stuck in an infinite loop while spawning bots.
Made the training HUD code more robust, so it doesn’t crash if the client has modified HUD resource files.
Fixed a potential crash in the HUD during startup.
Fixed a level change crash related to Bot navigation meshes.
Disabled quickswitch UI in training to reduce confusion.
The Demoman's battleaxe now sounds like a sword.

Missed a note from yesterday:
The Eyelander now collects the heads inside Eyelanders of Demomen it decapitates.
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11 Jun 2010
Team Fortress 2 Update Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Fixed training servers showing up in the server browser for other users
Fixed a crash related to level changes while playing a game with bots
Fixed a potential crash on startup
Remove debug "crash" command on dedicated servers
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10 Jun 2010
Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Update Released
Product Update - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine
Made several changes that improve stability for clients running low on addressable memory.
Changed all HTML controls to use Webkit for the rendering engine.

Team Fortress 2
Added Mac support.
Overhauled the main menu, and added help to Loadout, Backpack, and Crafting screens.
Added Training, with support for General gameplay & Soldier class training for now.
Added Offline Practice mode, with support for KOTH maps and Dustbowl.
The "Open Character Loadout" key will now go to your future class if you’ve requested a class change, but haven’t respawned yet.
Added community submitted gameplay tips
Community Requests:
Added "mp_forceautoteam", a server convar that forces all joining players to autoteam.
Added "mp_stalemate_meleeonly", a server convar that allows melee weapons only during stalemates.
Added "ExtinguishPlayer" input to tf_player for map makers.

Counter-Strike: Source Beta
Fixed "wade" water sound not playing correctly on maps like Chateau.
Updated the scoreboard:
Fixed to scale correctly in 5:4 resolution.
Fixed so it can be closed during intermission
Reduced font size to accommodate seeing 16 players per side.
Fixed issue that awarded three points and a separate achievement when the bomb explodes after the round ends.
Fixed issue with round end panel blocking the view of the game.
Fixed issue in which you weren’t given credit for grenade damage if you fired a weapon at someone then hit them with a grenade.
Fixed getting the achievement for shooting enemies in mid-air if the enemies were on ladders.
Fixed mapcycle.txt skipping over several entries in the list.
Fixed console warnings about missing materials.
Fixed an issue that could cause a single MVP star to appear as an entry on the scoreboard.
Fixed issue that made the FINISHER achievement impossible to get.
Fixed ai_test_los crashing the server.
Fixed the chat window so it no longer renders over scoreboard.
Fixed MVPs not being cleared when sv_nomvp is set to 1.
Marked mat_showlowresimage as a cheat command.
Updated several strings to be gender neutral.
The large radar is now disabled when freeze cam is active.
Achievements dialog changes:
Now displaying the Steam Achievements dialog instead of the in-game Achievements dialog if screen width is less than 1024.
The Achievements dialog is now closed if you have it open and switch to a lower resolution.
Repositioned the Fun Fact on the summary tab of the Achievements dialog and gave it a background to fix truncation and readability.
Added a priority order for displaying win conditions when multiple win conditions are set.
If timelimit exists and is not 0, then show timelimit.
If timelimit does not exist, show maxrounds if not 0.
If both timelimit and maxrounds are 0, show winlimit.
If timelimit, maxrounds, and winlimit are all 0, show nothing.
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28 May 2010
Team Fortress 2 Update Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Fixed the community submitted deathnotice icons for the community submitted weapons
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27 May 2010
Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Update Released
Product Update - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

GameUI
Fixed the desktop resolution not appearing in the list of valid resolutions when using windowed-mode.

Server Browser
Fixed a crash caused by leaving the server browser open while playing.

Engine
Added client/server version check on client connect.
Fixed a crash caused by hitting ctrl-alt-del while playing.

Counter-Strike: Source Beta
Added sv_disablefreezecam cvar to turn off the freezecam on a server.
Added sv_nonemesis cvar to turn off domination/revenge on a server.
Added sv_nomvp cvar to turn off MVP stars on a server.
Added sv_nostats cvar to turn off stats on a server.
Added avatar images to the scoreboards.
Added stats report to scoreboard to show whether a server has stats enabled or not.
Fixed achievement tab so it now updates at the time you earn an achievement.
Fixed bug causing achievements to be listed as earned in July 2009.
Fixed issue where you couldn’t chat during intermission.
Fixed player stutter while moving in water.
Fixed player stutter when running into other players.
Fixed issue that caused footsteps to play when walking.
Fixed miscellaneous consistency, spelling and grammatical errors in the string tables.
Fixed grenade velocity problems.
Updated a few audio effects.
Updated scoreboard
Changed layout to make it more readable.
Changed scoreboard opacity to make the action behind it more readable.
Supports Unicode and lowercase letters.
Grayed out the names of dead players.

Team Fortress 2
Added community submitted deathnotice icons for the community submitted weapons.
Changed the deathnotice text color to use black instead of white when the local player is involved.
Fixed domination/revenge messages not using team colors for the player names.
Fixed an issue where sequences with an activity weight of 0 never get selected.
Updated Koth_Nucleus:
Changed side spawn exits to prevent sniping from inside the spawn door.
Fixed graphical glitch on platform floor.
Fixed blue-colored models in RED area.
Updated Tc_Hydro:
Added respawn time advantages when a team begins to cap any point. Resets when the cap progress resets.
Fixed various nobuild and playerclip issues reported by the community.
Removed logic that reduced spawn times based on roundtime.
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21 May 2010
Team Fortress 2 Update Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Moved the "Whiskered Gentleman" to the Misc loadout slot
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21 May 2010
Team Fortress 2 Update Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Added new community weapons and hats
Updated CP_Gorge
Added nobuilds to the awnings outside BLU's forward spawn to preventing players building up there.
More clip work and model collision work based on community feedback.
Fixed BLU forward spawn door appearing through roof.
Updated PLR_Pipeline
Added new stairwell in Stage 1 and window access to both teams’ platforms by main choke point to help alleviate stalemates.
Reverted the starting position for the cart in Stage 3 if a team had won the first 2 stages to where you no longer get a big cart-start-position advantage.
Fixed rare cases where stage would break when cart had no nearby capper(s).
Fixed carts not always moving to their starting locations correctly.
Fixed respawn times in Stage 3 not being set to the proper values.
Fixed the map not finishing correctly in Stage 3 if the two teams capture the final point at the same time.
Removed sv_showhitboxes to avoid players confusing it with the method by which we do hit detection (see http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking for info)
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20 May 2010
Team Fortress 2 and Counter-Strike: Source Beta Update Released
Product Update - Valve
Updates to Team Fortress 2 and Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine
Improved crash reporting system to enable more detailed crash reports
Fixed a client crash caused by a buffer overflow while processing temp entities

Counter-Strike: Source Beta
Fixed not being able to add bots to the game using the Create Server dialog
Fixed some movement ConVars to match the current Counter-Strike: Source settings for default values and flags
Fixed several rubberbanding/stuttering issues with objects and players
Fixed several ConVars (sv_accelerate, maxspeed, etc.) being hidden
Fixed bloom problems
Fixed a server crash caused by malformed client autobuy string
Fixed developer console output being on by default
Fixed "Report Bug" in the main menu not working
Fixed the missing icon for the desktop shortcut
Fixed the "rebuy" command not buying the correct items depending on the order they were purchased in
Fixed the clock image in the spectator HUD being clipped

Team Fortress 2
Fixed a case where the Spy could start taunting and cloak at the same time
Flamethrower changes
Increased base damage 10%
Afterburn duration increased (from 6 to 10)
Flares that hit a burning player at mid-to-long range will crit
Reduced Backburner damage bonus from 20% to 15%
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13 May 2010
Team Fortress 2 Update Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Linux Dedicated Server
Fixed srcds_run to work properly with the Counter-Strike: Source beta dedicated server when autoupdating.

Engine
Fixed the startmovie command not using the codec dialog.

Team Fortress 2
Fixed dropped weapons and ammo kits not being affected by explosions.
Adding missing "+lookup" and "+lookdown" keybind options.
Added SetCTFCaptureBonusTime tf_gamerules input to allow map authors to set the length of crit bonus time (in seconds) for CTF captures.
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11 May 2010
Team Fortress 2 Update Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Fixed a missing localization string
Fixed an issue where Linux dedicated servers would not automatically retrieve master server addresses
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8 May 2010
Team Fortress 2 Update Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Fixed players seeing cloaked Spies when they should be fully cloaked
Updated the Homewrecker
It now damages enemy sappers on friendly buildings
Fixed items not displaying correctly while playing back a demo
Badge hire dates now display the time in GMT
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6 May 2010
Team Fortress 2 Update Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Mann Co. badges updated
Added new "Primeval Warrior" employee badge
Moved badges start date to the official TF2 release date of October 10th, 2007
Gave "Primeval Warrior" badge to anyone who played in the TF2 Beta prior to the official release
Adjusted existing badges based on the new start date
Fixed player avatars being squashed in the Arena win panel
Fixed a client crash caused by players calling for a Medic
Fixed a server crash caused by receiving invalid data in player commands
Fixed wearables attached to ragdolls not setting their skins and bodygoups correctly
Fixed deflected remote-detonate pipebombs becoming mini-crits when detonated
Fixed deflected remote-detonate pipebombs becoming full crits if the Pyro is critboosted
Prevented custom models from showing domination particles in PropHunt
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1 May 2010
Team Fortress 2 Update Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Added further PropHunt mode support
Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default)
Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model
Fixed the Engineer being able to build more than 1 of each type of building
Fixed old Engineer build keybinds not working with the new system
Fixed a client crash on shutdown
Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby
Fixed post-processing bug which could cause tone mapping to become stuck at highest setting
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30 Apr 2010
Team Fortress 2 Update Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Fixed several issues with the Source SDK
Added new items to commemorate our 119th (or so) update
Scout's "Retire the Runner" achievement updated to be
"Kill a Scout while they are under the effect of Crit-a-Cola."
Added a 20% damage bonus to The Backburner.
Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction.
Fixed the teleporter exit using the wrong particle effect.
Fixed HUD damage indicators not appearing.
Fixed Teleporters not reverting to level 1 when their other side is destroyed.
Fixed receiving damage not causing view-kicks on players.
Fixed Engineers & Spies being able to circumvent build restrictions.
Fixed Server Browser not saving filter settings properly.
Fixed a client crash in the targetID on clients running custom HUDs
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28 Apr 2010
Team Fortress 2 Update Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Added new community map cp_freight
Added missing physics models for several items
Added jiggle bones to the Sam & Max items, and The Buff Banner
Added Crit-a-Cola

Dedicated Server
Linux optimizations.
Fixed Linux servers not relisting correctly after a master server restart
Fixed a case where servers could have "ghost" players consuming player slots

Engine
Marked the "snd_show" convar as a cheat

Gameplay Changes
Pyro changes
Flamethrower direct damage reduced 20%.
Burn duration reduced (10 -> 6 seconds).
Airblast re-fire delay reduced by 25%.
Airblast ammo usage reduced by 20%.
All reflected rockets/grenades/arrows now mini-crit.
Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
Heavy changes
Minigun spin-up/down time reduced by 25%
Minigun firing movement speed increased to just under half-normal (from 80 to 110).
Throwing a sandvich to a teammate now earns a full bonus point (was half a point).
Bonk! changes
Post-use movement penalty removed.
Now has a re-use cooldown time, like The Sandman.
The Chargin' Target changes
Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
Capped the turn rate from +left and +right while charging.
The Huntsman changes
Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
Bow can now be lowered without losing the lit arrow.
Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
Backpack changes
Moved Crafting button out to the root class/backpack selection panel.
Dragging and dropping items in your backpack now makes appropriate sounds.
Bot changes
Bots don't retreat to gather health as readily if they are in combat.
Bots no longer retreat when moving to block a point capture.
Bots should now equip an appropriate combat weapon and fight while moving to collect health.
Bots who are roaming the map and hunting now chase down their victims, following them around corners.
Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy.
Added a few more bot names from community suggestions.
Fixed a behavior loop with Engineer metal gathering.
The Sandman change
Added a slight speed reduction to stunned players.
Community requests
Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
log_verbose_enable default: 0
log_verbose_interval default: 3 secs
"Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don’t have a selectable secondary weapon (like The Razorback).

Bug Fixes
Fixed an case where The Gunboats didn’t apply their damage reduction properly.
The amount count in the HUD now flashes red when you’re low on ammo.
Extinguishing a burning teammate now earns a full bonus point (was half a point).
Fixed a permanent overheal exploit involving dispensers.
Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.
Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD.
Fixed a client crash that could result from players with arrows embedded in them.
Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
Added missing map prefixes to server browser game types.
Killing yourself with your own sentry no longer increments the sentry's kill counter.
Fixed dropped hats sometimes having the wrong team color.
Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior.
Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.
Fixed Spies disguised as Medics hearing the autocaller sound.
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15 Apr 2010
Team Fortress 2 Update Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Added Sam & Max items
Fixed the Demoman's Fro not cloaking properly when being used by a disguised Spy
Reduced the damage bonus the Equalizer receives as the player loses health
The speed boost was not changed
Community Request
Added a flag to info_particle_system to mark particle systems as "weather" effects
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19 Mar 2010
Team Fortress 2 Update Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Updated the new community-built hats so they can be crafted
Updated the Camera Beard and Medic Mask so they can be crafted as hats
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18 Mar 2010
Team Fortress 2 Update Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Added items submitted to the Contribute! site by members of the community
Submit your own creations! http://www.teamfortress.com/contribute/
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24 Feb 2010
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine
Fixed servers with bots reporting incorrect player numbers

Team Fortress 2
Fixed pipebombs not colliding correctly with players
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23 Feb 2010
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine
Fixed servers being inappropriately delisted from the master server

Team Fortress 2
Updated CTF_Doublecross
Improved clipping to prevent players from getting to unintended places
Updated CTF_2Fort
Fixed Blue players being able to block the Blue spawn room doors to lock in teammates
Moved the Blue team Sniper wall down to match the Red team Sniper wall
Updated Russian localization strings
Fixed the Pyro not being able to deflect enemy flares
Fixed pipebombs not being removed if they explode in a func_nogrenades zone
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12 Feb 2010
Team Fortress 2 and Day of Defeat: Source Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2 and Day of Defeat: Source
Fixed a case of client-side hitching caused by writing a file to the hard drive too frequently
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8 Feb 2010
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Fixed Polish Team Fortress 2 fonts not being displayed correctly in the Main Menu
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5 Feb 2010
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Fixed a client crash during the localization of item names
Fixed a client crash caused by selecting Random in the class menu and then clicking on "Edit Loadout"
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3 Feb 2010
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine
Enabled Steam Cloud support for key bindings and custom spraypaint images
Added Options->Multiplayer->Advanced option to toggle off/on: default is on

Team Fortress 2
Added new Highlander mode
9 players allowed per team
Restricts each team to 1 of each class
Use mp_highlander (0/1) to toggle off/on: default is 0
Added "bots" to the server's sv_tags convar if the server is running bots
Fixed a weapon name localization issue
Fixed the "tf_teamtalk" server convar not controlling text chat between living/dead teammates
Updated the map CTF_DoubleCross
Fixed the map not ending correctly when using mp_timelimit
Changed to prevent Engineers from building on top of the shack in each base
Updated the map Arena_WatchTower
Fixed a case where players could open and get stuck on the starting gates before the round start
Improved clipping to prevent people from getting out of the map
Optimized the map for better performance
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28 Jan 2010
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Fixed a crash during startup for the Linux dedicated server
Fixed the hats below being included in the crafting of class-specific hats using class tokens
Towering Pillar of Hats"
Noble Amassment of Hats"
Modest Pile of Hat"
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28 Jan 2010
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Added 3 new hats that can be worn by any class
Towering Pillar of Hats"
Noble Amassment of Hats"
Modest Pile of Hat"
Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up
Added "Edit Loadout" button to the class menu
Changed the main menu background to randomly use the Red, Blue, and Soldier/Demo background images
Fixed Snipers being able to shoot enemies through gates
Fixed Linux servers not properly reconnecting to Steam when they lose their connection
Fixed stickies being destructible before they're stuck to something
Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds
Fixed the CTF HUD not properly handling flags being disabled/enabled during the round
Fixed player health panels sometimes using the wrong animations for buffed or low health values
Updated the net_showevents convar to be marked as a cheat
Updated the main menu news buttons to direct players to the most recent TF2 update and the TF2 blog
Updated Italian localization strings
Updated the custom TF2 fonts with Polish characters
Updated CP_Gorge
Added more cover outside of the initial BLU spawn area
Added a forward spawn for the BLU team after Cap1 is captured
Added another access point to the upper level from the front of the RED base
Added more cover in the room just before Cap2
Decreased RED team's respawn time while they own Cap1
Fixed a few areas where players would sometimes become stuck

Community requests
Added new options for the Invade CTF game mode flag. Default is 1
0 : No neutral time
1 : Flag goes neutral in 30 seconds (current behavior)
2 : Flag goes neutral in 1/2 the return time
Added scoring choice for the Invade CTF game mode. Default is 0
0 : Increment score (current behavior)
1 : Increment capture count
Added new inputs to item_teamflag
ForceDrop : Force the flag to be dropped if it's being carried by a player
ForceReset : Force the flag to be dropped if it's being carried by a player, then reset the flag to its original location
SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base
Added new output to item_teamflag
OnTouchSameTeam : Sent when the flag is touched by a player on the same team
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14 Jan 2010
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Additions
Various improvements to Spy disguise and feign death
Disguise weapons copying weapons with special animation requirements (Sword, FaN) now look correct
Spies now play the appropriate death cry on feign death based on the corpse that appears
Feigning death can now play custom death animations like a normal death (head loss, sniper shot, backstab, etc)
Feigning death due to explosive damage now has a chance to gib, like a normal death
Corpses from a feign death now use the correct wearable behavior (hats stay on, or fall off as they should)
The weapons dropped by feign death corpses now have appropriate physics and collision for their type
Combat text for damage done to Spies that feign death will now show the un-modified damage amount
Fixed Spies that feign death while disguised as enemy spies dropping fake ragdolls wearing a mask
Fixed a couple of physics issues on ragdolls created by feign death
Added convars to further customize the "play a hit sound whenever you injure an enemy" option
tf_dingaling_volume". Sets the volume of the hit sound
tf_dingaling_pitchmindmg". Sets the desired pitch of the hit sound when a minor damage hit is done
tf_dingaling_pitchmaxdmg". Sets the desired pitch of the hit sound when a major damage hit is done
tf_dingaling_wav_override". Specifies an optional custom wav hit sound. If unspecified, the default ding sound is used
Added Medic Ubersaw kill taunt
Added backstab death animations for Scout, Spy, Medic, Demo, Engineer, and Pyro. All death animations have a 25% chance to play
Updated various localization strings

Changes
Removed the clamps on the "viewmodel_fov" convar
Added "viewmodel_fov_demo", a convar that controls viewmodel fov during demo playback
Force-a-Nature will now correctly knock back players on the ground
Increased minimum damage required for the Force-a-Nature to cause a knockback from 30 to 40
Changed the Direct Hit to only minicrit enemies that have been launched into the air by an explosion
Increased the rate of the Soldier's Rage generation by 40%
Reduced the duration of the Soldier's Buff Banner effect from 14 seconds to 10
Reduced the explosive damage resistance on the Chargin' Targe to 50%

Fixes
Fixed the Scout's legs twisting out of shape during a double jump
Fixed player models popping up and then down when they duck during a jump
Fixed Sniper rifle not penetrating friendlies
Fixed Bonk! Atomic Punch phase effect
Fixed rockets not being removed if they explode in func_nogrenades zones
Fixed the Sandman being able to bat balls through doors
Fixed the Gunboats absorbing damage from the Soldier's grenade kill taunt
Fixed the naming of non-unique quality unique items (Community Kritzkriegs, etc)
Minor fixes to the crafting UI
Changed the item layout in the crafting panel to better fit the backpack panel
Each 1 of the 4 crafting pages now shows half of 1 of the 2 backpack pages
Fixed the crafting panel next/prev page buttons being hard to use while dragging
Fixed the "equipped" label in the item panels stealing the mouse focus from the item panel itself

Updated Novint Falcon settings (no effect on non-Falcon players)
Recoil/Reload force added for the Direct Hit rocket launcher
Recoil/Reload force added for the Scottish Resistance sticky bomb launcher
More defined flesh hit force added for the Equalizer pick axe
More defined flesh hit/world hit force added for the Eyelander sword
Added swing forces for Eyelander sword
Added appropriate trumpet forces for Blu Buff Banner
Added appropriate trumpet forces for Red Buff Banner
Shotgun reload for Heavy & Pyro changed to feel more appropriate now
Changed Huntsman pullback force so that it goes in the right direction (was still pulling as if the Huntsman was on the left hand side of the screen, which was default until a later update)
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8 Jan 2010
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Fixed grounded players receiving falling damage from Force-A-Nature shots directly above them
Fixed the Force-A-Nature firing fewer pellets when tf_use_fixed_weaponspreads was 1
Updated the achievement icon for the "May I Cut In?" Spy achievement to match the achievement description
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6 Jan 2010
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Server Browser (for TF2 and DoD:S)
Added a client-side server blacklist
Supports blacklisting of specific servers, all servers on an IP, and all servers on a class C range
Saves the server list to a file, and has an Import button to allow easy sharing (cfg\server_blacklist.txt)

Balance changes
Reduced the health penalty on The Sandman
The Force-A-Nature knockback on target now
Only applies to hits that deal more than 30 damage and are in close range
Factors in the firer's angle of attack when determining the knockback direction
Has less of an effect on grounded targets
The Dead Ringer now
Reduces cloak to 40% when uncloaking early
Has a 35% cap on the amount of cloak it can gain from an ammo pack
Has a quieter de-cloak sound

Changes / Fixes
Fixed a performance & stability issue with AMD processors
Improved the stability of the game server -> item backend connection
Fixed a rare server crash related to dispensers
Added min/max values to viewmodel_fov convar to match the settings in the slider
Reduced the number of moons in ctf_doublecross, sadly
Demo playback now ignores sv_pure settings, allowing demos to easily contain custom content
Fixed a crash related to sv_pure and the wireframe_dx6 shader
Players can no longer shoot while stunned
Fixed a bug that caused movement speed reductions to not work on stunned players
Soldier Rage bar no longer resets when touching a resupply cabinet

Achievement fixes
Fixed the "Second Eye" Demoman achievement
Fixed a bug in the "Play Doctor" Medic achievement
Changed the requirements for the "Medals of Honor" Soldier achievement
Updated description for the "Blind Fire" Demoman achievement to better explain the requirements
Fixed an issue that affected several achievements requiring the use of the Equalizer

Community requests
Added "skip_next_map" server ConCommand to skip the next map in the map cycle
Added "Play a hit sound whenever you injure an enemy" option to the Multiplayer->Advanced options menu
Added server "tf_use_fixed_weaponspreads" convar. When set, shotgun & scattergun pellet spreads will use a non-random distribution
Added a "show_htmlpage" command to allow server operators to display custom web pages to clients

Changes to the TF Bots
In KOTH mode, Bots are now
More likely to roam around and hunt enemies if there is lots of time left
Become more likely to push for the point as time runs down, or their teammates start to capture it
Medic bots now
Opportunistically "overheal" nearby friends when they can
Prioritize healing of injured nearby friends more
Don't focus on Heavies quite so exclusively
Don't spam their Medigun continuously at round start
Won't choose cover far below their heal target so much (koth_nucleus)
Fight back with their syringe-gun appropriately
Various improvements to combat behaviors
General bot improvements
They no longer stand still on the point when capturing or defending it
They choose more varied routes now
They choose better defensive spots around captured points
They fall back to another weapon when they entirely run out of ammo
They adjust their FOV when using zoomed in sniper scope
They treat in-range Sentries as the most dangerous threat
They fire their weapons is more realistic bursts
Engineers use their shotgun properly
Added a "virtual mousepad" concept to rework how bots track enemy players
They now periodically estimate the position and velocity of the enemy they are tracking, instead of "locking on"
After rotating beyond a maximum angle, they will pause for a fraction of a second to re-center their "virtual mouse"
Allows for over/undershoot "slop" in aiming. Looks more natural, and allows skilled players to dodge
Addresses the "180 spin around and fire", "Heavy bot is OP", "Sniper is OP", and "I can't fight a Heavy bot as a Scout" issues
Tuned Sniper spot finding algorithm to generate more diverse locations, partially addressing the "Predictable Sniper camping spots" issue
Soldier bots are more careful to not fire rockets that will explode on nearby geometry and kill them
Fixed a bug where bots tried to heal from a Dispenser being carried by an Engineer
Tuned scoreboard logic to guard against malicious server operators spoofing bot pings to hide the "BOT" tag
Added more bot names as suggested by the TF community
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23 Dec 2009
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Fixed inconsistent Rage generation with the Buff Banner
Added an "equipped" tag to currently equipped items in the Backpack and Crafting screens
Fixed the TFBots not reacting correctly to stun effects
Fixed the Heavy picking up his own thrown sandvich if it was thrown while running forward
Fixed Pyros not getting the proper kill icon for kills with deflected Direct Hit rockets
Fixed the player keeping their rage setting when the Buff Banner isn't equipped
Fixed resupply cabinet not clearing the rage and the buff status effect
Fixed the Buff Banner not working when +reload has been forced in console
Fixed the motion blur on charging Demomen not always drawing
Fixed the Direct Hit mini-critting enemies submerged in water
Fixed the Chargin' Targe's crit not working on servers with tf_weapon_criticals 0
Capped the amount of overhealing from taking heads to the player's max buffed health
Updated the Gunboats to absorb damage from any self-inflicted rocket blast that doesn't hurt another player
Updated the Scottish Resistance to detonate bombs near the player's feet (in addition to what it normally detonates). This enables sticky jumping with this weapon
Updated the Baseball and Jarate HUD indicators to stay on screen when full

Crafting improvements
Spy's camera beard can now be smelted into scrap metal
Recipes can no longer produce items matching any of the items used in the crafting
Added some new recipes

Achievement fixes
Fixed the "Ride of the Valkartie" Soldier achievement being earned by Soldiers on the defending team
Fixed the "Gorky Parked" Heavy achievement being incremented by committing suicide on a control point
Fixed several Scout achievements that were broken by the new type of bat stun
Fixed the "Ghastly Gibus Grab" achievement not awarding the hat correctly
Updated the "Big Pharma" (Medic) and "Division of Labor" (Heavy) achievements to be 10 kills in a single life
Updated the "Ubi concordia, ibi victoria" Medic achievement to only be 3 assists
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19 Dec 2009
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Fixed a client crash related to arrows
Fixed a server crash related to items
Fixed a server crash caused by the Demo taunt kill
Fixed a server crash caused by using the Equalizer
Fixed client ragdoll commands resulting in ragdolls standing around
Restored the missing point_teleport entity
Fixed stats and achievements being tracked while using sv_cheats
Fixed Spies being able to build dispensers
Fixed clients not fixing up inventory items in bad backpack positions
Added a new chat message when players craft an item
Fixed "Bloody Merry" and "Second Eye" achievements being achieved incorrectly
Updated the description of the "Bravehurt" achievement
Fixed Blutsauger attributes
Fixed the Direct Hit having an incorrect short range damage curve (now matches the normal Rocket Launcher curve)
Fixed the Spy's unlockables watches using the wrong consume/recharge rates
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18 Dec 2009
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2

New Content
Added new control point map Gorge
Added new capture the flag map Double Cross
Added item crafting
Added work-in-progress TF Bots for beta testing in KOTH maps (blog post coming with more info)
Added headshot death animations
Added more backstab animations

Soldier
Added 35 new Soldier achievements
Added 4 new Soldier items
Added new Soldier Domination lines

Demoman
Added 35 new Demoman achievements
Added 3 new Demoman items
Added new Demoman Domination lines

Spy
Now pretends to be carrying the weapons & wearables of the target he's disguised as
Moved the Spy's camera-beard to the Misc loadout slot so he can equip it with a hat

Scout
The Sandman now only stuns on a max range hit (when you hear the cheering)
All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them)

Minor changes
Added new options to the Multiplayer->Advanced dialog:
Combat text, which displays damage amounts you do to enemies.
Medic auto caller, which automatically shows you nearby friends at low health.
Heal target marker, which better highlights the target your medigun is locked onto.
Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys.
Fixed being able to affect friendly pipes with airblast (they would unstick)
Added recharge sound to abilities with a recharge bar
Fixed attachable wearables not staying on ragdolls
Players no longer see the wearables that are a part of a friendly spy's disguise, fixing various graphical glitches
Added jiggle bones for Pyro's chicken hat
Added 2 new game startup songs

Community Mapmaker requests
Implemented InputSetSetupTime() for team_round_timer (was in the .fgd but never implemented)
Added "SetDispenserLevel" input to cart dispenser (1, 2, or 3)
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11 Dec 2009
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

It's WAR!
http://www.teamfortress.com/war/
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8 Dec 2009
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine
Added checks to prevent transferring .smx, .gcf, and .sys files between client/server
Fixed upload/download exploits with spaces in the file extension or a path separator at the beginning of the requested file (as reported on the HLDS mailing lists)

Team Fortress 2
Fixed custom particle systems inside maps causing particles to break in successive maps
Fixed a rare vphysics crash
Fixed background highlight for KOTH timers not being aligned properly in minmode
Fixed the Heavy's fists being hidden while taunting
Fixed cloaked Spies having the critboost effect on their weapon
Fixed banned clients being able to spamming a server with the "joined" chat text
Fixed seeing the wrong class counts if the game swapped teams while the class menu was open
Fixed Spies being able to disguise while performing a taunt
Fixed having to press the voice menu key twice if the menu timed out and closed itself last time it was open
Fixed the "Confirm Delete" dialog in the Items menu not handling the key correctly
Fixed dispenser not healing players at the correct rate if it's upgraded while the players are already touching the dispenser
Fixed exec'ing the .cfg file for a class change before the player has actually changed class
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3 Nov 2009
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Added Bill's Hat for players who pre-purchase Left 4 Dead 2
Fixed client-side perf problem after changing levels on Koth_Harvest_Event
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30 Oct 2009
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Added a new community map: Koth_Harvest
Added a Halloween edition called Koth_Harvest_Event
Contains a variety of Halloween related features: New hats, achievements, exploding pumpkins, ghosts, and more!
Updated the CTF, Arena, and KOTH versions of Sawmill
Fixed Engineer exploit
Added check to prevent clients from sending empty or all whitespace names to the server
Fixed "item_found" announcements coloring the player names if the player has :: in their name
QuickSwitch improvements
Added key input so you can cycle through it using the slot input keys
Added all loadout slots (not just primary, secondary, and melee)
Removed duplicate entries (should only see 1 flaregun, etc.)
Fixed a few small layout & empty slot bugs

Community requests
Updated item_teamflag with flags to toggle the trail effects: 0 none, 1 all, 2 paper only, 3 color only
Added a "both" selection to the invalid winners field for team_control_point_master and team_control_point_round entities
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14 Oct 2009
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Added "+quickswitch" command, which brings up a small panel allowing you to rapidly change the loadout of your current class & active weapon slot
Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk with each other during a match (default is 0)
Added 1/2 Bonus Point for healing a teammate with a dropped sandvich
Updated the class menu to show the local player's current class
Updated server ConVar "tf_playergib" to have 3 settings for player gibs: 0: never, 1: normal, 2: always (default is 1)
Updated "player_hurt" game event to include "damageamount" and "crit" values
Fixed a rare crash in particle system
Fixed being able to eat your sandvich (via taunt) and drop it in the same frame
Fixed not correctly remembering the last weapon if you're using "remember active weapon" and the last weapon was the weapon in slot 0
Fixed Medic not being able to release his UberCharge if his team won the previous round and the Medigun was his last active weapon (while using "remember last active weapon")
Fixed not remembering the last active weapon correctly if the player didn't die before the next round restart
Prevented servers from using steam:// commands in their MOTD text
Fixed using the regen cabinets to get more health than you should when you switch between weapons with/without max health reduction attributes
Fixed friendly-fire/spectator exploit using projectiles
Fixed disguised spies not getting ammo from enemy dispensers
Fixed thrown sandvich traveling through players before being activated
Fixed sandviches sometimes spawning inside walls, or being thrown through thin walls
Fixed fire overlay drawing on hats in DX80
Fixed an exploit that allowed servers to corrupt client's item database
Fixed full packet updates showing cloaked Spies for an instant
Fixed a prediction error resulting in mis-predictions of crits

Community requests
Added new "func_flag_alert" entity that fires an alert when a player carrying a flag starts touching the entity
Added server ConVar "bot_crouch" to make bots crouch
Added model override for item_teamflag entity
Added ability to turn off particle trail for players carrying the item_teamflag entity
Updated team_train_watcher to support 8 cp/track links (was previously 4)
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16 Sep 2009
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Engine
If the installation is an HLTV relay we allow clients to connect as HLTV clients even if tv_enable is set to false. A recent exploit fix made it such that we ignore the flag indicating that the client is an HLTV client if tv_enable is false, but it is possible that relays won't have this ConVar set

Additions / Changes
Backpack improvement
Added support for 100 slots in the backpack
Backpack can now be sorted by type
Multi-selection in the backpack is now done by holding down the Ctrl key
Alt-fire on the Sandvich now drops sandviches
A single sandvich can be dropped at a time. Dropping the sandvich removes it from the Heavy
A Heavy can regain his sandvich by collecting a healthkit while already being at full health
Eating a sandvich using the taunt method now heals a Heavy to full health
Dropped sandviches heal 50% of the collector's health
Medic regen changes
Base regen amount increased from 1/sec to 3/sec
Regen amount increase since time of last damage decreased from 3x to 2x
End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec
Blutsauger
Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer"
Health drain stacks on top of the above Medic regen changes, lowering the base regen by 2h/sec
Added "mp_windifference" server ConVar (default to 0)
When set to X, matches will be considered won if a team gets X points ahead of the other team
Added a "Remember the active weapon between lives" option to the Multiplayer->Advanced options dialog
Added "Disable weather effects" option to the Multiplayer->Advanced options dialog
Added "Show non-standard items on spectated player" option to the Multiplayer->Advanced options dialog
If set (default), it'll show non-standard items being carried by the player you're spectating
Tournament mode changes
New item whitelist allowing tournaments to control what items can be used by players
Added "item_whitelist_example.txt"
Added "item_show_whitelistable_definitions" command to get a list of whitelistable items
Added Tournament mode Spectator HUD
Added "Use advanced spectator HUD in tournament mode" option to the Multiplayer->Advanced options dialog
Shows all the members of your team (or both if you're a spectator) at the top of the screen, along with class/health/respawn time/charge level
Spectator indices are now shown on the team members, and hitting the corresponding weapon selection key (slot1-slot12 commands) will spectate them
Changed idle player check to include spectators & players who haven't chosen a team

Bug Fixes
Fixed explosive radius detection using an axially aligned box instead of a sphere
Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB
Grenades/Pipes radius change: 132->159
Rocket radius change: 121->146
End result of above: Explosives have had their radius reduced at some angles, and increased at others. Radius is now consistent, angles are now irrelevant
Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses
Fixed Spies speaking their response rules lines after killing a player as the class they were disguised as
Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team
Fixed the Huntsman not firing crit arrows when the Sniper is being CritBoosted
Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged
Added check to prevent clients using the "firstperson" command to get out of thirdperson view while they're phasing, taunting or control stunned
Fixed Halo glow effect not being hidden for cloak/disguised enemy Spies
Fixed wearables not destroying their attached particles when they're removed
Fixed several player & viewmodel simulation issues that occurred when the game was paused
Fixed a DX8-based exploit that allowed modified particle effects to work under sv_pure 2

Community Requests
Added the entindex() of the object being built to the "player_builtobject" game event
Added flag to allow CTF map authors to turn off the Overtime mode when timers expire
Added IgnitePlayer input to TFPlayer
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2 Sep 2009
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Fixed "not on camera object" particle effects appearing while spectating in-eyes, and not appearing when in thirdperson
Fixed inventory bug that caused some item pickups not to be shown
Added support for client explanations of backend inventory manipulation
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1 Sep 2009
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Added "tf_allow_player_use" server ConVar to control players executing +use while playing (defaults to 0)
Fixed a bug where full backpacks resulted in an item being repeatedly found each time the game is started
Fixed being able to burn players/buildings that are in the water while standing outside the water
Fixed teleporting Spies getting stuck in enemy players standing on the exit
Fixed server log not listing telefrag kills as weapon "telefrag"
Fixed the Pyro's airblast pushing Spectators in free-look mode
Fixed Pyro's Hadouken killing Scouts that have used Bonk! and are phasing
Fixed freezecam screenshots sometimes being saved outside the Screenshots folder
Fixed deathnotice and server log entries not using the unique item names/icons when buildings are destroyed
Fixed a case where the weapon selection menu wasn't drawing the images of non-standard items if the player was using hud_fastswitch 1 and using slot7-10 to view the panel
Fixed CTF HUD not centering the flag panel if there is only one active flag

Community requests
Added the ability to set a parent for the item_teamflag entity
Added OnPickUpTeam1 and OnPickUpTeam2 outputs to the item_teamflag entity
Added intro movie .mp3 files to the sound/misc folder
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21 Aug 2009
Team Fortress 2/Day of Defeat: Source Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Orange Box Engine
Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system
Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server
Fixed a server crash caused by spoofing a client disconnect message
Fixed a server crash caused by sending malformed reliable subchannel data
Fixed a server crash related to unbounded settings on some convars

Team Fortress 2
Bullet spread algorithm changed to fire a bullet right down the crosshair under these circumstances:
The first bullet of a spread weapon (except for rapid fire spread weapons like the minigun)
The first bullet of a non-spread weapon if it's been >1.25 seconds since firing
Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog
Added "motdfile_text" convar to servers, which allows them to specify a text file that’s shown instead of the HTML MOTD to clients who've turned on this option
Fixed radius damage not tracing out of enemies when the explosion occurs within them
Fixes rockets & grenades doing no splash damage when fired point blank into enemies
Added missing snowpuff particles for DX8 players (honest)
Restored LOD for the Demoman player model
Fixed being able to alt-fire with the fists while stunned as a Heavy
Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the middle of a round
Fixed the "The Big Hurt" achievement not being awarded for players who already have the required count
Fixed sv_pure not reloading the map's custom particle file
Custom particle effects contained within maps must now be placed in the \particles directory
Fixed another case where items weren't being validated properly in class loadout slots

Community requests
Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 capture
Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and func_capturezone entities
Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong skin
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18 Aug 2009
Team Fortress 2/Day of Defeat: Source Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Day of Defeat: Source
Fixed an engine crash

Team Fortress 2
Updated PL_Hoodoo. Changes from community mapmaker Tim Johnson:
"Added a balcony at 2-1 that I've rotated and cleaned up so it's a much better point, it attracts less sentry spam but is still holdable. 2-2 has a bit more breathing room and the one way route between BLU/RED spawn in stage 3 has gone and in its place some stairs up to the second level accessible from BLU's side."
Added "tf_ctf_bonus_time" ConVar to set the CritBoost bonus time for capturing the intelligence (0 to disable it)
Added "tf_arena_first_blood" ConVar to toggle the first blood feature in Arena mode (0 to disable it)
Added missing snowpuff particles for DX8 players
Fixed rocket jumping
Fixed sticky bomb attachment to props. They will now only ignore the saws in sawmill
Fixed Scouts going into reference pose in double jumps
Fixed the Ubersaw not displaying team colors
Fixed Spies disguised as RED Scouts not cloaking properly
Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode
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15 Aug 2009
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Fixed "r_rootlod" being marked as a cheat, which prevented it from being changed and caused a significant performance loss for some GPUs
Changed "The Big Hurt" Scout achievement to be "Stun 2 Medics that are ready to deploy an UberCharge."
Fixed Announcer overtime bug on KOTH servers using mp_timelimit
Due to many requests, added server ConVar "tf_overtime_nag". When set to 1, it keeps the broken announcer behavior
Fixed tournament stopwatch not displaying the time in the HUD
Fixed a bug with cloak meter regen and drain rates
Fixed Spies not being able to go invis while reloading
Fixed pipebombs sticking to saw blades
Fixed weapons not being hidden properly during loser state anims
Fixed a case where radius damage didn't reduce damage to self
Fixes Demomen taking too much damage from their pipebombs
Fixed a case where items would never show up in the backpack, even though they were available to equip
Fixed a case where items weren't being validated properly in class loadout slots

Community requests
Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode
Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1 capture
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13 Aug 2009
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

New Content
Added King Of The Hill game mode
Added custom animations played by the losing team during the post-win state. They are moved into third person camera to enjoy them
Added lots of new hats

Additions / Changes
Added "Auto Reload" option to the multiplayer advanced options
Clip-based weapons that reload a full clip at a time can now have their reloads aborted by firing
Pistol now fires at a fixed rate, not based on the speed at which you press the firing button
Added a color blind option to add a Jarate icon above enemies who are busy accepting a terrifying existence where they have no dignity
Significantly reduced the amount of network traffic being sent
Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of critboost
Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists
Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist
Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's heal)
Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen having ineffective rocket/grenade jumps
Added an item panel to the spectator cam that shows non-standard items being carried by the player you're spectating
Added an "Inspect" key that allows you to look at items being carried by your team mates
Backpack improvements:
Added drag & drop to move items around. Item positions are maintained on the backend
Added multi-select, allowing you to delete multiple items at once
Added a new key to the key binding page that opens your inventory directly to your backpack
Fixed mouseover panel being incorrectly position when the backpack first appears
Cloaked Spies standing in valid backstab positions no longer raise their knife
Added current map name and gametype to the bottom right of scoreboard
Added class icons to tips on the loadout and loading screens
Improved visuals around flags when they're being carried by a player
Improved critboosted visuals, making it much clearer when an enemy has critboost
Updated the loading panel to show the game type under the map name during level transition
In-game chat dialog now supports full Unicode characters
Added BLU main menu background
Added response caching for some server queries to help reduce the CPU load from DOS attacks
Teammates no longer block friendly radius damage. Prevents nearby teammates causing rocket/grenade jumps to fail

Map Changes
Update PLR_Pipeline
Increased the starting advantage in the third round if a team has won the first two rounds
Fixed carts not continuing to the second round if they're capped at the same time in the first round
Fixed being able to shoot pipebombs over the starting gates in the first round
Fixed being able to open the doors in the first round before the setup time was finished
Fixed players getting stuck in some doors
Fixed players being able to get onto rooftops and out of the map boundaries
Fixed other minor bugs and exploits
Added community map Arena_Offblast
Added community map Cp_Yukon
Update Arena_Sawmill
Fixed DirectX8 bug where some models would not be visible
Fixed exploit with building teleporters outside of the map
Updated CP_Granary
Made a few changes to improve balance based on competitive community feedback

Item Reworks
The Force of Nature
The enemy knockback now only works in close range and behaves more like the Pyro's air blast
Enemies cannot be juggled by the FaN's effect
The self-knockback has also changed to respect the firer's view angle. Looking up while shooting will no longer propel the enemy upwards
Knockback is now scaled by damage done
The Sandman
A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun
Stunned players now take 75% of all incoming damage instead of 50%
Ubercharged players can no longer be stunned
Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed)
The minimum distance to stun a target has been reduced
The negative attribute has changed from "no double jump" to "-25 max health"

Fixes
Fixed various issues around layout & presentation of items inside the Backpack and "X is carrying" item dialogs
Fixed an exploit that allowed players to work around sv_pure
Particle files are now protected by sv_pure
Fixed critboost effect getting stuck on when you die while critboosted
Fixed Timer HUD element backgrounds not being the correct color if you change teams during waiting for players
Fixed a couple of issues with the way critboosts affected The Huntsman and the Spy's knife
Fixed an exploit where you could reload The Huntsman faster than intended
Fixed Heavy "civilian" exploit
Fixed a set of exploits using the DXSupport config files
Fixed r_screenfademinsize and r_screenfademaxsize exploits
Fixed sentries firing at a fully cloaked Spy if they're still the closest target

Community requests
Added a HUD element for hybrid CTF & CP maps
Supports 1 or 2 flags, and any number of CPs
Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in their map to enable it
Added custom kill server log text "train" and "saw" for deaths caused by these environmental hazards
Format: "%s<%i><%s><%s>" committed suicide with "world" (customkill "%s") (attacker_position "%d %d %d")
Added new "medic_death" event for server logs
Format: "%s<%i><%s><%s>" triggered "medic_death" against "%s<%i><%s><%s>" (healing "%d") (ubercharge "%s")
healing is the amount the Medic healed in that life
ubercharge (1/0) is whether they died with a full charge
Added "func_respawnflag" trigger entity. It will remove & return the flag if a flag carrier touches it, or if the flag falls into it
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15 Jul 2009
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Linux Dedicated Server
Improved connection logic to help servers that aren't automatically reconnecting to Steam

Engine
Fixed seeing error dialogs if the "-nocrashdialog" command line parameter is present

Team Fortress 2
Added an optional per-map particle manifest called _particles.txt, which should be located in the maps directory, so map authors can load custom particle files
Fixed minicrits resulting in reduced damage for weapons at close ranges
Fixed the Cloak and Dagger not regenerating at the correct rate
Fixed setinfo exploit that allowed restricted convars to be set while connected to a server
Fixed tournament mode being interrupted if mp_timelimit hits before both stopwatch rounds have been played
Fixed "jointeam unassigned" exploit
Fixed being able to respawn during the chat time before a level change
Fixed "sensitivity" ConVar not capping the upper value which sometimes caused a server crash
Prevented some exploits based on mat_dxlevel being changed in-game
Updated ripple effects for water drips to improve performance
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25 Jun 2009
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Linux Dedicated Server
Improved connection logic to help servers that aren't automatically reconnecting to Steam, and added extra logging to track it
Added extra data gathering to help us understand and improve Linux performance

Team Fortress 2
Changed cl_flipviewmodels so it can no longer be set while connected to a server
Fixed problem with Loadout Menu "Back" button not preserving the currently equipped weapon
Fixed a case where an observer could set the observed player's view models
Fixed the Heavy's punches not matching mouse button presses when the view models are flipped
Fixed Bonk! ammo count exploit after using a regeneration locker
Fixed Dead Ringer damage reduction exploit involving Spy taunting
Reverted Force-A-Nature and airblast knockback on disguised Spies, so that they can once again be knocked back

Missed notes from previous update
The Ambassador no longer penetrates buildings
Removed the movement speed penalty on The Razorback
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24 Jun 2009
Team Fortress 2, Half-Life 2: Episode 1 2, and Portal Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2, Half-Life 2: Episode 1 & 2, and Portal have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2, Episode 1 & 2, and Portal
Added support for the Novint Falcon

General
Added an option to the advanced multiplayer menu to select left or right handed view models
Fixed a bug where a spectator's wearable items could be seen floating around the player they were spectating
Fixed a bug where a fake Spy hand would appear on the screen of other players
Custom death animations now only play 25% of the time
Fixed teleporters not being build-able in some places where they should be (such as within the pit at the end of Badwater Basin)
Fixed rare client crash on connection and level change
Removed refract from water ripples caused by bullet impacts for performance reasons
Added log entries for player extinguished events using the medigun, jarate, flamethrower and dispenser
Started tracking localization settings to help make decisions regarding localization in the future
Fixed the blank progress bar in the upper-left of the screen when the client scheme is reloaded

Mapmaker requests
Added spawn flag to func_respawnroomvisualizer that allows it be non-solid to players
Added SetSolid input to func_respawnroomvisualizer to change solidity to players dynamically
Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy

Sniper
Fixed a bad detection case in the "Friendship is Golden" achievement
Changed the description of the "Triple Prey" achievement so it better describes how to get it
Critical arrows now have a trail and correctly deal enhanced damage
The Huntsman now defaults to be right handed
Friendly arrows will no longer trigger the near miss sound on you
Fixed several sources of floating arrows

Spy
Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask
Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker
Fixed a bug where the spy's watch would randomly change models during play
Fixed uncloaked spies flickering in and out of the cloak effect when taking damage
The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the spy was cloaked
Increased the Cloak and Dagger regeneration rate slightly
Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger
The Dead Ringer's cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter
Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full
The Dead Ringer's cloak meter can now be regenerated from ammo sources
The Ambassador now only crits when fully accurate and no longer penetrates enemies
The Spy can no longer change weapons from the knife while shocked by the Razorback
Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised spies
Fixed disguised Spies showing the wrong teleporter effects when using an enemy teleporter
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9 Jun 2009
Team Fortress 2 Update Released
Product Update - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Engine
Fixed Day of Defeat: Source server crash when loading dod_jagd.

Team Fortress 2
Added a "Discard" button to the item pickup panel.
Added a backstab custom death animation to the Heavy.
Changed default for tf_arena_use_queue to 1. This was the original behavior prior to the last update.
Changed the Dead Ringer so it can be activated while carrying the flag.
Increased the Force-A-Nature's damage by 10%.
Fixed not being able to reflect arrows with the Flamethrower.
Fixed The Huntsman drawing a muzzle flash under lagged conditions.
Fixed the background color of the Spy disguise panel not always matching his disguise team.
Fixed idle players being kicked when the server has tf_arena_use_queue set to 0.
Fixed Spies not being able to sap a building if an enemy player was colliding with the building.
Fixed getting a real target ID on an enemy Spy that's disguised as one of your teammates if you are disguised as an enemy.
Fixed the Ambassador not shooting enemy sticky bombs.
Fixed Spies being able to automatically cloak after uncloaking at the moment of a weapon switch.
Fixed Jarate instantly exploding when thrown in some places, like the final area of Badwater.
Fixed spectators not having their items removed when they enter spectator mode.
Fixed Sniper "civilian" exploit where players could crash the server.
Fixed a couple of cases where viable backstabs would fail.
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30 May 2009
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Added Sniper/Spy milestone achievements as an additional way players can get the new unlockables
Arena Mode
Added tf_arena_use_queue server convar. Turn this on to get the old queue behavior. Default is off
Added tf_arena_round_time to set a timelimit on the round
Added the userid of the player who built the teleporter to the "player_teleported" event
Fixed player killed event causing server crash
Fixed Spies not being telefragged when standing on an enemy teleporter exit with the Dead Ringer enabled
Fixed attackers seeing the mini-crit particle effect for full crits if the victim has the Jarate effect enabled
Fixed the Ambassador not doing damage to buildings
Fixed Spies disguised as their own team not drawing blood effects
Fixed players killed by flaming arrows not showing the appropriate death icon
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27 May 2009
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
The Ambassador now does full critical hits on headshots, instead of mini crits
The Dead Ringer now fully drains the cloak meter, even if the Spy leaves cloak early
Fixed Spy disguise menu not being visible in HUD minimal mode
Server log improvements:
Added "player_extinguish" event for servers to log when a Pyro extinguishes flame with the airburst
Fixed kill descriptions for Force-A-Nature & Sandman, so server logs can distinguish them
Identified feign deaths in the events sent to server logs
Fixed server crash related to the Jarate
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23 May 2009
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Fixed Ambassador not using hitboxes to trace against players. It now works like all other bullet-firing weapons in the game
Fixed Ambassador shooting through gates
Fixed Ambassador not critting during the round win period
Fixed control point not being named correctly on Arena Sawmill
Fixed cloaked Spies being able to taunt attack
Fixed Spy feign death not being reflected in scoreboard
Fixed Jarate effect on DX8 machines
Fixed rare crash in Spy "A Cut Above" achievement
Fixed the backpack icon appearing over the "Could not connect to Steam" message in the client inventory
Fixed German localization string for respawning players showing %1
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22 May 2009
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Maps
Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps
Added new arena map Sawmill
Added new arena map Nucleus
Added new community payload map Hoodoo
Updated Dustbowl to fix not being able to jump into the window in the first building of the second stage

Sniper Changes
Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle
Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies
Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer
Standard sniper rifle now shoots through friendly players
Added 54 new Sniper voice lines
Added 35 new Sniper achievements

Spy
Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that
Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound
Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still
Spy name tags now show up properly when disguised as their own team
Fixed a bug that would cause spectators to see disguise weapons incorrectly
Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn
Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic
Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible
Also made it more obvious on first person view model when you're bumped while cloaked
Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues
Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately
Spies disguised as medics now have an Ubercharge: line in their disguise target info
Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise
Spies can now pick up health kits for their "disguise health", even when uninjured
Disguise UI doesn't show up in minimum UI mode (hud_minmode)
Spies that disguise as a player using an unlockable now show that unlockable in hand
Spies can now use enemy teleporters
Added 70 new Spy voice lines
Added 34 new Spy achievements

Scoreboard changes
Dominations no longer get wiped when teams switch sides
Dead players draw slightly darker in scoreboard
Converted class labels to class icons
All players now display the total number of people they are dominating

General
You now find new and old items as you play, instead of through achievements
Fixed a bug that would cause the scout's ball to regenerate at inappropriate times
Demomen can now detonate their stickies while taunting
Flamethrower's air burst now extinguishes fire on friendly targets
Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals
The Heavy and Sniper now have new custom death animations
Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving
Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser
Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled
Added a new taunt for the Kritzkrieg, which also heals for 10 points
Improved the deathcam camera handling used when a player plays a custom death animation
Added missing chalkboard and serverbrowser images for community maps shipped in previous updates
Removed "Final" from map names in the serverbrowser quick list

Servers
Added "sv_allow_voice_from_file" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "voice_inputfromfile" feature to broadcast wav files over voice
Enabled "sv_allow_wait_command" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "wait" command
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1 May 2009
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Updated cp_egypt with changes based on player feedback, added additional health/ammo and updated routes
Additional character loadout menu changes to support future features
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21 Apr 2009
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Game Changes
Reworked the character loadout screens to support future features
Added the ability for players to permanently delete items from their inventory using the new Backpack menu. This does not reset achievements. Once an item has been deleted it can never be re-earned
Added the ability for players to reset their player stats using the Reset Stats button on the Stats menu. This does not reset achievements
Added a "player_teleported" game event that is sent when a player is teleported
Updated cp_junction_final to score per-capture instead of per-round. This fixes the map not working correctly with Tournament mode and the stopwatch
Scouts now drop the flag if they're carrying it when they start phasing

Fixes
Fixed instances where Steam connection problems would cause some unlocked items to be unusable
Fixed the custom crosshair menu not clearing itself when "None" is selected for non-English clients
Fixed warning about not being able to execute skill1.cfg when starting the dedicated server
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23 Mar 2009
Team Fortress 2 and Day of Defeat: Source Update Released
Product Update - Valve
Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2 and Day of Defeat: Source
Fixed screenshots being black when Multicore Rendering is enabled.
Fixed sprays not showing up on some surfaces.
Fixed decal crash during changelevel.
Fixed crash caused by setting the decal limit too high on some machines.
Fixed crash caused by decals in the world render loop.
Fixed crash caused by convars changing while rendering is queued.
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20 Mar 2009
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Game changes
Fixed decal related crash
Removed upper limit for the "tf_flag_caps_per_round" convar

Server changes
Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection
Added a message to the server console to show when the server has reconnected to Steam
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19 Mar 2009
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Added Multicore Rendering
This initial release is aimed at testing compatibility, so the option is OFF by default
To turn it on, go to the Options->Video->Advanced dialog, and check the "Multicore Rendering" option

Other Changes
Several performance improvements to decals and client bone/flex setup
A variety of alt-tab and mode switch fixes
Improvements to the way the engine initializes surround sound, fixing some specific hardware cases
Fixed a crash on exit in Vista 64
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13 Mar 2009
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Gameplay Changes
Players who are stunned by a Scout now take 50% less damage
Increased the minimum distance to stun a player with the Sandman

Fixes
Fixed problem where clients were unable to join a team or maintain a connection to the server
Fixed Scout taunt kill achievement firing for people who didn't actually qualify
Fixed client crash in when creating muzzle flash effects
Fixed client crash when determining which disguise weapon to use for a spy
Fixed Natascha's chain not being drawn on the view model
Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect
Fixed rocket & grenade jumps not propelling players as far as they're supposed to
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7 Mar 2009
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
You can now duck twice in the air. Scout double jumps reset the in-air jump counts
Increased the jump velocity to account for the tuned bounding box sizes. Jump height should now match the prior-to-last-update heights
Added "tf_clamp_airducks" convar, set to 1 by default
Setting it to 0 will remove all constraints on ducking while in the air. Useful for servers running RJ challenge maps
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6 Mar 2009
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Gameplay changes
Added a duck timer that prevents duck spamming while running around on-ground
In-air, players are only allowed to duck once before they touch ground again
Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now
Increased backstab check so that Spies can side-stab again
When disguising, Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key

TF2 Fixes
Fixed flamethrower loophole that resulted in the flame effect being stuck on while the flamethrower wasn't really firing
Fixed exploit that allowed players to circumvent the force-fire timeout on the pipebomb launcher
Fixed a bug that caused Natasha's slow on hit effect to be inverted from 75% to 25%
Restored sawmill_logs.mdl file, fixing some user maps that used it
Fixed some localization issues with Scout achievement strings
Removed the "Final" phrasing in the map loading screen

Engine fixes
Fixed a server crash on startup under Linux
Fixed a buffer overflow issue related to network string tables
Gamestats uploading is now done asynchronously. This fixes the client timeout issues on map changes

CP_Junction
Fixed an exploit where engineers could build a teleporter exit in an invalid area
Fixed a few bad overlay assignments and other minor issues
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26 Feb 2009
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Gameplay changes
Removed the damage reduction against non-stunned enemies on the new bat
Players with full health can now pick up dropped sandviches

Fixes
Reverted the change that treated chat text starting with / as a command instead of passing it through as chat
Fixed a crash related to baseball impacts
Fixed the Heavy's hands disappearing when he's stunned while wearing the KGB
Fixed the BONK! particles appearing in the air when the bat's taunt kill is used on a target
Fixed Force-A-Nature description not fitting inside the item window
Fixed the Axtinguisher
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25 Feb 2009
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

New features
Added The Force-A-Nature, The Sandman, and Bonk!
Added 35 new Scout achievements
Added crit boosted on/off sound effects
Added new sounds for upgraded teleporters
Added new sound for a fully charged medic dying
Add bonus points section to scores
Scouts earn a bonus point for killing Medics who are actively healing a target
Added several new speech concepts, mostly hooked up to new Scout lines
Added new "Remember last weapon between lives" option to the Multiplayer Advanced dialog
Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon
Added several new Arena mode announcer speech events.
Added "First Blood" to Arena mode
Removed 2x item respawn times in arena
Changed backstab handling to fix facestabs
Spies disguised as enemy team can now see player IDs for enemies

New maps
Added community maps: cp_egypt, arena_watchtower, and cp_junction
Updated cp_fastlane with Arttu's new version

Mapmaker requests
Added new input for forward speed modifier to FuncTrainTrain
Added TeleportToPathTrack input to func_tracktrain

Bugfixes
Fixed a bug where players would sometimes gib from non-gib damage kills
Fixed stat screen showing an entry for a class called "map."
Fixed item model panels not using team skins

- Fixed obscure bug where spectators were able to carry the flag
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21 Feb 2009
Orange Box Engine Update Released
Product Update - Jason Ruymen
Updates to the Orange Box Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Orange Box Engine
Fixed stats and achievements not working in Half-Life 2: Episode Two and Portal
Fixed incompatibilities with MODs
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19 Feb 2009
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Fixed loadout exploit
Share:
18 Feb 2009
Orange Box Engine Update Released
Product Update - Jason Ruymen
Updates to the Orange Box Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Orange Box Engine
Updated the engine to report SteamIDs using the Steam_0 format instead of Steam_1
Fixed problems in Half-Life 2: Episode Two, Portal, and Source mods running the current Orange Box engine
Reverted the change that capped rate at 30000
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17 Feb 2009
Team Fortress 2 and Day of Defeat: Source Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Sticky bombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun)
Ultimately reduces damage done by sticky bombs to enemies <512 units from the Demoman
Moved the unlockable system over to the new item backend:
Added a warning dialog to the loadout screen telling clients when the server they're on could not get their loadout
Made "tf_damage_disablespread" a replicated convar, so clients can see the value of it on the server they're connected to
Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to better explain its function now that stalemate is optional
Fixed muzzle flashes & shell ejections still playing when viewmodels are hidden
Server tags can now be used to include or exclude servers from the list

Team Fortress 2 and Day of Defeat: Source
Protected several more commands from client exploitation
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3 Feb 2009
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

New client features
Added Viewmodel FOV slider to advanced multiplayer options
Added a hide viewmodel option to advanced multiplayer options
Added custom crosshair support
Added crosshair image, scale, and color settings to the Options->Multiplayer settings tab
Moved HUD minimal mode & Disable Spray options into the Advanced Multiplayer settings
Added "open_charinfo_direct" command that opens the loadout directly to the class you're currently playing
Replaced the "Open Loadout" entry in the options->keys dialog with this new command. Rebind / reset your config to defaults to use it

New server features
Added "tf_damage_disablespread" convar to disable the 25% damage spread on all damage
Added class limit support to tournament mode
Set the "tf_tournament_classlimit_X" convars to the max number of class X allowed
Added "tf_tournament_hide_domination_icons" convar, that allows a tournament mode server to force clients not to display domination icons over their nemeses

Gameplay changes
Modified critical hit calculation. Overall, critical hit chance is now much more recent-performance based:
Base chance is now 2% (was 5%).
Bonus range based on damage done changed from 0%-15% to 0%-10
Damage range required for bonus changed from 0-1600 to 0-800
Reduced random damage spread applied to all player damage from +-25% to +-10%
Slight reduction (improvement) of the minigun's spread
Increased flare direct hit damage from 20 to 30
Rewrote Natascha's slowdown code to be more consistent
Sniper rifle now supports Crit Boost state like all other weapons (i.e. Kritzkrieg makes all shots critical hits)
Stealthed spies are no longer able to pickup the intelligence. They must uncloak first
Increased soldier primary ammo count from 16 to 20

Bugfixes
Fixed crash when running in tools mode
Added UTIL_IsCommandIssuedByServerAdmin() checks to several "physics_" CON_COMMAND scripts to prevent clients issuing the commands
Fixed bug in teleporter logic that allowed engineers to build teleporters with HUGE health values
Fixed matching teleporter not getting a health buff when the pair is upgraded (only the tele you were hitting got the health buff)
Fixed Medic UberCharge percentage in minimal-HUD mode
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29 Jan 2009
Team Fortress 2/Day of Defeat: Source Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Added percentage to UberCharge HUD panel for the Medic
Added upgrade progress and levels to Engineer HUD panel for all buildings
Added mp_tournament_allow_non_admin_restart server ConVar to allow server admin to toggle whether non-admin players can issue the mp_tournament_restart ConCommand on the server. Default is 1 (current behavior)
Added flag to the gamerules entity so map authors can override the HUD type being used. Allows map authors to force CTF or CP HUD to be used if they mix CTF/CP entities in the map
Added check in CTF HUD to make sure it doesn't point at disabled capture zones when the player is carrying the flag. Allows map authors to have more than one capture zone for each team in the map
Changed AutoTeam to give new players to the attackers on attack/defend maps if the teams are even
Fixed Pyro model not animating in the class menu
Fixed players getting stuck in the "prepare to respawn..." countdown loop
Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown
Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit
Fixed announcer saying "the cart is nearing the checkpoint" after the round has already been won
Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them
Fixed server crash when trying to load a map that contains control points with duplicate index values
Fixed several materials warnings in the console
Fixed "Cart.Explode" sound script entry using an unknown sound channel
Marked the cl_bobcycle and cl_bobup ConVars as cheats

Team Fortress 2 and Day of Defeat: Source
Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers

Source Engine
Fixed client "timeout on mapchange" problem
Fixed setinfo exploit
Marked the r_aspectratio ConVar as a cheat

Server Browser
Renamed "Quick List" to "Map List"
Removed minimum ping filter from Map List
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13 Jan 2009
Team Fortress 2/Day of Defeat: Source Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Additions
Added a Quick List view to the serverbrowser
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16 Dec 2008
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Fixed overheal particle effect showing up incorrectly on disguised or cloaked spies
Changed the achievement tracker to only be available in Team Fortress 2
Added new teleporter sounds for upgrade levels 2 and 3
Fixed engineers being able to upgrade the bomb cart's dispenser found in Payload levels
Fixed bomb cart's dispenser being solid to players and projectiles
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12 Dec 2008
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is
The Engineer's dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded
Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets
Some changes to the second part of the first stage of Goldrush to give the attackers more of an advantage
Any weapons that fire bullets (shotguns, sniper's machine gun, heavy's minigun, etc.) can now break apart the Demoman's stickybombs
The icon on the HUD for a person calling for Medic will now give more information to the medic (if the target is low on health, on fire, etc.)
Added an achievement tracker that will allow people to choose specific achievements that they are trying to get
There is now a custom icon for death messages when the player was killed from a critical hit
Added a new particle effect for when a player enters the water
Added smoke to the feet of a rocket jumping soldier
Players will now have some particles swirling around them so other players can see when they are overhealed
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23 Oct 2008
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Removed consistency check for some particle systems that players like to customize
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22 Oct 2008
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Added rate limit for several client commands to prevent server spamming
Added consistency checking for particle systems
Updated r_particle_timescale ConVar so it can only be changed if the server has sv_cheats set to 1
Updated loading/disconnect dialogs so they're easier to read
Updated Dustbowl, Granary, and Badwater Basin with several exploit fixes
Updated Granary to remove the setup time and gates
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27 Aug 2008
Team Fortress 2 Update Released (8/26/2008)
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Fixed a bug that prevented the correct Arena stats from being uploaded
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22 Aug 2008
Team Fortress 2 Update Released (8/21/2008)
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Fixed startup crash related to loading the tf2_playerstats.dmx file
Fixed material system crash
Added -noborder command line option to play windowed-mode with no border
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21 Aug 2008
Team Fortress 2 Update Released (8/20/2008)
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Fixed an invalid skin crash on TF weapons
Fixed a viewmodel related crash when switching classes away from Medic
Fixed not getting the Arena team menu after watching the intro movie on Arena maps
Fixed some problems with localized text
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19 Aug 2008
Team Fortress 2 Update Released (8/19/2008)
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Added 3 Heavy unlockables
Natascha, The Sandvich, The Killing Gloves of Boxing
Added 35 new Heavy achievements


Added Arena game mode
5 arenas: Lumberyard, Ravine, Well, Granary, Badlands


Added 2 new maps
Badwater Basin, a new payload map
cp_steel, a community map by Jamie "Fishbus" Manson


Changes
Added server map timeleft to upper right of scoreboard
Added new firing sounds to The Backburner
Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab
Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%
32 player servers can now support an extra slot of SourceTV
Made the freezecam item panel description easier to read
Players now broadcast whether they chose a team directly or use autoteam
Added proper handling of cart blocking recognition to Payload maps


Bug fixes
Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn
Fixed Spy watch arm not using team skins
Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available
Fixed players getting stuck in a bad animation state when class switching while spinning the minigun
Fixed a loophole that allowed players to pickup weapons of other classes
Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to
Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly
Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly
Fixed spectators not having the target ID labels display correctly
Fixed the cart alarm sound occasionally getting stuck on in Payload maps
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5 Aug 2008
Team Fortress 2 Update Released (8/04/2008)
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Fixed _resetgamestats command causing server crash.
Fixed clients earning achievements when a player they've recently damaged suicides
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30 Jul 2008
Team Fortress 2 Update Released (7/29/2008)
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Fixed team switches on Attack/Defense maps spamming the console
Fixed the Kritzkrieg not working on servers with crits turned off
Fixed some clipped localized strings in various in-game dialogs
Fixed several cases where files were synchronously loaded while the game was running
Fixed a shutdown crash in the material system
Cached rendering of item model panels to improve performance, in particular while weapon selection was visible
Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels
Players killing themselves will now give a kill credit to the last enemy who damaged them
Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts
Fixed players being killed and creating ragdolls during team switches
Fixed various exploits and performance problems in CP_Badlands, CP_Well, and CP_Fastlane
Removed health bonus from the Backburner
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8 Jul 2008
Team Fortress 2 Update Released (7/8/2008)
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Fixed rcon crash caused by too many incorrect password attempts
Fixed clients experiencing connection problems during round restarts
Fixed flares not always being removed on impact
Fixed 32 player servers not working correctly with SourceTV enabled
Fixed dropped flags sometimes falling through the world
Fixed number key menu input sending 2 key events
Fixed PING field being clipped in the scoreboard at 800x600 resolution
Fixed broken Medigun taunt
Changed mat_showmiplevels to only be allowed when cheats are on
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4 Jul 2008
Team Fortress 2 Update Released (7/3/2008)
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Fixed a memory leak affecting both clients and servers
Fixed a malicious packet exploit
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1 Jul 2008
Team Fortress 2 Update Released (7/1/2008)
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Fixed backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed
Added back some damage falloff to the Pyro's flamethrower. Not nearly as extreme as it was before the Pyro class pack
Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them
Fixed spy getting stuck in players after removing his disguise
Fixed spy stabbing and being able to go invisible instantly
Fixed spy disguised as enemy medic being able to spam voice commands
Fixed buffed health not decaying properly after being healed by a dispenser
Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc.
Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed)
Fixed a buildable item placement bug where the object would not rotate after the user tried to place in an invalid location
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24 Jun 2008
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Reduced Medic's unlockable requirements to match that of the Pyro's. Medic players now meeting the requirements will receive their unlockables shortly after joining a server
Fixed Spy sapper viewmodel animation popping
Fixed another issue with the Hot on your Heels achievement
Incorporated the new Russian fonts into the base Team Fortress 2 fonts. Fixes the missing fonts problem when running in Russian with English VO
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21 Jun 2008
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Fixed "Hot on your Heels" counting non-flamethrower based kills
Fixed some Pyro achievements not working on some servers
Fixed Compression Blast and Flare Gun trail particles on DX8
Fixed Spy cloaked as Scout in response rules for all classes
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19 Jun 2008
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Added 2 community maps: cp_fastlane and ctf_turbine


Pyro
Added alt-fire compression blast to the basic flamethrower
Added The Axtinguisher, The Backburner, and The Flare Gun
Hadouken taunt now kills people it hits
Tuned the flamethrower hit detection to improve detection versus retreating opponents
Removed Flamethrower's damage falloff (was falling off to 25% by the end)


cp_well
Added a route from the forward central foyer up to the battlements
Redistributed health and ammunition throughout the bases


ctf_well
Added a route from the forward central foyer up to the battlements
Removed central building, reduced overall map length
Redistributed health and ammunition throughout the bases


Other Notes
Removed Soldier's 40% damage reduction from his own rockets. Does not affect rocket jumps
In-game avatar images will now have a badge around them if the player is your friend
Fixed bug that allowed players to move around in a reference pose
Added custom death icons for unlockable weapons
The player join team message now specifies whether the player used the auto team option
Payload maps now support four control points per stage
Achievement dialog will stay open when you're moving in & out of the game and the main menu
Added full Russian localization, with both fonts & speech
Returned the "Report a Bug" option to the main menu
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12 Jun 2008
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Allow Mods to set which ConVars control the sv_tags settings
Support custom Russian TF2 fonts
Particle rendering/simulation performance increase (missed from the previous update)
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10 Jun 2008
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Particle rendering/simulation performance increase
Changed video options initialization to fix some HUD resolution problems in mods
Fixed crash issuing the last disguise command when not connected to a server
Fixed rare crash on exit
Fixed a couple of issues with gamestats reporting incorrect values
Fixed an exploit that allowed clients to crash servers
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22 May 2008
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Fixed mat_queue_mode crash during level transitions
Fixed rapid weapon switching allowing Medics to prevent deployed UberCharges from draining
Improved prediction of Spy's speed changes when disguising
Fixed Stopwatch panel not updating if level designer ends round by hand instead of letting the gamerules end it
Optimized particle traces on multi-core machines
Fixed tracers sometimes firing with the wrong team color
Fixed rapid-fire weaponry critical hit checks getting out of synch between the server and client
Fixed map exploits in Gold Rush
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9 May 2008
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Fixed several issues with the Family Practice achievement. Players with 10/10 progress that have not been awarded the achievement will get the achievement the next time they UberCharge any Steam friend
Fixed toggle-fire option for the Medigun preventing players from earning the Second Opinion achievement
Fixed The Kritzkrieg not charging faster than the Medigun
Fixed issue that was preventing players from using their new Medic items on some servers
Fixed melee weapons not being affected by The Kritzkrieg's critboost
Fixed Server Browser sometimes refreshing in the background on startup when it wasn't visible
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8 May 2008
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Fixed clients getting the "Reliable snapshot overflow" error
Fixed another unlimited UberCharge exploit
Fixed elevators not working in user maps
Networking optimizations
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5 May 2008
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Fixed unlimited UberCharge exploit
Fixed charge effect getting stuck on the Kritzkrieg when changing class/weapons
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3 May 2008
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Fixed Kritzkrieg client crash in particle system
Fixed Milestone 2 and Milestone 3 achievements being given at the incorrect times
Fixed exploit where players could drop weapons onto the ground for other players to pickup
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30 Apr 2008
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2 Client
Removed TF2 achievement console commands


Team Fortress 2 Server
Fixed clients being able to trigger sv_soundscape_printdebuginfo on the server
Fixed potential "nuke" exploit in rcon subsystem
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30 Apr 2008
Team Fortress 2: Gold Rush Update Available Now
Product Update - Alden Kroll
The Team Fortress 2: Gold Rush Update is now available, free to owners of Team Fortress 2 via Steam. The Gold Rush Update introduces the new Gold Rush map and Payload gameplay style, the first set of unlockable weapons, and a new set of achievements for the Medic.

In other TF2 news, a worldwide Team Fortress 2 Free Weekend will begin Friday at noon PDT, and will include access to the new content released today in the TF2: Gold Rush Update. Using the functionality made available through Steam and Steamworks, all of the files needed to join the Free Weekend are available for pre-loading now.

The Free Weekend is open to players around the world, and there is no obligation to purchase to participate; all that is needed is a Steam account to join.

To start pre-loading everything you need to play on Friday and learn more about Team Fortress 2, please visit www.steamgames.com/goldrush
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30 Apr 2008
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine
Improved particle performance on multi-core machines
Added FOV slider to Options | Video | Advanced for all games (moved there from TF2’s multiplayer options)
Fixed surround sound initialization problems with new speaker modes defined in Vista


Team Fortress 2
Added Goldrush
Added Character Info and Loadout to the main menu
Added 39 Medic achievements
Added unique Medic items:
The Blutsaugher, The Kritzkrieg, and The Ubersaw
Added new attack animations to most melee weapons
Added new speech for the Heavy and Demoman
Added Stopwatch mode to Tournament mode
Automatically used on Attack/Defense maps
Teleporter effect no longer shows up on invisible or disguised Spies
Spies disguised as their own team can now capture control points
Increased force taken by pipebombs by bullets and explosions
Target ID hud is now colored red or blue to match the spectator target
Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts
Fixed exploit where clients could start benchmark mode on servers
Fixed drowning exploit that allowed players to regenerate health
Fixed reload exploit that allowed plays to fire instantly after switching weapons
Fixed flamethrower bug where a player flush against a wall couldn't be lit on fire from the front
Fixed invulnerability overlay not drawing if the invuln player was previously on fire
Fixed "times used" entry in teleporters maxing out at 32
Fixed rare client crash on level change during control point capturing
Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements
For mapmakers:
Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken
Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable
Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules
Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint
Granary
Added setup time logic, and gates to the middle
Fixed an overlay alignment bug on one of blue's gate signs
Minor lighting fixes in red/blue spawns
2Fort
Added medium ammo and health to basement hallways
Added small ammo and health to top of spiral
Fixed a clip brush exploit outside blue sniper deck
Fixed number "2" overlay on front of red base not being assigned to the brush face


Portal
Fixed a rare crash related to bone setup
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3 Apr 2008
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Fixed Linux dedicated server crash on map change
Share:
2 Apr 2008
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Added Custom Tab explanation dialog to be shown the first time the server browser is opened
Changed Medigun Ubercharge meter to drain faster for each target that still has Ubercharge beyond your current target. This means there is a penalty for having multiple people being Ubercharged at one time
Fixed crouch-jump exploit that allowed players to get outside of the world
Fixed bad characters in the chat string when achievements are announced in languages other than English
Fixed a few instances of truncated text in the menus and dialogs for languages other than English
Fixed problem that was preventing some dedicated servers from uploading gamestats
Fixed scoring bug during Sudden Death when the map timelimit is triggered
Added the string "(extra slot was added for SourceTV)" when maxplayers is increased for SourceTV
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21 Mar 2008
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Updated versions of CP_Dustbowl, CP_Badlands, and CTF_Well with several exploit fixes
Fixed Linux build not handling FCVAR_REPLICATED and FCVAR_NOTIFY cvars correctly
Plugged an exploit where the server could send executable code to the client
Fix client crash on exit while processing game stats
Updated the Stats Summary screen to remember your previous selections each time you open the menu and while changing levels
Added mp_stalemate_at_timelimit ConVar for server admin to allow SuddenDeath when mp_timelimit hits on non-Valve maps
Updated CTF mode to remember the player who stole the intelligence from the enemy base and reward that player if the flag is captured by someone else
Replace underscores in map names with spaces so custom maps with names like cp_gravel_pit will show as "GRAVEL PIT"
Hitting F4 while the tournament mode "Ready" countdown is active won't automatically set a team to "Not Ready"
Fixed auto-screenshots not being taken at the end of the map during tournament mode
Fixed gates being closed during the pre-round time during tournament mode
Fixed GetDynamicBaseline crash
Fixed rare animation triggered sound crash
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13 Mar 2008
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Fixed Linux dedicated server map load problems on certain Athlon processors
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7 Mar 2008
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Removed sv_alltalk from the list of convars that affect custom server tags
Fixed Demoman grenades not hurting the shooter if fired at point blank range against a target
Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended
Fixed Sudden Death "seconds have passed" string not including the amount of seconds that have passed
Fixed Internet and Custom tabs in the Server Browser not correctly displaying the server information for servers when going back and forth between the two tabs
Updated the URL used for the "Click for more info on custom servers" link on the Custom tab
Fixed a crash for a sound channel getting created without wavedata
Fixed Setup timer not showing the correct percentage in the circular progress bar
Fixed being able to enter a "spectate" command in the client console to join team Spectator when mp_allowspectators is set to 0
Fixed SourceTV servers not being displayed in the Spectate tab for servers with custom server tags
Fixed servers with maxplayers <= 24 that are running SourceTV having the "increased_maxplayers" tag added for their server
Added mp_tournament_restart command to be used with Tournament Mode (mp_tournament). This can be used at any time to return to the "Waiting for Teams" state
When a tournament match ends it now returns to the "Waiting for Teams" state
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1 Mar 2008
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Fixed Internet and Custom tabs in the ServerBrowser not correctly displaying the server info when going back and forth between the two tabs
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29 Feb 2008
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Added "Custom" tab to the server browser
Servers can now specify metatags describing the custom rules they've adopted
Players can use tag filtering to find servers running the custom rules they want to play
Added options for servers who want to become custom games: Disable critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24


Initial release of Tournament mode (mp_tournament)
UI for handling team naming, ready mode, and win results
Disables team player limits, autobalancing, and intermission


Class balancing
Reduced Soldier's maximum rocket reserve ammo from 36 to 16
Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24


General
Added protection against voice command spamming. Dramatic reduction in teleporters needed
Fixed mp_timelimit ending the map during the middle of a round on maps like Dustbowl and GravelPit
Fixed "lastdisguise" command not remembering if you were disguised as your own team
Added "Toggle Disguise Team" binding in Options->Keyboard to toggle the disguise team for the Spy's PDA
Changed PDA menus to accept keys bound to "slot1", "slot2", etc., and "slot10" cancels
Fixed Spectator targetID not using team colors
Changed team autobalance code to not balance the teams when the active round timer shows less than 60 seconds
Fixed "-maxplayers" on the command line not correctly setting the maxplayers value for the server
Fixed Badlands never having Sudden Death triggered
Fixed Engineer being able to detonate buildings that are being sapped
Changed Engineer buildings to detonate when a player disconnects instead of blinking out
Fixed potential client crash for players being healed by a Medic or dispenser
Made several improvements to server-side stat reporting (not related to individual player stats)
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19 Feb 2008
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Fixed Badlands exploits and missing textures
Fixed tv_enable resetting maxplayers value
Fixed a case where a spy stabbing from the front of a player would score a backstab
Fixed stats being reported incorrectly for some players
Dropped weapons now replenish half of your max ammo when picked up
Added exec'ing a cfg\.cfg file on the client when you select a class to play (for real this time!)
Reverted mp_forcecamera changes from previous release and set TF2 default back to 1
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16 Feb 2008
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Fixed server crash with mp_forcecamera set to 1 (reverted to pre-release behavior)
Fix stat records sometimes being attributed to the wrong class
Fixed the SourceTV changes not working unless servers launched with +tv_enable 1 in the command line
Game server will now try 32 sequential ports to start up on if they are all originating on the same machine. Previously it would stop at 10
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14 Feb 2008
Updates for TF2, Source Engine, SourceTV
Product Update - Chris Bokitch
Updates to Team Fortress 2, the Source Engine, and SourceTV have been released. The updates will be applied automatically when your Steam client is restarted. The full change list can be found below:

Source Engine
Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly
Optimized some particle systems to improve performance on some hardware configurations
Player stats are now sent up as they change, rather than when the player dies
Improved playback of sub-frame sounds
Fixed a crash caused by alt-tabs during map load
Eliminated unnecessary temporary memory allocation in scenefilecache


Team Fortress 2
Badlands released
Changes to Dustbowl
Added a new access point to the stage2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and sentry gun fire
Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the "ceiling" clip
Fixed a gap behind stage 1, cap 1 house
Fixed a high perch on stage1 cap1 house roof
Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier)
Fixed a few places where rockets/demoman pipes could pass through non-solid models
Sealed up a gap over stage1 lower startgate
Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them
Changes to Capture the Flag Well
Fixed trains not starting on map spawn
Removed cap association from red spawns that were spamming console
Changes to Granary
Removed spawn timing advantage from the middle (from -3 to 0)
Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe)
Fixed a few places where players could get stuck between containers and silos
Adjusted playerclips on red container that made it appear like players were floating
Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit
Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events
Added flamethrower "sizzle" sound when the Pyro is hitting a target
Updated explosion debris to be a bit darker
Fixed idle players not being kicked from the server if mp_allowspectators was set to 0
Added ctf_well to the default mapcycle.txt file
Added ctf_well to the default motd.txt file
Fixed floor tile material type
Fixed some weapon damage info missing from TF2 game stats
Made some small changes to the Demoman viewmodel that were causing performance problems
Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you're playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions.
Added server log entry for buildings destroyed by their owner
Fixed sentry gun shadows being clipped
Updated glass material


SourceTV
SourceTV now uses a hidden slot on the game server. This allows for 24 player servers to also have a SourceTV proxy connected to it
Fixed Pyro's flamethrower flames not showing up in SourceTV
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25 Jan 2008
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Added new capture the flag map CTF_Well
Added Spanish map descriptions
Added new option to auto-save a scoreboard screenshot at the end of a map to the Multiplayer->Advanced dialog
Added more particle optimizations for mid range and low end hardware
Updated CP_GravelPit to fix all known exploits and changed the scoring method to score per capture rather than per round
Updated "nextlevel" CVAR to trigger a changelevel at the end of the current round (not mini-round)
Fixed SourceTV demo recording problem
Fixed mp_stalemate_enable not preventing Sudden Death mode on some maps
Fixed a couple cases where player stats were not being recorded correctly
Fixed some log entries being truncated
Fixed crash caused by trying to import a custom player spray
Removed the "Reset Stats" button from the Player Stats screen
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16 Jan 2008
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Fixed medigun effect not being removed if the medic changed class while healing
Fixed being able to zoom too quickly after firing a zoomed shot
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15 Jan 2008
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Added new option for medigun beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button
Added new option for the sniper rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot
Added "nextlevel" server cvar. If set to a valid map name, server will change to that map during the next changelevel
Fixed PerfUI being used as a type of wall-hack on servers without sv_cheats set to 1
Reduced Granary spawn advantage for capping the middle point
Fixed players turning into "Scout" model after lagouts (and a variety of related issues, such as disappearing doors)
Fixed obscure crash related to resolution changing
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7 Jan 2008
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Added an option in the Options->Multiplayer dialog to filter custom game files being downloaded from servers
Fixed cases where ragdolls were falling through the world
Graphics optimizations for mid and low end hardware
Fixed players blocking doors in Well
Fixed engineer building in exploit areas on final caps in Well
Increased starting round timer to 10 minutes in Well
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1 Jan 2008
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Fixed "CUtlLinkedList overflow!" crash
Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)
Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed
Fixed sniper quick-switch exploit allowing them to avoid zoom/unzoom times
Fixed an exploit allowing players to spawn into the enemy territory at the start of a round
Fixed syringegun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations
Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black
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22 Dec 2007
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Fixed an audio problem in the previous update where sound corruption could occur on some systems
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22 Dec 2007
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Restricted sound engine updates to a max of 100fps
Fixed the problem with mp_maxrounds not correctly counting the number of rounds for Dustbowl after the scoring change
Fixed cloaked/disguised/disguising spy reporting his achievements to everyone else
Added the ability for servers to have map-specific .cfg files in the cfg folder (missed in yesterday's release notes)
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20 Dec 2007
Team Fortress 2/Source Engine Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Sudden Death mode is now a server option (a convar) and defaults to OFF
Sapped buildings now take slightly less damage from the Spy who sapped them
The Medic's Medigun now charges at an increased rate during Setup time, to remove the need for self-damage grinding
Fixed an rcon/console command that could cause server crashes
Prevented players from playing the "civilian" class
Prevented players from hiding their name in the scoreboard
Fixed exploit where the Medigun UberCharge wouldn't drain if you switched weapons
Fixed decals not being correctly applied to the world in some cases
Fixed critical bullet tracers not being visible to players other than the firer
Fixed first person spectator view of the Spy watch not showing the correct cloak value
Fixed the teleporter's player shaped particles not drawing
Fixed the flamethrower stuttering when firing directly into a building
Fixed a rare crash that can happen when a player being healed leaves the server suddenly
Fixed rocket trail effects sometimes existing permanently in world
Added effects to players when they earn an achievement, visible to other players nearby
Tweaked achievement HUD fonts and color palette for more readability
Improved stat gathering for map play times to increase accuracy
Improved stat gathering around draws to better understand why they're occurring
Fixed occasional misreporting of syringe gun & fireaxe damage distances to the stats system
Fixed an occasional crash caused by an achievement not being found during a game announcement

Dustbowl
Now waits until either team wins fully before changing to another map on server timelimit expiring
Teams now score a point per captured control point, rather than per sub round
Prevented Demomen being able to launch grenades into the stage three alleys while standing at the final cap point
Fixed gaps in stage gates that allowed snipers to kill defenders during setup
Fixed several model and brush perch exploits in stage three
Added stair access to the upper area in stage three after the first cap
Limited line-of-sight at the first control point in stage 3 to remove a griefable sniper spot

Source Engine
Fixed some audio buffer support issues with Vista
WorldVertexTransition under dxlevel 80 + 81 now correctly uses vertex alpha to blend the two textures
Improved the console in the graphical UI version of the dedicated server

SourceTV
Relay proxies can now record demos now with tv_autorecord 1
Fixed an interpolation code bug during demo playback that was resulting in view jitter
Added several TF specific game events to SourceTV auto director logic
Increased the average shot length by 2 seconds
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27 Nov 2007
Source Engine Update Released
Product Update - Jason Ruymen
Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine
Fixed surround sound not working properly when running Windows Vista
SourceTV relay proxies can record demos now with tv_autorecord 1
Fixed jittery demo playback
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22 Nov 2007
Team Fortress 2/Source Engine Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine
Took a more aggressive approach to solving the exploit that would allow players to get underneath terrain in Team Fortress 2
Fixed a regression with walking on terrain in Half-Life 2: Episode Two

SourceTV
Fixed building bone merge cache from dormant entities. Fixes weapons in SourceTV attached to wrong bones
Pass over spectator UI and scoreboard in SourceTV mode, disabled/changed some VGUI elements
ALT will switch to Auto-Director mode in SourceTV
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21 Nov 2007
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Changed some networking code to help alleviate the lagouts some clients are experiencing
Added sv_pure to the server, currently defaults to off. Type "sv_pure" in the console to get the full description
Added DoAskConnect command to serverplugin sample
Added server log entries for: Round_Start, Round_Setup_Begin, Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate, Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start, Mini_Round_Win, and Mini_Round_Length
Server log entries for Round_Win and level changes will now detail the team scores and player counts
Updated server log entries for flag captures to detail the number of captures and the tf_flag_caps_per_round value
Removed some legacy math convars for turning off SSE/MMX
Fixed terrain collision bug that allowed players to get under the terrain in some maps
Fixed jump/taunt exploit
Fixed Windows dedicated server running in -console mode moves its window to the front instead of the back upon startup
Fixed Windows dedicated server bug (in -console mode) where typing anything in the console window was slow and tedious
Fixed an error when updating name of 32nd player on server
Fixed extra ascii 0x01 character at the beginning of " connected" console spew
Fixed a bug that could cause a slight delay on engine startup
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16 Nov 2007
Team Fortress 2/Source Engine Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine
Fixed a bug in networking that would cause long stalls (up to 10 seconds) when a split packet would not be reassembled properly, which forced a full update to all clients
General optimization to tracelines
Fix for broken .dem file playback
Added backward compatibility code to allow demos recorded with protocol 12 to continue to be playable under protocol version 13
When showing "WARNING: Connection Problem", now indicate the number of seconds remaining before an auto-disconnect will occur
Fixed a bug that would cause NULLNAME to be shown as the player's name in the scoreboard for a short time

Team Fortress 2
Fixed exploit where spectators could spawn into the world without actually joining a team

Hydro map changes
Fixed an exploit that would allow players to jump out of the map

Granary map changes
Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture
Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum
Minor visual tweaks to the BLU side between capture points 2 and 3
Clipped off a super high (demo pipe jump) perch in the middle area
Increased base round timer to 10 minutes
Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route)
Minor changes to lighting in the middle area
Moved the middle spawn points farther forward (saves 6-7 seconds off a Heavy's run from this spawn to enemy capture point 2)
Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds)
Fixed material alignment and model interpenetration issues in home spawn rocket rooms

SourceTV
Increased default bandwidth rate from 5 to 8 KB/sec for spectator clients
Increased SourceTV demo buffer size for table class descriptions from 64 to 96KB. Team Fortress 2 was running over this
Performance improvement for copying unreliable data buffers to SourceTV clients
Updated the list of events in TF2 tagged for the director to play
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8 Nov 2007
Team Fortress 2 Update Released
Product Update - Alfred Reynolds
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Improved paged pool memory tracking
Fixed crash on importing spray logo that claimed to be a valid jpeg file, but wasn't
Fixed Medic's uber-charge stats tracking
Fixed a bug in scoring Engineer building destruction
Engineers no longer earn points for using their own teleporters
Freezepanel hud improvements now trigger on usage of the "jpeg" command
Fixed Spies exploit enabling them to attack while disguising, without losing disguise
Fixed Spies being able to attach sappers through thin walls
Fixed several melee weapon switching exploits
Fixed exploit that allowed players to teleport with the intelligence
Fixed a client crash related to MP3 playing
Improved client handling of stats when a connection couldn't be made to the stat servers. Fixes several cases of stat loss
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1 Nov 2007
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Fixed a performance regression
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1 Nov 2007
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Fixed crash when viewing some HTML MOTDs
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1 Nov 2007
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Fixed problems with 3d sound in surround mode for some Audigy X-Fi users
Medigun no longer continues to heal enemy Spies who have lost their disguise
Fixed a weapon switching exploit that allowed Snipers to fire slightly faster than intended
Tweaked shadow filtering to make shadows look more smooth
Fixed Server Plugin "StartQueryCVarValue" falsely returning CvarNotFound for cvars that did exist
Fixed crash in HTML control in IE7 on page load, most often seen in the server Message of the Day
Fixed small memory leak in HTML controller
Made HTML output more compatible with new XHTML document styles
Fixed physics crash involving bad ragdoll friction values
Fixed detail sprite fading
Added anti-bunny hopping code
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26 Oct 2007
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Improved compatibility for direct sound
Deathcam screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades
Improved autobalance calculation code when determining who to switch
Improved networking compatibility for some routers
Fixed a crash during level init related to model loading
Fixed issues on Dustbowl and Hydro that could occur when a server emptied in the middle of a round
Fixed a bug in the clientside player avoidance code, and smoothed it a little more
Further crash fixes related to paged pool memory usage
Fixed scoreboard team scores label getting cut off
Engineer buildings now explode when the Engineer dies during sudden death
Fixed a spy backstab exploit where you could stab a player who was not facing away from you
Fixed flailing at the low end of the cloak meter when the player gets uncloaked automatically
Fixed texture detail level setting "Very high" not being preserved
Improved various error messages, and added links to steampowered support pages
Fixed scoring problem where destroying a buildable added a phantom point, not attributed to any scoring bucket but still included in total score
Fixed honeypot server problems
Fixed a rare crash caused by a medigun losing its owner
Fixed an exploit that allowed disconnected medics to continue ubercharging their target until they timed out
TeamMenu now disables the spectate button if mp_allowspectators is zero
Added a missing "cannot_be_spectator" localization string
Re-added class count numbers above class buttons for non-zero classes, in addition to the class images
Removed prefixes (tc_, ctf_, etc.) from map names in various places where they're printed
Fixed some edge cases where grenades could go through player or buildings
Fixed rocket/grenade explosions being able to impart damage through thin ceilings
The Engineer's "build X" commands will now behave properly when bound directly to keys
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10 Oct 2007
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Improved driver checks for various cards that can have problems with specific driver versions
Various updates to Russian and Polish localization
Fixed loading screen and intro movie showing up on Windows Vista with full screen AA
Spies can no longer reload their revolver while cloaked
Demomen grenades now collide with players and Engineer buildings after the first bounce, but still won't explode on contact
Improved startup network initialization to catch issues with server firewalls popping up in the background
Fixed a sound corruption issue which could cause audio popping
Fixed achievement storage issues that caused a problem with the Head of the Class achievement
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9 Oct 2007
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Fixed Heavy minigun exploit

Team Goals panels stop appearing after you've played a map several times

At map time limit, Sudden Death now only kicks in if teams are drawn

Sudden Death only starts in CTF mode if both flags are at home

Team Fortress 2 stats are only gathered when playing a real game

Added the player class counts in the class selection dialog

Various fixes to localized text

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6 Oct 2007
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Fixed certain crashes with paged pool memory
Added a warning for when paged pool memory is low
Fixed some prediction errors with player avoidance
Fixed columns and row bunching up in server browser
Fixed a rare bug where the wrong launcher.dll was being used to launch the game
Fixed teleporter/spawn doorway exploit
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3 Oct 2007
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Added "Very High" texture resolution option
Added "Minimal HUD" option to Options->Multiplayer
Fixed headshots not always registering for crouched players
Fixed player interpolation bug that caused jittery player animation in some cases
Fixed rare crash when players exited water
Fixed server crash related to Spy sappers
Fixed overlapping UI elements in Options->Video->Advanced
Fixed non-English language text overlapping in a few places
Fixed players being able to use spectator points in dustbowl that were not in play
Removed "listdeaths" command that could be abused by clients
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29 Sep 2007
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Added option to change Field-of-view, between 75 & 90, from the Options->Multiplayer tab
Added option to disable Player sprays
Fixed flamethrower hit detection
Increased flamethrower damage at point blank range
Demoman grenades (not stickybombs) no longer explode on contact after the first bounce
Fixed a startup crash
Fixed a case where players could get stuck in tc_hydro
Fixed player movement prediction errors
Fixed third-person sniper aim animation not matching player's view exactly
Fixed achievements and stats being awarded when watching other player's demos
Fixed rare server crash due to data corruption in networking
Fixed a case where some sounds had incorrect volumes
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28 Sep 2007
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Added Team Fortress 2 events and cameras to SourceTV
Fixed memory fragmentation crash
Fixed prediction error that caused jittery sticky bomb launcher behavior
Fixed rare crash when creating muzzleflashes
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27 Sep 2007
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Fixed a crash with ATI cards running on Vista
Fixed a networking problem that could cause a crash certain types of home networking hardware with out of date firmware installed
Fixed a networking problem that could cause some animation jittering
Fixed bug causing incorrect .dem files to be written (all files after first .dem file would be corrupted)
Fixed bug with placement of teleporters that could result in players being unable to move
Removed mp_friendlyfire cvar for servers. Team Fortress 2 breaks in a number of ways if this is on
Fixed some truncated strings in the destroy menu
Spectators can now see all player classes in the scoreboard
When a round finishes, if there's less than 5 minutes left on the timelimit, the server now goes ahead and switches level right away, instead of going into Sudden Death
The affinity of the main thread is not set explicitly for dedicated servers. This will properly load balance multiple instances of the dedicated server running on a multi-processor machine. The affinity is still set to CPU 1 for clients and listen servers
Fixed crash on startup
Fixed crash caused by .dlls being loaded from the user's path, instead of from the install directory
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22 Sep 2007
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Removed background map due to incompatibilities
Optimized sound system
Fixed a Direct3d device restore problem causing crash and/or black screen
Fixed Windows Vista crash bug
Fixed achievement manager crash
Fixed occasional sniper zoom crash
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21 Sep 2007
Team Fortress 2 Update Released
Product Update - Jason Ruymen
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
Linux Dedicated Server beta release
Fixed not being able to issue rcon commands with empty strings like: rcon sv_password
Fixed refresh rate video mode issue
Fixed crash on opening the scoreboard after having changed between windowed and fullscreen
Fixed a hitch problem related to mouse updates happening too frequently
Fixed sentry muzzleflashes not drawing unless sentry was near the map origin
Fixed a crash during loading while starting the game in fullscreen mode
Disabled the loading of background maps
Exploit fix related to "join_team"
 
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